Can’t wait to spend hours perfecting this only for the devs to nerf into nothingness.
@HateMachinist2 жыл бұрын
tbh, it is ridiculously OP and to a meme-worthy level at that. Just play what you think is fun.
@KatyaAbc5752 жыл бұрын
As a Machine Ringworld main, I feel you :(
@bkane5732 жыл бұрын
No. Just go cyborg. Never give up the perfect race.
@thebarkingsnail2 жыл бұрын
Don't worry. This team they put together for this purpose consists entirely of people hired to fill quotas, not because of talent and skill. So, the fix will probbaly create more exploits than the update!
@astarottestargazer82402 жыл бұрын
sad :_D
@robertocozzi73062 жыл бұрын
The only difference in power level between clones and shattered ring is that the old ring allowed to snowball, while clones have a peak around 30 years and after that they have to rely on conquered pops
@nicolasfischer8162 жыл бұрын
Actually, you can, if you choose the Synthetic Ascension perk but at the same time have a clone colonyship you can basically make another 100 Clone Pops since your colonyship will have the clone pops meaning you can continue growing them
@X3105i2 жыл бұрын
A clone democracy
@dom66372 жыл бұрын
@@nicolasfischer816 This doesn't work. Give it a go if you want.
@Ahrone15862 жыл бұрын
@@dom6637 why dont
@romanboi31152 жыл бұрын
You see, It was a trick. You have now fallen into the Roleplay because by minimaxing as a remnant clone army IS Roleyplay!
@FirstnameLastname-qt2hy2 жыл бұрын
When you accidentally include the QA testers in the blood purge
@MatthewChenault2 жыл бұрын
“Magnificent, aren’t they?”
@nuresproblemchind61762 жыл бұрын
Voiddweller fleet rush be like: "haha I'm in danger".
@M4gnetar112 жыл бұрын
"Hooray! Humanoids is pay to win now!" -me, one of the saps who bought it when it first came out just for the ships
@covya2 жыл бұрын
Combining Clone Army with catalytic processing as a lithoid is huge, too. It's pretty easy to rush out a large fleet and kill every empire you meet, which will also give you a bunch of different species to start growing on your worlds, but (unless you get ridiculously lucky) you'll obviously have to start covering that food deficit
@linkhidalgogato2 жыл бұрын
i tested that out and actually it doesnt work for some inexplicable reason (aka the devs messed up) lithoids are affected by organic pop assembly speed so u cant just run a food deficit if u are a clone army and if u cant do that u might as well not go for catalytic processing since its less efficient than just using minerals
@glenmcgillivray47072 жыл бұрын
@@linkhidalgogato ah yes. But starbases can produce food. Without using pop jobs. So if you manage your star base cap: produce more alloys based on starbase availability. Leaving your pops to produce useful minerals and alloys and research without anyone ultimately doing unproductive food based jobs (post hydroponics). The hard part is only carefully balancing the economy on a knife edge till you get the techs to boost food output and locate a useful mining world to sustain district production, and a second Food/foundry world with Enough useful agriculture districts and buffs. The minerals will keep your district production high. The science will unlock the technology The alloys will let you conquer and build starbases. And you can minmax your empires production.
@eyeball67932 жыл бұрын
@@linkhidalgogato catalytic processing is absolutely busted with xenophobe. get some slaves and make them into livestock (dont require tiles to produce food) was making 1.5k alloys a month by 2300 using this plus the gene ascension that makes your livestock even more effective. I also never build a food district the entire game (took syncretic evo and started with slaves i made into livestock) which also let me build far more mining and energy districts than I would normally be able to. (keep in mind i also used hydroponics on every starbase i had)
@justinthompson63642 жыл бұрын
@@linkhidalgogato Even with the malus to pop growth your population is going to be growing pretty fast, and you still sidestep the happiness penalty
@linkhidalgogato2 жыл бұрын
@@justinthompson6364 dude u get -75% pop assembly and another negative for being lithoids u end up with 2.7 pop assembly with 3 bats right at the start of the game instead of 30 it just isnt worth it unless u balance ur eco
@Edelcat2 жыл бұрын
Hello The boys on the ISS hit 35k fleet power in 2230 with clones xD
@MontuPlays2 жыл бұрын
That sounds about right. 23k was my first attempt!
@StarboyXL92 жыл бұрын
Necrophages and Clones fighting for control of the galaxy. What a timeline.
@annurissimo10822 жыл бұрын
Montu is the only youtuber that can have a nominally infinite Like to Dislike ratio. (381 to 0)
@MontuPlays2 жыл бұрын
I love democracy ...
@jacktom37992 жыл бұрын
@@MontuPlays we all do
@untitleduck96232 жыл бұрын
@@MontuPlays I love the Republic...
@Praetor_Jeep3r2 жыл бұрын
1.7K to 3 O.O
@braedenconti362 жыл бұрын
I think some people purposefully disliked after seeing this comment ✨youtube✨
@Prayingmantis782 жыл бұрын
Wow, they are very impressive you should be proud
@joebloggs75142 жыл бұрын
Went for very strong trait which boosted clone army power even more, with an empire run by dictatorship with fanatic militarist and materialist. Got to love an absolutely insane army and fleet power with a rapid scientific growth.
@set_53412 жыл бұрын
If you play as humans other human empires will always have the clone army origin and pick the fertility path so you can always annex them and have your super clones and you’re fertile clones at the same time.
@Damo26902 жыл бұрын
How would other human empire spawn?
@shinobi27352 жыл бұрын
@@Damo2690 You could force the spawn with a custom empire. That is brilliant.
@Haos512 жыл бұрын
@@shinobi2735 Well at that point there is no point to pick human
@TempestLM2 жыл бұрын
Why humans specifically? And why would there be another empire with clone origin?
@shinobi27352 жыл бұрын
@@TempestLM Doesn't have to be human, species should be the same. You force spawn another clone empire of the same species and it will go clone decendant path. After you go clone ascendant, conquer the decendant empire and you get both pops at the same time. It may have been fixed already. Same species allows one species empire so you can still be authoritarian and/or xemophobe.
@HazzronIV2 жыл бұрын
I was having issues expanding until somebody picked a fight with the gray tempest and Khan decided now was a great time to conquer the universe. The sheer amount of refugees fleeing to my space was amazing.
@zacharybohn21892 жыл бұрын
Montu: "If I can get even one like..." Me: "You know what, yeah. I'm feeling generous. Here ya go buddy."
@EnderGraff12 жыл бұрын
Me providing one like: I'm doing my part!
@aliksanon64912 жыл бұрын
yea as soon as i saw how insane the pop growth was i knew this was gonna be it this patch
@noahhenderson31642 жыл бұрын
Yoda: "the shroud..." Me a fanatic spiritualist: "WHAT DO YOU KNOW OF THE SHROUD"
@74wf2 жыл бұрын
Shouldn't clone army have another empire of the same species but with prosperous unficat
@MontuPlays2 жыл бұрын
You should do the archaeological site 😉
@CrunchyFluids2 жыл бұрын
Nope.
@glenmcgillivray47072 жыл бұрын
If humans decided to make the world a worse place and create a race of sentient cockroach soldiers the size of dogs but do the whole Clone Vats to keep their population under control? I would not expect A: any cockroach soldiers to look like our species or B: for the universe to accept leaving our population alive without full blown exterminatus on every last trace of our empire in existence.
@ennui97452 жыл бұрын
Nope, that's not the backstory.
@endgame75682 жыл бұрын
By the way, up can disable the administrator office at the beginning to save 2 energy/month. If you just limit its jobs, you still pay the upkeep. Later if/when you do want the admins you can reenable it with no penalty. Other than that, very interesting build. I want to make artificers work since I love them so much and it seems to pair with technocracy. But functional architecture like you have just seems so powerful. (Honestly I have no idea how they thought they needed to change it to two building slots. That’s just busted.) I have a feeling there should be some cheese available with democracy and auto resettling and beeline transit hub. Maybe can have 3 vats on your homeworld, and only have enough jobs to keep the high build rate. The unemployed may transfer faster to your guaranteeds than you could build them. I need to do more testing on this. Jeez clone army is just busted.
@hulmhochberg81292 жыл бұрын
i am a total stellaris noob and have not minmaxed at all. even i see the clones are fuckin op. that pop growth at the very start is just ridiculus.
@LCInfantry2 жыл бұрын
All I can think about is having to move 3 -4 unemployed pops from 20-90 overpopulated planets to a planet with jobs and housing EVERY 30 minutes. It’s absolutely ridiculous on console, because it takes for ever to navigate down the resettlement tab with the user face and a controller. Oh, and god forbid you have multiple races on a planet... it takes for ever to scroll down to the bottom to move the unemployed pops. There are no buttons to skip to the bottom and there is no way to filter them to the top. I can wish, though. It’s a serious problem for late late game. You pretty much have to purge or displace other races. Can’t pick xenophile for the trade benefit and envoy because it won’t let you purge... but I like playing as a mega Corp... for role play.
@MegaOgrady2 жыл бұрын
@@LCInfantry Idn how up-to-date stellaris on console is, but... There's a starbase building that gives 100% chance of resettlement every month. So you don't need to micromanage everything, it is just more optimal to.
@windwind31702 жыл бұрын
Look around. We're one and the same, same heart same blood. Your training is in your blood. And my blood's boiling for a fight.
@loub.redcap35247 ай бұрын
This doesn't work anymore. The changes made to the game insures that your economy will crash if you try this build.
@hackeemsoogrimАй бұрын
Even for ps5 version?
@loganfendt41972 жыл бұрын
One of the things I ran into my run with is if you have distant neighbors it’s hard to conquer and produce more pops through your subservient empires. And even with having 10k to 20k fleet power by year 50 they still need a place to go. I think clone led Hegemony’s are going to be very common in multiplayer and single player runs. You will ally’s be strongest due to the early game, that federation fleet can be led by a clone admiral and cost nothing, and also being able to easily have larger empires body block for you during the crisis. Clone origin is THE best tall build barring necroids rn but With only 100 pops you are quicker to gain those said pops but have a lower pop cap ceiling and so it’s very important to either get migration treaties or be on the warpath quickly.
@EnlonWhite2 жыл бұрын
Isn't Clone Army an Origin and so is the federated start? how do you get both going at the same time at the start? Sure you can MAKE one later with Tradition choices into Diplomacy tree. People keep commenting on trying this with other Origins and i am like .....HOW? you get only ONE origin start choice.
@ARC1701A2 жыл бұрын
The picture for the archaeology excavation is a Giant Robot Arm holding a Giant Robot Paintbrush at 8:57. I have played this game for years, and I never noticed that. That is correct, we have confirmation. There is a Giant Bob Ross Xeno-Robot painting Happy Organic Ruins somewhere in the galaxy. Unit Designated: 808-R055.
@epicochafausen93122 жыл бұрын
Random idea: You could go for synthetic ascension but keep 1 pop of biological clones by colonization shenanigans, so after the anscention you could rebuild the clone plants and speed grow for another fast 100 pops
@Nexielas2 жыл бұрын
Just tested it. It works.
@Nexielas2 жыл бұрын
@M J why would you want clone admiral tho? Your synth admirals keep clone admiral trait therefore having both clone one and synth one
@IapitusMcHeimer2 жыл бұрын
I wanna try this. I wonder if you could do it with multiple colony ships to have them growing on several planets
@bigbenhgy2 жыл бұрын
@@Nexielas thanks that answers my question :D
@glenmcgillivray47072 жыл бұрын
So. The solution. Is colony-synthetic-4 clone vat nonsense. Instead of shoving all 5 clone vats on one world: you need two worlds, one with one (seed world). The other with 4(gene mod world). The art is to use the seed world to keep feeding new clones to the Gene Mod world, mod the species on the Gene mod world into a second form every few months/years, and have that species Variant automatically uploaded. Then move just one clone to the 4 vat world to replenish the cycle and enjoy a sustainable 40+ clone production for the rest of the gain. Technically you could keep the seed world at 10 clones and keep pushing clones the onto the high production world for gene modding into your uplift species, to push 40 into the full 50 population output. You will presumably need two foundry worlds. To feed enough alloys into a Ring World production line.
@charlesellington99322 жыл бұрын
Everybody is talking about star wars but feels like the good old Green giants from robotech
@El_Presidente_53372 жыл бұрын
Me who got 3K research as Determined Exterminators by 2288: *Battle of Coruscant Theme plays*
@ValinShadow2 жыл бұрын
Great breakdown vid! Clone Army seems super OP for the early game. Would you consider doing a video or making post that goes into more depth on the build and some of the choices you made? I'm sure you saw Stefan's build of Clone Army where he went Pleasure Seekers over Technocracy and Natural Engineers + Ingenious over Charismatic + Traditional. Could you perhaps sum up why you think this build is superior? Also, what would be your thoughts on swapping Functional Architecture for Masterful Crafters in the mid game once you get your 3rd civic. My thought is that at that point you'll lose very few building slots since you'll probably have a bunch of Industrial Districts on all your planets to gain the extra building slots that way, and that the additional tech and consumer goods output from Crafters would be better than the build cost decrease from Architecture. Love the content you put out and would be super interested to understand any additional thoughts you have on this.
@Twidleythegnome2 жыл бұрын
Makes me feel pretty smart when I watch your videos and it’s basically what I’ve just done :L
@ThePigMensToes2 жыл бұрын
Tried this and got the brain slugs. Bonkers science.
@theycallmehope77072 жыл бұрын
FOR THE REPUBLIC! FOR THE CLONE ARMY!
@PossibleBit12 жыл бұрын
I came to wonder. With Synth Acension, would it be possible to grow your original species at insane speed with it set to assimilation to just fill out any new world/ring world/habitat in no time?
@Konzon2 жыл бұрын
Gene clinic gives you +10% assembly speed so it synergises really well with the cloning vats.
@Kalidoscope12302 жыл бұрын
Do they? I thought they only influenced conventional pop growth.
@Konzon2 жыл бұрын
@@Kalidoscope1230 They got buffed in the last update. They give +10% organic pop growth and +10% organic pop assembly now.
@cyrusol2 жыл бұрын
I don't think it's worth that extra little bit of pop assembly when your pops could output science or alloys at a +25% rate instead (among other modifiers). If the clones could grow beyond 100 that would surely be worth it. (But even more op.)
@starhaven18812 жыл бұрын
Honestly i'm enjoying all these new powerful setups, Its nice to see even more play styles being viable
@starhaven18812 жыл бұрын
@Sanguine This is true. I started playing this one and it has a Extremely strong start with a fairly decent fall off if you are unable to overcome its pop cap limit within a reasonable amount of time, And for your normal players That's a fine thing its a powerful start with a early to mid game hurdle. But you are right about it from a comp sense because those players will find Very effective means to make sure they can overcome it and it will break a comp game.
@markusreed54472 жыл бұрын
Wouldn't Budding also increase Pop assembly?
@MontuPlays2 жыл бұрын
Yes but I'd argue its a waste of 2 trait points, 0.02 per pop is very little compared to 7 or 10 per clone vat.I think youd rather spend that on intelligent or charismatic...
@BAGELMENSK2 жыл бұрын
Aka they can't be used together.
@GenesisAkaG2 жыл бұрын
Can you have a budding Slave species and abuse Ancient vats to grow them faster? Could be pretty OP.
@DrApylon2 жыл бұрын
You can’t put budding on clone soldiers unfortunately but gene clinics (not a good use of jobs) do work.!
@samplehandle2 жыл бұрын
dont unemploy bureacrats - disable the buildng! it will both unemploy them and remove the building's upkeep, too, all for less clicks overall
@scyobiempire44502 жыл бұрын
I wonder if the Clone Vats disappear if you're conquered by a none-clone empire.
@keylime172 жыл бұрын
Big question is: if you synthetically ascend your clones, do your clone vats still make clones at insane speeds resulting in a loop of clones turning into synths at a very rapid pace and producing more clones
@Nomadic_Gaming2 жыл бұрын
i want this update for console i can already see ring worlds being great now for one world/system tall challenge since we have minerals (and alloys) on them
@manaintolerantmage2 жыл бұрын
The miner jobs are actually terrible.
@johnphillips47082 жыл бұрын
Good build and I didn't scroll down here to see if anyone else said this, but I wonder about those building slots, after all those bats are only on 3 - 5 worlds over the entire empire.
@MonsieurJo2 жыл бұрын
Clone vats goes BRRRR
@justinthompson63642 жыл бұрын
In the long term, this is probably going to get nerfed somehow. In the _longer_ term, there have already been allusions to the custodian team making tall empires viable again, so it might well become even more busted.
@ObligedUniform2 жыл бұрын
"But....it was so, artistically done"
@extraintelligence2 жыл бұрын
Finally, a means to create the Garfield Ethnostate.
@kutkuknight2 жыл бұрын
If you’re having fun figuring out how to break these origins how about a series like this on popular mod origins like those in gigastructural engineering?
@chattychatotchannel2 жыл бұрын
Yay I love merchant builds I wanna see the merchant video
@cyrusol2 жыл бұрын
Even more op if you find primitives early on.
@ben50562 жыл бұрын
void dweller merchants are stronk
@Silly2smart2 жыл бұрын
It compares favorably against Lathland's tech builds. Of course, he also does 25x end game difficulty and 100 years early as well, so...
@senilevideoenjoyer2 жыл бұрын
tech rush is still king sadly
@Hackneyed Жыл бұрын
Combining clone army with mega Corp is honestly the best you can worry less about energy and minerals since you sh it ukd be able to buy all you need
@ReaperofValhalla2 жыл бұрын
You know I would like to see a varied Augmented/Evoled builds. I got captain Commander Rex running the Ground Battles but I would like to see the Spartans decide “fuck it well do your too and better” when it comes to government
@NegaDruid2 жыл бұрын
God, I want to start on a Birch World just to slap all the cloning tanks on it.
@BigJad2 жыл бұрын
A strong merchant build would make a nice change.
@davidrocksvideogames Жыл бұрын
to be honest, i'm really enjoying the game more methods for pop rushing bc it makes sense that on a glactic scale populations would grow insanely with technology of the future, but the only issue is I seem to burn through tech real fast especially blue tech and end up just doing the repeatables for a good chunk of my game😅
@cyberius14 Жыл бұрын
hey thats not really a bad thing 😂
@gavinsavage78422 жыл бұрын
Clones are fun but if you dont find neighbors quickly they aren't all that great imo
@fieldy4092 жыл бұрын
5x primitives setting baby.
@gavinsavage78422 жыл бұрын
@@fieldy409 that would work too lol
@Arakuel2 жыл бұрын
Do you know what happens when your Clone Soldier Ascendants go for Synthetic Evolution? Oh yes, as expected, the pops by becoming synths, loose the Clone Soldier Ascendant trait. But the admirals still keep that Ascendant Clone Army Admiral trait. ;)
@SalvLav2 жыл бұрын
I've never tried this build, but I would still assume the trick to keeping some of your bio pops around after synthetic evolution still works? Even better than normal since you have the clone vats If I understand correct. You might have to delay robot production for a bit though.
@HolyPire2 жыл бұрын
Those intros.. gold
@MontuPlays2 жыл бұрын
Often they are my favourite part of any episode
@magicien2332 жыл бұрын
Could you make a guide on what to do after the first few decades. I kind of understand the early and late game but am completely lost in the midgame
@nicolasfischer8162 жыл бұрын
Yeah I also don’t understand what to do
@DMarty752 жыл бұрын
the snapshot of the video made me think this was a Rimworld video, Im not mad though I enjoy playing stellaris aswell
@gabrote422 жыл бұрын
Me, who forgot the non gene-mod clause: Question: Can't you just... Me, who remembered it: Question answered
@glenmcgillivray47072 жыл бұрын
So. New multiplayer games. Clone on clone combat, fighting to the death over Ai empire pops, trying to steal worlds from Fallen empires in lightning walls, and massive two or three way wars over primitive worlds. Or the other choice: building robots. Because everyone is Clones :D Do we know the mechanics of capturing your neighborhood clone vat buildings? You didn't mention the penalties for hitting population cap either. Just the decade of pop growth.
@orctrihar2 жыл бұрын
He talked about how pop growth limit work in a previous video.
@manaintolerantmage2 жыл бұрын
If you capture another empires clone vats, it crashes your game. Been reported a bunch now.
@glenmcgillivray47072 жыл бұрын
@@manaintolerantmage maybe they should automatically be converted into a defective clone facility that churns out food instead of pops. Hey why are you looking at Me like I am some kind of monster? It's mystery meat!
@vnnwrywn Жыл бұрын
I played as a spiritualist clone army corporation (death cult in the beginning) in recent version and got to 1k energy production by 2050. Definitely needs to be nerfed, especially when you could just get a migration pact with another empire to make up for your lack of pops in mid game.
@redo4986 Жыл бұрын
wondering if this got patched yet thinking to give this build a go
@cyberius14 Жыл бұрын
@@redo4986im currently playing a fanatic authortarian and militarist as a clone army, I use robots and enslaved pops to build the rest of my empire after the pop cap of 100Billion, the trade off for infertile.clones os deff worth it no one can withstand our military let alone our invasion forces 😂
@SpicyFiur2 жыл бұрын
Someone from my Discord focused on Ships and not on Research - 120 Corvettes had 40k fleet power - with admiral / + psionic had 75k fleet power.
@combatscape20002 жыл бұрын
tbh i think this should be nerfed, they kill shattered ring just to introduce another broken origin.....
@kheionai83802 жыл бұрын
So what nerfs are necessary and / or expected to make this awesome origin more balanced? How much lower should the pop assembly be? How much should the normal and post event clone trait bonuses be reduced by?
@EliteSpectre322 жыл бұрын
Nerfs necessary are redoing their archeology site into a chain that will unlock more vats so they don't just spam them as early as possible for insane pop growth before reaching the option to double down or mod out of it. Nerfs expected are them gutting the pop assembly speed since the other option is too much effort.
@kheionai83802 жыл бұрын
@@EliteSpectre32 Unlocking more vats through the archaeological project is an excellent idea to slow the snowball down. Damn man you're right that they'll probably just gut the assembly speed without doing anything to instead.
@PaulthePhilosopher22 жыл бұрын
This whole vid Montu keeps exclaiming how this is so great its busted OP. Play it out, the 100 pops limit is supposed to be a drawback so how much of a drawback is it? Can you do fanatic purifier as Clone origin?
@Sorain12 жыл бұрын
Thing is, migration treaties exist, and snowballing is a huge factor in long term outcomes.
@davidk13082 жыл бұрын
You can get robots to supplement yourself once the clones stop growing. And of course migration treaties with other empires. Or raiding pops. You have options. Purifiying is possible as clones, but *spoiler* if you go down the fertility path, it allows your clones to grow naturally, losing the ancient clone vats in the process. So that first 100 pops is more like a springboard. Or you can double down on that 100 pop cap (getting an even better trait) and supplement your economy with robots. Note: I haven't tried either way, but it's possible with the mechanics.
@PaulthePhilosopher22 жыл бұрын
@@davidk1308 I'm playing ascendant clones f.p. right now and having a blast, not really OP though just hanging on with barely enough alloys and keeping up on research with debris.
@invictus77362 жыл бұрын
In my experience playing clones as Megacorp makes things a lot easier, especially with something like Gospel of the Masses you can get upwards of +70 credits per month from trade value the first day, with traditions you can get a billion clerk jobs so unemployment will never be a problem even with massive pop growth
@comet.x2 жыл бұрын
i'd rather go utopian abundance to not care about the unemployed pops
@invictus77362 жыл бұрын
@@comet.x or you could employ them and make them produce a billion energy credits while also being able to simultaneously use the new decadent trait that gives all pops +20% happiness for just +10% consumer goods upkeep
@comet.x2 жыл бұрын
@@invictus7736 having large amounts of alloys and science makes you win wars. Utopian abundance makes unwployed pops peoduce scienxe, and the egalitarian makes your metallurgists make funny alloys
@invictus77362 жыл бұрын
@@comet.x Utopian Abundance costs more consumer goods for exactly the same effect as Decadent Lifestyle. Unemployed pops producing minimal amounts of science don't matter at all as you're pretty much trolling if you have unemployed pops to begin with.
@HateMachinist2 жыл бұрын
Jesus christ.....Most of these bonuses makes no sense for a clone-army to have in the first place. Seems like the devs have just slapped on the most random things they could think of in the spur of the moment to create a game-breaking origin for no other purpose than shits and giggles.
@alon40392 жыл бұрын
lol
@blahmaster6k2 жыл бұрын
Is he playing on 1.0 tech cost or 0.75? It seems like he has a lot more tech at 2230 than I'm used to having, even in builds with just as much research.
@LCInfantry2 жыл бұрын
What is default or the norm be? I was wondering what he had too
@JetstreamSam3432 жыл бұрын
I started to play stellaris some days ago. I'm still on 20 hours I have a question: What?
@Kalidoscope12302 жыл бұрын
Oh sweet summer child. Don’t worry, you’ll get your pHD in applied mathematics soon. The trick: it’s all in percentages.
@ingold14702 жыл бұрын
I think pop growth is balanced for 0.5x growth required scaling, but everyone turns it off because it's an annoying mechanic and wonders why the growth is so bonkers.
@manaintolerantmage2 жыл бұрын
It's bonkers on the scaling you are talking about too.
@ryaeon97932 жыл бұрын
they should change clone soldier to something else because it ambiguous clone matter or clone something to differentiate them
@roymundchf89172 жыл бұрын
5:45 I think stellaris wiki's Pop assembly numbers are a little bit inaccurate. When I tested it in my gameplay, those clone vats gave me 10 pop assembly til 11 pops, 7 pop assembly in 12~15 pops, 5 pop assembly in 16~18 pops, and 2 pop assembly in 19~20 pops.
@glenmcgillivray47072 жыл бұрын
The trick is to maximize the time spent at 10 pops per clone vat. So at 20 pop you think of adding your third clone vat. At 30 pop you are late with your clone vat already! Your growth will drop from 14 to 10 or 15 even if you produce a third vat. Managing population total is crucial to stabilizing their pop economy.
@EliteSpectre322 жыл бұрын
Can't you Synthetically ascend and then have a planet with no roboticists and 5 ancient clone vats to pump of 50 pop assembly clones to right after get assimilated as a synth for massive Synth Power. You lose the 25% specialist and 40% Ruler output but you gain the +20% pop output from synths along with the rest of the long list of benefits from it and still keep the insane pop assembly on the one planet. you don't even lose the admiral traits as you'll still have pops to roll leaders out of.
@insertmoneyhere2 жыл бұрын
they need a argument that people buy human pack.. now they have
@SpicyFiur2 жыл бұрын
0:13 sounded like Game of Thrones.
@vergulyanets2 жыл бұрын
So the only thing we’re missing to have the Asgard from Stargate is a portrait?
@bretthuff89712 жыл бұрын
Did they completely nerf this? I'm in the red big time for both food and CG while not having enough energy to buy them and I've been trying to follow your steps to the letter. Not to mention I have no amenities
@calanjameshunt2 жыл бұрын
consider building all 5 clone labs on the 1st home planet and taking on race traits that push pops off over crowed planets to what ever planets you settle? as well as the edict that assists in pop push... going to give it a go myself... itll be a slower start... but it should snowball fairly well...
@EliteSpectre322 жыл бұрын
Clone pops die out without an ancient clone vat (you can have 20 of them on a planet per ancient clone vat on the planet and a max of 5 ancient clone vats). So pushing them off of your planets is the same as killing them really.
@calanjameshunt2 жыл бұрын
@@EliteSpectre32 oft thats harsh fair enough... so going clone army start means a hard cap of 100 pops??? thats pretty harsh...
@EliteSpectre322 жыл бұрын
@@calanjameshunt It's harsh when you think about it in a vacuum but realistically you are getting a big head start due to insane pop growth which lets you easily wipe the floor with one of your neighbors and then just using their pops to keep your empire growing.
@calanjameshunt2 жыл бұрын
@@EliteSpectre32 fair go brother... thanks for the heads up and info... likely would have sunk a few hours into a run before having had noticed that pop hard cap in the early game... im greatful for your time, info and opinion man thank u!!! be well take care mate :D XD
@1kvolt19782 жыл бұрын
Question: can you get resettle price to zero or close somehow? And if yes, why don't fill some crappy small planet with city districts and ancient clone vats entirely and use it to fill other planets? Would it work?
@Kalidoscope12302 жыл бұрын
Closest you can get to 0 cost is via auto, but corvee cuts the influence cost so there’s that
@fuckhandles12332 жыл бұрын
How do you counter the eventual insufficient cloning vats? And the consumer good shortage earlier game because of the labs?
@bigbenhgy2 жыл бұрын
If you make your pops robots, can't you still have the clones beside them? Also with the biological ascendancy, can't you make new clones with the normal clone vats? Also also, what happens with the clones in other empires if they emigrate or get captured? Will they slowly die?
@EliteSpectre322 жыл бұрын
I've asked the first one myself but I can answer the other two questions. Even if you could make clones with normal clone vats they'll just die out because they go into decline if there isn't an ancient clone vat for every 20 clone pops. There is currently a bug where you can build a normal cloning vat and lock it to assemble a normal pop then build the 5 ancient clone vats on top of it to boost it's pop assembly speed by an insane amount but that's about it, when this gets fixed a normal clone vat won't do much for your clone pops since by the time you get to bio ascending you'll already have or be close to 100 clone pops. And for the third question yes they'll just die out. I'm not sure if another clone army empire could steal your pops and not have them decay due to them technically having ancient clone vats. Knowing Paradox's Quality Assurance it probably does.
@knoffriz2 жыл бұрын
Gorashio nation, now in Stelaris
@uberlizard28802 жыл бұрын
Power creep goes brrrr
@YoutubeChangedmyusername2 жыл бұрын
The Elder God destroyed a starbase and my entire fleet before (Cruisers and etc.) I could colonize cybrex ringworld and another one that was on the other side of the Elder god
@grahamturner26402 жыл бұрын
1:50 LMAO
@DrTarte2 жыл бұрын
Well this should be fun.
@principleshipcoleoid80952 жыл бұрын
Make hivemind necrophage build please.
@comet.x2 жыл бұрын
hivemind necrophages are... Awful
@principleshipcoleoid80952 жыл бұрын
@@comet.x I want to see a working non "time to kill my neigbour" build. But that's probably just a dream.
@QuestioningYam Жыл бұрын
Aren't whatever bonuses in Unity and Science that you have now, getting demolished by how much you're over the Administrator capacity?
@SalvLav Жыл бұрын
Build more researchers/bureaucrats. Also get a scholarium
@QuestioningYam Жыл бұрын
@@SalvLav Building too many researchers or bureaucrats will crush your consumer goods.
@SalvLav Жыл бұрын
Not really. In the early game, dedicate 1 of your 3 guaranteed worlds to being a factory world will supply you just fine. Switch over around year 20 from functional architecture to masterful crafters. By the midgame after you've conquered a number of other worlds, another decently sized world dedicated to CG will be enough into the late game.
@SalvLav Жыл бұрын
You don't really need a huge surplus of CG. There isn't a whole lot you can spend them on anyways, they are like a surplus of food
@cyberius14 Жыл бұрын
administratir capacity has been changed to empire something, it really doesnt matter much dude like at all
@ben50562 жыл бұрын
I like the hangars better for a rush fleet build
@sirgaz86992 жыл бұрын
If you went synthetic ascension would the ancient cloning vats just spit out another 100 clone pops over a few years? If you did you could set their species rights to assimilate or you could gene alter them into robots.
@grahamturner26402 жыл бұрын
How are you able to manage it without ruining your economy?
@ls2000762 жыл бұрын
Haratio
@jochenfrahm71472 жыл бұрын
Hello, it would be nice if you didn't cut your video .... I wonder, for example, how you manage to build your laboratory in the third month, where you only have 124 minerals in the second month. greeting
@Drazja2 жыл бұрын
Was looking for a clone build thank ye. Have any ideas for a criminal build ?
@7zness2 жыл бұрын
Does this origin work well with a military focus megacorp?
@EliteSpectre322 жыл бұрын
Honestly this'll work with literally anything
@astarottestargazer82402 жыл бұрын
This start is truly awesome but i have no chance to reach over 650 research no matter what i do in 30y
@notyou23532 жыл бұрын
So I know you (Montu Plays) can get something like 30,000 fleet power by year 30 using Clone Army origin. Well, apparently I suck at the game despite some 2,500 hours playing it since 1.0. I can barely get roughly 5,000 fleet power by year 30, and my economy is always struggling. Clone Army origin just sucks for me, for some reason.
@glenmcgillivray47072 жыл бұрын
The art I have noted? Mineral output is important. So produce Energy to make minerals. Make ALL the minerals. If you are buying more than like 30 minerals a month the cost of minerals starts to climb, so make more minerals with miners instead. Look for mining worlds, settle them. Don't ignore food output, but stations and the market can eliminate short falls, excess food production can mean you can change district types to mineral or Energy generation, why waste good pops to produce a less useful resource? And finally. Clerk jobs suck. Amenities are useful, but clerks suck at producing them. So lock out the job type as far as you can afford, and get more minerals. Why do I hammer on about minerals? Well claiming systems, needs minerals. Alloys need minerals. Consumer goods need minerals. Research needs minerals. Mining stations need minerals. So food keeps pops growing. But minerals run the economy. Minerals feed an empires growth. Minerals are life. But energy is more efficient, and pays for things, like minerals. If you have lots of minerals, producing useful districts, buildings, and other materials is easy. Farmers don't help produce more districts, nor generate research.
@glenmcgillivray47072 жыл бұрын
@Sanguine so looking at the numbers. A bio nation building pops gets a base 3 pop growth modified by 50% for carrying capacity, so 4.5 growth. And clone vats give 10 each for a maximum of 5. So roughly 12 established colonies built to half capacity for maximum output. The limiting factor is the number of worlds we can build on (2 guaranteed) and how much you have to invest per colony established. As opposed to the total population cap per world for clone vats. 3 worlds, 50 pop of max growth rate, then growth drops from 50 units to 35 or lower. So 8 worlds and diminishing equal. I wonder if the clone vat building needs to start out intentionally nerfed somewhat. To boost production as you complete your clone vat origin anomaly chain to unlock your potential. Instead of starting casually with the ability to out produce pop growth of 10 world empires in the first 20 years of gameplay. Maybe if each is worth 5 initially, and the anomaly chain grows by +1 per event in the chain. Heck have more decisions to modify the impact of how you refine your clone vats, improve your admirals and specialist output, or boost growth rates, or boost sustainability and pop cap per vat and sacrifice a +1 growth per clone vat. You want to boom harder? Boost vat production and sacrifice later traits, or advantages. Want to maximize your potential pop? Own 150 pop cap but lose growth rate and some leader traits and productivity boosts. Let us customize what flavor of clones we are beyond breeders or pure strain clones :p