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Cloud Save should be in EVERY game (full project source code)

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Tarodev

Tarodev

Күн бұрын

Checkout cloud save: on.unity.com/3...
Project: github.com/Mat...
Wrapper: bit.ly/3FsNXWz
Utilizing Cloud Save in your game enables effortless synchronization of player data to the cloud, eliminating the need for intricate backend configurations. This service is free of charge until your player base reaches a substantially large number.
Incorporating Cloud Save in your game offers numerous advantages and quality of life enhancements for your players, making it an essential addition:
1. Synchronize data across various devices and consoles: Enable players to access their game progress, regardless of the device or console used, providing a seamless gaming experience.
2. Preserve save data between installations: Ensure that players can retain their game progress even after uninstalling and reinstalling the game, enhancing player retention.
3. Monitor key player achievements: Maintain a record of significant player accomplishments, promoting a sense of progress and engagement.
4. Backup player settings: Safeguard player configurations, preventing data loss due to unforeseen circumstances such as device failure or accidental deletion.
And much more! Cloud Save provides a host of other benefits that contribute to an improved gaming experience for your players.
Don't miss out on this valuable addition to your game; implement Cloud Save today and elevate the player experience to new heights.
Checkout cloud save: on.unity.com/3...
Thank you, Unity, for sponsoring this video!
❤️ Become a Tarobro on Patreon: / tarodev
=========
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✅ MORE TUTORIALS: / tarodev

Пікірлер: 205
@Tarodev
@Tarodev Жыл бұрын
As some have mentioned, saving graphical settings to the cloud is a baaad idea. I strictly meant some general settings and key maps (what I show on the video)
@BrandonNyman
@BrandonNyman Жыл бұрын
Speaking of, War Thunder, a huge popular game, saves graphical settings to the cloud. I sometimes switch between my desktop and laptop and find that I have to manually switch the resolution each time. And my desktop has DLSS on while the laptop does not so I have to enable standard AA each time. Incredibly annoying.
@Tarodev
@Tarodev Жыл бұрын
@@BrandonNyman that is horrible
@youcancallmedoggie
@youcancallmedoggie Жыл бұрын
@@BrandonNyman At first i thought this was a sponsorship...
@mahado-limited
@mahado-limited Жыл бұрын
In my case i need to be uploading constantly images from all the other clients into my pc,will that be a problem?
@TaAnderson-Google
@TaAnderson-Google Жыл бұрын
Same clean, clear, style; Same useful content that will help the beginner (and advanced user) incorporate important features into their games. Thank you, Taro. Good luck on your larger projects, and thank you for them as well.
@LostRelicGames
@LostRelicGames Жыл бұрын
This is great man, it should totally be a standard! I lament the loss of many local saves of favourite games. Good to see you're back on the bike! :)
@Tarodev
@Tarodev Жыл бұрын
Nice to be back! Thanks buddy :)
@suicune2001
@suicune2001 Жыл бұрын
Same. Especially games where you spend money. It's not like we can keep our phone forever. Every phone game should save to google play.
@kashyapp23
@kashyapp23 Жыл бұрын
your videos always help me a ton, I was wondering why don't you upload often, if you are working on some game we would love to see the dev logs , thanks never the less
@Tarodev
@Tarodev Жыл бұрын
Just a bit of downtime. I'm back now :)
@SystemOfATool
@SystemOfATool Жыл бұрын
@@Tarodev I'm very glad you're back!
@Aserenesnow
@Aserenesnow Жыл бұрын
@@SystemOfATool Yes I'm too
@oskarfreestyle5243
@oskarfreestyle5243 Жыл бұрын
Straight to the point, short useful video without padding. Thanks!
@Ricochetaglet
@Ricochetaglet Жыл бұрын
My man coming through with the project on hand! A real champion of the noobs like me!🎉
@Blackthornprod
@Blackthornprod Жыл бұрын
This man can cook! Excellent video
@alaslipknot
@alaslipknot Жыл бұрын
welcome back my dude!
@Tarodev
@Tarodev Жыл бұрын
Been a minute
@felfurion8624
@felfurion8624 Жыл бұрын
Having found the channel a few months ago (and binge watched many) - I'm happy to catch one of these videos 'in the wild'. Thanks
@pixelbucket2256
@pixelbucket2256 Жыл бұрын
I'm sure now that Cloud Save is amazing, but YOU sir are amazing too! Thanks for those top-notch videos!!
@Caden_Burleson
@Caden_Burleson 9 ай бұрын
Thank You for the Code and the very simple game! Really helped me get going as fast as possible! I appreciate you! 🙌
@ryuuguu01
@ryuuguu01 Жыл бұрын
One thing to watch out for. You are now saving data from a person online. This may mean you are saving from some in a jurisdiction that requires additional work. If you have users in E.U. you need GDRP compliance, consent, and a way to forget the data. If users are in China then you need PIPL compliance.
@n_mckean
@n_mckean 9 ай бұрын
The pieces of legislation, whether GDPR, LGPD or other apply to Personally Identifiable Data, not all data.
@boogiewg5141
@boogiewg5141 Жыл бұрын
The king returns!
@forbiddenbox
@forbiddenbox Жыл бұрын
You are back!! we missed you!
@INeatFreak
@INeatFreak Жыл бұрын
This is a great example of a how an ideal tutorial should be, short, on to the point and there are even example project too. Thank you for making this great content.
@dreamisover9813
@dreamisover9813 Жыл бұрын
Great to see new videos on the channel!
@hegworks
@hegworks Жыл бұрын
Bro has the most concise videos on the whole internet. I love it!
@emreberatkr
@emreberatkr Жыл бұрын
Welcome back boss! Nice to see you again :)
@kingbling7571
@kingbling7571 Жыл бұрын
U convinced me to use it :)
@Speedatan
@Speedatan Жыл бұрын
I was looking for a video of cloud save, Thank you man!
@bdd740
@bdd740 Жыл бұрын
I don't know how you are doing this but this is awsome. Thanks a lot!!
@blazingpotato642
@blazingpotato642 Жыл бұрын
the production quality man..
@JamesMakesGamesYT
@JamesMakesGamesYT Жыл бұрын
Back with a bang! Great video Taro!
@Tarodev
@Tarodev Жыл бұрын
Thanks James ❤
@Nialyah
@Nialyah Жыл бұрын
I've really missed your videos man. Good to see a new one :)!
@PandemoniumGameDev
@PandemoniumGameDev Жыл бұрын
Amazing content as always, will definitely start using cloud save now!
@Tarodev
@Tarodev Жыл бұрын
You'll love it 😘
@BrandonNyman
@BrandonNyman Жыл бұрын
Thank you I will definitely be looking into this as I wasn't aware of this feature by unity. I assumed I would have to host my own solution.
@Quantumlegacy
@Quantumlegacy Жыл бұрын
This man is a true hero.
@nafex3740
@nafex3740 Жыл бұрын
Nice work buddy 👏 Excellent !!! Let's go....
@VEOdev
@VEOdev Жыл бұрын
I like how unity are adding native back end support to it's engine, better than using third party providers such as playfab and others and having multiple dashboards to run your game, please make a video also covering the new authentication, leaderboard and notification in unity services, the documentation is lacking it only provides the method and required testing to understand, a tutorial will be amazing
@Tarodev
@Tarodev Жыл бұрын
I do plan on covering them all 😊 I agree, it's awesome
@VEOdev
@VEOdev Жыл бұрын
@@Tarodev That would be awesome. I mess around with it a little bit but it seems they are still far behind, for example there is no way to change player name yet, it is only on the beta version that is not publicly available, it is weird that they made a leaderboard but you can't change player name, also there isn't much callbacks so debugging is really hard. what I like about is it is easy to use and it use async functions, it feels more native that using others like playfabs, but yet they have a long way
@chimitrash2966
@chimitrash2966 Жыл бұрын
Oh hey look he uploaded again :)
@psycsike27
@psycsike27 Жыл бұрын
HE'S BAAAACK! Amazing vid, thank you
@Tarodev
@Tarodev Жыл бұрын
ILY ❤️
@rohanvishayal8724
@rohanvishayal8724 Жыл бұрын
Short and Precise. ❤ , off the topic question do you make the art in the videos yourself?
@Tarodev
@Tarodev Жыл бұрын
I did make this art. It was for a game many years ago which I abandoned 😂
@michaelp8376
@michaelp8376 Жыл бұрын
Dude you rock! Thank you!! Your tutorials are always quality.
@keremyokuva5185
@keremyokuva5185 Жыл бұрын
you are the king bro. Always straight to the topic. And about that quaternions. I am not even asking. :)
@Tarodev
@Tarodev Жыл бұрын
That was just as bad 😂
@iDigvijaysinhG
@iDigvijaysinhG Жыл бұрын
Missed you my man, welcome back
@haadittt3673
@haadittt3673 Жыл бұрын
long time no video! always learning from your videos 💯💥
@richarddury3237
@richarddury3237 26 күн бұрын
Great video! Thanks for the effort you put into these! Regarding the latest gist code you linked, the UnityCloudSave class inherits from ICloudSave. Is ICloudSave an interface you wrote? Or should it come with the unity package as I don't seem to have it. Cheers!
@gamesfordlegend
@gamesfordlegend 4 ай бұрын
Happy Developing to you bro...nice video thank you very much
@buckyBitBoy
@buckyBitBoy Жыл бұрын
Dude you are awesome!
@xDarkxTriviumx
@xDarkxTriviumx Жыл бұрын
Another beautiful video my friend. Keep it up and fill our minds with lots of information! :D
@bluzenkk
@bluzenkk Жыл бұрын
Cloud save is amazing. YOU are amazing!
@ezrahuffman
@ezrahuffman Жыл бұрын
Super useful wrapper thanks
@AdamJankowskiD
@AdamJankowskiD Жыл бұрын
Hi Tarodev! very useful info, thanks for that! After I've watched your video I started to wonder - what would be good approach to combine this with local saves, any hints?
@Tarodev
@Tarodev Жыл бұрын
Mobile platforms do this well. Basically you save both locally and remotely in parallel. For loads you favor timestamps. If there is a brand new install you should prompt the player if they want the 0 hour save (local) or the n hour save (remote)
@UnpopularOpinionGames
@UnpopularOpinionGames Жыл бұрын
Yay new video!!!
@tamilmaran4000
@tamilmaran4000 Жыл бұрын
Love all your videos. Thanks a ton :)
@codystevens3418
@codystevens3418 Жыл бұрын
What a phenomenal videos thank you sir. Your videos are so useful!
@Tarodev
@Tarodev Жыл бұрын
Thank you bb ❤
@thanhthai18
@thanhthai18 Жыл бұрын
I love it. Thank Matthew-J-Spencer
@Tarodev
@Tarodev Жыл бұрын
Damn, getting personal
@zivv1147
@zivv1147 5 ай бұрын
I was wondering where do you get your art assets? in all of your videos that I've watched, you always use beautiful assets (2D and 3D). Do you do them by yourself? I would really like to see a tutorial on the creatives pipeline (although you focus on code...)
@Tarodev
@Tarodev 5 ай бұрын
I drew those my guy :) Glad you like them. I'm really not an artist so I wouldn't feel comfortable making a video, but I learned the basic style from blackthorneprod. He has some old videos showcasing his style.
@TheCraftyDodger
@TheCraftyDodger Жыл бұрын
Fantastic content as always.
@jacobs.7925
@jacobs.7925 Жыл бұрын
Great video!! Would you recommend this for a steam-only game? I find steam cloud ultra easy to use and it's free.
@Tarodev
@Tarodev Жыл бұрын
Steam only games reduces its value a little as you will also only be using steam authentication. Still entirely viable as the beauty of this service is its so integrated into the engine and the sdk is super light.
@melpermo
@melpermo Жыл бұрын
Thank you for the great content as always. Your video makes me want to try Cloud Save System, which seems easier to use and more accessible than I thought, thanks to this video. Thank you
@ishan9050
@ishan9050 Жыл бұрын
I've a new for you. You're AWESOME
@AbhinavChemikala
@AbhinavChemikala Жыл бұрын
Nice video, i thought your working on unity ui toolkit? What happened to it?
@Tarodev
@Tarodev Жыл бұрын
Not yet... But soon
@AbhinavChemikala
@AbhinavChemikala Жыл бұрын
@@Tarodev oh ok 👍
@evgevg
@evgevg Жыл бұрын
Hello, please make a tutorial on native cloud saving on mobile devices. On android there is a Google Play Services plugin, where everything is documented in detail, but the problem with iOS is that they do not have an official plugin. I would like to see a detailed tutorial with the analysis of pitfalls.
@timurradman3999
@timurradman3999 Жыл бұрын
YOU PLAY BRAWL STARS!! THIS SO COOOOL Also, welcome back, it's been a while Also, great video, I'm looking forward to implementing what you talked about when I'm done with my game
@Tarodev
@Tarodev Жыл бұрын
I did play it when it was first released. Such a lovely gui
@reglan_dev
@reglan_dev Жыл бұрын
How about making a tutorial, where you can use already created json files, and send them to unity's cloud service?
@Tarodev
@Tarodev Жыл бұрын
You could parse those json files to a class in Unity and send them all to cloud save? Or I suppose just send them directly as string data.
@weckar
@weckar 11 ай бұрын
So, quick math - if you autosave every 10 seconds; you can have 115 full time concurrent players on the free plan. That's not bad at all.
@stevenswanson9519
@stevenswanson9519 Жыл бұрын
He's alive!
@WhitefoxSpace
@WhitefoxSpace Жыл бұрын
I love that level up effect on the Snorlax, what effect is that? :)
@Tarodev
@Tarodev Жыл бұрын
You'll find that in the epic took fx package
@WhitefoxSpace
@WhitefoxSpace Жыл бұрын
@@Tarodev Thanks Taro you're the best!
@carlosbautista2392
@carlosbautista2392 10 ай бұрын
Can you make a video on “how to set-up and use Unity Authentication “. ? Thnx. Love your videos. They are incredibly helpful.
@okamichamploo
@okamichamploo 9 ай бұрын
cloud save doesn't come up in the package manager when I search the Unity Registry. Is this only available in later versions of unity? I'm running 2021.2.2f1 Personal.
@TS-lb5bi
@TS-lb5bi 3 ай бұрын
I wonder if this could be paired with AssetBundles or Addressables for referencing dynamic content to load in.
@Fadiabuzant
@Fadiabuzant Жыл бұрын
Thanks for this amazing short tutorial. It's very helpful I have a question. How about offline mode can cloud save handle it? Thanks in advance.
@AlexMRL
@AlexMRL 7 күн бұрын
I want to allow a player to share his base design in the game and another player to put it in his level where he want to place it. Please tell me how?
@oOcrashOo.
@oOcrashOo. Жыл бұрын
You should mention that Unity Cloud is only working if you are using Unity Authentication, too. Without Authentication it does not work as far as I remember, but perhaps things changed?
@Tarodev
@Tarodev Жыл бұрын
That's correct, I should have made me clearer within the video.
@uRodolfu
@uRodolfu 9 күн бұрын
you are a fucking legend, TYSM
@GlassVaultStudio
@GlassVaultStudio Жыл бұрын
Thank you!
@watercat1248
@watercat1248 Жыл бұрын
This sounds interesting I'm curious it's possible to add multiple cloud save and load In my game I want to add save system for input configuration if possible to save those input online and load those I will be amazing
@vh4u959
@vh4u959 Жыл бұрын
thank you for the cool video !! i am a beginner in unity and do not get it how the user is assosiated to the saved data without authentication. or is the service associate the device with a hash ? AND can i use this in WebGL app ?
@jz3r073
@jz3r073 Жыл бұрын
Hi taro, nice video!! I would like to ask, if you have a tutorial on how to login with playstore in mobile , because with the new version I couldn't find any tutorials, thanks for all the help!!
@Tarodev
@Tarodev Жыл бұрын
Ohhhhhhh play store auth... Such a horrible thing to go through. I don't have any tutorials on it right now, but it desperately needs one... So I may do it
@jz3r073
@jz3r073 Жыл бұрын
@@Tarodev It would be very helpful!!, I followed all steps provided by Google to install and configure it on unity, but It didn't work, and the step by step video is from an very old version :/
@Tarodev
@Tarodev Жыл бұрын
@@jz3r073 that was exactly my experience. I remember searching backpanels on forums to find answers
@jz3r073
@jz3r073 Жыл бұрын
@@Tarodev I find some tutorial but they weren't up to date with the Google services new version, and the example en the git didn't work in my proyect and I don't know why xD
@Tarodev
@Tarodev Жыл бұрын
@@jz3r073 as I said... A truly horrible experience 😂
@Spridonculous
@Spridonculous Жыл бұрын
Saving graphics settings is one of the worst uses of cloud saving, Valve even suggests people don't do that in their version. If you play on multiple devices like say, a desktop and a laptop, you have to go in and reset your graphics settings each time because cloud saves reset them. Had this happen a lot when I first got my Steam Deck, several games would default to whatever the resolution was the last time I played. My desktop and my Deck have very different resolutions.
@Tarodev
@Tarodev Жыл бұрын
Oh, fully agree. I should have further clarified I only meant what I showed on screen (key mappings and maaaaybe some general settings)
@Developer_rapfa
@Developer_rapfa Жыл бұрын
tnx for nice tutorials as always. there is a question in my mind,how can a user (admin) access to all other player id's saved in the cloud? if admin wants to retrive data from specefic user id? as i tested with this awsome video you're able to load data from youre submited id in cloud.
@stephenkentperez7705
@stephenkentperez7705 Жыл бұрын
i see my cultured boi playing nikke...
@Tarodev
@Tarodev Жыл бұрын
It's the game play man, that's all
@stephenkentperez7705
@stephenkentperez7705 Жыл бұрын
@@Tarodev theres an idea. maybe in the future a video about how to implement those juicy jiggle physics in Unity. Preferably 3D. In nikke, i kinda notice the movements arent 3D just really smooth image manipulations (layers and stuff). Or maybe theres a cool Unity asset that do those, I dont know. I just havnt found any decent tuts about unity jiggle physics out there i think that would be awesome. For gamedev purposes. Nothing more.
@Tarodev
@Tarodev Жыл бұрын
@@stephenkentperez7705 oh yeah, that would get some serious clicks as people are interested in physics calculations
@ianfield17
@ianfield17 9 ай бұрын
So even with a lot of looking online, I can't seem to find anything on using Cloud Save to store Non-Player data- eg world events ect. Does anyone know how I can accomplish this?
@spenser_1667
@spenser_1667 Жыл бұрын
Where our Quaternion video at? 🤔
@Tarodev
@Tarodev Жыл бұрын
Just around the corner
@monishdhayalan2552
@monishdhayalan2552 Жыл бұрын
apex please watch this video and save my key binds settings in cloud next time
@MatthiasTTV
@MatthiasTTV Жыл бұрын
Is this a paid promotion? It feels like an ad but I don't see the banner. I'm not sure when I'd ever use Unity's cloud solution when (1) Steam already has a completely free cloud save solution, (2) Android and iOS each have their own free solutions, and (3) if you need full cross-platform cloud save, Firebase is significantly less expensive and just as easy to use. Like, Unity wants to enter the cloud computing space now? Good luck when they're asking $1.50/million serverless function invocations when Firebase is only $0.20 and there's a similar discrepancy between the pricing of the other services. The "you'll be so rich the cost won't matter" is always thrown out there but why pay 5x what you need to?
@Tarodev
@Tarodev Жыл бұрын
I love firebase and use it in every single web/app project I do, but have you used it in Unity? It's huuugely clunky. The moment you install it your compile time doubles. UGS prices will drop as it is adopted more. It's still super cheap, but yes, can't compete with firebase. Still though, 1m serverless calls is quite the player base.
@Tarodev
@Tarodev Жыл бұрын
That's weird you don't see an ad, I've clicked the paid content button and I see it. Maybe I should add a piece to the top of the description
@rameezsafdar6563
@rameezsafdar6563 6 ай бұрын
So i am making a game where player play to earn some in game assets and they can also sell their in game assets to other players for in game currency, can i use cloud save and authentication for that?
@7sevenstudios777
@7sevenstudios777 6 ай бұрын
dont know if im a bit too late on this one but how would u make the login with google play games button work? is there a way to sign in with the unity authentication services using google play instead of having to use google plays api - cause the play api is clunky as hell. thanks if you ever see this
@sickboi11111
@sickboi11111 Жыл бұрын
Thanks for the tutorial! I'm interested in using this feature for saving some used data, but I want to be able to extract the data from the database outside of unity, like as a json file. Do you know if this is possible?
@Tarodev
@Tarodev Жыл бұрын
You can export it from the cloud save dashboard, which is found here: dashboard.unity3d.com/gaming
@Willyuum
@Willyuum Жыл бұрын
Woopo woop
@mike73miller
@mike73miller Жыл бұрын
Is encryption necessary? What about man in the middle attacks?
@Tarodev
@Tarodev Жыл бұрын
It's all over SSL, so the risk of man in the middle is low. I like where your minds at though
@midniteoilsoftware
@midniteoilsoftware Жыл бұрын
So you're using anonymous login. If I'm reading your code correctly, the data you're saving is game-specific, not user-specific (except that you're using the player's 'slot' as the key). If I wanted to data to be saved to particular user for use in a multiplayer game I'm guessing I would need to force them to really login (not anonymously).
@Tarodev
@Tarodev Жыл бұрын
Nope, all cloud save data is user-specific, including anonymous login. Anonymous login is just the first step you can offer to get players in without bugging them with auth. Once they taste the magic, you should ask them to 'backup' their account using google play/apple games/whatever.
@user-kb3tp9gx2g
@user-kb3tp9gx2g Жыл бұрын
@@Tarodev Why we need google play backup if we already have unity?
@manji2023
@manji2023 Жыл бұрын
Seems you solved a half of the problem. Another part is authentication, if you use anonymous authentication, user can’t recover their data when they change their device or clean the cache.
@Ashley-xb1dz
@Ashley-xb1dz Жыл бұрын
Can't you just combine this with Unity's authentication? It's pretty easy to use for multiplayer so far.
@Tarodev
@Tarodev Жыл бұрын
I use anonymous auth for this example only because it's not an authentication video. The same sdk allows for other providers, like steam, native, custom, etc
@JacobDragyn
@JacobDragyn Жыл бұрын
Does it make sense to implement this if your game is on Steam? Doesn’t Steam have it’s own Cloud save system?
@Tarodev
@Tarodev Жыл бұрын
Steam does indeed, which is lovely if your plan is PC only. Want consoles? Now you need two solutions.
@PeterMilko
@PeterMilko Жыл бұрын
cool
@IsbjergParken
@IsbjergParken Ай бұрын
Any videos about Cloud Code Save, saving a networked clients data as a server to avoid cheating ? I cannot seem to find one
@Tarodev
@Tarodev Ай бұрын
I don't have a tutorial for it, but I have written a lot of cloud code. Cheat avoidance is very contextual, so I can't help you on the specifics. But you seem to have the right idea... client sends payload to cloud code, validate the data, perform the write and return OK. Ensure you download the unity gaming services SDK and look into the admin APIs (you call these from cloud code).
@DerZeroHero
@DerZeroHero 6 ай бұрын
I'm getting a missing reference error with "ICloudSaveDataClient" can't find anything online about it. Documentation looks alright.
@Tarodev
@Tarodev 6 ай бұрын
They've recently updated the api and the name had changed a little bit. I recently implemented cloud code and updated this code, I put it in a gist for you: gist.github.com/Matthew-J-Spencer/ccb85a946956a81c41e6abcad804069f
@AliveNotDeadmund
@AliveNotDeadmund 3 ай бұрын
Gday @@Tarodev, mad respect for your work my brother and thanks for patching this code. Can you explain what's the deal with the Lazy client?
@Tarodev
@Tarodev 3 ай бұрын
@@AliveNotDeadmund lazy means the object will only be initialised when you use it for the first time, until then it's just a null reference. This can be used to speed up start up times, or maybe save some memory when a system may never be used in a specific session.
@AliveNotDeadmund
@AliveNotDeadmund 3 ай бұрын
@@Tarodev shit, that's very useful! Thanks heaps for the explanation. Maximum gratitude. 🙏
@abouttimemedia
@abouttimemedia Жыл бұрын
Столько труда вложено в каждое видео. Спасибо за информацию, супер полезно. 😍
@DeLaBerni
@DeLaBerni 10 ай бұрын
Hey do u have a video for Unity Authentication ? I want link it with "Unity Player Accounts Beta" but I never did that before.
@Tarodev
@Tarodev 10 ай бұрын
I don't, but I do implement it in all of my UGS videos. You can check the source code
@DeLaBerni
@DeLaBerni 10 ай бұрын
Hey thanks for your response. Where can I find the source code?@@Tarodev
@user-mm7ob8kk3k
@user-mm7ob8kk3k 11 ай бұрын
Can we save images in cloud save?
@modiddymo
@modiddymo Жыл бұрын
What identifies the client/user to cloud save?
@shugabrush3671
@shugabrush3671 Жыл бұрын
How secure is cloud save? Can players access and modify the data at all?
@haadittt3673
@haadittt3673 Жыл бұрын
could you please make a simple locale multiplayer game tutorial (i mean on the same wifi network)
@Tarodev
@Tarodev Жыл бұрын
I have a netcode video which shows exactly that :) Also watch the relay/lobby video for the full picture.
@stadiagamer9689
@stadiagamer9689 Жыл бұрын
fix link unde the vid, it takes you to cloud code instead. great video!
@sil3nt810
@sil3nt810 Жыл бұрын
For the love of god be careful with saving graphics settings, nothing is more annoying than having to redo my setting everytime I switch between PC, Laptop, Steam Deck
@Tarodev
@Tarodev Жыл бұрын
I probably should have specifically mentioned keybinding and general settings. Ideally, you should be running an invisible benchmark on each new system for visual settings.
@phonglam1134
@phonglam1134 8 ай бұрын
Is it possible to save as json?
@Tarodev
@Tarodev 8 ай бұрын
Of course! I believe I actually provide a json interface implementation in the source code
@syntax_error6882
@syntax_error6882 Жыл бұрын
but no !! i bought sorcery game on steam .. and now there is no more save in the cloud 😛
@Patrick1985McMahon
@Patrick1985McMahon Жыл бұрын
Game settings should not be cloud saved. If a user is playing on a powerful PC and then moves to a low end portable system to be on the go they will not want the same settings. Save game saves only. Game settings should be local to the system.
@Tarodev
@Tarodev Жыл бұрын
Agreed 🤝
@AliRaza-qn9hi
@AliRaza-qn9hi Жыл бұрын
Is it replaceable with Firebase?
@Tarodev
@Tarodev Жыл бұрын
I use firebase for enterprise dev, but don't suggest it in Unity as it's so heavy. Immediately adds time to compilation. UGS offers everything firebase does, but it's lightweight and super easy to setup
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