A look at the first prototype I've found of "Crash Bandicoot: The Wrath of Cortex" - specifically the "Crashes to Ashes" level, which in this build is very different to the one that made the final game
Пікірлер: 321
@Captain__Obvious5 жыл бұрын
Reminder: The lifespan of CD-Rs was greatly overestimated back in their day and a lot of first-gen ones are already rotting and degrading away as the organic dye breaks down. Backup those precious beta discs!
@subtledemisefox5 жыл бұрын
yes please!
@SameytheHedgie5 жыл бұрын
Its nice to always have a backup anyway, you never know whatll happen...
@e.97855 жыл бұрын
Needs more thumbs up, please back up this stuff!
@kristianTV19745 жыл бұрын
@@SameytheHedgie I think the saying is something along the lines of 'If you only have one backup, you effectively don't have any backups'
@nifralo27525 жыл бұрын
What do you mean by gen one?
@OKTANE04 жыл бұрын
PS2 graphics always just punch me in the liver with nostalgia...
@cookiesontoast99813 жыл бұрын
PS1 graphics do that for me even more than PS2, which is why I play PS1 games all the time.
@RoseSupreme5 жыл бұрын
I just love how Crash bobs up and down endlessly whenever he's in the Jeep.
@26kempy5 жыл бұрын
This is rather interesting, I remember seeing screenshots of Crash in this jeep in a Ps2 magazine waaaaaaay back in 2001.
@RushStar935 жыл бұрын
The Jeep is actually in the final game. But not in this particular level, but another one, where you're being chased by Rhinos, can't remember the name of the level
@DeskoDev5 жыл бұрын
It IS actually in the final game. Jungle Level.
@driftnick70225 жыл бұрын
It's in two levels, actually. The first is in the rhino chase part in Jungle Rumble (otherwise the level is mostly on foot), and the second is the entire Smokey and the Bandicoot level (since it's one of those hog/polar bear/motorcycle riding kind of levels).
@cleverhardy52305 жыл бұрын
Getting hyped up for that new logo.
@DiaboloStaf9895 жыл бұрын
This version of the hub made it into the manual! In the section where it tells you about the hub system, there's an image that shows this version of the warp room barrier, as well as the gap in the center (which is actually the secret warp room platform in the final version). I was always wondering about this for too many years! Do you have any early builds of Crash 'n' Burn? I know for a fact that despite the amount of research people have done on it, most would still love to see how it truly looked in its early incarnations. Also, make a video about Finding Nemo! I'm sure there'll be some great behind the scenes stuff in there.
@LXShadowsplosion5 жыл бұрын
Seconded on Crash and Burn--that level was really cut down!
@zemil84605 жыл бұрын
You're right , I searched it on my game manual and it's there
@RedVGFox5 жыл бұрын
Well, the title screen is 10 times better than the final one, at least it's not ripping of completely the Crash Bandicoot 3 one. Anyway, this is very interesting, Wrath of Cortex is one of my favorite Crash Bandicoot games.
@PacGuy7654 жыл бұрын
RedVGFox you'd be pleased to hear that a remaster of Wrath of Cortex has been confirmed
@southpaw1174 жыл бұрын
@@PacGuy765 Confirmed? So far, I've only found leaks and rumours.
@schemar174 жыл бұрын
@@southpaw117 its confirmed
@southpaw1174 жыл бұрын
@@schemar17 I'm still only seeing talks of leaks. Would you mind linking me to actual confirmation of it, please?
You are awesome. Your video games have been apart of my childhood. Growing up, I always was curious about the development for those games. It really makes my day to learn some behind the scene stuff from you!
@bace10005 жыл бұрын
I'd love to hear more about the storyline of this game. Some people theorised about a proper plot explaining why each level had to be visited, but that it was cut for time constraints. Thanks for your hard work!!
@devil76605 жыл бұрын
I'd love to see an even earlier build from back when the game was totally different. With that cool new logo you and Rodney Matthews should team up and make Game Hut Studios.
@heliospah5 жыл бұрын
You mean as in, a company? Jon Burton is already the director of Travellers Tales, the beloved company that made games like Crash TWOC & Twinsanity.
@viemarirunoa2 жыл бұрын
@@heliospah He left TT and created another studio tho
@DeskoDev5 жыл бұрын
Jon you really need to do a longplay of this. Maybe a livestream similarly to that Madagascar build? Also, the lightning rods, platform in the middle and other graphics in the hub are missing and the gates are missing the particle effects seen in the final. I should mention offtopically that the lighting rods mentioned before are actually missing their particles in the Xbox and GameCube versions.
@thepuzzlemaster645 жыл бұрын
Would it be possible to do a full let's play of this beta? As this version seems nearly complete, and the fans could also help compare the differences.
@judsta123kickass5 жыл бұрын
I second that
@cookiesontoast99814 жыл бұрын
Oh just like... Stop being greedy and release it for everyone to play. I'll never understand why some people hold back alpha/beta versions of old games or old films that were made before film preservation was taken seriously.. If you died and no one else knew about what you had then it could very well be lost to time.
@irgendwer36104 жыл бұрын
@@cookiesontoast9981 I dont think they can release this build without universal's permission
@cullbear554 жыл бұрын
@@cookiesontoast9981 dude. We should be thankful he even does the things that he does do. I'd like the ISOs too, but it's probably illegal for him to give them to us.
@tcgamingtimes9995 жыл бұрын
As someone who didn't hate this game as much as most this was such a cool watch! I would totally welcome more if you find some!
@TheCreator13375 жыл бұрын
I appreciate your effort, Jon! Keep up the great work!
@SmazUgonih5 жыл бұрын
Wow, this is super interesting! Great find, Jon! There are some minor differences in the warp room, like Coco facing towards the camera and not really doing anything. In the final build she's on a laptop, facing away. The middle section is also a platform that leads to the secret levels, etc. Looking at one of my early magazines, there are screenshots of some oddities which I wonder if they're from this build or not. I'm eager to see Crash N Burn (level 21), as one screenshot shows an entire vertical section that isn't in the final game, one with a big blue enemy in that level, as well as an odd camera angle near the level's crystal. In the same mag, Crash appears in his mech in Compactor Reactor (level 5) when it doesn't feature there in the final game. I see other screenshots with minor things missing, like particle/heat effects for Fahrenheit Frenzy or a different placement of an enemy, but I guess Compactor Reactor and Crash N Burn particularly interest me from this beta build.
@shark1tall3 жыл бұрын
Do more about this game! This one was underrated IMO
@WyvernDotRed5 жыл бұрын
"DE WRAAK VAN CORTEX"
@admiraladama58775 жыл бұрын
It’s amazing to get your insights and perspectives on this. Thanks for taking the time. My son still plays Finding Nemo for the GC every now and then when he gets an itch for it and it’s taken on a new meaning for me to watch him knowing the work you put into these titles.
@heliospah5 жыл бұрын
Finally something Crash related! Is there gonna be another one on Twinsanity?
@PatrickBoi64973 жыл бұрын
who could forget my favorite crash level *game over*
@jumponeverything5 жыл бұрын
The texture stopping you from entering boss levels before completing all the other levels is different.
@ConnorMartinGames5 жыл бұрын
Love these behind the scenes videos. Actually working on a Wrath of Cortex video at the minute as practice for a module in my game design degree. And as a game design student I must say these videos are really fascinating. Here's hoping for more hidden prototype gems.
@BetaTester5 жыл бұрын
I knew exactly what the dome model was being used for. And also i never knew what that green blob item was being used for, cause it's still loaded in the level. Turns out to be a projectile :oooo Wrathgasm
@ItsRetroblaster5 жыл бұрын
The wrath of cortex on Game cube was my childhood and an amazing game.
@danmanx25 жыл бұрын
I love your channel! Prototypes, development information, coding. You are the man!
@henrikseppa-lassila94555 жыл бұрын
I would be interested in a documentary style video. Like a 20 minute video where you walk us trough how ps2 games or modern games are made at travelers tales or tt games.
@NeoKesha5 жыл бұрын
Despite everything, TWoC was a pretty decent game with amazing soundtrack and levels. I've really enjoyed it! Thank you for all of your Games and Videos!
@MSCLeap755 жыл бұрын
It definitely was! And it gets way too much unnecessary hate nowadays from crash fans who are harsh to it. It's one of my favorite crash games next to Crash 2, Warped, & the first two GBA games.
@dapperfan445 жыл бұрын
The soundtrack sounds too much like A Bugs Life for PS1 than it does like a Crash game, because the two had the same composers and both were dev'd by Travelers Tales.
@NeoKesha5 жыл бұрын
Thankfully, i've never had a PS2, so i was playing 14 FPS with many graphical artifacts on emulator.
@MSCLeap755 жыл бұрын
@Gianfranco Ridolfi I'm guessing you had the initial ps2 version. The other version fixed the loading times, especially the gamecube & xbox version.
@MSCLeap755 жыл бұрын
@Gianfranco Ridolfi Yep, initially they were going to include a minigame during the loading on the first PS2 version, but they ran outta time, scrap the idea, and probably forgot to shorten the loading as a result of cutting it out.
@Reynsoon5 жыл бұрын
Thank you very much Jon. Crash TWoC was met with reverence when I got it as a Platinum title from the local Morrisons. Always nice to see a little BtS!
@NanaKyoto5 жыл бұрын
I was wondering when you'd do something relating to Wrath Of Cortex, I love that game.
@AresanBandicoot5 жыл бұрын
Well. This is so great, I have no more words!
@FreakGene5 жыл бұрын
This inspired me to run into my office and pull out the walk through book for CBTWOC, wish I still had my copy of the game from my childhood, but I can reminisce via the book. Drain damage was the hardest boss fight in that game for me back then. Anyways I never really paid attention to the QnA section in the back of the book before now, kinda impressive it only took slightly over a year to develop the game. Also the fact that you guys wanted to make it an adventure roaming style game then, but didnt have the time. Which obviously the idea moved on to become twinsanity.
@FreakGene5 жыл бұрын
One of the things that fascinated me as a child with the guide book was the wireframe top down maps of the levels
@MSCLeap755 жыл бұрын
I thought it took them a little less than a year to make WOC.
@FreakGene5 жыл бұрын
@@MSCLeap75 it might have, im just going off the QnA answers at the end of the guide book where the one from Jon reads "...when the format was settled, it was about 12-14 months of development" and one from Arthur reads "In all, the project was accomplished in around 12-14 months." Which are just numbers they could have been pulling off the top of their heads at the time. Nothing specific like this is the exact day we started to the release date. Edit: And honestly the less time it took them the more impressive it is technically
@MSCLeap755 жыл бұрын
@@FreakGene They definitely did a great job with the graphical effects in the levels which makes them feel slightly realistic compared to other games in the series. Things like the water, fire, fog, & particle effects make the levels look great & give them that atmospheric feel.
@roussin_3 жыл бұрын
the earliest memory I have of receiving a video game as a christmas gift was this game. it's cool to see some behind the scenes of it. I should go back and finish it, I don't think I ever did.
@TheMasterPoop5 жыл бұрын
More Twinsanity please!
@SprSncConzor5 жыл бұрын
oh my god it's you
@CMDParodies5 жыл бұрын
Twinsanity greatest potential game of the series
@FridiNaTor5 жыл бұрын
Conzuh The greatest pooper! :O
@ryanmorrow19325 жыл бұрын
Hi masterpoop XD
@KhriszB5 жыл бұрын
Rubbish
@MatrixEvolution175 жыл бұрын
Cool! I'd love to see if there are any earlier builds from when the game was aiming to be semi-free roaming.
@newgameld25125 жыл бұрын
There are some remnants of it in the final game. Go to the middle of the warp room without unlocking the bonus levels. The camera will detach from the auto lock.
@UndertakerU2ber5 жыл бұрын
I'd love to see more Crash related content. Wrath of Cortex was the first Crash game my parents bought me, and it was the first PS2 game I ever played.
@air-head39615 жыл бұрын
When you were going through the level select menu there was a level under the bonus list just titled 'Game Over' and I think it'd be cool to see what that is! Even if it's just the one room in the game over screen it'd still be cool to see crash running around in there
@lobstergod89935 жыл бұрын
i will never forgive you for those underwater levels (not the sub ones)
@jeroenboth1673 жыл бұрын
Still so amazed how much changed 🌹
@Saal725 жыл бұрын
I Can Watch This All Day !
@MusicianNrd5 жыл бұрын
The music in Crashes to Ashes is one of my favorite songs from The Wrath Of Cortex.
@ThatWeirdGuyFromWork5 жыл бұрын
This is the first video of yours I’ve ever seen, and you’ve got a very nice voice.
@franciscodavi13235 жыл бұрын
a prototype l never expected from this game really cool!
@destronlaserwave95665 жыл бұрын
Tell us about Cortex Chaos! Do you have any prototypes or information about the game?
@greatsageclok-roo90135 жыл бұрын
I don't think any build of the game exists because they never actually developed it.
@destronlaserwave95665 жыл бұрын
@@greatsageclok-roo9013 I would like for him to atleast talk about the game.
@kaizerallen37855 жыл бұрын
Can you play the version of "Crash and Burn" included on this disc?
@schwiftynintendonerd5 жыл бұрын
ahhhh i loooooved this game soo much as a kid
@normankiefer60335 жыл бұрын
I seriously love your videos. They are an inspiration for me!! I know this is not video related but you should check out Dofus!
@mspeter975 жыл бұрын
Would you happen to still have an E3 build laying around? I know the E3 warp room is present in the final game's files, but it'll be interesting to see that warp room as it was meant to be
@DomtheDemonSlayer5 жыл бұрын
With all the vehicular stuff I'm surprised this didn't go through. An interesting concept for sure.
@euricoandrade15365 жыл бұрын
This is great! Thank you for showing this! It's nice to see that the jeep was used in other levels. There is supposed to be another level where the jeep was used, Compactor Reactor from the 1st Warp Room but it was cut. I don't suppose you would have that deleted section in that CD?
@JuansCarlosYT4 жыл бұрын
My Favorite Crash Game Of All Time! :) Love It On PS2. Btw Nice Video!
@Ultimatedogfan3 жыл бұрын
._____.
@JuansCarlosYT3 жыл бұрын
@@Ultimatedogfan Estoy, donde, S E A.
@GraceofGod2475 жыл бұрын
So cool!!!! Thanks Jon
@realmackle5 жыл бұрын
Hmm... inly played this game a bit before it got scratched, but this indeed looks much different!
@shannentaylor49595 жыл бұрын
Does anyone remember how in the all the wild west levels, some of the boards on the buildings had the Dingbat font on them?
@Rdup2225 жыл бұрын
The HUB area doesn't have the little pad area that sends you towards the bonus areas of the game, The Load/Save Screen is extremely still, unlike how the original final release had those sparkle effects moving around as you were either loading your save, or not loading. The Menu doesn't have the space-esque theme, and is located in Coco's lab, something we do not see in the final game at all, Well at least in game, It is mentioned during the intro when all three heroes go into the warp room at the start of the game. Overall, you can only get the Debug in the Xbox Version of the game through hacking the files, as seen by one of Beta M's videos of him screwing around with the items, Don't recall the title of the video, But I DO know he was screwing around with crates in one of the roller ball levels. Overall, Interesting.
@Metetron5 жыл бұрын
Played this game a ton as a kid. Maybe I should go back to replay it. Had great music.
@gameoverwehaveeverypixelco12585 жыл бұрын
I love this game. Please back up your prototype disks to hardrives so you don't loose that historic content.
@jumponeverything5 жыл бұрын
Would love to see more differences from the beta of this game!
@JoshDangIt5 жыл бұрын
I saw a video once claiming that there was a loading screen minigame in the review copy of this game that was cut last minute. Any info on this? Would have made the long load times a bit more tolerable haha.
@tomysshadow5 жыл бұрын
He mentioned it during his livestream of the Madagascar party game
@superstarxalien1695 жыл бұрын
sucks that it was patented back then, but it could be doable as of now
@tomysshadow5 жыл бұрын
@@fixedfunshow They don't anymore, but it used to be patented by Namco, yeah. Jon said that's why the game loaded for so long - they had a loading minigame and to avoid patent issues they had to strip it at the last minute. However they did fix it for the second round of discs.
@NintendoTV645 жыл бұрын
It would've been really cool to battle Crunch in the Jeep like that. Crash Tag Team Racing has a similar Jeep vehicle for Crash called the Trikee.
@K1llerB3335 жыл бұрын
Loved this game during my childhood
@bombabombom36035 жыл бұрын
+GameHut HOOOOOLY SHIT. This is big. Do you remember if you guys built an iteration that was based on Mark Cerny's mock-up prototype? (The open-world idea having to do with the volcano island) Also, would you ever consider releasing footage of Twinsanity beta? A bunch of material was left out of the final product, so I'm just interested to see how it looked previously.
@ABlob5 жыл бұрын
So I'm guessing the loading screen for this version doesn't have that scrapped minigame.
@Kazade845 жыл бұрын
A video on how the collision detection worked in Crash would be cool :)
@save_zawarudo5 жыл бұрын
come-on Reggie give us twinsanity
@LuizReimann5 жыл бұрын
MORE CRASH, PLEEEASE!
@vinihuebrlives5 жыл бұрын
You should make a iso rom of this beta crash twoc game.
@fedup74965 жыл бұрын
That rock creature look cool, I like it a lot.
@Strawberrymaker5 жыл бұрын
This game was my childhood
@BonecrusherApologist5 жыл бұрын
Even though it's a prototype it's still more well made than twinsanity
@JargonMadjin5 жыл бұрын
Twinsanity was still fun as hell, and people love to speedrun it
@FloppydriveMaestro5 жыл бұрын
I always loved the song in this boss
@DiamondProAlpine5 жыл бұрын
will the ISOs to this and other games you’ve covered be released to the public?
@gavinseipelt60915 жыл бұрын
Hey who was the sadist that put like one checkpoint in Coral Canyon
@ajmetz825 жыл бұрын
Your work on Sonic R so impressed a PlayStation owning friend of mine, he was swayed to try Rascal on PSOne. Do you have betas to show from Rascal too at all, I wonder?
@ajmetz825 жыл бұрын
Just found your Rascal video from a month ago, =)....!
@UltraHylia5 жыл бұрын
I think Coco might be standing in a slightly different spot or animation pose in the Warp Room. Not certain though. Also the bonus platform’s missing and there’s a hole in the floor.
@GatosAlegres4 жыл бұрын
hello game Hut! Can you bring deleted level videos gone a bit coco?
@DJGodaryD865 жыл бұрын
Very interesting. I noticed the tire threads are placed in a opposite direction. This is a mistake lots of developers do even today.
@ChildhoodGirl935 жыл бұрын
If you've noticed at 1:12, the relic time for Arctic Antics in this beta version is 1:00:00 compared to 1:15:00 in the final version!
@ChildhoodGirl935 жыл бұрын
That's true but we're talking about the Prototype version of this game where it isn't finished yet!
@Nawmps5 жыл бұрын
Ah, my childhood
@Roach18 ай бұрын
would you ever consider collaborating with hidden palace and getting these beta builds documented and preserved as part of gaming history?
@AresanBandicoot5 жыл бұрын
Wonderful 😎
@DCOneFourSeven5 жыл бұрын
I'd love to sit down for a coffee or pint with you and talk game development one day. :)
@bitchypooch5 жыл бұрын
Does this build have the original version of Ice Station Bandicoot?
@Tombola19935 жыл бұрын
I honestly didn’t know that Crunch was supposed to be double his size in Crashes to Ashes. Nor did I know that the Jeep was going to be used in that boss level.
@blunderingfool5 жыл бұрын
Shouldn’t the save/load screen have a static animation? Also, no bonus platform, bur there is a hole for one. Not sure if the floor textures are final ether but they don’t look as I remember them.
@Jeffrey-fan-2000 Жыл бұрын
I think you should upload the iso on archive soon
@GoobbueXIV5 жыл бұрын
Could the jeep have just been intended as a placeholder before the mech was finished?
@PlayersPurity5 жыл бұрын
In the final version of the game Coco didn't just stand around and flip her hair. She had her computer. I noticed this right away btw 😂
@Ultimaterockmanx1355 жыл бұрын
Why was Crash's animation of jumping into the water cut? In fact, why was a lot of interesting content cut? Finally, do any of the prototypes have a vastly different or unused version of the volcano level that can be seen in commercials?
@LetsPlayKeldeo5 жыл бұрын
Please make Back ups of all the discs !
@bitchypooch5 жыл бұрын
Also, could you show off the loading times that you said in the Madagascar stream had the loading mini game you had to take out last minute? If it's in there I mean
@greatsageclok-roo90135 жыл бұрын
Hey Jon, did you know that someone made this super awesome mod of the level The Gauntlet from this game? It even uses unused assets from the game. If you'd like, I can post a link for you so you can have a look at it.
@billysmith48675 жыл бұрын
I like this, but I would like to see more prototype videos of Crash Twinsanity.
@vappyenjoyer244 жыл бұрын
Imagine level "Crashes To Ashes" would crash
@shroomologist5 жыл бұрын
I played through this game for the first time very recently actually. To be honest I found this level a little irritating at the time as I was expecting to have to chase the boss all the way back before attacking him only to run into hazards along the way. It took me a while to realise that you could actually attack him quite early and not really have to put yourself in a lot of danger at all. I guess I didn't want to waste time trying to attack him early as it would prevent me from moving so I just rolled with it until I ballsed it up, usually in the final phase. In a way it's reassuring to see that it seems to have gone through major changes late in development because it did stand out as weak point for me, something about it just didn't click with me at all. Did anyone else have problems with this one and is the intention to follow him all the way back before attacking?
@HometownUnicorn5 жыл бұрын
I would suggest you do some fresh backups of these disks, as you might start to get some disk root soon.
@hodgeyfitness60585 жыл бұрын
Yes my favourite Crash Bandicoot game
@arran42855 жыл бұрын
Could you upload all the Bates you have somewhere
@projectumbrellacorporation51305 жыл бұрын
great music
@pennygale55875 жыл бұрын
Can you please do more of this proto type?
@liamandrew1155 жыл бұрын
jon, theres this project that's been in development since 2006 called project axsx, which is supposed to basically revive sonic x-treme from the dead. do you think you could/would you have any interest in helping the creator, Andrew with the project, or are you busy with something? I personally think sonic x-treme was going to be the best 3d sonic platformer, and this project has had my attention for quite awhile. it would be cool if you lent the creator a hand. :.)