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www.cppcon.org
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Presentation Slides, PDFs, Source Code and other presenter materials are available at: github.com/CppCon/CppCon2014
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The transformation of data is the only purpose of any program. Common approaches in C++ which are antithetical to this goal will be presented in the context of a performance-critical domain (console game development). Additionally, limitations inherent in any C++ compiler and how that affects the practical use of the language when transforming that data will be demonstrated.
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Mike Acton: Engine Director, Insomniac Games
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Videos Filmed & Edited by Bash Films: www.BashFilms.com
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