COH3 FPV Playing against Grants in the late game is TOUGH

  Рет қаралды 2,432

tightrope2

tightrope2

Ай бұрын

Company of Heroes 3 First Person View Game Afrika Korps Italian Infantry vs British Forces Australian Defence on Twin Beaches
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Пікірлер: 36
@jackobrien47
@jackobrien47 Ай бұрын
Couple of ideas that might help: did you know a vet 1 250 can heal infantry inside? If the big heal is on cooldown it could really help during that stall phase waiting for the truck from the howie. Speaking of the truck, why not move the howie around with the truck between barrages to get closer, tighter shots? Everyone rags on the canone while ignoring it's the only howie that can move. Seems a big point in it's favor.
@bubbasbigblast8563
@bubbasbigblast8563 Ай бұрын
almost 1000 fuel by the end, but no man power. Feels weird.
@schmidbag
@schmidbag Ай бұрын
thanks for the upload tightrope!
@hkazxc7309
@hkazxc7309 Ай бұрын
There is over 900 fuel at the end tho. 2 marders aint going to cut it against 3 vetted up grants coming in full force.
@mikopo2
@mikopo2 Ай бұрын
Great game !!! i do think that at least one AT gun at the back surly had give you the stop power for the grants
@jtrappSkyThugs
@jtrappSkyThugs Ай бұрын
Grants OP against any armor with aussies OR. Finally Allies have a advantage over dak or axis armor. Long time coming.
@rubee2shoes65
@rubee2shoes65 Ай бұрын
Wwow great to watch your FPV games. I see when you play Brits vs Afk you generally pwn...
@tugboatsvideoemporium6476
@tugboatsvideoemporium6476 Ай бұрын
Question (I honestly do not know and am trying to increase my knowledge of the game). Why not tech into the final tech structure during this game? Do you not feel like the units in that structure could have combated the grants effectively?
@TheFlohRiDa
@TheFlohRiDa Ай бұрын
Yeah DAK T3 is not strong. The only beneficial unit would have been the 8,8 as a hard AT but even that is countarable by indirect and a stationary gun
@hung-juichang9268
@hung-juichang9268 Ай бұрын
It's somehow useless, the main purpose of T3 is to unlock P4 or Tiger. But it seems to be infeasible in 1v1 especially
@mindrust8365
@mindrust8365 Ай бұрын
Some people believe T3 is not worth, but P3 are good in numbers. So in 1v1 2-3 P3 with somes upgrades from the armory is pretty good. Or armored reserve could help too especially that he was floating over 900 fuel by the end of the game. However I think tighty just wants to have fun and play different builds here and there.
@aziouss2863
@aziouss2863 Ай бұрын
Why is the mg upgrade on the panzer hunters 100 munis? Why is it even there in the first place if it is made to be too costly to take.
@tightropetwo
@tightropetwo Ай бұрын
It made more sense back when they were still 5 man.
@paulfaure6210
@paulfaure6210 Ай бұрын
Hello Tightrope ! That was a hard game versus a modest opponent ! I am not agree with you when you say "It is not a BO problem". I think you have underestimated the abilities of yours PzGrenadiers. (Vet 2 give a huge ATGrenade !!!) Forgot Motocycle, build many PzGrenadiers and upgrade them. Use Tech unit, or support just if you kill an opponent unit, or if your opponent use an unnecessary unit tech/support. PzGrenadiers can kill everythings, Grants too, if you have enough units and if you use them approply. In general, the base infantry of all armies can destroy all enemy units when there is a sufficient amount and give map control, tickets, and resources to use them. For example, DexN win in US because i understand that.
@bringbackdislikes3195
@bringbackdislikes3195 Ай бұрын
Salut mec, t'as fait quelques petites erreurs dans ton message: I don't agree your PzGrenadiers Forget motorcycle if your opponent uses everything, appropriately
@paulfaure6210
@paulfaure6210 Ай бұрын
@@bringbackdislikes3195 Salut, oui je sais ... Je suis une vrai quiche en anglais 😅! Et puis, c'est difficile aussi d'exprimer en anglais les finesses tactiques que je ressens. En fait, Tightrope perd la partie, car son build order ne permet pas développer un bon contrôle de la carte, et ne permet pas non plus de créer des bons engagements lui permettant de traiter les problématiques tactiques qui évoluent pendant la partie. Spécifiquement, une fois arrivée au mid game (10min), il est important de se retrouver avec 4-5 infanteries de bases (Ici les PzGrenadier). La raison est simple. Avec ce nombre, tu te retrouveras forcément avec minimum 3 d'entre elle sur la ligne de front à chaque fois qu'un combat majeur se produit. Cela permet de protéger les unités de soutien choisies, mais également de fixer et contourner les ennemis, ET il y a assez de PzGrenadier pour endommager sévèrement et péter les moteurs des tanks, empêchant leur retraite. Par conséquent, l'ennemi ne peut que perdre. S'il engage le premier, il sera détruit. S'il n'engage pas pour accumuler, en le cachant, tu vas encore continuer à accumuler ton nombre de PzGrenadier, et augmenter la faciliter à gagner les engagement d'infanterie à cause du profond surnombre. En effet, si tu "tech" un tank lourd de fin de partie, tu payes le Manpower du tank ET le Manpower de la caserne, ce qui équivaut à 2 unités d'infanterie. Bref, dans un cas comme dans l'autre, si tu sais un minimum gérer les combats, tu vas avoir le map control et l'immense majorités des ressources. La base de départ c'est MG + 4 Infanteries standard de ton armée (dans l'ordre qu'il est possible de faire). Ensuite, le reste du BO est une réaction à ce que fait l'adversaire. La MG est le soutien (ou la base de repli) autour de laquelle tu interviens. Si l'opposant ne monte pas en technologie, tu continues à faire des fantassins. S'il "tech" ou s'il montre des variations, les 4 fantassins vont dealer les combats avec grenades AI ou AT, sachant que 4 inf AT détruise un véhicule si l'opportunité arrive. Ensuite, C'est une réaction (Elite infantrie => MG ; MG => Mortier ; Mortier => Infanterie/Véhicule rapide AI ; Véhicule/Tank => ATGun pour finir les tanks ayant le moteur endommagés et éviter l'accumulation ... qui a tué Tightrope dans cette partie. En fait, Tightrope a ignoré le principe du nombre d'infanterie pour contrôler la map et les situations de combat en 1v1 sur CoH. Si les PzJaeger et les Marders font effectivement des dégâts au Tank, cela ne les empêche pas de se replier, ne permet donc pas de les détruire et d'empêcher l'accumulation. De plus, avec 2 PzJaeger et 2 Marders, ça fait 4 unités qui ne combattent pas l'infanteries adverses efficacement. Du coup, pas de map control, pas de maîtrise des tickets, pas de ressources fiables, trop de ressources pour l'adversaire. Plus la partie dure, et plus l'adversaire accumule du tank "late game", alors que Tightrope a maintenu du fantassins AT et du tank léger de "middle game", avec le résultat que nous avons constaté. Son armée a fissuré, passé 20 min quand les 2 Grants ont commencé à faire de gros dégâts.🧐
@TheFlohRiDa
@TheFlohRiDa Ай бұрын
Pgrens for DAK are trash. They dont get the -10% damage from vet squad leader upgrade
@directorscut4707
@directorscut4707 Ай бұрын
Grants are whiping machines wow. It needed 3-4 marders to counter it though :o
@tightropetwo
@tightropetwo Ай бұрын
I think I needed the speed boost upgrade. Too hard to kite them otherwise.
@MW-hv1cl
@MW-hv1cl Ай бұрын
"what is his late game even gonna be???" bruh... foot guards and tanks dude. In this case, over-repaired grants O_O
@andreacappelletti5442
@andreacappelletti5442 Ай бұрын
I think you Just fumbled when trying to kill his bishop and at that point tre grants had the number advantage
@tightropetwo
@tightropetwo Ай бұрын
Yes, I think most other factions would have been able to come back given the amount of time I had, but not possible with DAK.
@kerrypaz7576
@kerrypaz7576 Ай бұрын
@@tightropetwo DAK don't comeback!
@Nat9999
@Nat9999 Ай бұрын
Why don't you upgrade your AT inaftry with mg34? They become pretty decent against infantry then, without it they seem to waste your pop especially in late game.
@Nat9999
@Nat9999 Ай бұрын
I feel like if you could use vet 1 marder ability more it would be really good in few occasions, it's usually non brainier to use it's increasing your rate of fire pretty good
@crableproductions5112
@crableproductions5112 Ай бұрын
I was thinking this too.
@crableproductions5112
@crableproductions5112 Ай бұрын
If you know the grants are coming, why no Pak, P4, Tiger? I feel like you got stuck in low tech. 1000 fuel at the end.
@nikopoulos5241
@nikopoulos5241 Ай бұрын
The issue is you cant save up enough manpower to get the tiger when the grants obliterate all your infantry wherever they go
@Nat9999
@Nat9999 Ай бұрын
P4 is pretty meh but feel like he could have gone Flak AT gun or even two to counter that manace especially if he doesn't have direct counter in his doctrine as well as he has access to green shield.
@namelessBGR
@namelessBGR Ай бұрын
@@nikopoulos5241 yes, you can. It just that tightrope recently uploads just 'meme' games with very strange and unpopular build orders. The recovery vehicle was totally out of place, not to mention the pointless destruction of opponents base. By the time he destroyed the medics he would have 2-3 P3s roaming the map. But it's his choice how to play.
@azazil061
@azazil061 Ай бұрын
maybe it was that 1k fuel float haha
@murray1234ful
@murray1234ful Ай бұрын
why do you allow yourself to float so much manpower in the first few minutes of the game? Seems like you could have had an extra unit or 2 out, but you were running on a bare minimum of units
@murray1234ful
@murray1234ful Ай бұрын
nvm i just pressed play and you explained XD
@tightropetwo
@tightropetwo Ай бұрын
Guastatori are very expensive, if you aim to get 2 of them you need that float
@jtrappSkyThugs
@jtrappSkyThugs Ай бұрын
I think US should get a similar buff to their tanks so that they can mow down axis infantry. Axis inf can tank other armor just not grants. As of right now no Allie’s infantry can sit In front of axis armor.
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