Clouds Generator - Niagara Fluids | Unreal Engine 5.4 - Tutorial

  Рет қаралды 4,333

Adam Drzazga

Adam Drzazga

2 ай бұрын

Clouds Generator is next generation VFX for games, cinematics and virtual production to generate realistic dynamic clouds effects. The package contains 10 Niagara Fluids Systems with diffrent effects. Clouds Generator can create clouds from static mesh, skeletal mesh and shape location from niagara system. Additional Clouds Generator has around 60 user parameters that allow quick modification of the effect.
Take your games and cinematics to the next level!
Important/Additional Notes: Requires NiagaraFluids / NiagaraSimCache plugin!
MARKETPLACE UE: www.unrealengine.com/marketpl...
#NIAGARAFLUIDS #unrealengine #unrealengine5 #NIAGARAVFX #clouds #SMOKEANDFIRE #FOGANDSMOKE #CINEMATICVFX #vfx #cinematics

Пікірлер: 26
@dar780
@dar780 2 ай бұрын
Came for the knowledge! vibed to the music. Great tutorial, look forward to testing this out. 🔥🔥🔥 def new sub.
@adamdrzazga2042
@adamdrzazga2042 2 ай бұрын
Thanks! I really appreciate that!
@realpictureanimation7445
@realpictureanimation7445 9 күн бұрын
are you have any tutorials about this plugin
@user-ev4ud5xs2j
@user-ev4ud5xs2j 2 ай бұрын
Boss Niagara How is the body of water along the spline path studied. . .
@Borszczuk
@Borszczuk 2 ай бұрын
What's background music?
@ScientificGentlemen
@ScientificGentlemen 27 күн бұрын
Is there a way to make the smoke look like fire instead? Awesome work!
@adamdrzazga2042
@adamdrzazga2042 21 күн бұрын
Hello, I prepared this system mainly for smoke and clouds. If you want fire, you need to turn on "Temperature" in the Niagara System.
@RichardBoisvert
@RichardBoisvert 2 ай бұрын
Can you explain the setup instructions for making the simulated clouds react to objects passing through them, like an airplane? Or does that "just work" when moving objects through them, so long as there is collision?
@adamdrzazga2042
@adamdrzazga2042 2 ай бұрын
It should just work when moving objects through volume. Only you need to have collision in your object ;)
@RichardBoisvert
@RichardBoisvert 2 ай бұрын
@@adamdrzazga2042 Thank you. What if the object is also exerting a dynamic force, such as a helicopter. In the helicopter example I would expect 2 things: 1. ✅ The cloud reacting to the helicopter object collision 2. ❓The cloud being pushed down due to the wind generated from the helicopter blades spinning
@Bova-Fett
@Bova-Fett Ай бұрын
@@RichardBoisvertI think the 1st point is handled already providing there is collision on the helicopter. As for the force, you would need to set it up so there is an area at the bottom and below the plane that exerts a force of some kind. Off the top of my head I’m not sure what I’d do but I think as long as you’re making use of unreal engines built in physics system you’re fine.
@Tremorai
@Tremorai 2 ай бұрын
And how did you make the skull at 10 seconds? I don't want to do it in Houdini. Can you record a couple of splints? I really need to
@adamdrzazga2042
@adamdrzazga2042 2 ай бұрын
Hello I prepared Niagara Fluids System for static mesh objects. It's generate particles from static mesh. I have example with skull in package :)
@gavinzhu-uo6qd
@gavinzhu-uo6qd Ай бұрын
How do you create a stationary mass of cloud cover? Everything is in motion now
@adamdrzazga2042
@adamdrzazga2042 28 күн бұрын
Hello, you only need to cache 1-2 frames. After that, stretch your cache to cover the entire sequencer, and you will have a static cloud
@gavinzhu-uo6qd
@gavinzhu-uo6qd 28 күн бұрын
@@adamdrzazga2042 thanks!
@ely_akhundov
@ely_akhundov 28 күн бұрын
@@gavinzhu-uo6qd the thing is once you align your niagara fx with a mesh ( a car tire in my case) in disappears and i don't know what to do
@parkerhartzler
@parkerhartzler 2 ай бұрын
The indirect lighting command doesn't seem to change anything for me, strange
@romeoinferno
@romeoinferno 2 ай бұрын
Same for me. Any suggestions?
@milananticmilan
@milananticmilan Ай бұрын
Same for me! Is there some solution?
@adamdrzazga2042
@adamdrzazga2042 21 күн бұрын
@Parkerhartzler @romeoinferno @milananticmilan Did you fix problem? If not I can check your settings. Please sent me to email
@jediarcher16
@jediarcher16 22 күн бұрын
Ok, I’m a bit new to unreal engine so maybe I’m missing something, but why do the clouds look like such low quality? Even at 400 resolution matching what you did, the quality is very very bad and blurry. Is this to be rendered at higher quality and the ‘lit’ view is compressed? I’m so confused, cause I can’t use this in my final scene it looks not so high quality lol do you just go with it?? Does it look better after you put everything else with it? I’m a bit confused here
@adamdrzazga2042
@adamdrzazga2042 21 күн бұрын
Hello, Could you send me your setup or record your screen? I need to check how you have configured the system. If you have a very large volume, you can increase the resolution and adjust the Min/Max Radius Size in the Niagara Fluids - Source Parameters. You can find my email in the Marketplace, and I will check your problem. Thank you!
@mae2309
@mae2309 2 ай бұрын
can you make airplane trails? and . do you have the ability to animate teh trail as the airplane moves.??? cheers. will buy it eventually. love it!!
@adamdrzazga2042
@adamdrzazga2042 2 ай бұрын
Hello, in the near future, I would like to add a spline trail to the package. Currently, you can attach a cloud to an object and change forces to animate it in real time. I have prepared an example with a train and steam. Check this link: drive.google.com/file/d/17tFZJwdtHcIPT-ZO2U6H0Pa3RCdgUiBF/view
@mae2309
@mae2309 2 ай бұрын
@@adamdrzazga2042 Thank you mate!! and lookig forward to the next updates.. cheers
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