Colour Management - A Bird’s Eye View for Digital Artists | Unreal Fest Europe 2019 | Unreal Engine

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Unreal Engine

Unreal Engine

Күн бұрын

Physically-Based Rendering, High Dynamic Range displays and wider colour gamuts are all part of modern game production. This Unreal Fest Europe 2019 presentation by Ninja Theory's Anand Hotwani explores how to fully harness the power of creating stunning digital imagery with these new tools and explains why a strong fundamental understanding of colour management is essential.
Learn more about Unreal Engine at www.unrealengine.com

Пікірлер: 12
@unfa00
@unfa00 5 жыл бұрын
Everyone who works with pixels should watch this.
@chillsoft
@chillsoft 5 жыл бұрын
FInally someone tackles this issue! Very nice! Thanks so much!
@BaazarStudios
@BaazarStudios 3 жыл бұрын
I really appreciate this stuff. As technical as it is, I really feel like I grasped how to work with color in UE now and export from sequencer properly for compositing.
@gloriosatierra
@gloriosatierra 4 жыл бұрын
Very important video for ALL game developers. Nice presentation. Gracias.
@tbarsnessvfx
@tbarsnessvfx 3 жыл бұрын
real science right here!. I love it.
@wmka
@wmka 3 жыл бұрын
Thank you and have a great day.
@zeli299
@zeli299 5 жыл бұрын
where can I get the ppt? thank you for your shareing.
@SageX85
@SageX85 2 жыл бұрын
Sorry, but there is something wrong, CRTs have the most vibrant colors, not UHDs, and i dont want to do photorealistic stuff, thats boring, how do i achieve nice non PBR lighting with handpainted?
@BenJamin-mq8eb
@BenJamin-mq8eb 5 жыл бұрын
to technical.. lets' do just a tutorial on a simple object and apply what you just explained. daaa....
@issacdhan
@issacdhan 5 жыл бұрын
An Indian with such accent ? Great. Anyways. Nice informative video.
@rosegold-beats
@rosegold-beats 5 жыл бұрын
indian? he looks turkish
@weirdshit
@weirdshit 3 жыл бұрын
Nice info but useless to unreal end users.
Wait for the last one! 👀
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