So what is your programming idea for the next episode? 😄
@herrhartmann3036Ай бұрын
A ball bouncing inside a circle, with the point of gravity rotating around it. Every time the ball bounces, the gravity point gets a little faster. I wonder if this system will eventually reach a point where the ball hovers in the middle, because gravity is moving so quickly that the ball can never fall all the way to the rim.
@meereee-w7nАй бұрын
Ten balls bouncing at once
@ВГТРК_Телевидение_и_радиоАй бұрын
The idea for the video: one ball randomly turns a square when falling: 50% to the left, 50% to the right. When the square is completely rotated, the ball(s) doubles (are doubled). Please accept the idea.
@Air_Epic_Wubbox32Ай бұрын
2 balls bouncing. 1 big and 1 small. Each time the big one bounces, the circle gets bigger. When the small ball bounces, the circle gets smaller. And when they collide, the big one gets smaller and the small one gets bigger
@mmlndjdjrjАй бұрын
the 2 balls are trapped in a circle inside of 3 other circles and every bounce there is a 10% chance to make a gap that is 1.4x pixels bigger than the ball in the circle and the circles are rotating so it will be harder for them to get out and the next circle is a little bit bigger and ball who wins their size gets increased by 1000% and speed by 500% and spawns 10 clones per bounce and the simulation ends when it crashes
@tesseract7586Ай бұрын
make one where the ball gets faster every bounce and spawns a new one, but every bounce the gravity point is randomised.
@EljeirobloxgamesАй бұрын
cool
@MilkociousedАй бұрын
5:12 IT DREW A STAR LOL
@jengjengYTАй бұрын
1:36 box starts to go CRAZY
@The_greatest_name10 күн бұрын
insanity
@GrayMonke_YEEPSКүн бұрын
@@The_greatest_nameme
@failednormАй бұрын
The outline is a box, with a ◘ shape, and the ◘ grows bigger every time it bounces. Once the ◘ fills up the box, the circle in ◘ gets bigger and then the square in ◘ gets smaller, and so on.
@FeWi-YTАй бұрын
So basically what I understood is: The outside is: „that shape“ Everything the ball inside bounces the „shape“ gets bigger until it fills itself???
@FeWi-YTАй бұрын
Once the „Shape“ fills up the box? „The shape“ is literally the box it can’t fill up itself
@evanmorales8243Ай бұрын
.
@cryyl7223Ай бұрын
I love you❤
@user-fk4pz3sc6iАй бұрын
1:49 digit spinner
@DaniDani-ch4vc12 күн бұрын
Clever xd
@XseriezisaGАй бұрын
Suggetion: we start with 4 small balls but everytime they hit a wall, it spawns another. and when a ball hits another ball, it merges into a bigger one. to the point that a ball size takes up the whole ring.
@Gob-j9gАй бұрын
So basically, it’s just cannibalism, but you get bigger each time you eat
@catbirdlover8858Ай бұрын
@@Gob-j9garen't you literally a bomb
@axelryvola8 күн бұрын
Complicated idea: Make a sim with a square border and a ball. The ball has a 10% chance of duplicating, 10% chance of disappearing (if there's already a second one), 10% chance of speeding up, 10% chance of inverting gravity, 10% chance of getting bigger, 10% chance of getting smaller, 10% chance of slowing down, 10% chance of getting a random gravity, 10% chance of making the frame bigger and 10% chance of making it smaller. These effects apply to all balls. Start with 10 balls and make the square pretty big. The max square size is the entire screen. End the simulation once it crashes. I hope you make this one it's pretty good and it's my first recommendation!
@jaozindeboasАй бұрын
5:30 my anxiety really had gone 📈📉📈📉📈📉📈📉📈📉📈📉
@zodourАй бұрын
🤖
@jaozindeboasАй бұрын
@@zodour ?
@zodourАй бұрын
@@jaozindeboas bot ass comment
@jaozindeboasАй бұрын
@@zodour:(
@mischiefthedegenerateratto7464Ай бұрын
Mine is still 📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈📈
@anno_nymАй бұрын
I kinda liked the star appearin g out of nowhere at 5:02
@RealKjnolieАй бұрын
4:23 why I here hear "I was never lookin for her till I found her" This melody
@nshoofficial3 күн бұрын
same
@180rotatorАй бұрын
Suggestion: 2 triangles (rotation isn't static) bouncing from it's trail which gets longer but everytime the 2 triangles collide, another one appears. The border being a constantly rotating square. (5°/s)
@The_Mandela_Alternate_YTАй бұрын
love your calming vids for someone with adhd it helps me a lot
@PAPAGEORGEVRАй бұрын
Why does this have so few views? This is amazing!
@vuelle981616 күн бұрын
That was cus it has/had very recently been posted
@Andrethegiant20084 күн бұрын
A triangle in a box. Whenever the triangle hits the sides, it gains a side. This keeps happening until it's a circle, at which point a new triangle spawns. If a shape collides with a shape of a higher number of sides, the one with fewer sides will gain one and the one with more sides will lose one. Keep this up until you've got 5 circles. Or 10, if 5 turns out to be too quick.
@psycat_P57C4TАй бұрын
5:23 ball makin stars
@PlankingPancakeАй бұрын
The outline is a square. The ball starts in the middle. Every bounce on the bottom half of the box decreases gravity and spawns two balls but if it hits the top half of the box three balls get deleted and gravity increases
@BonesYouTubeАй бұрын
A ball starts with a 0% chance of spawning a new one, every bounce increases the probability by 0.1%. The probability value is unique for all balls, and when a ball duplicates, its probability resets to 0%, but increases its own probability incrementation by 0.1%. Which means after a ball duplicates for the first time it will increase by 0.2% instead.
@novapulse_music_Ай бұрын
ball bouncing in a circle, but when it hits around exactly the sides of the circle, it switches to slide phisics if its bouncing, or to bounce physics if its already sliding.
@firesuperior3189Ай бұрын
A triangle bounces around inside of a circle. Whenever it collides with the circle, it has a 60% chance to gain one side (turning into a square) or a 40% chance to lose one side. The shape can also grow every bounce. The simulation stops once it is too big to bounce inside the circle.
@bweeeeeeeeeeeeeeeeeeeeen5 сағат бұрын
A ball bouncing in a square with a trail.. Also.... Make the circle fill the whole square. LOL
@Thebestsisters69Ай бұрын
The outline is a rectangle (Make it as big as you want) 1) A square black hole will keep going left and right (The height of the rectangle) 2) A tiny ball will appear behind the black hole, every time it hits the black hole, it disappears but every time it touches the border, it duplicates 3) You can end it by making the square wider enough so it can't move anymore or you can do it until all the balls are collected and can not be duplicated anymore (I'll let you decide) Anyway that's my video idea😊
@Lulaley8234 күн бұрын
v
@wasperflyАй бұрын
A ball is spawned that explodes into multiple smaller balls that color the circle and despawn after bouncing once or twice. Maybe for the big balls they explode randomly after 1-5 seconds, while the smaller balls have a 50% chance if despawning on the first bounce and 100% on the second. Repeat until the circle is fully colored (or once you get tired of waiting if it goes on too long lol)
@IkeFanBoy64Ай бұрын
Suggestion: How about one where the shape needs to fill the border, but every time it goes completely over a part of its trail, the trail disappears and the shape gets smaller.
@Timetravelingpancake-uj7rwАй бұрын
A complex idea: There would be a Sun, and Earth. The sun would drag the Earth towards it. The earth has a 20 percent chance to add another Earth when it collides with the sun, but the Sun has a 20 percent chance to remove an Earth when it hits it..
@sonicwaveinfinitymiddwelle8555Ай бұрын
> circle arena > 2 balls > upon collision both balls velocity and gravity gets halved > when balls collide with ground there's 0.5% chance to triple velocity and double gravity > the chance of the rule above is multiplied by amount of total collisions > run the program until you reach 200 total collisions or the balls fill the whole circle
@RTYRHERGHRW7 күн бұрын
5:00 the way it makes a star
@shelster374Ай бұрын
5:30 DRIFTER ICON YOOO
@An_Absent_Entertainer1Күн бұрын
5:53 conway’s game of life
@ariaelidoveАй бұрын
6:25 what TAS snake wishes it could be.
@TheProfessor-TBАй бұрын
A box, with a square, there is a line, that if the square touches it, it will double. The process continues until the squares fill the box, as if it were a grid.
@yoylecake31316 күн бұрын
the outline is a circle and there’s a square that bounces. the square duplicates the amount of squares in the circle and also increases the circle’s radius
@Trebord_Ай бұрын
Suggestion: Start with two balls, one becoming the center of mass, and whenever a ball collides with the center of mass, it becomes the new center of mass and duplicates the other ball it stole from
@FLonYT326Ай бұрын
Suggestion: The outline is a circle, and the ball starts in the middle. It bounces and gets bigger until it fills up the circle, however, the twist is that the bounces are synced to a song’s original rhythm.
@LaserMob.Ай бұрын
a little wheel that run in a direction (left/right) when that touch the center change direction 5% speed up 5% less gravity 15% enlarge the wheel until is stuck
@qopparune24 күн бұрын
The blue one at the end became microscopic!
@mateojosecarolino2720Ай бұрын
Idea: 1:57 but the gravity changer has no gravity and is also a ball
@HiveEntity001Ай бұрын
make a ball on a flat surface that bounces higher with each bounce and also theres a ceiling so it bounces to infinity
@Lukasek_GrubasekАй бұрын
Watching this at 2AM instead of sleeping goes crazy
@user-fc2pi1kc1lАй бұрын
make a simulation of a ball but 1)there is 25% chance of increasing speed by 20% 2)25% chance of adding another ball with same parameters 3)25% chance of shinking the area 4)25% chance of changing the gravity )
@user-mb1rv4if9lАй бұрын
The 2nd one, the 3rd one,4th one and 5th one sounds calm
@CatkidАй бұрын
A ball is bouncing around in a ring, and every time the ball hits the ring, the ring's shape shifts closer to being a square. Once the ring is fully a square (or like one is unable to visually tell the difference between it and a regular square), the ball slowly gets larger and more square-like every bounce, until it fills the square
@firey-valer2010Ай бұрын
ME TOO :( 1. When the simulate start, a black hole will created and move toward with degrees = 45 and the speed 10px/f and zero-gravity. 2. If the black hole touching the egde, it will bounce and create a new black hole in random location. 3. All black hole will have the gravity (G = 0.4). 4. If an black hole touching another black hole, they will bounce and the border will wider. 5. Border will start with the radius wide (R = 325.75px).
@terabyte69033 күн бұрын
Give a constant "wind" force to the ball, which changes direction over time
@renakunisaki2 күн бұрын
Ball in a circle. Gravity point outside the circle. When the ball bounces, gravity moves to the site of the previous bounce.
@naamikaLАй бұрын
OMG, I would watch this for hours
@ripXgojoАй бұрын
Love these videos, pls make more
@samuelsoliday438129 күн бұрын
Do one with two balls in a circle. A reg one bouncing freely, and a purple one moving in a circular motion inside of it. Every time the red circle hits the ring it gets faster, and every time it hits the purple ball, the purple ball moves faster.
@EngiesParadiseАй бұрын
6:16 doomed to an eternity of isolation
@Hunter-tl4hqАй бұрын
A ball with zero gravity in a ring, and when the ball hits the ring, it adds one speed and another ball
@Sox_ate_socksАй бұрын
Simulation is my new favorite instrument
@G0NNG_official1360Ай бұрын
6:19 snake but instead of eating an apple, you need to eat yourself
@JoelPeldys-jt6xnАй бұрын
Idea for video: The outline is a square and there is a square inside bouncing around, 1) every time the square hits the border another square spawns, 2) whenever the square hits another square the border expands
@yolomationanimation9784Ай бұрын
A ball that when it hits a border it dents that area slightly until either the border goes offscreen or the ball gets trapped somehow
@ABITDANTONАй бұрын
inside the ball there is a square jumping without gravity, but there is also a triangle with high gravity there. If the triangle touches the walls of the circle, then the gravity of the square decreases, and that of the triangle increases, and vice versa.
@codetoilАй бұрын
Suggestion: Make a simulation where (given λ is a small positive number) 3 particles can merge into 1 particle when they collide with probability 1/4*λ, or just ignore each other otherwise. 2 particles can collide with each other with probability 1/3*λ, or just ignore each other otherwise. 1 particle can spontaneously combust into 3 particles with probability 1/4*λ, or just ignore each other otherwise. (This is based on the Quartic Interaction)
@adriandidotherthingsАй бұрын
Idea 1: A triangle. A ball will bounce inside the triangle. The ball is given 3 bounces at the start, then turns into a solid, floating block in its place. A new ball will spawn, this time smaller and with 4. Then 5, 6...all the way up until there is either no room left, or until the ball is too small (by that i mean idk how small). If a ball spawns with a bounce counter equal to any multiple of 10, a new ball spawns. Idea 2: subscribe to CodeCraftedPhysics
@44Hd22Ай бұрын
Can you make an algorithm that lets any number of balls play a song with correct pauses and note lengths? This will probably require a lot of processing power with more balls so you could just do one or two. You would need to add areas in which a longer note is played while the ball is overlapping it and the algorithm should work with different physics so you can tweak them. Some other cool elements could be moving parts, areas that exert a force on the ball (it can be a different shape if you want), gravity areas so just force areas but shaped differently (circle or maybe hexagons or any shape), bounce pads or something, mid environment physics changes, logic gates or interactive parts that change something in the level and maybe visuals but visuals could be a separate algorithm. The algorithm could use the level or you could do (some parts) manually to emphasise changes in he music. If you have more ideas, you can add them if you want to. You can do this by making each element have a specific sound or you could just predetermine the sounds and let the main object travel through the level that way. Maybe you need to isolate the sounds you want to be synced but I don’t have any real coding experience. I might know very simple surface level stuff but I can’t really know *List of Elements* Main object Collision areas Extra bounce collision areas Passable sound areas for longer sounds Environment changes Buttons or triggers for movements (the buttons aren’t really required for movements because it’s a simulation and not a game) Physics changes (gravity fields or changing direction of gravity or making it be one gravity point; time speed, shape change (number and/or shape) Visuals (can be just some text or colourful and pretty animations)
@KittlespakАй бұрын
A triangle, everytime it bounces, gravity changes direction and the triangle multiplies
@jenriesgamingworld8041Ай бұрын
a circle in a box but everytime it hits the box it multiplies but if it hits the top or bottom it has a 50% chance "or 100% if you cant have a randomizer" to delete the ball it hitted. "plus a 25% chance to spontaniusly combust/explode"
@X33N-GDАй бұрын
Video idea: a ball has to fill the screen but the point of gravity is moving around the circle it’s in, AND with every bounce the point of gravity SPEEDS UP
@EgorggameZАй бұрын
That name is program?
@ANDAPBALLАй бұрын
can u do the ball but every time bouncing double count and ball gets faster?
@IceAceAmericaАй бұрын
I remember u I was americium
@Dalcor12roblox10 күн бұрын
Idea: A square that bounces around, 50% chance for it to get bigger, 50% chance for it to get smaller, After 5 minutes, if it has 5,000 square particles, it gets a feeling.
@xmas7o74823 күн бұрын
A circle that bounces in a circle with each bounce increasing speed by 10% with another circle in that circle that functions the same. Essentially, having two simulations simultaneously.
@Mandelbrot777Ай бұрын
The outline is a ring. There is a gravity ball looping around the ring. There is a ball inside the ring. Every bounce increases the speed of the ball and the looping gravity ball. Sim stops when the gravity ball becomes a particle accelerator. Trackers: speed of gravity ball, rotation of gravity ball.
@satzukazeАй бұрын
Ball in a box with 25% chance to invert gravity when it touches the edge. When it hits the bottom, the box will get another side, but when it hits the top, the box will lose a side. If the box loses all its sides, start over with 1 more ball than last time.
@_Dearex_Ай бұрын
Squares bouncing in a circle. If two shapes touch, one loses a corner and the other gains one (random on equal, else the lower count loses). A triangle losing one gets deleted and spawns two new squares. Maybe color per corner count?
@breakerboy365Ай бұрын
Idea: 1. Spawn a random number of balls near each other. 2. Each newly spawned ball will rotate around the previously spawned ball a random but constant amount. 3. The last spawned ball leaves behind a thin trail
@88carp8itАй бұрын
The ball is floating in the ring with a trail and another ball too but the other ball gets bigger every time it hits something
@bred4ev3rАй бұрын
These are separate btw A ball bounces in a circle, but the gravity point changes to where the last bounce was, until it fills the screen Every bounce, there is a: 25% chance of ball growing 25%chance of ball shrinking 15% chance border grows 15% chance border shrinks 10% chance nothing 5% chance new ball spawns 4% chance ball deletes 1% chance end
@Dalcor12robloxАй бұрын
I like how the 7th simulation ball just went nuts
@Demetra-w8n10 күн бұрын
1:26 how I feel when trying to figure out something complicated
@armywalabyАй бұрын
A ring that grows bigger every second, every time the ball it’s the ring, it shrinks
@Etwe0828Ай бұрын
Square in a circle, every bounce (including other squares) 50% Duplicate, 25% destroy itself, 25% bigger circle
@jmanbenoit3812Ай бұрын
A cube bounces around inside a box. There are 2 points in which the box is shot up with great force. When this happens, it changes gravity, and there is 1 force point on the roof in the middle. Everytime it changes gravity, another box spawns, the identical size of the cube. The original cube is white, and the others are red. The white cube will absorb the other cubes. As it absorbs cubes, it gets bigger. The simulation ends when the white square gets too big to fit in the square. Side note, all squares play a piano note whenever bouncing.
@ObjectfoodАй бұрын
I cant even stop laughing at the 2nd one
@_personwhoplaysalot_336Ай бұрын
1:39 the map when i clone the characters too much:
@kwekkerАй бұрын
A red circle and green square in a square box, the square can move up, down, left or right, depending on player input. When the square touches the circle, its tail gets larger and the circle disappears, respawning at a random different location
@ASP4wesomeАй бұрын
* thumbnail * Me : "Hey, Vsauce"
@AquartIdk20 күн бұрын
What is tath relaxing sound? Me: Creating your CRAZY programing ideas
@lemmymachine1060Ай бұрын
how people thinking of this shi 😭😭🙏
@RetroBean26 күн бұрын
2 balls, one acts as the source of gravity for the other while bouncing around, and when they touch each other there is a 50% the source of gravity can switch from one ball to the other, increasing the amount of gravitational pull until they are stuck together.
@luckyboy_lp1184Ай бұрын
Kinda great hitech visualizer❤
@avrinpozerАй бұрын
suggestion: two balls in a ring. if one ball bounces it will grow. only with falling physics!
@swixylolАй бұрын
Suggestion: change the shape when a tiny ball hits a wall inside the circle: start 2: the ball will be the last shape it formed when the wall is hit 3: the ball will multiply 4: when the circle turns into a shape with 1k sides, the shape gets eaten by caseoh (light snack)
@gneu1527Ай бұрын
A ball bounces around and every bounce there's a 25% chance it spawns another ball, 25% chance its speed increases, 25% chance the gravity changes in a random direction, and a 25% chance the ring size decreases. Repeat until ring gets small.
@Aaronelxd1234Ай бұрын
Square shaped box, a ball the left corner, if the ball touches another corner the shape changes and another ball gets created, but if it touches a side, the square moves 1 inch to that side.
@Huskiewr12Ай бұрын
4:04 the meanest groove in this whole vid
@Thatnumberblock38 күн бұрын
Put a hexagon inside a ring and when it bounces, 5 heptagons appear and after that, a rectangle-like black hole and 100. Circles are trapped in a dodecagon.
@pizzainc.1465Ай бұрын
Red ball that attracts all balls, blue ball that repels all balls, yellow ball that attracts yellow balls, and green ball that attracts yellow ball. 50% chance of mutual destruction and 12.5% chance of each color spawning when two balls of the same color collide. Start with two of each color
@namensklauer3 сағат бұрын
Idea: two circles connected with a tube. Start with 1 ball in the left circle. Hitting the left circle walls spawns another ball in the left circle, hitting the right circle wall will delete the leftmost ball. The connection tube does nothing and doesn't even have to be that long. Im curious if the simulation breaks before all balls are gone
@EnderSand2486Ай бұрын
The border has a ball which is a border for a ball. when the big ball hits the border it grows bigger and when the small ball hits the border they both get faster.
@РоманОдарич18 күн бұрын
The ball bonused but border smaller
@manjuegazos467228 күн бұрын
The outline is a circle. It starts with a ball in the center. For every tick, the gravity vector is randomized, but of same module. If the ball touches the ring, -your PC crashes.- another ball spawns. Every time a ball bounces, it grows (they can also bounce with eachother). It goes like this until the balls can't fit inside the ring.
@aaronjimbo2497Ай бұрын
Every time the ball bounces. A random meme sound effect plays untill the circle is filled
@Jar.HeadedАй бұрын
A DVD logo bouncing inside itself
@cryptocoder555321 күн бұрын
Two *● balls,* in a *○ ring,* bouncing, with the following chances for each bounce. /20% chance for the *¤ container* to look more like a *□ box.* /20% chance for the *¤ container* to look more like a *○ ring.* /20% chance for a *☆ collider* to either speed up, slow down, or look more like a *● ball* or *■ block.* /1% chance for a *☆ collider* to duplicate. The *¤ container* and *☆ colliders* can also rotate, by the way.
@KeiganBaileyАй бұрын
I never thought I would watch the channel again, but here I am😊
@shadow_lev-96529 күн бұрын
Idea: a circle is bouncing in a square, and if it hits the right side the y scale goes down, but the x scale goes up, and the same for the left, but if it hits the upper side of the square the y scale goes up and the x scale goes down and the same for the bottom side