COH3 FPV Making bad decisions in the late game

  Рет қаралды 2,846

tightrope gaming

tightrope gaming

20 күн бұрын

Company of Heroes 3 First Person View Game Afrika Korps Italian Infantry vs US Forces Special Operations (Dumais) on Faymonville
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Send your replays for casting to tightropegaming@gmail.com
Top 200 only ($20 Patreon backers are exempt), 3v3 & 4v4 are ok, though 1v1 & 2v2 are preferred
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Пікірлер: 23
@superskrem
@superskrem 18 күн бұрын
tightrope: upload me :time to get the popcorn
@S_1_L_3_N_C_3
@S_1_L_3_N_C_3 18 күн бұрын
Coastal reserves are ready to swerve!!!
@mikopo2
@mikopo2 17 күн бұрын
Great game tightrope ! see you lose is a wonder, your thoughts at the end is so precious - keep it up and thanks for your time
@schmidbag
@schmidbag 17 күн бұрын
dang, fun match but tough ending! thanks for the upload tightrope!
@jdude2175
@jdude2175 17 күн бұрын
Exciting match! That looked super intense. You did some really nice unit micro and vehicle preservation under a lot of pressure. Are there any conditions under which you use the prioritise vehicles toggle on the panzerjagers? I use it when they're in the 250 halftrack so that they don't get distracted shooting infantry during a chasedown, and in any engagement where there's vehicles so that I don't have to specify their targeting or waste anti-infantry or anti-tank shots on the wrong targets
@Szakterix
@Szakterix 4 күн бұрын
Man, I just loved your build order - it's a shame that your tanks could not have a shot on target in the end of the game.
@plautus-jc8be
@plautus-jc8be 17 күн бұрын
the unit icons are too big and vibrant in colors. Is there a way to change that?
@aziouss2863
@aziouss2863 18 күн бұрын
USF Riflemen are giving Coh 2 conscript Flashbacks. Just an endless tide of pressure. Except they are mobile so, Hit harder but a bit squishier. I have not plkaged the game in a while but this at least feels better to face than COH2 and it does look taxing on the user too unlike the sandback wall after sandbag wall that you have to walk through. Honestly it reminds me of 4 volksgrenadiier OKW builds.
@korneyez
@korneyez 18 күн бұрын
Riflemen can run around with 720hp once they're fully kitted out, which puts them tied for 3rd with gurkas only behind footguards and rangers. They're really anything but squishy.
@aziouss2863
@aziouss2863 18 күн бұрын
@@korneyez Compared to coh 2 conscripts everything is squishy XD I understand what you mean. In coh 3 standard they do feel a bit hard to kill. Can never MP bleed them.
@Schaden-freude
@Schaden-freude 17 күн бұрын
rifles are the flakvierling of US. without it or nerfed they will collapse completely in winrate
@funbun420
@funbun420 17 күн бұрын
Why not pgs first? Pgs has faster train time (25sec) against 30 sec krad. Plus you would have just 200 mp when pgs train time finishes.
@michalkus5928
@michalkus5928 17 күн бұрын
very good micro management, you had a lot of bad luck.
@dennisdebont4233
@dennisdebont4233 17 күн бұрын
DAK is just underpowered TBH. Their main tank cant kill all the allies elite infantry. Panzergrenz are overpriced and underperform. They have no manpower eco. And even the stuka zu fuss does little damage.
@jackobrien47
@jackobrien47 17 күн бұрын
250 survives 30 minutes of continuous combat.... Vet 2. Seriously, vet requirements/ earning on light vehicles in this game is ridiculous. What does the 250/9 vet 1 qctually do? It says it rushes to an area and suppresses. If it increases speed it actually seems like a better retreat tool than anything. Also could have helped against the US officer since no snare.
@MrAerohank
@MrAerohank 17 күн бұрын
It rushes to an area and suppresses enemies in the area. Fun fact, it also slows down retreating units. The best use for the ability: Pair the 250/9 with an 8-rad. Rush some capping squad isolated from the main force. Slow the enemy squad with the 250/9 vet1 ability and wipe the squad with the 8-rad. It's more or less a guaranteed wipe.
@jackobrien47
@jackobrien47 17 күн бұрын
@@MrAerohank neat that it doesn't cost munitions either
@ArrangedKarma
@ArrangedKarma 17 күн бұрын
Perhaps its just me, but I think one thing I really hate in COH3 compared to COH2 is how resource starved you are. Due to Rifles still being just a right click move type infantry you can just spam them and own the whole map without much that can really stop them, and the resources you get when the enemy owns most of the map is pathetic. Like seriously, during the latter stages of the map where the US just had so much more aggressive map control, Tightrope was earning anywhere between literally 0 - 10 munis per minute. And anywhere from 3 - 13 fuel. I understand that there needs to be some kinda punishment for not keeping the map locked down, but it really seems like once you lose map points, you barely have enough for a grenade, let alone a call in. Meanwhile the US guy called in multiple plane loiters.
@Peacemaker1710
@Peacemaker1710 18 күн бұрын
You have to shoot on sniper, not at gun
@mradrianus4230
@mradrianus4230 17 күн бұрын
30:04 look again
@Peacemaker1710
@Peacemaker1710 17 күн бұрын
@@mradrianus4230and?
@MW-hv1cl
@MW-hv1cl 17 күн бұрын
Damn losing both p3 to whizbang 😢. That arty is such a meme. Imagine just having a stuka instead
@andreacappelletti5442
@andreacappelletti5442 16 күн бұрын
Man pz3 even when spending in upgrades are still so mediocre
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