Over 17,000 Elementary Students? That's a PROBLEM! - Cities: Skylines 2

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ConflictNerd

ConflictNerd

8 ай бұрын

Welcome to #CitiesSkylines2! Let's get to work building my FIRST city: Linden!
⬇ Links & More ⬇
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► Twitter - nerd.yt/twitter
► Livestream - nerd.yt/live
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► Discord - nerd.yt/discord
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► Cities: Skylines II Gameplay
1. • Starting my FIRST CITY...
2. • Building a BIG CITY wi...
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► About The Game...
• IF YOU CAN DREAM IT, YOU CAN BUILD IT.
Raise a city from the ground up and transform it into the thriving metropolis only you can imagine. You've never experienced building on this scale. With deep simulation and a living economy, Cities: Skylines II delivers world-building without limits.
Lay the foundations for your city to begin. Create the roads, infrastructure, and systems that make life possible day to day. It's up to you - all of it.
How your city grows is your call too, but plan strategically. Every decision has an impact. Can you energize local industries while also using trade to boost the economy? What will make residential districts flourish without killing the buzz downtown? How will you meet the needs and desires of citizens while balancing the city's budget?
Your city never rests. Like any living, breathing world, it changes over time. Some changes will be slow and gradual, while others will be sudden and unexpected. So while seasons turn and night follows day, be ready to act when life doesn't go to plan.
An ever-expanding community of Builders means more opportunities to build a truly groundbreaking city with mods. They're now more easily available in Cities: Skylines II.
The most realistic and detailed city builder ever, Cities: Skylines II pushes your creativity and problem-solving to another level. With beautifully rendered high-resolution graphics, it also inspires you to build the city of your dreams.
• DEEP SIMULATION
AI and intricate economics mean your choices ripple through the fabric of the city. Remember that as you strategize, problem-solve, and react to change, challenges, and opportunities.
• EPIC SCALE, ENDLESS POSSIBILITIES
Cities: Skylines II lets you create without compromise. Now you can build sky-high and sprawl across the map like never before. Why not? Your city is you.
• CITIES THAT COME ALIVE
Your decisions shape each citizen's life path, a chain of events that defines who they are. From love and loss to wealth and wellbeing, follow their life's ups and downs.
• A DYNAMIC WORLD
Pick a map to set the climate of your city. These are the natural forces you'll negotiate to expand your city amid rising pollution, changeable weather, and seasonal challenges.
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Watch Dylan play some other great games!
► SIMCITY - nerd.yt/SimCity
► CITIES: SKYLINES - nerd.yt/Nerdholm
► TRANSPORT FEVER 2 - nerd.yt/TransportFever2Deluxe
#conflictnerd

Пікірлер: 163
@PhilyCul
@PhilyCul 8 ай бұрын
You can upgrade your Taxi service by setting down a station and upgrading it therefore you don't need stops as people can call for a cab to wherever they are.
@Oswald_Thatendswald
@Oswald_Thatendswald 8 ай бұрын
Do you know if theres some extra benefit to having a taxi station? I currently don't have one but I get hundreds of taxis coming into my city anyways giving people rides. Seems redundant to add that to my budget when they're coming in for free anyways.
@PhilyCul
@PhilyCul 8 ай бұрын
@Oswald_Thatendswald I'm not 100% sure but it does make everyone happy. I don't have CS2 so I'm living it through videos :-)
@spathak19
@spathak19 8 ай бұрын
You could nuke all your bus lines, and redo them in a logical manner, connecting residences to places of interest(workplaces, commercial, tourist attractions), or even last mile connectivity from tram stops and train stations to the residential zones
@rynezuzinec688
@rynezuzinec688 8 ай бұрын
I’ve done that a few times as my city has grown. It’s funny watching all the buses respawn
@bruh666
@bruh666 8 ай бұрын
32:40 you mentioned earlier placing paths so people don't need to drive everywhere but currently you have that highway splitting the suburb in half, there's no pedestrian connections across the highway so people going from one side of it to the other are still using cars. if you add pedestrian underpasses or overpasses for the highway , and a few more local shops so people don't have to drive to the city, it would become truly walkable
@bobbycrosby9765
@bobbycrosby9765 8 ай бұрын
It's an elementary school. The only parking, at least whereever I've lived, is for staff. I would do a small parking lot.
@Keikdv
@Keikdv 8 ай бұрын
the spot is for a college or university and than parking makes sense. Elemetarys should be placed inside a community. Let's pretend the parking spot is for the soccer fans...
@LulfsBloodbag
@LulfsBloodbag 8 ай бұрын
I'd argue the same goes for the high schools too. There are colleges AND universities. In the UK at least, secondary education is for 11-16 and tertiary is 16-19. In the UK you CAN drive at 16, but only if it's a moped which travels under 30mph (or if you're disabled you can have a normal car), and insurance is very expensive. Basically, the high schools don't need parking for students either.
@Gentleman...Driver
@Gentleman...Driver 8 ай бұрын
Parking lots can also be for the residents in the neighbourhood. Like, you dont find always a parking spont in your street. Have done this shit 7 years long, then decided I rather move to the suburbs and have myself a garage with my new appartment. Best decission ever.
@Chweemy
@Chweemy 8 ай бұрын
love how when you first started talking about how the post sorting facility wasnt working, a post truck was ACTIVELY leaving
@DeeAndre
@DeeAndre 8 ай бұрын
Watching you, Two Dollars Twenty and City Planner Plays, play this game is so satisfying to me. My cities could never look this nice.
@DylanLandro
@DylanLandro 8 ай бұрын
You gotta check out @Keralis his city is insane!
@digestiveleaf
@digestiveleaf 8 ай бұрын
So I'm not the only one watching like 5 different cities get built? Seniac is another one i have been watching but i don't think many know about him (my 5th city im watching being build is keralis)
@LulfsBloodbag
@LulfsBloodbag 8 ай бұрын
@@digestiveleaf Ahhh, Foolstown. As much as I'm loving it, he really loves his cars and not building public transit, whereas I'm the opposite.
@digestiveleaf
@digestiveleaf 8 ай бұрын
@@LulfsBloodbag i think he does that on purpose too get us started lol i like the different paces and play styles of everyone some are serious some are just having fun some build city's fast some slower i enjoy it all 😂
@AdamZugone
@AdamZugone 8 ай бұрын
Add Infrastructurist to your list!! I also watch those three (Keralis as well actually) and Infrastructurist makes some really beautiful and realistic cities as well.
@CANnickhughes
@CANnickhughes 8 ай бұрын
The city's coming along well now! I would encourage you to connect the four separate suburbs with pedestrian paths as right now they are quite walkable within themselves, but are separated from eachother by highways/major roads. Also, I would have liked to have seen the pathway around the suburb elementary school connect to the pedestrian road in more places, especially by the roundabout. I also wish you would have not put trees into that little field between the school and the soccer pitch - that should have been a good free-play space for the kids. The farming peninsula had a weird space void of farms before they pick back up again, some more livestock farms to replace the ones you swapped to wheat would fill that nicely.
@sahiljain3249
@sahiljain3249 8 ай бұрын
One thing you need to consider is adding more elementary schools will start causing a ripple effect. Once more people/sims pass out from Elementary School they will want to go to High School and the same thing will carry forward to Collage and University. The number of sims may differ but I believe you might need add a few of them in the near future
@mini_moemoe_cow1179
@mini_moemoe_cow1179 8 ай бұрын
Maybe add some pedestrian bridges over the highway
@digestiveleaf
@digestiveleaf 8 ай бұрын
Wow the opportunities on this map for ferry transport between the "towns" and the main city are stupendous 😂❤
@micron000
@micron000 8 ай бұрын
Lol Donna putting that lottery money from the Doctor to good use XD The city is looking great, I love all the paths and trees everywhere - Just remember to combine some actual parks alongside those, since people seem to be complaining about lack of entertainment. Also, another collage/uni (maybe the tech/medical one?) might be a good shout as well. Keep up the great work :)
@NadenaV1
@NadenaV1 8 ай бұрын
lowkey addicted
@NTNinja
@NTNinja 8 ай бұрын
Bro chill
@Notagmail9862
@Notagmail9862 8 ай бұрын
@SamuelSWhite
@SamuelSWhite 6 ай бұрын
Low-key?! I need a meeting fr 😂
@Foxy_AR
@Foxy_AR 8 ай бұрын
“Usually my cities are hot garbage. This one’s, you know, slightly warm garbage” lmao I can’t 😂😂😂😂
@khannaraha8817
@khannaraha8817 8 ай бұрын
If your having a central point that your Industry bus line goes out to how about putting in a small service area for it to use, if it's along the highway it would almost be like a rest stop area that has grown over time. Have a couple of the local services to suport the industry in there (Fire/Police/Medical), a couple of commercial and a few houses/motel. Nothing too big. You can use it as the central stop of the Industry Shuttle and then have 3/4 lines for your Industry buses to the seperate areas (Industry West, Industry North, etc) rather than 1 full loop of everything. A single 9-stop 20km bus line might be why it's trying to use so many buses. There is maybe even a space for it in the area between the covered bridge and forestery which could give a nice river side or mountain side view.
@natholomas
@natholomas 8 ай бұрын
Your residential would be a night and day difference if you manually zoned their sizes Vary up the sizes 3x3, 2x3, 4x4 etc while sometimes leaving some space in between them too. I know its painfully long to do but it truly makes a world of difference for the suburbs. Great job on the layout though, it looks awesome! Also I agree European low density houses in this are the only way to go ha
@SineN0mine3
@SineN0mine3 8 ай бұрын
You can accomplish this fairly quickly by zoning one side of the street with 3 square of depth and the other with four, or whichever combination you prefer. Once they've started to develop you can zone the opposite side of the block with the paint bucket and you should get a decent variety. It your block sizes have an odd number of squares in length then you'll get this naturally by zoning one side of the road at a time. Alternatively you can start with blocks that have a spacing of 12 square allowing for the max depth on both sides and once the area is desirable and well serviced you can split the blocks in half.
@Dan_Gyros
@Dan_Gyros 8 ай бұрын
Rian is living the dream with that 20min workday at the sorting office lmao
@Mrdragonwell
@Mrdragonwell 8 ай бұрын
For posting services, it’s currently bugged right now. The sorting facility does now work. Post offices apparently only work if you assign an operating district to them😢
@SineN0mine3
@SineN0mine3 8 ай бұрын
I have half a dozen post offices in my city of 42k pop and they're all working fine. There are a lot of bugs in a game as complex as this but most of them are only affecting a small number of players or occuring rarely. Many of them are fixed by restarting the game. It's well worth testing these commonly reported bugs before you decide not to use particular assets. Many people are saying cargo trains are also broken and not usable but I'm also having no issues there. It's possible that these players are setting things up incorrectly and calling their own mistakes bugs. It's more likely though that most of these bugs are minor, temporary and rare. If they were occuring for every player every time they played they would be quickly noticed by Collosal Order and addresses. They have been very thorough at documenting identified bugs and so far few if any have the potential to prevent you from playing the game. Bugs are fairly common, they're just rarely game breaking. There seems to minor bugs in the cim AI and due to the way the game works they're going to affect every aspect of the game. If the developers are using genuine AI techniques to simulate their cims then the only way they can locate and address bugs with their AI is by running the simulations over and over again and waiting for problems to arise.
@PunkerTrottzEltern
@PunkerTrottzEltern 8 ай бұрын
The suburbs you make look a lot like the ones we have in Germany and Denmark with paths behind the sheds and backyards of people some playgrounds and busses. Just schools get build together with kindergardens pretty much in the middle. But the school you build today looks a lot like the ones i Know.
@iTryhardMC
@iTryhardMC 8 ай бұрын
Also like this in the US :)
@PunkerTrottzEltern
@PunkerTrottzEltern 8 ай бұрын
@@iTryhardMC Nice to know, i heard from others that it is way less walk and cycling friendly, with shops and stuff only reachable by car with even highways between living areas and shopping oppertuneties. Here you would have grocery stores near schools so people can get food right after or before they get there kids from school.
@iTryhardMC
@iTryhardMC 8 ай бұрын
@@PunkerTrottzEltern Yes this is correct as well! A lot of diverse areas in America due to the diverse backgrounds of everyone, but it is mostly what you stated. The grocery stores you are referring to is mostly “Dollar Generals” they’re in every corner of of every state over here hahah, really weird tbh.
@anders95
@anders95 8 ай бұрын
47:02 You can turn off snapping for buildings too and center it yourself😊
@habilbilali8131
@habilbilali8131 7 ай бұрын
58:28 Mailbox... add postbox on the streets ;) Love your videos !
@liquidificadoroficial3975
@liquidificadoroficial3975 8 ай бұрын
I really like how you put so much attention to details and how you customize your buildings
@LulfsBloodbag
@LulfsBloodbag 8 ай бұрын
When you were struggling with that roundabout it reminded me of something you can do to create nodes. If you double click on an existing road then it will create a node. Useful if you want a roundabout there or to create a midpoint.
@SineN0mine3
@SineN0mine3 8 ай бұрын
That's a useful tip, I always forget you can do that and just add a small road intersecting where I want the node. Double click a bridge segment also adds pillars where you click which can be pretty useful.
@jokk130994
@jokk130994 8 ай бұрын
Maybe you don’t have enough post boxes around the city and that’s why the sorting facility hasn’t started working
@joshuam20
@joshuam20 8 ай бұрын
No the sorting facility is broken. It’s a known problem and paradox are aware
@Keikdv
@Keikdv 8 ай бұрын
is there anything not broken in this game? I read that comment underneath almost every episode of every builder...
@joshuam20
@joshuam20 8 ай бұрын
@@Keikdv Well yes of course there is… been playing the game for ages and it largely works fine
@wopkevandertuin2155
@wopkevandertuin2155 6 ай бұрын
Hey dylan! I wanted to comment on this on the earlier elementary school but elementary school are generally for 4 to 11 year olds and where im from they’re usually located in the middle of the town so its convenient for everyone to get to. Keep up the good work! 🤘🏻
@duphasdan
@duphasdan 8 ай бұрын
The need for farms and elementary schools is so high in the game. I am honestly thinking of just consolidating them in one area instead of spreading them out. The need for mail and sewage services is also excessively high.
@FakeThunder11
@FakeThunder11 8 ай бұрын
An elementary school doesn't need to be thought out that much. It's an ELEMENTARY school. A large parking is pointless. Students won't drive their because they are 5-10
@tf6121
@tf6121 8 ай бұрын
I think you’re treating elementary and high schools a little too much like colleges or universities in real life. In the city I live in there’s 100 total schools between elementary and high schools but only 2 main universities and a few colleges. My point is that you should consider putting down more general education because obviously there’s 17k students eligible for elementary in your city that are not being enrolled because you only have 3 schools in your city of almost 100k. I think you should put maybe 1-3 schools PER neighborhood depending on the size of the neighborhoods.
@mnkyboy0505
@mnkyboy0505 8 ай бұрын
This men deserves an oscar
@nealjroberts4050
@nealjroberts4050 8 ай бұрын
Don't forget you have waypoints to control the bus routes!
@nickbellomo3362
@nickbellomo3362 8 ай бұрын
Even tho the game is out, it still feels like the game is in beta and needs a lot of work. Or the wait for the store to open so the community can fix a lot of what is needed for the game. Plus of what I've seen on huge cities there are major proformace issues.
@floridaman4073
@floridaman4073 8 ай бұрын
They also need city versions of the police and fire. Disappointing they don’t in Vanilla. Sure someone will make an asset though.
@SineN0mine3
@SineN0mine3 8 ай бұрын
The police HQ (large police building) looks very modern/metropolitan. The large fire station is a little more classic looking but it's also very suitable for an urban environment. I'm not sure what you mean when you say they're not in vanilla. They're much nicer looking assets than Skylines 1's and they actually seem to have enough room to store the massive fleets of police cars and fire trucks that they come with. All the same I'm looking forward to having more choices for these items when mods are finally released.
@qyvonl5876
@qyvonl5876 8 ай бұрын
I don't know to what kind of elementary school you went, but mine did not have a full size football field... just a building in the middle of a suburb with a playground...
@Playstation5_and_ERLC
@Playstation5_and_ERLC 8 ай бұрын
You could maybe look into getting the subways as a quicker alternative to the buses and trams. Otherwise, great video!
@WhiteW01f
@WhiteW01f 6 ай бұрын
Ah yes, I too remember taking the taxi with no adult supervision to elementary school and back home. So nostalgic lol
@benten4093
@benten4093 8 ай бұрын
as for "not enough customers" epidemic....though you might know this obviously, "customers" is not limited to your regular end customer on the street, it can also be industrial zones or even other retail (depending on the end and required product)
@antaryjczyk
@antaryjczyk 8 ай бұрын
Guess Donna's wealthy as she took half of the wealth of all the guys she dated/married hahahahahha smart one
@AdamZugone
@AdamZugone 8 ай бұрын
Wow, Donna has had a very eventful life 😂
@bryceharrington2936
@bryceharrington2936 8 ай бұрын
*Builds anything*... "I think a nice path and some trees would look nice here" Lol!
@vampdan
@vampdan 8 ай бұрын
Elementary school children don't drive themselves to school. The only parking you need is for staff.
@joshuam20
@joshuam20 8 ай бұрын
You obviously don’t know the children he has in his city. They drive from the age of 5
@NewYorkRecordingsNYC
@NewYorkRecordingsNYC 8 ай бұрын
I would add a station in the opposing direction of the loop where the bus connection to the city is
@minecat4276
@minecat4276 8 ай бұрын
Maybe all the money is coming from milestones that you unlocked?
@andrewpedley4996
@andrewpedley4996 8 ай бұрын
Do all the tracks of the railway yard/depot need to be connected?
@AutobotSimmer
@AutobotSimmer 8 ай бұрын
I'm surprised people were asking why you use mostly European zoning. Not surprising to me. I question where the devs picked to model North American low density zoning, because I see homes all over where I live that would fit under low density but actually have grass and a back yard. 🤷‍♀️ Hopefully they will make a DLC or even change this in an update.
@SineN0mine3
@SineN0mine3 8 ай бұрын
They've announced a free "region" pack which will coincide with the launch of mods. There's going to be new zoneables and service buildings to suit 8 new themes from places around the world. For some reason most of the North American low density residential homes are set right at the back of their blocks. The EU themes have more back yards, and much more grass in general. I don't think that's particularly reflective of NA and Europe in general, but the designers seem to have been inspired by specific towns or suburbs in each. Once we get access to the asset editors it should be fair easy to make our own version of the vanilla NA homes and move them to the middle of the blocks. It's worth noting you don't tend to get much of a yard unless you use the largest zone sizes.
@WilliamHolcombe-cz4oz
@WilliamHolcombe-cz4oz 6 ай бұрын
You could build another high school for the suburbs
@brokenserenity01
@brokenserenity01 8 ай бұрын
maybe give your older elementary schools a look over coz you may need to upgrade their capacity like the ones you built this time around.
@alfaandn
@alfaandn 8 ай бұрын
everytime you level up your city it also give you millions.
@joyl7842
@joyl7842 8 ай бұрын
I always demolish abandoned buildings, so that someone else can use the zone to build on.
@AwesometownUSA
@AwesometownUSA 8 ай бұрын
Does livestock need fertile land in CS1, or does this work for both games?
@mnkyboy0505
@mnkyboy0505 8 ай бұрын
the best cities skylines 2 lets play right now :D
@SingleDadBrushMaster
@SingleDadBrushMaster 8 ай бұрын
i done A LOT for elementary, now we are only down to 15000 kids that cant go to school. hahaha love the series tho
@ThurmanJamison
@ThurmanJamison 8 ай бұрын
So i don't understand all the paths in the suburbs. they look nice but are they practical? If you have any comercial close by i could see tthem using the paths to get to the store. Wouldn't a better idea be to have some parks repace all the winding paths? At least the sims have a reason to use the paths. As always your city looks grat!
@SineN0mine3
@SineN0mine3 8 ай бұрын
Cims will walk on any kind of road, even the narrow lanes and dirt roads. That means that pedestrian paths are usually redundant, except when they cut through blocks and reduce the distance required to travel. Being redundant doesn't make them useless though, cims greatly prefer to walk on seperated paths because they'll almost always have lower noise pollution, especially if the streets they'd otherwise be walking down have parking on them. The more comfortable a walking route is, the more likely some cims are to prefer it over other methods of travel. You can see that many of these footpaths cut the length of the blocks in half, these paths will likely be utilised the most since they save the cim from having to walk to the end of the block to reach the intersection. If you use roadway heirarchy and restrict the number of intersections on your arterials footpaths are vital to ensuring you have pedestrians travel anywhere other than the shortest of trips. Driving 500m to enter a residential estate is trivial, but walking that distance is enough to make somebody prefer to drive or taxi to their destination, especially if they're going to have to do the same thing to enter the shopping district.
@ThurmanJamison
@ThurmanJamison 8 ай бұрын
@@SineN0mine3 I don't disagree with you that the paths are a useless feture. I just don't think you need so many paths in those areas. My point is where are they going? Are they getting off the bus and heading home. If so add more bus stops. I just think that space is wasted. I would use it for parks or something similar. I'm no expert though that is just my opinion.
@FlorianXXV
@FlorianXXV 8 ай бұрын
The Ratio between suburbs and higher density buildings feels very american, like you have loads upon loads of low density housing and like a tiny bit of higher density.
@LulfsBloodbag
@LulfsBloodbag 8 ай бұрын
Unfortunately, that is how the demand works. You will get demand for low density and a smattering of medium and high. You can skirt this requirement. though, either by building a college and university to get the "+students" desirability for med and high, or you can ignore low-density demand. People will still move into your city at the same rate whether you have low or high-density zoned. I built a city with 60K pop with no low density, only rowhomes and higher.
@rynezuzinec688
@rynezuzinec688 8 ай бұрын
For the grass on the NA assets, you can go into developer mode and adjust it!
@CollinAFJackson
@CollinAFJackson 8 ай бұрын
Paradox did NA dirty by making lv1 housing trailer park style homes
@LulfsBloodbag
@LulfsBloodbag 8 ай бұрын
With Donna Noble, did you name them or did they already have the perfect name for the upcoming 60th anniversary?
@dzhang130
@dzhang130 8 ай бұрын
You should separate your bus line, not make 1 ridiculously long bus line to cover a whole town. As you know that we sometimes has to change line for a few times to get into a certain place. 😂
@mnkyboy0505
@mnkyboy0505 8 ай бұрын
You Need More elementary schools
@BrettWms
@BrettWms 8 ай бұрын
@conflictnerd Do you have mail boxes? I’ve seen quite a few people have issues until they threw a bunch of boxes out there in the world.
@wildgoalie30
@wildgoalie30 8 ай бұрын
How’s this for a cities 2 dlc idea. Golf course design. For your tourism.
@b9904
@b9904 8 ай бұрын
Grain needs upgrades. At 200k all my fertile lang is grain but I still have deficits.
@sokare7877
@sokare7877 8 ай бұрын
I have a similar issue, I have a deficit of 1430k Ton of grain, and I am on the same map as Dylan and i have about 80% of the fertile land as grain. the rest is veg or cotton
@SineN0mine3
@SineN0mine3 8 ай бұрын
Have you got 100% employment in all of the farms? It's probably intended for you to import grain after a certain size, generally large cities are not places where large amounts of grain are grown since it require such a lot of land. Generally they'd import grain (along with livestock, vegetables and plant fibres to be fair) from the greater region. Perhaps it's more effective to focus on textiles and manufacturing since there's better profits to be made on those exports than in food. You could then use your profit to support more food imports. Grain is used in many different production chains so it's possible you have too much manufacturing or the wrong types of manufacturing. You can encourage or discourage certain types of manufacturing via your taxes. If you haven't got a large supply of crude oil; for example, your factories will turn much of your grain into biofuels to sell to your service (gas) stations. If you put a higher tax on industrial petrochemicals you might see your overall consumption come down.
@Thromash
@Thromash 8 ай бұрын
So what's the next DLC for CS2? lol
@DanielVNZ
@DanielVNZ 8 ай бұрын
so ahhh ConfictNerd, what do you think the next DLC is going to be? ;) ahaha
@SineN0mine3
@SineN0mine3 8 ай бұрын
They've already been announced: Beach Properties - Q4 2023 Urban Promenades - Q1 2024 Modern Architecture - Q1 2024 Bridges and Ports - Q2 2024 We're also getting the "regions" asset pack as a free DLC/official mod when mods are made available.
@loganbenson2725
@loganbenson2725 8 ай бұрын
I think the livestock/stone spec industries highlight the relevant resources so you know what land has priority for the spec industries that do require it. That said, it should highlight all resources in my opinion.
@SineN0mine3
@SineN0mine3 8 ай бұрын
Yes, I think the assumption is that you'll want to place your livestock near your other farms and your stone near your other mines, you see the info view so that you don't waste the resources on them. It would make more sense to see all of the resources, especially when the map editor comes out. For now resources are usually fairly spread apart, but there's no reason you wouldn't see them adjacent in new maps. You don't want to cover your fertile land with a quarry or your ore deposits with a livestock farm.
@houseofstud
@houseofstud 8 ай бұрын
😂😂💀💀 - Donna has lived damn
@Jane-Doe.1126
@Jane-Doe.1126 8 ай бұрын
Donna gets around.
@rynezuzinec688
@rynezuzinec688 8 ай бұрын
Why don’t you use the zones for the city services?
@villeniskanen6948
@villeniskanen6948 8 ай бұрын
Money aspect is weird in this game. Stats says that you are losing money, but you keep gaining it.
@SineN0mine3
@SineN0mine3 8 ай бұрын
For whatever reason your material and resource exports are not counted in your budget breakdown or hourly/monthly income. It's probably because the value of exports changes over time as does the rate at which you export. If you based your tax rate and spending on that figure, you'd probably have constant problems due to traffic and the value of your key exports changing with market demand. It's not ideal to leave it out entirely, and it feels like you should be able to see statistics related to exports somewhere in the game if they're not going to appear in the economy panel. Nonetheless, your taxes and city service expenses and fees are working as intended it's just poorly explained.
@sexysaurusrex548
@sexysaurusrex548 8 ай бұрын
Dylan putting an elementary school onto an air polluted space is the most Dylan thing of all time lol.
@floridaman4073
@floridaman4073 8 ай бұрын
It highlights the growing area so you don’t put livestock there.
@Fugx
@Fugx 8 ай бұрын
If you have a surplus of any goods and when they sell them, it doesn’t show up on your revenue screen, so that’s probably how you made that extra 10 million 💸
@TurpoChargedGaming
@TurpoChargedGaming 8 ай бұрын
Since when do elementary age kids get taxis home?
@D_in_DC
@D_in_DC 8 ай бұрын
Budget is bugged! In the first 13 minutes of the game, he actually made 3 million, but had the red negative arrow the entire time. So the red arrow showed him losing money when, in fact, he made money. Unless I'm missing something, it's a bug. During the entire episode he made 10 million and the red negative arrow showed the entire time.
@SineN0mine3
@SineN0mine3 8 ай бұрын
Surplus resources, materials and non material goods like software and finance are exported from your city for a profit. This figure is not mentioned in the budget nor in your hourly/monthly income. I don't think this is a bug, just not well explained. They're left out of the budget because the profits are inconsistent and not something the player should rely on for setting tax rates or spending if they want stability. I'm sure it was a deliberate choice, however it would be much clearer if your exports were shown somewhere in game. The amount of material you produce, the amount you consume, and the export price of those material is constantly changing and isn't actually being recorded by the game as far as I can tell. Instead, each time the goods leave your city, you simply gain income. It's not ideal, but you can use the chart for "trade value" to see where the extra money is coming from. It's not very granular but it's enough to tell you roughly how much over budget you can afford to be. You're also making money from tourists which I don't believe is counted in you budget either. Fortunately ths value is recorded on a simple chart called "Income from tourists" making it fairly easy to extrapolate. If that feels like a lot of work, you can just tweak your budget, run the simulation and check whether your money is going up or down. Once you've reached point where you're no longer losing money you can stop raising taxes and reducing spending. It's not particularly important at any stage how much money you're making, as lot as you're in the black you always have option to simply leave the city as it is and watch the money accumulate. Once you're past the mid game you'll be making plenty of money and concerning yourself more with how to best utilise your valuable land and how to manage your traffic networks.
@D_in_DC
@D_in_DC 8 ай бұрын
That makes sense. Thanks@@SineN0mine3
@joshuam20
@joshuam20 8 ай бұрын
At 56:18 that’s literally what happens irl so yeah it is realistic 😂
@zmibbles
@zmibbles 8 ай бұрын
I kinda noticed that your money suddenly spiked sometimes while you're in build mode.
@FirestarroxSR
@FirestarroxSR 8 ай бұрын
shoutout to Rian Parsons
@erikhoglund666
@erikhoglund666 8 ай бұрын
Linden needs subway 🚇
@hamza-chaudhry
@hamza-chaudhry 8 ай бұрын
1:05:35
@nickbellomo3362
@nickbellomo3362 8 ай бұрын
Looked like they just threw the na assets together and took time on the EU assets
@luqie_
@luqie_ 8 ай бұрын
lets gooo new episode
@PabloTBrave
@PabloTBrave 8 ай бұрын
There was much hyprle about it that the performance isssues are seen as a big deal, they really arent , a couple of months and a few hotfix later everything should be good, the last game was 8 years old do you remeber how that was when that came out
@caspasaur
@caspasaur 8 ай бұрын
it keeps saying you're losing money while it's actively gaining the entire video 💀
@PauperJ
@PauperJ 8 ай бұрын
Lack of education isn't a problem. The COO of NerdroSoft Inc, Catt Meowrosen, has no education, but does his job superbly.
@edoardom3677
@edoardom3677 8 ай бұрын
Loving the commentary so much, one day I would love to see some low rent housing districts and how they could look like in your city!
@jaspardark7938
@jaspardark7938 8 ай бұрын
Fuuuuuuuucking hell I did not know that stone and chickens dont need to be on the marked areas - lesson learned *sigh* thats stupid game development
@Keikdv
@Keikdv 8 ай бұрын
American houses are so much grey because they need to have parking space. Big trucks for almost every familiy member because America is a car-oriented country. See all those parkinglots with every commercial and industrial building We, in Europe, use cars but trains, busses and bikes also. It is also very clear that you don't use busses in real live. The way you make lines is a disaster. People have to sit the whole route to get to the stop they needed. Always make lines with stops on both sides of the streets. Lines always going out to the farest stop and than return on the same route. Missing a shoppingcentre is missing a lot of people. THAT is a destination too! (besides schools, city centre and trainstations). Connect every col-de-sac with a pad to the nearest road. (32:35 on the left for example) Makes for a lot of walkers, leaving the cars at home... 50:01 Big, big mistake. Tramstop NEXT to the school! And again a stop on the way back. See how much you need to be in a tram towards the city. Going around the school where you do not want to go to. No, you do not use public transport, that I am sure off. Elementry schools need to be IN the community so kids can walk or bike to school That spot 34:30 is perfect for a College or a University. Those things need space around them, for parking, for houses where the students sleep and so on. 35:08 Oh, stop it! Place them down. It is not how YOU look at it (will you ever?) it is about if the city will work! And it is not good without it. Hardly any builder upgrades these later on. "I don't have the money now, Will do later". Remember saying "those traintracks will go" 46:11? It is the second episode today you said it again. It is still there....
@user-it6fz3vo6n
@user-it6fz3vo6n 8 ай бұрын
I agree. He always goes for the looks and appearance and never about the functionality. Him building paths is quite repetitive and starting to be less entertaining.
@marklee432
@marklee432 8 ай бұрын
Does anyone know where Dylan’s accent is from? Quebec?
@philldol4027
@philldol4027 8 ай бұрын
You can place post boxes in the city and the post offices will take the post from the post boxes 📦
@jacturner6886
@jacturner6886 8 ай бұрын
Yay! My comment got featured! ♥️ day has been made better. Have also been sick too, so hope you feel better soon!
@AdamHinckley
@AdamHinckley 8 ай бұрын
postal service is bugged, conformed by Biffa the other day
@Fluffy_Hair_Dan
@Fluffy_Hair_Dan 8 ай бұрын
not dylan building a primary school… where the pollution gets carried by the air😭 those poor kids💀
@incubus_the_man
@incubus_the_man 8 ай бұрын
I think the cims are too busy going to elementary schools instead of shipping in stores.
@Lucky.27_
@Lucky.27_ 8 ай бұрын
What do you think the first DLC will be?
@Foxy_AR
@Foxy_AR 8 ай бұрын
Bridges and ports, it’s already confirmed
@SineN0mine3
@SineN0mine3 8 ай бұрын
​@@Foxy_ARBeach properties is due first, they've announced it for later this year although it seems likely that delays will be possible. Next we're supposed to get Urban Promenades at the start of next year, along with Modern Architecture. Bridges and Ports should be a few months after that if all goes to plan. There's very little details yet about these DLC so some might be more similar to the content packs we had for Skylines 1 as opposed to full blown expansions. It's possible that Bridges and Ports will be the first proper DLC, but I'm hoping that Urban Promenades comes with some gameplay features too. We're also getting the free region pack whenever they finish working on their mod platform, so lots of content to look forward to but hardly any details.
@rachymn7883
@rachymn7883 8 ай бұрын
He wouldn't know 🫨😉
@user-it6fz3vo6n
@user-it6fz3vo6n 8 ай бұрын
20 minutes of your vid is solely on building paths. You are always going for the looks rather than functionality and important buildings.
@peperoni3140
@peperoni3140 8 ай бұрын
its an elementary school, kids wont be driving there
@CasualGamer774
@CasualGamer774 8 ай бұрын
Happy birthday Dylan 🎉🎉
@N0_FP5
@N0_FP5 8 ай бұрын
We need airports stat
@42thgamer80
@42thgamer80 8 ай бұрын
love it
@eramferguson1701
@eramferguson1701 8 ай бұрын
Are you going to give your first four bus lines names?
@TheCasualLegoHorse123
@TheCasualLegoHorse123 8 ай бұрын
Could you please try making a horse racing track in cs2
@dustind3960
@dustind3960 8 ай бұрын
Maybe just build a new grqin farm area
@Moneyone218
@Moneyone218 8 ай бұрын
Sorting facility : has parking and a ring road in the asset. Dylan : lets surround it with a road and add parking. What a nitwit
@FoodBaby69
@FoodBaby69 8 ай бұрын
Petition to change the landfill name to "Mildly Warm Garage"
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