Рет қаралды 1,239
It's a foggy morning. A man climbs above the mist and hurries into a hut, precariously perched atop a cliff. This is a breakdown of a blender scene I made. It was imagined as a kind of digital diorama, and as a test subject to use all my tools on together.
For more about me, check out my website:
danielhickox.com
Join the LooseEdges Discord Server:
/ discord
My tools can be purchased from these links:
blendermarket.com/creators/da...
danielhickox.gumroad.com/
I have made a number of tools for Blender:
DJH Geometry Node Assets
Since their addition to Blender I have been gradually making and incorporating procedural tools into my workflows. With the addition of the Asset Browser and Geometry Node Assets, --and mostly to end the endless pain of browsing and appending--I began organizing my best nodes into an asset collection. This project is the result of that effort and currently contains 65 modifiers/nodes that are generally aimed at reusability and versatility.
TerraNode - Node-Based Terrain Modifiers
When making terrain, I often want to place details where I find them important, but I usually do not want to take the time to sculpt every little mound and rivulet . . . To marry those two contradictory facts, I made the TerraNode modifiers.
Bake Batcher - Collection Based Baking
Because I got fed up with manually setting up each bake, editing dozens of settings, painstakingly selecting objects, baking each map separately, saving each image, and fifty other frustrations, I made DJH Bake Batcher. An addon that makes baking standard PBR assets feel more like pressing F12 to render a scene, and less like a marathon of details. Bake Batcher removes headaches by sacrificing the flexibility of customizing a ton of settings, for the speed and convenience of baking in a single click.
0:00 render
0:45 breakdown
Music:
I Just Wanna Be Great - NEFFEX
Parasail - Silent Partner