Complete VR Body Setup - Arms and Legs IK with Hand Animation

  Рет қаралды 58,156

Valem Tutorials

Valem Tutorials

Жыл бұрын

This is the best sums up you will find to make a full VR Body for your game !
❤️ Support on Patreon : / valemvr
🔔 Subscribe for more Unity Tutorials : www.youtube.com/@ValemTutoria...
🌍 Discord : / discord
🐦Twitter : valemvr?lang=en
👍 Main Channel : / @valemvr
🔥 Tiktok : / valemxr
Download the scripts, the human model and the vr rig animator here : drive.google.com/file/d/1eSae...
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📝Best VR Assets ( These links are Affiliate links which means it costs the same to you and I get a small commission. Thanks for your support!)
VR Interaction Framework
assetstore.unity.com/packages...
Hexabody (Physics VR Player)
assetstore.unity.com/packages...
Mirror and Reflection for VR
assetstore.unity.com/packages...
Auto Hand (automatic hand grab pose)
assetstore.unity.com/packages...
Hurricane VR (vr physics interaction)
assetstore.unity.com/packages...
3d Hand Model for VR
assetstore.unity.com/packages...
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Full Series on How to make a VR game • How to Make a VR Game ...
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If you enjoyed this video, here are some other really good channel you should appreciate :
⌨️ Game Dev
Brackeys : / @brackeys
Dani : / @danidev
Code Monkey : / @codemonkeyunity
👨‍🎓 Vr Dev
Justin P Barnett : / @justinpbarnett
Vr with Andrew : / @vrwithandrew
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#vr #vrdev #madewithunity

Пікірлер: 260
@kiwifrfr
@kiwifrfr 8 ай бұрын
for anyone having issues with the ikfootsolver script, the solution that solved my issue of the legs just floating in place was to change the step distance, height, and length to smaller numbers like 0.4 and 0.2 instead of the default values of 1 and 4 because they were configured for the mech model unity used which is way bigger than a normal humanoid one
@ValemTutorials
@ValemTutorials 8 ай бұрын
I'm going to pin this comment because of the tips and the cute dog on the profile picture. :D
@1playfair
@1playfair 7 ай бұрын
Awesome just moved my character to a new scene to start building that scene and noticed that the hand targets are being followed but the feet are floating in space. Your comment will likely help fix that for me. Thanks and thanks Valem. I am also noticing as I walk that my hands look like they are glitching or jumping a little as I walk forward. It may be something I’ve done outside of this video. I’ll figure it out at some point.
@LeoYu-xo8dw
@LeoYu-xo8dw 6 ай бұрын
Thanks for the info! However, it still does not work for me, and both legs are floating around on the side of character's body. Any suggestion to fix this issue? Thanks a lot.
@SkizzGT
@SkizzGT 5 ай бұрын
@@1playfair have you resolved this issue when i move my character is laggy or glitchy
@user-rb1gp2bs9i
@user-rb1gp2bs9i 5 ай бұрын
Hi I am facing a similar issue. The upper hands, the face torso Upto the hips are working great. The legs seem to be in air for sometime and then it begins to fold completely near the origin ( I.e the spot where the AVATAR was there prior to pressing the play button ). and have bent knees at 90 degrees far away from the origin. I am Having issues with the legs. Initially they float horizontally and later they bend in a slow manner. And the knee leg doesent lift when I lift my legs here. I got them to move front, back and towards the sides. Help me please. It’s quite urgent actually. The latest values are having the speed at 4 and the step distances covered in decimal values. Yet I am still getting the horizontal floating legs issue which folds up and doesent respond when I lift for knee flexion, thighs etc.
@J4ME5_
@J4ME5_ 6 ай бұрын
What an amazing tutorial, I love your energy too! THANK YOU! I could learn from you all day! Much love from Seattle!
@IanMuDarren
@IanMuDarren 6 ай бұрын
Thank you, your tutorials are very valuable and have helped me avoid many pitfalls.
@wurstohnedarm
@wurstohnedarm 2 ай бұрын
Brilliant! Waiting for Part2
@venusroc1258
@venusroc1258 Жыл бұрын
Thanks for covering such an important content for vr second time. I was always managing the mess up on the first tutorial this one is even simpler and faster
@gamelady-dolls
@gamelady-dolls Жыл бұрын
How about the leg problem? thanks!
@user-rb1gp2bs9i
@user-rb1gp2bs9i 5 ай бұрын
Hi I am facing a similar issue. The upper hands, the face torso Upto the hips are working great. The legs seem to be in air for sometime and then it begins to fold completely near the origin ( I.e the spot where the AVATAR was there prior to pressing the play button ). and have bent knees at 90 degrees far away from the origin. I am Having issues with the legs. Initially they float horizontally and later they bend in a slow manner. And the knee leg doesent lift when I lift my legs here. It got them to move front, back and towards the sides. Help me please. It’s quite urgent actually.
@duckie0002
@duckie0002 Жыл бұрын
love your stuff valem! been using your tutorials since day 1 on unity
@mmmsir6034
@mmmsir6034 8 ай бұрын
I even using his tutorials when I was born! It was so great!!!
@BossKing1243
@BossKing1243 Жыл бұрын
Bloody great tutorial man + I love the passion in your voice. Very easy subscription + like. I told my friends about you 🤟🏾
@lukemccarron-gamedev6685
@lukemccarron-gamedev6685 Жыл бұрын
Awesome tutorial very easy to follow great teaching style
@DuranMediaSolutions
@DuranMediaSolutions 5 ай бұрын
YOU ARE A LEGEND!! A+++
@MajorBatman
@MajorBatman Жыл бұрын
Brilliant!
@airish1777
@airish1777 5 ай бұрын
Thanks this was really helpful!!!
@Jery_vr
@Jery_vr Жыл бұрын
tysm!
@TheAstrocricket
@TheAstrocricket 5 ай бұрын
For those having issues with the wrist not rotation the forearm, which causes some jank, you can parent the "Hint" to the "Target"
@Myusernameis_name
@Myusernameis_name 29 күн бұрын
By jank do you mean like your arm spazzing out?
@yks7188
@yks7188 Жыл бұрын
Great. Thanks for sharing🥳
@spacekick6942
@spacekick6942 Ай бұрын
Worked Perfectly! I just needed to make some small changes to the right and left vr targets( because I'm using a different xr origin).
@robatwarrior3591
@robatwarrior3591 5 ай бұрын
how do you change the main cameras position?
@underbelly69
@underbelly69 Жыл бұрын
would be great for hands tracking - and if the hands are lost from view for a moment - to ease the hands to sides so they dont suddenly disappear
@Besttechnology
@Besttechnology 6 ай бұрын
i have a problem that the camera doesn't start in the middle of the head its down
@user-bz1di3tu7m
@user-bz1di3tu7m Ай бұрын
yea same did you find a solution for that ??
@matthewduncanson8744
@matthewduncanson8744 Жыл бұрын
Could you please do a tutorial on vr melee combat your tutorials have helped me a lot and I can’t find any other tutorials on melee combat I would be very grateful😊
@Quest2Gamer
@Quest2Gamer Жыл бұрын
😁 I second this motion
@kanchanasaravanan8142
@kanchanasaravanan8142 7 ай бұрын
Hi in this video there is a handmodel seems like already has been made with animations. SO in order to follow this video i need to do that first right. Is there a video for this
@Kali996
@Kali996 11 ай бұрын
at 9:08 i find the foot rot offset is better at X -120 and Y 120
@Sail_VR
@Sail_VR Жыл бұрын
THANK YOU!!
@IamGrimVR
@IamGrimVR Жыл бұрын
full body system in your game, cool to know
@chickensmaster1525
@chickensmaster1525 5 күн бұрын
yo, love your game!
@twistedsluggerdev
@twistedsluggerdev Жыл бұрын
Wahoo!
@korikupo7248
@korikupo7248 10 ай бұрын
So I am trying to use this with the physics tuts and for some reason the hand are not conected with the body and still want to not move to the points and when I try to move the hand they start rocking back and forth
@Samuel-bd1ms
@Samuel-bd1ms 3 ай бұрын
Thank you for this tutorial, it really helped me get things started! Do you have a list of sources that you used for this video I can reference?
@A_walk_in_the_park
@A_walk_in_the_park Жыл бұрын
This is a great video, but how would you add a body to a rig with hand tracking ?
@SavAndOak
@SavAndOak Жыл бұрын
For some reason the main camera is in the legs how to move it to the head?
@yousefezgg4171
@yousefezgg4171 Жыл бұрын
hello valem i hope you see my message. i made a new game project yesterday the when i open my project today everything is deleted it says that removing file error and the document is empty how do i fix it.
@parziwal57
@parziwal57 9 ай бұрын
@Valem Tutorials,i have followed your tutorial but my ave proble with the height. My Vr body height & my hight are not the same. my legs are getting bend when i were the oculas headset. how to overcome this issue
@versable9324
@versable9324 Жыл бұрын
i keep laughing at the arms in the intro lol
@basedwaffle
@basedwaffle Жыл бұрын
i need a tutorial for the forearm twist
@receptionsystem
@receptionsystem 9 ай бұрын
thats more blender based, its weight painting
@pizza5269
@pizza5269 3 ай бұрын
Hi, could u help me with animation inputs and XR rig from VRIF? It doesnt work. I did all steps from your video but this last part I cannot make it possible
@Carrasine
@Carrasine 9 ай бұрын
is it possible, to do the rig setup at runtime? Or at least the assignment of constraints? I'm trying to build a rig on a character model that I load at runtime out of an online db, so I can't pre-set-up the rig...
@Neepo7000
@Neepo7000 10 ай бұрын
Whenever I start the game my model always looks to the left of instead look straight like the camera. How do I fix?
@Not_real_channelsss
@Not_real_channelsss 4 ай бұрын
do you think you can help. for some reason my model just goes down and does the splits and everything else works but my model just goes down and does the splits and its just ruining it.
@kvashir
@kvashir 9 ай бұрын
I have problems implementing this, when I move my body shakes and I have tried everything
@flixthedev
@flixthedev 5 ай бұрын
How do I do this on the Valve Index, with the hand animations
@axs203
@axs203 Жыл бұрын
I wonder if this is preparing us for something coming up 😉
@user-vr8uu1zv8z
@user-vr8uu1zv8z 4 ай бұрын
Hi, i have a problem, when i move the character , the feet target doesnt move, and stays in the position when they spawned, i already try ti change the step distance, etc but its still the same
@seligmanventuresglobal8858
@seligmanventuresglobal8858 Жыл бұрын
Great Video again @Valem!! How easy would it be to swap in a different character model. e.g. if you wanted male and female character choices. We have made a number of updates to the downloaded prefab so assume it would be quite tricky?
@TheIndieGamesNL
@TheIndieGamesNL Жыл бұрын
If both genders have the same mixamo rig you could try to switch out the meshes
@FabioVitulano
@FabioVitulano 11 күн бұрын
hi, if i haven't the reference for the hands (XRI pinch/grab interaction/activate), how can i do for set the XR Hands on the Hands of my character?
@SavAndOak
@SavAndOak Жыл бұрын
For some reason when i test it my camera is stuck by the legs can anyone help?
@KillerForEver49
@KillerForEver49 Ай бұрын
Hi, I try to do as he said but when I trying to implement IK foot solver there is no walking annimation and me foot start on origin point Someone have a idea why ?
@TheScienceIsReal
@TheScienceIsReal 2 ай бұрын
How would one go about making the arms stretch to match arm length of user?
@PRodi_
@PRodi_ Жыл бұрын
Valem do you have in plans to do some tutorials like: "Final IK" from assets store with VR in mind???
@vitaliySobakinson
@vitaliySobakinson Жыл бұрын
Support this question
@poupiw
@poupiw 4 ай бұрын
Is it possible with this setup to make it like in your old video How to Make Physics Hands in VR and have hands not go through physical objects ?
@paulemsley9658
@paulemsley9658 2 ай бұрын
when i make this avater walk around, the body and any held grabbables jitter very badly. any ideas?
@clxssics
@clxssics Жыл бұрын
I have a problem with my rig where it makes it so when I look down I can see the inside of the body of my model, is there anyway I can fix this?
@eriklazarre4391
@eriklazarre4391 Жыл бұрын
Probaly its because of where the target for your head is. Try playing around with it in playtime until you get the right value then save it.
@yeahssssa
@yeahssssa 7 ай бұрын
hey, i was wondering why the legs were so long, so i looked like i was crouching the whole time
@user-rb1gp2bs9i
@user-rb1gp2bs9i 5 ай бұрын
Hi I am facing a similar issue. The upper hands, the face torso Upto the hips are working great. The legs seem to be in air for sometime and then it begins to fold completely near the origin ( I.e the spot where the AVATAR was there prior to pressing the play button ). and have bent knees at 90 degrees far away from the origin. I am Having issues with the legs. Initially they float horizontally and later they bend in a slow manner. And the knee leg doesent lift when I lift my legs here. I got them to move front, back and towards the sides. Help me please. ‼️
@JoelIndetzki
@JoelIndetzki Ай бұрын
great Video! I Would just like to know how to add other Grab Poses. I cant seem to find any tutorial for that.
@16rosati
@16rosati 2 ай бұрын
Im trying to get the avatars hips to pull backwards when I crouch so that the hips dont go into the ground and the legs dont freak out, similar to how FinalIK does it. Anyone have any suggestions?
@user-rb1gp2bs9i
@user-rb1gp2bs9i 5 ай бұрын
Hi I am facing a similar issue. The upper hands, the face torso Upto the hips are working great. The legs seem to be in air for sometime and then it begins to fold completely near the origin ( I.e the spot where the AVATAR was there prior to pressing the play button ). and have bent knees at 90 degrees far away from the origin. I am Having issues with the legs. Initially they float horizontally and later they bend in a slow manner. And the knee leg doesent lift when I lift my legs here. It got them to move front, back and towards the sides. Help me please. It’s quite urgent actually.
@GerardCurrius
@GerardCurrius Ай бұрын
Congrats for this tutos, amazing!!! One question, when create VRRig scrips there is missing VRMap functions and more, could you share the file, mine doesn't work copying exactli your script, Thanks a lot!
@KilianSpeiser
@KilianSpeiser 14 күн бұрын
Great tutorial, very helpful and efficient. However, I struggle to find the version of the IKFootSolver script that you are using. The one I found does not have the option to change the foot rotation offset. Could anyone please share where I can find the correct version of the script? Thanks!
@immortal3164
@immortal3164 7 ай бұрын
Do you know how i can disable physical movement for my character while im playing? I mean, when i move in the physical world, the player in game also moves. How i can disable that? Im using the default VRPawn (You are my last hope)
@SupernerdX_Dev
@SupernerdX_Dev Жыл бұрын
@valem Tutorials please make another part to this video that shows how you can add this full-body VR setup to the full-body physics rig you completed previously. That way, we can create a full boneworks like experience. I am currently trying to implement it, and I run into an issue where my character's model glitches evetime I move forwards.
@PommeDeux
@PommeDeux Жыл бұрын
Did you ever get past the issues? I'm looking to implement the full body physics to this as well.
@gavinrector
@gavinrector 10 ай бұрын
by chance are the rigidbody bones using interpolation/extrapolation? that has to be off.
@karolledzinski710
@karolledzinski710 Жыл бұрын
Is it working with hands tracking?
@RichardKnox-fp7vd
@RichardKnox-fp7vd 5 ай бұрын
For anyone else that had a problem with the blue hands not moving the arm IK just instead of making an empty object in the origin tab just drag the Right Arm IK_Target and the Left Arm IK_Target into the target IK hope this helps somebody :)
@LyssFr
@LyssFr 4 ай бұрын
i don't understand
@saikatpatra9365
@saikatpatra9365 6 ай бұрын
Second Float always NaN - Blend Tree both Left and Right Hand Layer..... Occurs only Unity 2022.3.xx...please give one solution
@TheRealNeoFox
@TheRealNeoFox 3 ай бұрын
the ik footsolver script doesnt show up
@LarryJunior334
@LarryJunior334 3 ай бұрын
Why does my characters head rotate so much when I turn my head on the X or Z axis
@karenkarolina9815
@karenkarolina9815 Жыл бұрын
It works with PUN2?
@PrismX_8
@PrismX_8 18 күн бұрын
How do i calibrate the height to me the same as me?
@StoneOakvalleyStudios
@StoneOakvalleyStudios 8 ай бұрын
Doing a Two-Bone Constraint on a arm which has 3 bones? You can very well see that your shoulder bones does not move at all - stuck together with your neck, in physical real life body it does move 3 bones, try it :-) Try with Chain IK instead and limit that to 3 bones, where root = LeftShoulder and Tip = LeftHand, then source is Left IK Target = a whole different movement and lets us stretch the hands in VR without beeing limited by that unmoveable shoulderbones.
@dre_purba
@dre_purba Жыл бұрын
Hello..is this support hand tracking ?...
@TheVirtualMorons
@TheVirtualMorons 6 ай бұрын
Anybody know how to fix the arms for height, my arms are longer in real life which leads to weird stuff in game.
@user-mw8qx1oc2k
@user-mw8qx1oc2k 6 ай бұрын
Great tutorial. I'm having issues with my character going through walls. My walls have box colliders. Should I be adding a Ragdoll to the character for collision detection? Or should add a Rigidbody to VR Character IK and then add capsule colliders to each body component - arms, legs, etc. Should be easy, but I'm just learning. Thanks for any help you can provide.
@daylightwastaken
@daylightwastaken 3 ай бұрын
On the XROrgin, you can use a character controller with the “Character Controller Driver” component, which makes it more dynamic for VR use.
@user-ei3zj3hv7e
@user-ei3zj3hv7e 5 ай бұрын
how did you make it so that the geometry of the model's head is invisible to you? I can't see anything past the inside of my model's eye socket. I can see through most of the head because it's mostly backfaces, but there are certain spots that can be seen by the camera. I tried moving the head offset so the camera was outside the head's geometry and now the rig swings around wildly when I turn my head and my model's arms don't reach the full extension of my controllers.
@TikkaQrow
@TikkaQrow 5 ай бұрын
In the Main Camera, you'll find a setting called 'Clipping Planes' Set the value labeled as 'Near' to a larger number than 0.01. A value of 0.1 removes all geometry within 10 centimeters of the camera. A value of 1 removes all geometry within 1 meter.
@TheDesignerDeveloper
@TheDesignerDeveloper 7 ай бұрын
What about the blue hand models? Where did you get those and did you do any pre edits to them before incorporating them?
@Shiffo
@Shiffo 5 ай бұрын
Those are the standard hands included in the oculus sdk i believe
@user-gp9bc4ce6d
@user-gp9bc4ce6d 8 ай бұрын
This vr body is work in hand tracking ?
@feistycatdevelopment6123
@feistycatdevelopment6123 Жыл бұрын
Hey if anyone knows the fix for this please help! Whenever I load in on my VR headset the Model is underground? When I test the game on my pc (not in vr) this dosent happen I don’t know why
@BossKing1243
@BossKing1243 Жыл бұрын
Did you fix it? Honestly just over compensate in the scene editor and drag it higher then keep testing in vr and adjusting till it looks right
@natzos6372
@natzos6372 Жыл бұрын
When I add the IK Target Follow VR Rig my character just gets stuck in the air i cant move him in any way when i start the game
@hasnomoney1800
@hasnomoney1800 Жыл бұрын
I had this same Issue, my issue was the scaling of my armature. Just search this on the unity forum "character-is-floating-in-the-air-when-attaching-to-the-character-the-rig-builder-component.1198567"
@95jackstar
@95jackstar Жыл бұрын
Does this work with autohands at all? :)
@DigitalAdamTech
@DigitalAdamTech Жыл бұрын
When I try to follow the leg part and get to the 'IK Foot Solver > Other Foot', I can't drag the target into that area, only the parent object. The script needs to be updated or I'm doing something wrong.
@skylilia269
@skylilia269 3 ай бұрын
I had this issue, Idk if you figured out but it was more than likely due to putting the script in the parent object in my case. :3 It has to be a component added under the actual target :o I hope this helps someone to save some time ^_^
@GorillazVr23
@GorillazVr23 Ай бұрын
help when i play my game my character just floats above the vr hands and it dosent stand up strait
@tjeesseinthahouse
@tjeesseinthahouse Жыл бұрын
Tip for anyone using the script wondering why the ingame hands move fatser than your real cotrollers its because of lerp here is the late update function without the lerp void LateUpdate() { transform.position = head.ikTarget.position + headBodyPositionOffset; float yaw = head.vrTarget.eulerAngles.y; Quaternion targetRotation = Quaternion.Euler(transform.eulerAngles.x, yaw, transform.eulerAngles.z); transform.rotation = targetRotation; head.Map(); leftHand.Map(); rightHand.Map(); } }
@gamelady-dolls
@gamelady-dolls Жыл бұрын
How about leg problem? Thanks~
@Not_Axlson
@Not_Axlson Жыл бұрын
is this the entire script for the ik legs
@gamelady-dolls
@gamelady-dolls Жыл бұрын
@@Not_Axlson I dont know
@tjeesseinthahouse
@tjeesseinthahouse Жыл бұрын
@@Not_Axlson no only the late update function
@kelpez
@kelpez Жыл бұрын
It doesent even work for me. the whole model is like 500 feet in the air and when I try and put it where i need it all it does is not follow the same head position of the camera and Im getting like 400 errors
@Nnadi_II
@Nnadi_II Жыл бұрын
me too i hope he can address this
@saniyeekinci
@saniyeekinci 2 ай бұрын
ayaklarım yerde kalıyor çok geç geliyor ve karakterim oturuyor yerde onu nasıl düzeltebilirim
@VirtualLink.
@VirtualLink. 11 ай бұрын
can this work with multiplayer?
@TheScienceIsReal
@TheScienceIsReal 2 ай бұрын
For some reason the head of my character is going to the feet (where my camera is). Basically the head is right on the camera but the rest of the body isn't following it. Any ideas?
@TheScienceIsReal
@TheScienceIsReal 2 ай бұрын
nvm it was just an offset problem i see
@scrabble567
@scrabble567 6 ай бұрын
I cant find bone renderer or two bone ik or anything
@scrabble567
@scrabble567 6 ай бұрын
i didnt install animation rigging lmfao sorry
@sanjayselvaraj1090
@sanjayselvaraj1090 Жыл бұрын
My view is from the bottom it's not following the exact position of head but i checked all the positions everything seems to be perfect. Please guide me in this
@user-ix1fl1nc5l
@user-ix1fl1nc5l 6 ай бұрын
Hey did I find the solution for this.
@andra9812
@andra9812 Жыл бұрын
it doesn't work in the final part. What is with "animate hand on input script" on the hands ? I don't have that... I mean, the fingers movement doesn't work
@ValemTutorials
@ValemTutorials Жыл бұрын
its not in the package here ? drive.google.com/file/d/1eSaeMTLxWpRYo8ZYM6hprlMG-N716REL/view If so this is actually a script I made to animate the hand of the player based on his input and that you can see me use here : kzfaq.info/get/bejne/brZzgbGj1J22pGQ.html
@shantistieglitz8355
@shantistieglitz8355 Жыл бұрын
Did the entire thing and got stuck in the hand animation part! I don't seem to have the same "Input action reference" assets in my project as shown in the video (i updated open xr) and none of the ones i place in the "animate on input"script seem to work
@Zofia21
@Zofia21 Жыл бұрын
hey, I have the same problem. Did you @shantistieglitz8355 managed to solve it?
@shantistieglitz8355
@shantistieglitz8355 Жыл бұрын
@@Zofia21 No actually, i did a messy workaround...
@hasnomoney1800
@hasnomoney1800 Жыл бұрын
So I have an issue where if I I use the animator with the avatar bone setup that the hands won’t fallow the hands position(stuck in unity default animation) . But when I take off the avatar bones off the animator it would be perfectly fine
@sivasakthinataraj4447
@sivasakthinataraj4447 Жыл бұрын
me too the same issue.
@hasnomoney1800
@hasnomoney1800 Жыл бұрын
@@sivasakthinataraj4447 I fixed my issue by doing two things. updating unity from 2019 to 2022. The second thing is I reimported the model under a differnt name and replaced the prefab I already made. I don't know which one of those things fixed it.
@showerthoughsshorts
@showerthoughsshorts 10 ай бұрын
i got everything working but i have a pretty long wingspan and the character models arms don’t reach the length of my arms how do i fix this
@ugochukwunwankiti6030
@ugochukwunwankiti6030 9 ай бұрын
@DannyboyRust please have you found a solution to this? I'm facing the same thing
@SkizzGT
@SkizzGT 5 ай бұрын
same @@ugochukwunwankiti6030
@TikkaQrow
@TikkaQrow 5 ай бұрын
Do one but with attaching avatar hands to SteamVR plugin
@flixthedevv
@flixthedevv 4 ай бұрын
I need help making this for valve index.
@geuccebrehd
@geuccebrehd Жыл бұрын
head is always lower than body any fix
@scrabble567
@scrabble567 6 ай бұрын
My guys left hand is behind instead of infront of him like the right arm, anyone know why that is happening?
@scrabble567
@scrabble567 6 ай бұрын
And when in play mode, the whole body turns a bit
@user-sd7dg2lz6d
@user-sd7dg2lz6d 9 ай бұрын
@Valem Tutorials, I am wearing headset and then trying the control the body. My problem is that whenever I rotate my head in up and down my VR Body gets behind / Infront of camera means when i look down my body gets behind me and looking up my body gents infront of my camera. and in inclined rotation. staying straight it perfectly aligned
@annes1128
@annes1128 7 ай бұрын
Have you ever found a solution for this?
@user-ix1fl1nc5l
@user-ix1fl1nc5l 6 ай бұрын
Hey did u figure it out? I’m having the same issue
@GabrielBSL
@GabrielBSL 6 ай бұрын
Did you solve it?
@winfredwang2282
@winfredwang2282 5 ай бұрын
same issue here, did anyone figure it out?
@XboxPlayerPL
@XboxPlayerPL Жыл бұрын
How about finger movement? Currently, I can't find any solution on how to make a finger movement in Oculus VR. In the video I can only see 4 pre-defined poses. What if i want the character hands to behave exactly like the blue hands?
@1playfair
@1playfair Жыл бұрын
This was very difficult for me too man. The oculus hands for example are very complex. But basically are a blend tree with various animations attached based on parameters. I did successfully animate single fingers to do things but man it was a ton of work. In the end I just bought a very cheap collection of animations that I picked and chose a few that I really wanted for my game. They are damn near at the same timing as the oculus hands but move more realistically which is what I wanted. Good luck on yours man.
@XboxPlayerPL
@XboxPlayerPL Жыл бұрын
@@1playfair Yeah, i did the same thing. But the problem with this approach is this: there are finite hand animation that i can show to user, and there is some latency.
@TheIndieGamesNL
@TheIndieGamesNL Жыл бұрын
@@XboxPlayerPL using UnityEngine; public class HandIKPose : MonoBehaviour { [System.Serializable] public class Retargetable { public Transform source; public Transform destination; public Vector3 offset; public Retargetable(Transform source, Transform destination, Vector3 offset) { this.source = source; this.destination = destination; this.offset = offset; } } [System.Serializable] public class Finger { public Retargetable bone1; public Retargetable bone2; public Retargetable bone3; public Retargetable bone4; public Finger(Retargetable bone1, Retargetable bone2, Retargetable bone3, Retargetable bone4) { this.bone1 = bone1; this.bone1 = bone2; this.bone1 = bone3; this.bone4 = bone4; } } public Retargetable wrist; public Finger[] fingers; // Update is called once per frame private void FixedUpdate() { for (int fingerIndex = 0; fingerIndex < fingers.Length; fingerIndex++) { Finger finger = fingers[fingerIndex]; //finger.bone1.destination.localRotation = finger.bone1.source.localRotation; finger.bone1.destination.rotation = finger.bone1.source.rotation; finger.bone1.destination.Rotate(finger.bone1.offset); //finger.bone2.destination.localRotation = finger.bone2.source.localRotation; finger.bone2.destination.rotation = finger.bone2.source.rotation; finger.bone2.destination.Rotate(finger.bone2.offset); //finger.bone3.destination.localRotation = finger.bone3.source.localRotation; finger.bone3.destination.rotation = finger.bone3.source.rotation; finger.bone3.destination.Rotate(finger.bone3.offset); //finger.bone4.destination.localRotation = finger.bone4.source.localRotation; finger.bone4.destination.rotation = finger.bone4.source.rotation; finger.bone4.destination.Rotate(finger.bone4.offset); } //wrist.destination.position = wrist.source.position; //wrist.destination.localRotation = wrist.source.localRotation; } } here you go mate align them over your rigs hands then remove their meshes if setup right it will follow every hand animation i use this for my zombie survival dayz vr clone you can use it if u like i found it long ago(it should be placed on each hand (left and right) it takes quite some effort to setup as you have to align the offsets by hand till it follows the original hands
@yomagdy7458
@yomagdy7458 Жыл бұрын
Hello Valem, Great Tutorial. I have a question, how can I send the rig data over photon network so all players can see it in realtime?
@ItsYourBoPhase
@ItsYourBoPhase Жыл бұрын
The rigs acts as if it was an animation so if your sending animation data over the network you should be fine.
@SavAndOak
@SavAndOak 8 ай бұрын
What I decided to do is add a offline rig script to the game so when the game starts its disables the rig without deleting it and in photon add the rig but put the Vr targets as the photon hands and head
@seligmanventuresglobal8858
@seligmanventuresglobal8858 Жыл бұрын
Great video, but when I grab objects with a straight hand, the arms arent long enough. Spent all last night trying to work around this but nothing worked (including increasing the bone scale). Any ideas?
@nando5487
@nando5487 11 ай бұрын
have you figured it out? cuz I have same issue
@ZOneNOnlyGaming
@ZOneNOnlyGaming 7 ай бұрын
You could try limiting the distance that its possible to pick things up to match the length of the characters arm when fully extended. That way, if that characters arm can't reach it, it can't pick it up
@diegoaranda382
@diegoaranda382 5 ай бұрын
Hi, where can I find the IK Foot Solver Script?, I didn't find it on the Robot Walk videos!
@qis2999
@qis2999 4 ай бұрын
there is a drive link in Description
@hafsa8010
@hafsa8010 4 ай бұрын
can u show me where to find that script
@qis2999
@qis2999 4 ай бұрын
@@hafsa8010 drive.google.com/file/d/1eSaeMTLxWpRYo8ZYM6hprlMG-N716REL/view
@dawsonpenner2070
@dawsonpenner2070 Жыл бұрын
I’m only realizing now how long it would have taken to make Bone Works or Bone Lab (I’m gravity gloves guy)
@gamerhd1450
@gamerhd1450 Жыл бұрын
I am having trouble making the character walk. I added everything as in the video, and the character crouches when it touches the ground, but when i drag it forward, it floats. Any help?
@ValemTutorials
@ValemTutorials Жыл бұрын
I would suggest to play with the setting of the Leg IK and make sure that the raycast used by it has found something. I know they are a bit tricky. :/
@hazelyokouji2005
@hazelyokouji2005 11 ай бұрын
no just lower the character body like the -0.64 value in the IK rig , change it to -1 or something , the feet is just not feeling the collision of the ground thats all
@ArmedMicrowave
@ArmedMicrowave 4 ай бұрын
Did you ever find a solution to this, because nothing I'm doing seems to work
@gamerhd1450
@gamerhd1450 3 ай бұрын
@@ArmedMicrowave nope
@PuglsYT
@PuglsYT Жыл бұрын
works with photon even
@CrazyNoobb
@CrazyNoobb 2 күн бұрын
way to make this Multiplayer?
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