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Learn how to design your own Commodore 64 (C64) multicolor sprite for your game. In this example I walk you through step by step how to create a sprite using a sprite editor, how to design it on graph paper, and finally how to add it to your program. The sprite character is supposed to be the incredible Hulk (bad art on my part).
To create a sprite without the editor for now just add up the bytes (numbers) at the top of the graph paper to total your results. For example the second center row in this example is 160. That is calculated by adding 128+32 = 160. Notice the second row which rows 0 160 0. That is because in the first 8 graphic boxes nothing is drawn in. Then the center part is filled in and the last part has no data as well.
This tutorial uses the Sprite Multicolor Editor, which can be found in Compute!'s Commodore Collection Volume one. Here is the PDF link for that book online:
www.bombjack.org/commodore/boo...
Download the Basic program here (Multicolor Sprite Editor):
www.programmermind.com/C64Tuto...
Much later I will be creating a download link for the Sprite Multicolor Editor you see in this video once I type it into WinVICE C64. As always it will be available on my website.
Thanks for watching.
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