Рет қаралды 889
In this part, we begin the game as C.A.R.L. as head through "Chapter 1" until we defeat the first of Kent's robots, C.H.U.C.K.
Boss: C.H.U.C.K. - 52:45
Collectibles: 44
1. Tech Unit #1 of 51 - 2:30
2. Tech Unit #2 of 51 - 2:45
3. Tech Unit #3 of 51 - 2:55
4. Music Disc #1 of 21 - 3:39
5. Bad Ending - 6:03
6. Music Disc #2 of 21 - 12:36
7. Music Disc #3 of 21 - 13:59
8. Music Disc #4 of 21 - 14:51
9. Medal #1 of 13 - 17:26
10. Tech Unit #4 of 51 - 18:00
11. Music Disc #5 of 21 - 18:02
12. Tech Unit #5 of 51 - 18:26
13. Tech Unit #6 of 51 - 19:01
14. Bonus Tech Unit #1 of 16 - 19:01
15. Health Module #1 of 7 - 22:52
16. Tech Unit #7 of 51 - 23:12
17. Tech Unit #8 of 51 - 23:33
18. Medal #2 of 13 - 23:35
19. Tech Unit #9 of 51 - 24:46
20. B.L.E.E.M. Rescued - 24:51
21. Music Disc #6 of 21 - 25:44
22. Trading Card #1 of 24 (C.A.R.L.) - 25:58
23. Bonus Tech Unit #2 of 16 - 26:08
24. Trading Card #2 of 24 (D.O.U.G.) - 26:52
25. Tech Unit #10 of 51 - 29:12
26. Tech Unit #11 of 51 - 29:39
27. Bonus Tech Unit #3 of 16 - 30:27
28. Trading Card #3 of 24 (B.L.E.E.M.) - 30:41
28. Blueprint #1 of 5 - 32:09
29. Tech Unit #12 of 51 - 32:19
30. Arcade Game #1 of 4 - 33:04
31. Trading Card #4 of 24 (D.U.K.E.) - 35:10
32. Tech Unit Locator - 37:59
33. Tech Unit #13 of 51 - 40:51
34. Trading Card #5 of 24 (Doc) - 42:56
35. Tech Unit #14 of 51 - 43:07
36. Medal #3 of 13 - 43:32
37. Tech Unit #15 of 51 - 45:12
38. Bonus Tech Unit #4 of 16 - 47:00
39. Medal #4 of 13 - 51:29
40. Trading Card #6 of 24 (B.A.R.T.) - 52:10
41. Golden Tech Unit #1 of 4 - 53:38
42. Music Disc #7 of 21 - 54:16
43. Trading Card #7 of 24 (Herman Brent) - 55:51
44. Double Jump - 56:48