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Control Rig - Tips & Tricks Speedrun

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Lincoln Margison - Game Development

Lincoln Margison - Game Development

6 ай бұрын

Various tips and tricks for Control Rig within Unreal Engine 5. For a full course on using control rig for procedural animation, visit: www.udemy.com/course/procedur...
Discord server for control rig & procedural animation: / discord

Пікірлер: 26
@mazewinther1
@mazewinther1 5 ай бұрын
So many good things about this video. You blew my mind. 1. You got straight to the point, which is rare on KZfaq 2. You solved all the issues I've been having the past days when following tutorials 3. So much value in short amount of time. Your explanations were concise Thank you for this masterpiece. You earned a new sub 💯
@rickfuzzy
@rickfuzzy 4 ай бұрын
Amazing content. Please make more. I find that deep dives into one control rig example become overwhelming. What would be so good is lots of smaller examples, like a bow or fishing rod or taking damage or getting punched or an ai swinging a sword at a target. The more the merrier. Thank you for making this content.
@lynnexlovely727
@lynnexlovely727 6 ай бұрын
Great Content! Hope to see some workflows that mix the procedural animation system, and physical animations. You and PrismaticaDev should do some work together on a Locomotion system! it would be much more refined and user friendly compared to ALS i think.
@dezcooking
@dezcooking 6 ай бұрын
Thank you very much. Any content that makes control rig more accessible is gold!
@Roger_Ridley
@Roger_Ridley 3 ай бұрын
Learned so much in such a short Tutorial! Please make more! Great work!
@maniacb0y
@maniacb0y 6 ай бұрын
Amazing content. I wish there were more like this!
@Awaymebrique
@Awaymebrique 6 ай бұрын
Thank you !! I'd definitely want to see more useful tips like that :)
@flaviorodriguez8594
@flaviorodriguez8594 6 ай бұрын
Thank you a lot for this video! Keep on rocking!
@friedunicorn
@friedunicorn 6 ай бұрын
incredible control rig learning content THANK YOU
@toupin3583
@toupin3583 6 ай бұрын
pacing and flow of the video is 10/10 :)
@henrybluefilms
@henrybluefilms 6 ай бұрын
Great explanation! Thanks for making this
@post1440
@post1440 6 ай бұрын
Very cool! Need more of that
@FraztheWizard
@FraztheWizard 3 ай бұрын
This is great! Thanks
@Megasteakman
@Megasteakman 6 ай бұрын
UE5ControlRig- No OoB FBIK any%. Amazing video!
@petarpehchevski3d338
@petarpehchevski3d338 6 ай бұрын
thanks for sharing!
@sarahlynn7807
@sarahlynn7807 6 ай бұрын
This is gold!
@valentoMundrov
@valentoMundrov 6 ай бұрын
Your content has been very helpful to figure how this whole UE, quite complex, Animation System works. Thank you for sharing... I just bought your course to get the whole thing. Great job 👋
@dobrx6199
@dobrx6199 6 ай бұрын
Eyy new vid let's go
@27rocker
@27rocker 5 ай бұрын
Thanks , I like fast learn .
@YuuJer
@YuuJer 6 ай бұрын
great vid! needs chapters, maybe could have been a buncha smaller vids!
@alexrybin3798
@alexrybin3798 4 ай бұрын
This is very useful tutorial, thank you! Is there a way to copy values from z axis rotation and set to y-axis-Local in my bone? I'm stuck with parenting wheels. my wheel hub has slight angle. as result it grabs values from 2 axes and not rotating properly. pretty sure you know how deal with it :) Really appreciated for any help!!!
@LincolnMargison
@LincolnMargison 4 ай бұрын
I don't entirely understand what it is you're aiming for/the setup. You can add/set/offset local bone rotations with the SetTransform node on the specific bone, but I'm guessing that isn't what you're asking. The other axis shouldn't matter, if you are just rotating the wheel to roll in it's own local axis of rotation
@alexrybin3798
@alexrybin3798 4 ай бұрын
@@LincolnMargison Thanks for the reply man, i solved it. To Euler>Mix axes Z to Y and > From Euler. My issue was rotation order, weird it works only with YXZ Anyway i have learned a lot from your videos, thank you!
@eivenhoe
@eivenhoe 6 ай бұрын
very nice videos! can you show us how you can connect the rig control to the mouse input, so the head and the torse are always looking towards it, depending where the character looks at. character looking transforms this control rig (this red back), kind regards
@LincolnMargison
@LincolnMargison 6 ай бұрын
At around the 11:50 mark it shows how to pass variables through to control rig, so for your use case you would just input the location and use that, rather than using the control location as the "look at" target. So in Blueprint (or however you wanted) you could calculate a position in front of the character's camera (EG: get cam world rotation, 'forward vector' from the world rotation and multiply it by 1000, add it to camera world location) then pass this through to control rig.
@eivenhoe
@eivenhoe 6 ай бұрын
@@LincolnMargison thanks i will try it out
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