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Check out the Course: bit.ly/3i7lLtH
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I'm doing a full series based on the book 'game programming patterns'. It's full of a lot of great gems including the command pattern. In this video I go over a few use cases and sample implementations of the command pattern in a Unity project and show some of the benefits (like the ability to undo/rewind time)
Inspired by Robert's great book on Game Programming Patterns - amzn.to/2Ohg01Z
More Info: unity3d.college
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