Crazy D&D 5e Broken Combos: Kill anything in 30 seconds

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Nerdarchy

Nerdarchy

5 жыл бұрын

Crazy D&D 5e Broken Combos: Kill anything in 30 seconds
Nerdarchy explores another 5th Edition Dungeons and Dragons kill combo that might just break the game. It will require your whole 5e D&D adventuring party to work together. The bard, druid, sorcerer, ranger, and wizard must team up using D&D spells to pull it off. But it'll be enough to make any Dungeon Master want to pull out their hair.
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Пікірлер: 397
@Nerdarchy
@Nerdarchy 5 жыл бұрын
Dice of The Giants: Epic 48mm Dice on KickStarter - bit.ly/DiceoftheGiants
@lordphobius3876
@lordphobius3876 5 жыл бұрын
Sorcerer casts Sickening Radiance, Warlock casts Hunger of Hadar, Wizard casts Wall of Force. Would this work?
@yurika12
@yurika12 5 жыл бұрын
i am interested in the spell description sheets presented. I always like an up to date and easy to use/understand spell database
@joshs3969
@joshs3969 4 жыл бұрын
Why not just do levitate and sickening radiance. If they fail both there dead.
@bkdan262
@bkdan262 8 ай бұрын
step 1 sickening radiance step 2 another caser force cage step 3 done, wait
@flopridge
@flopridge 5 жыл бұрын
I remember one time, I was playing a celestial pact of the chain warlock and the DM described an ancient dragon chained to a gate we had to get through with adamantine dimension chains (homebrew on the shackles) so it couldn't escape. I asked how long the chains were. "about 20ft long so it can still move a little" "cool, cool, cool, I cast sickening radiance and it dies. We can roll all 100 saves but it only has to fail 6 and I can just cast it again if it happens to make 95 of them..." ".....the dragon dies, you may pass"
@CaedmonOS
@CaedmonOS 5 жыл бұрын
how mad was your gm
@flopridge
@flopridge 5 жыл бұрын
@@CaedmonOS It was more a quiet defeated resignation to what happened
@bahhumbug2072
@bahhumbug2072 5 жыл бұрын
@@flopridge Great spell as long as your enemy can't auto pass the save. Ancient Red dragon for example automatically succeeds on dc 17 or less Con saves. Having said that it brings up some interesting tactical options if your party has proficiency in Con saves and a Paladin with Holy Aura.
@christophercombs7561
@christophercombs7561 4 жыл бұрын
Actually after they fail 3 saves all subsequent saves are made with disadvantage
@parheliaa
@parheliaa 4 жыл бұрын
Enemy bound and can't move, very circumstantial (Cloud of Daggers would do the same)
@PartialDemon
@PartialDemon 5 жыл бұрын
And I thought my group was sadistic using sickening radiance with web......
@GobPalRosieVT
@GobPalRosieVT 4 жыл бұрын
You evil genius...
@parheliaa
@parheliaa 4 жыл бұрын
Sure, but you need two spellcasters to pull this off. Still, a cool combo
@TheHarmfulOrb
@TheHarmfulOrb 5 жыл бұрын
Men like the two of you are treasures in the history of D&D. The old lorekeepers, reaching back to the beginning. Keep up the incredible work you do, you are very much needed.
@EndertheDragon0922
@EndertheDragon0922 5 жыл бұрын
Let’s hope they don’t learn something they shouldn’t and end up as Nothics
@srsheepdog2671
@srsheepdog2671 5 жыл бұрын
Remember guys, in 5e there is no surprise round prior to rolling initiative. Initiative is rolled first, and surprised characters spend the first round Surprised.
@Lrbearclaw
@Lrbearclaw 5 жыл бұрын
Don't you reroll Initiative when your DeX mod changes?
@srsheepdog2671
@srsheepdog2671 5 жыл бұрын
@@Lrbearclaw Don't have my PHB with me, but not to my knowledge. If anything, as a DM, I would probably just adjust the place in the initiative order by the change in the modifier?
@captainkiwi77
@captainkiwi77 5 жыл бұрын
SrSheepdog depending on your dm style you can get away with a spell before combat starts, very much in the style matt treats it from crit role. Since a lot of DMs follow his stead it’s pretty common
@Lrbearclaw
@Lrbearclaw 5 жыл бұрын
I know most DMs of previous editions (the reroll was from 3.5/PF and not 5e, double checked) allow ambushes by involved parties or those who are aware (via Alert & the like) to roll Initiative first then after the Surprise everyone else rolls.
@srsheepdog2671
@srsheepdog2671 5 жыл бұрын
@@captainkiwi77 While DM's can certainly do whatever they want in their games, I believe these videos are all based on RAW. And RAW says roll initiative first.
@insanewolffie2053
@insanewolffie2053 5 жыл бұрын
In my D&D group i casted sicking radiance outside a castle gate with zombies getting ready to run in then me, other sorcerer, and the two druids casted wall of wind then mold earth so zombies where stuck trying to get us. Sadly DM said zombies don't take exhausting but the radiant dmg slaughtered them
@MistahBryan
@MistahBryan 5 жыл бұрын
After Misty Stepping behind my Ally Dwarf as he was fighting a Deugar he drove his hammer into the Deugar's foot. The Deugar howled in pain and hopped on the uninjured foot. At the Apex of his hop, I fired my Repelling Eldritch Blast and knocked the Deugar off its feet back 10 feet and into the chasm behind him. We never heard him crash :)
@DStrormer
@DStrormer 5 жыл бұрын
Necromancer Divine Soul Sorcerer + Heighten Spell + Sickening Radiance + every Zombie you can animate mosh pit grappling target. ;) Not crazy strong, but terrifying.
@jarbuthn
@jarbuthn 5 жыл бұрын
contagion (slimy doom) on primary target then radiance them down.
@AvangionQ
@AvangionQ 5 жыл бұрын
Zombies don't have radiance vulnerability? The spell would destroy the zombies ...
@ViniciusSouza-sr4rb
@ViniciusSouza-sr4rb 4 жыл бұрын
@@AvangionQ Not in 5e, it just prevents them from using their undead fortitude.
@andreasfr1
@andreasfr1 5 жыл бұрын
7 levels Fey Warlock. Plant Growth. Sickening Radiance. Eldritch Blast with Grasp of Hadar, Lance of Lethargy, and Repelling Blast. You control how far they're allowed to go. Always keep them in the circle. Knock them back, pull them in, slow them down. Pretty sure this is all you need. I'd recommend taking 5 levels of Sorcerer, too, so you can Subtle Spell Counterspell, or Distant Spell Counterspell any attempts at Dispel Magic. Either way, this is my favorite spell. :D
@chrishawkes-king6305
@chrishawkes-king6305 5 жыл бұрын
Just catching this video now, a bit late I realise - but you can't Distant Spell Counterspell. It is a reaction triggered when a spell is cast within 60ft, Distant Spell won't change that reaction text. even if you could distant spell it 120ft you still can't counterspell out that far.
@zsDUGGZ
@zsDUGGZ 4 жыл бұрын
Hmm. No one is commenting this spell used with bane? It's so good.
@alexdalziel4073
@alexdalziel4073 3 жыл бұрын
Throw the UA cantrip Mind Sliver at them too for -2d4 to a save 👀
@kaiyamazaki1684
@kaiyamazaki1684 3 жыл бұрын
Let's not forget Synaptic Static. No concentration, last a minute, does same damage as Fireball and makes them subtract a D6 from attack rolls, ability checks and Con throws to maintain Concentration. Pair that with Bane and Mind Sliver and they'll need a miracle to ever make a saving throw happen XD
@yleefallen
@yleefallen 3 жыл бұрын
Or just hex and select con, that’d be painful
@arthua6663
@arthua6663 2 жыл бұрын
@@yleefallen hex requiers concentration as far as I remember
@ReinTheMad
@ReinTheMad 5 жыл бұрын
Had a warlock in the party cast Sickening Radiance as her go to AoE. Wall of Force cast by the bard seemed to make a decent trap to let sickening Radiance melt through everything inside.
@Nerdarchy
@Nerdarchy 5 жыл бұрын
Yea we would of included it, but decided to stick with spells of the same level or lower. Nerdarchist Dave
@markbain2349
@markbain2349 5 жыл бұрын
If you don't get surprise, then ready your action to cast SR after the target has finished moving. This way they get first lvl exhaustion when cast and second lvl at start of their turn - before they get to do anything. Next have someone else cast Ottollo's Resilient Sphere. Both spells are 30' and SR can't extend out past the sphere. Your party now surrounds the sphere and keeps it in place as you watch, like a fishbowl, the target suffer and eventually die from exhaustion.
@nytecrow6452
@nytecrow6452 5 жыл бұрын
My DM said he'd run me over with a future train from a time rift if I did this
@Nerdarchy
@Nerdarchy 5 жыл бұрын
I like the way your DM thinks. Nerdarchist Dave
@nytecrow6452
@nytecrow6452 5 жыл бұрын
@@Nerdarchy Lol I don't. XD I find a cool way to make the encounter easy and he's like "A rift in time opens and a train runs you over! You're dead and transported away into another rift as the train vanishes never to be seen again" xD. Nah, its all in good fun. He got frustrated with my Spider Rider Goblin BM who multiclassed into Rogue/Scout which let me climb walls and get nonstop ambush shots on everything and eventually made the labyrinth collapse on me xD
@krowodom5719
@krowodom5719 5 жыл бұрын
For my character which is trying to become a lich later. His false phylacteries will have glyphs of warding on them that cast otilukes resiliant sphere, sickening radiance, cloudkill, and after 18 seconds of being picked up cast finger of death on closest target. This creates a near indestructible ball that ,after 10 minutes, releases a zombie that attacks anyone else nearby while the sickening radiance and cloudkill spread.
@DragonKnightJin
@DragonKnightJin 5 жыл бұрын
I'm playing a Divine Soul Sorcerer in an Evil campaign. I have *definitely* considered the power behind Sickening Radiance for him.
@christianwhite8877
@christianwhite8877 5 жыл бұрын
Have they/will they animate body's?
@DragonKnightJin
@DragonKnightJin 5 жыл бұрын
@@christianwhite8877 That's a spell they're grabbing when they hit 5th level, yes. And with some RP stuff, I should be able to make Soul Gems to keep them from turning on me without casting the spell again every day, as well. Build up an army of slain enemies to bolster our ranks. We're just a small group, tasked with a great destiny.
@pleboden3707
@pleboden3707 5 жыл бұрын
Evocation wizards can cast this with the party in the middle of it holding the thing down without targeting them
@adhdoug925
@adhdoug925 5 жыл бұрын
This time on HAZMAT Mages: Radiation Sickness Components: Verbal, Somatic, Material (sample of uranium ore)
@maxx8362
@maxx8362 5 жыл бұрын
In my first one-shot that I ran three weeks ago, this spell came up twice. The 3rd trap the players encountered in the dungeon was a glowing green pillar in the middle of a 40x40 room with one entrance and one exit. When they opened the exit, they activated a gust of wind glyph that through the wizard to the other side of the room and slammed the entrance shut. She would have died in that room if the paladin had not ran back and carried her out For the penultimate encounter, they opened a door to a room filled with magical darkness and some kind of undead. The shadow monk bamfed in and tried to determine where the exit was. He learned that the room was 40 feet long (I like this dimension) and had one door leading out that required a Strength (thieve's tools) check to open. I then told him he could feel a creeping chill approach, and he left. He and the paladin then decided to lure the undead to the door so that the wizard could fireball them. Unfortunately for them, the wizard rolled low, and undead in question were shadows which have fire resistance. The shadows then proceeded to almost kill the monk (knocked him down to a Strength of 1) and render the paladin unable to wear armor. It was at this point that the wizard remembered sickening radiance. She centered it 15 feet past the door, slammed the door shut, and spent the next two rounds listening to the shadows scream.
@bigd7861
@bigd7861 5 жыл бұрын
Shouldn't the shadows have been immune though?
@TragGaming
@TragGaming 4 жыл бұрын
Shadow Damage immunities: Necrotic, Poison Story dont check out here chief. Either they pulled a fast one on you or it didnt happen.
@Lrbearclaw
@Lrbearclaw 5 жыл бұрын
That is just... sick. And completely my style.
@WayneBraack
@WayneBraack 5 жыл бұрын
OP is not fun at all. Takes RP skill out of game, unbalances the world, unrealistic weaksauce.
@Lrbearclaw
@Lrbearclaw 5 жыл бұрын
Sometimes, my group has sessions that are one shots or just for fun when not everyone can make that week. So it sometimes is fun being "that guy". Last year we had a one shot that was a tournament. Only rule was: PHB only. So I made a Circle of Moon/Totem of the Bear Drubarian. (Even made a backstory and all to explain why, where everyone else did stat blocks and builds.) And the one I faced off against? Our regular DM. He was PIIIIIIIIIIISSED. It was hilarious.
@cyrilbousmar
@cyrilbousmar 4 жыл бұрын
That's reeeeeeally cool to have some more support to see what about you are talking! Really great video, thanks!
@supercalifragic1551
@supercalifragic1551 5 жыл бұрын
A turn is an individual's turn. A round is the collection of all of their turns. Each character could be Warlocks with Repelling Blast and Grasp of Hadar, maybe throw in Quickened Spell in there, to continually push them in and out of the area of effect to trigger the once per turn thing.
@billle6883
@billle6883 5 жыл бұрын
It's amazing how long some people have been playing dnd
@deminumenera1758
@deminumenera1758 4 жыл бұрын
38 years and counting...
@KingKevin108
@KingKevin108 5 жыл бұрын
My party did something similar. My Druid cast Reverse Gravity and the Warlock cast Sickening Radiance. Brutal.
@Vinceras
@Vinceras 5 жыл бұрын
Awesome video, just imagine being an Eldritch Knight or some other sort of niche melee/spell slinger. You step up to the bad guy, look back at your group and say back up. You drop Sickening Radiance on yourself, and then use Sentinel to keep the bad guy from moving anywhere until it dies. Meanwhile, you have beefed up your CON saves so much that it is almost impossible to affect you. Damn. Also, a not to the spells you mentioned, pretty sure Spike Growth won't do any damage since they won't be moving more than a foot or two per round. Still useful for the difficult terrain though.
@savage4242
@savage4242 5 жыл бұрын
One note, cutting words cannot be used on saving throws, but only on attack, ability, and damage.
@0num4
@0num4 4 жыл бұрын
Great combo. I love your theory crafting. Thanks for sharing!
@tarontagosh1127
@tarontagosh1127 5 жыл бұрын
I like the idea of sickeing radiance with repelling blast. So you aren't reliant on the rest of the party. If something makes it out you just push it back in and if you have lance of lethargy they get that 10 ft knocked off their movement.
@Mia_Mor666
@Mia_Mor666 5 жыл бұрын
Another option for a less spellcaster heavy party with this spell is using the Careful Spell Sorcerer Metamagic and giving all your melee attackers automatic saves against the spell meaning it’ll never affect them.
@lschantz64
@lschantz64 5 жыл бұрын
With careful spell they get to act as if they made the save, so they would still take half damage I think.
@shoelaces_
@shoelaces_ 5 жыл бұрын
@@lschantz64 There's no effect with sickening radiance on a successful save
@PsychedelicSlayer88
@PsychedelicSlayer88 5 жыл бұрын
Chances are you won't even make it the full 30/36 seconds before outright killing whatever is inside that radius. Unless you're fighting something MASSIVE, youfould use this tactic for any concentrationspell with an effect radius. Between sickening radiance damage, damage from other concentration spells, and damage from cantrips of ranged weapons while SR ticks down, you will annihilate everything
@RealityRogue
@RealityRogue 5 жыл бұрын
The exhaustion is just a failsafe
@Comicsluvr
@Comicsluvr 4 жыл бұрын
You guys have some of the coolest shirts ever! Dave's shirt in this episode is awesome!
@nerdbrokeproductions1769
@nerdbrokeproductions1769 5 жыл бұрын
I was so distracted by the cosmic lion shirt🤣 love it
@BaldursPicketFence
@BaldursPicketFence 3 жыл бұрын
With a warlock in your party you could repelling blast the enemy back in to the spike growth and sickening radiance area of effect. We kept doing this while fighting Ogres, worked a treat!
@drexjin9391
@drexjin9391 5 жыл бұрын
I'm pretty sure the Evocation wizard can make allies inside the AoE safe from the effects of Sickening Radiance. That alone is pretty powerful.
@DutchDread
@DutchDread 5 жыл бұрын
Sickening radiance and the warlocks eldritch blast pulls and pushes and slowing.
@JosephLRutledge
@JosephLRutledge 3 жыл бұрын
I didn't read EVERY comment but I read a lot of them and a really simple addition was overlooked... Particularly because I believe people are thinking of open areas. In a dungeon, sickening radiance is still incredibly effective and if well placed, say to stop around a doorway, arcane lock is amazingly effective.
@sharpshot2356
@sharpshot2356 5 жыл бұрын
One thing you can also do is take 2 levels of warlock and pick the invocation that let's your eldritch blast push back 10 feet so you can keep them in it.
@chefdillardgames792
@chefdillardgames792 5 жыл бұрын
imagine someone running around the edge with spirit guardians as well
@InvaderHelpUnit
@InvaderHelpUnit 5 жыл бұрын
Evocation Wiz can just allow their allies inside of it (Sculpt Spells). Edvards Black Tentacles is another good combo with it; difficult terrain and can restrain. They can also pull off Maddening Darkness in the same way; 2 lvl Warlock dip for Devil Sight makes for a deadly combo.
@exqueue3813
@exqueue3813 4 жыл бұрын
The best combo with this is sorcerer with careful spell or evocation wizard with sculpt spell. You throw it into melee and your party members automatically save. The best answers are often the most straight forward.
@ThatRoundFops
@ThatRoundFops 5 жыл бұрын
I single handedly took out the rest of the party after watching this video!
@captainkiwi77
@captainkiwi77 5 жыл бұрын
Silence shuts down anything requiring somatic components if we wanna shut down even more
@pablox69
@pablox69 5 жыл бұрын
I counter spell that.
@k.w.mcgregor5147
@k.w.mcgregor5147 5 жыл бұрын
I assume you meant Verbal. Somatic components are hand gestures, like flipping the bird for finger of death for example.
@Nerdarchy
@Nerdarchy 5 жыл бұрын
That would be a good addition. Nerdarchist Dave
@Inaluogh
@Inaluogh 5 жыл бұрын
@@pablox69 Did you forget your counterspell can be counterspelled?
@neilbadger4262
@neilbadger4262 5 жыл бұрын
A sorcerer could possibly use subtle spell to negate the effect of silence.... maybe?
@tyleremery7088
@tyleremery7088 5 жыл бұрын
A combo based around a 4th level spell that requires a 5-person party that specifically includes a bard, druid, sorcerer, ranger, and wizard who all work together and can still take up to 5 rounds of combat does not come anywhere close to breaking the game. It's a strong combo, but to call it broken is quite a stretch.
@cougar71624
@cougar71624 5 жыл бұрын
You don't need any of that. My warlock casts this spell through his familiar and just has the familiar fly around tagging people with it, then uses Grasp of Hadar Eldrich Blast to pull them back in on his turn. By myself, that is 3 applications per round; potential death in 2 rounds for anything not immune to exhaustion.
@ConnorSinclairCavin
@ConnorSinclairCavin 5 жыл бұрын
I used this while being the DM, the players had finally found their way to the labyrinthian tomb where a key item was protected by a lich. Now what they didn't know (two nat 1s on while gathering info, the dice hath spoken) was that the lich made this place for his safety, they thought it was made to keep us safe from him. Anyway they start going into this place and find out that aside from the entrance the rest of the place is cast in magical darkness, they begin to feel the walls to slowly map out their route, feeling strange glyphs and slots or holes, they figure its a way to track where they are or a story about the lich and pay it no mind, continuing along their way, they get toward the middle after like two hours of wrong turns and mis-mapping, and such, they even opened some backwards shortcuts without realizing and then took them. Anyway they reach the center and notice a light glowing into the corridor and kinda oozing out from the holes and slats in the walls, thinking this must be the item they were looking for overcoming the darkness they rushed into the center room, as they entered the lich was sitting upon his throne and turned toward them, in his hand the item they wanted. They turned tail and ran back into the dark tunnels, however the lich’s light followed them, it seemed to ebb and wane as they turned corners but it never seemed to go away, in fact it drew nearer, eventually they started to get hit with it as they had to dash through to get along the tunnels, each person slowly succumbing to the effects. Turns out the labyrinth walls allowed the lich to sense life through it and he knew shortcuts and hidden trap wall triggers to pin them in. Since they had no-one who could see, had no-one paying attention to the walls, and so forth thus he was able to stay safe, ping them with cantrips through the slots, and pin them into a trap with the light.
@japphan
@japphan 5 жыл бұрын
I sure hope my DM doesn't watch this.
@nintendonerd1293
@nintendonerd1293 5 жыл бұрын
You can still move with stinking cloud you just can't use actions.
@neoman4426
@neoman4426 5 жыл бұрын
Exactly what I was thinking. Does still make it somewhat harder to get out though, a creature that realizes what's happening will probably want to either Dash to get out faster or target the caster to break Concentration both of which Stinking Cloud would make harder to do. Though since it makes you do a specific thing with your Action rather than outright depriving you of it can still use any Bonus Actions you qualify for which can help for both things for some creatures
@demonderpz7937
@demonderpz7937 5 жыл бұрын
Another option instead of all these spells (or alongside them) is to buy a lot of caltrops. If you can cast sickening radiance, throw caltrops in the area, then have someone cast plant growth+spike growth, they won’t move. Either tie them up with rope, use caltrops, have your rogue roll sleight of hand in stealth to cut their belt and drop their pants (if they’re humanoid) to slow their movement, or if you’re sorcerer use careful spell on an ally who can grapple them. There are ways outside of just magic that can help is my point
@bryansmith844
@bryansmith844 5 жыл бұрын
Sick vid bros 🤙🏽
@reddragon9064
@reddragon9064 5 жыл бұрын
i like the idea of just force caging them or even wall of force anything that just makes it nearly impossible to get out of a spot is all you really need but alot of what you listed just makes it that much more difficult lol throw in silence and some way to blind them/obscure vision and almost nothing is getting out of that
@ongjt491
@ongjt491 5 жыл бұрын
Love all you’re content as always but what I want to see is a video on actual role playing in your live 5e games Uthen Gar has an actual job and Teds character as well I believe Taris has a bounty hunter business and Ryan was a Tailor /rogue which I thought gave incredible depth to your home brew and grounded the characters in the town so when they do go out and kick ass it’s even more special when they come home to town fighting for their home and working to expand it lol awesome as always guys a feast of ideas
@1217BC
@1217BC 5 жыл бұрын
Firstly, great video guys, as usual. This idea is fun, and great for mooks, but a boss for a 5 person party at 7th level would be CR 12 or higher. If you're dealing with something with legendary resistances, they're going to ignore your set up, and you've lost many of your high level spells to do it. Still cool, just maybe not a great plan for boss killing
@Nerdarchy
@Nerdarchy 5 жыл бұрын
Plant growth and spike growth don't get saves. They'd rip through their legendary resistance on round 1 or 2. So I still think it would be effective. Nerdarchist Dave
@1217BC
@1217BC 5 жыл бұрын
@@Nerdarchy The problem is, at CR 12 and higher, many monster's abilities start making these tactics less and less functional. Just look at the 3 CR 12s in the MM. The Arcanaloth has magic resistance, an inate fly speed, the ability to teleport or turn invisible at will, and can cast up to 8th level spells, including counterspell. The archmage has magic resistance and damage resistance from spells, and casts up to 9th level spells, including counterspell, fly, and teleport. The erinyes has magic resistance, a pretty good CON save, truesight, and an inate fly speed. As CRs go up, it tends to get worse. Like I said, it's great for groups of lower level enemies, but the bosses you should be seeing once you're able to cast this spell aren't so threatened by it. Some would still be susceptible, but not most. At seventh level, using your 1 fourth level slot for this spell on a boss isn't likely to be a great use.
@spiritguide4901
@spiritguide4901 4 жыл бұрын
My DM won't let us take multiple long rests back to back because "we aren't tired". Cast SR in a field somewhere and bam your tired again!
@izzyb614
@izzyb614 5 жыл бұрын
Your "Martial characters, shoving" scenario reminds me of being in a circle mosh pit, while hungover, during a 3 day festival. Truly brutal.
@Zorant0Zero
@Zorant0Zero Жыл бұрын
I used Sickening radiance under a door to target a throne room. (Since it's dim light and it was bright light) With subtle spell and blocking the exits before hand with pitons jammed by the party we spent the next ten minutes making popcorn in our throne room microwave. Our gm did a great job with the description of everyone in the room first thinking poison then their bodies seemingly melting and then everyone running and trying to get out them slowly the screams get softer and softer until there are no more.
@projectrallus
@projectrallus 5 жыл бұрын
My best use of Sickening Radiance has been in a town invasion scenario. I popped a handful of invaders and limited their advance to a single choke for our wizard to nuke.
@migueldelmazo5244
@migueldelmazo5244 5 жыл бұрын
The effect triggers each turn that a character moves into the area for the first time. Each. Turn. Not round. Each turn means you can force an opponent to move into the space on your turn and provoke the effect. So can your druid with thorn whip and your warlock with pull/push effects of eldritch blast. A barbarian at the edge of the effect can pirouette after grappling a creature in the space. His battlemaster friend can order the barbarian to move the poor enemy out and back into the space on the fighter's turn. If you can make a character move against their will, abuse it with this spell. Just don't let your caster lose concentration. :)
@rodneyrossow
@rodneyrossow 5 жыл бұрын
I've read that these type of effects only trigger on voluntary movement. Otherwise that is way beyond broken.
@migueldelmazo5244
@migueldelmazo5244 5 жыл бұрын
@@rodneyrossow Opportunity attacks are not provoked by involuntary movement. I haven't heard any comment on these kind of spells. If an adventuring group were to specialize in taking down single targets with a 4th level spell slot and the actions of multiple party members with sound tactics, class features and feats, I'd allow it. If you find it objectionable as a DM, you could simply add some low level archers spread out over a wide area that know enough to target the guy in the back wearing a robe speaking gibberish while gesticulating like an idiot.
@quint3ssent1a
@quint3ssent1a 5 жыл бұрын
1: mold earth to create a pit under enemy's feet. 2: mold earth again to bury him waist down in earth. 3: radiate him to your heart's content
@AverageJoeGamingShow
@AverageJoeGamingShow 5 жыл бұрын
I had a combo in my game. It’s got some home brew. It has the path of the juggernaut from taldorei guide. This subclass has a feature that makes them immune from being knocked prone. We were fighting about 8 enemies. Wild magic sorc fireballed, Barbarian charged in to fight what was left, I, as a divine soul sorc, cast sleet storm on top of the barb. He can’t fall. The rest of the opponents all fell. Proceed to mop up.
@Bilbrons-and-Dragons
@Bilbrons-and-Dragons 3 жыл бұрын
Stinking Cloud, if it sticks, cancels their action but they retain their bonus action and their move action, so it won't restrain them. Sleet Storm is the best control spell for comboing with Sickening Radiance, as the 80' diameter of the SS nicely complements the 60' diameter of the SR. It's especially nice once they hit level 2 exhaustion (half-movement).
@evangregory14
@evangregory14 5 жыл бұрын
The problem with this practically, in an actual combat scenario, is not hitting your team
@SpectralKnight
@SpectralKnight 5 жыл бұрын
Unless you are an evocation wizard and say you save and you save
@dunker-roo9552
@dunker-roo9552 4 жыл бұрын
Eh...they’ll be fine. I told them to move lol
@vincentbeaulieu5225
@vincentbeaulieu5225 5 жыл бұрын
If you are in a dungeon and your enemy only have narrow escape you can put your cleric with spirit guardians on the frontier of the radiance. Half movements and more radiant damage, this combo is brutal. Also arcane lock, a bunch of zombie in a hallway, any wall spell or any other effect that block an exit is nice
@NX09WH1
@NX09WH1 5 жыл бұрын
Wall of force, forcecage...
@uhdude34
@uhdude34 5 жыл бұрын
Hey, I recognise you lmao
@NX09WH1
@NX09WH1 5 жыл бұрын
@@uhdude34 Wait what?
@uhdude34
@uhdude34 5 жыл бұрын
@@NX09WH1 I've seen you're profile picture before, and as far as I can tell it's pretty rare lol
@timothyearp631
@timothyearp631 4 жыл бұрын
I recently had a wizard in my party who sculpted out the party from the effect of his sickening radiance, then my character - a raging human barbarian had the task of luring the Sahuagins to their death and not letting them leave with his sentinel feat
@schemage2210
@schemage2210 5 жыл бұрын
Sickening radiance is definitely a killer spell, a player of mine once used it by itself to kill my big bad boss dragon. And yes that pun was totally intended. But is anyone actually surprised that this effect gets worse when you layer 3 level 4 spells?
@ashenwuss1651
@ashenwuss1651 5 жыл бұрын
So, guys, get this I made a Hill Dwarf Draconic Sorcerer, Pact of the Fiend. 12 loc/8/Sorc. Polearm Master, Warcaster, Spell Sniper, Tough and Great Weapon Master. They cast green-flame blade twice a turn, or twinned booming blade, green-flame as bonus action. They add cha mod from life drinker invocation on each weapon attack used in the Blade cantrips. Then, draconic sorcerer adding cha mod to each casting of Green-flame. Lastly, add great weapon master to the damage. Using a glaive for green-flame: 2d10+14d8+cha mod x6+20(great weapon master). That's not including str mod(belt of giant strength) or magical weapon boosts. Reaction to cast booming blade from 10ft(spell sniper) away. If the target moves another 5ft towards you, then they take the second damage trigger of booming blade. It's a Sorcerer Warlock with 14 AC and 228HP. They use spells like Investiture of Flame, Armor of Agathys and Fire Shield, so low AC, high HP is great for inviting attacks. Plus, fiendloc generating temp hp each kill
@CaptainNinjaKid
@CaptainNinjaKid 5 жыл бұрын
Wow, much better quality than years ago when you were in a garage.
@ajax2061
@ajax2061 5 жыл бұрын
pally with compel dual could work to lock them in the zone as when the mob get close you just run and dash around the zone which with some form of rough terrain would work great
@ryanparks3413
@ryanparks3413 4 жыл бұрын
I’m surprised you guys didn’t mention that an evocation wizard can use sculpted spell with sickening radiance to make 5 party members immune.
@curtisbrown547
@curtisbrown547 5 жыл бұрын
easier done with if you have someone cast sickening radience followed by warlocks push pull effects with eldritch blast. probably one of eldritch knight best high level spell choices.
@blagerthorpnonersense1894
@blagerthorpnonersense1894 3 жыл бұрын
Plant growth is a great spell. Doesn’t get enough love!
@shanerooney7288
@shanerooney7288 5 жыл бұрын
Combo ~ *Demiplane + Plane shift.* Create a demiplane (30ft cube) and then forcibly send people there with Plane shift.
@YouGottaShootEmInTheHead
@YouGottaShootEmInTheHead 5 жыл бұрын
Be an halfling illusionist (the archetype) mage with those spells and a human barbarian with grappler and any race of battlemaster fighter
@shanerooney7288
@shanerooney7288 5 жыл бұрын
@@YouGottaShootEmInTheHead Actually I came across this combo when making a warlock specialized in Anti-Mage warfare. Another combo he was capable of was *Scrying + Dimension door* Scrying lets you covertly watch someone from a long distance, and Dimension door allows you to jump out from behind them when the time is right. So my character would jump out from nowhere, scream "BE GONE THOT!" and planeshift them into a Demiplane filled with an anti magic field (and/or a slime)
@that_guy1186
@that_guy1186 4 жыл бұрын
The reason I watch this channel is because although they do have really good content, and their presentation slaps, it’s like they refuse to do more than one take for any of their bits. It’s hilarious that they just do one take for the comedy bits, and just leave it at that even if they mess it up.
@BahamutZerodragon
@BahamutZerodragon 5 жыл бұрын
this is just a brutally broken combo. would not want to be on the receiving end of this.
@nathanwilson7929
@nathanwilson7929 5 жыл бұрын
Sleet storm can take out flying creatures. This would be interesting in a big battle, outright taking out some enemies, as well as creating a huge area.of effect slowing other enemies and obstructing sight.
@ethanh9275
@ethanh9275 5 жыл бұрын
You could also drop a maelstrom on the same center point as the sickening radiance, and that requires a strength save or they get pulled 10 feet to the center
@Inaluogh
@Inaluogh 5 жыл бұрын
Last time I checked, you couldn't cast 5th level spells as a 7 level caster.
@YourBoyNobody530
@YourBoyNobody530 5 жыл бұрын
one thing I did in one of my games was play a circle of the moon druid tank using plant growth summon animals and whatever I could to get difficult terrain then wild shaping to run in a hit stuff this gave me plenty of tankiness my self and tones of crowd control also with the area that plant growth affects at 12th level we took down at least 100 skeletons and zombies on are own using a but ton of AOE and proper defensive actions
@williamwalton9154
@williamwalton9154 5 жыл бұрын
Flying creature < earth bind 😇
@Phelan666
@Phelan666 4 жыл бұрын
Great way to discover the BBEG is a lich in disguise and then immediately tpk :D
@andrewfarmer6126
@andrewfarmer6126 4 жыл бұрын
Warlock Eldritch blast and the invocations that reduce speed or push/pull 10 feet per hit Mold earth can open up in the correct terrain a 5 x 5 pit that coupled with a few of the others makes getting out of it a chore and if they do get out vine while or EB to push them right back in
@metalgauntlet3731
@metalgauntlet3731 5 жыл бұрын
Our party used a combo like this but we got to level 12. Our bard would use Wall of Force and the Warlock would use Sickening Radiance. Our Druid usually threw in a Flame Sphere and the Sorcerer would use a spell that gave disadvantage on saving throws. It was a fun combo but we didn’t use it unless it was a really dangerous group. Otherwise our Druid was moon and found ways to get resistance to bludgeoning, slashing, piercing, lightning and fire plus immune to poison. He was our tank....
@Darc3agle
@Darc3agle 5 жыл бұрын
I do sickening radiance and I am a warlock so I took the Eldritch invocation where you can knock creatures back 10 feet every time they are hit with Eldritch blast. Then I just sit on the outside and knock them back in.
@projectrallus
@projectrallus 5 жыл бұрын
You can also pull an Omin Dran and just lock them in a room with the spell effect.
@TheOverArchiver
@TheOverArchiver 5 жыл бұрын
I tried to hit the subscribe button, but I rolled a critical failure and cause KZfaq to break.
@kristofkalman2659
@kristofkalman2659 3 жыл бұрын
Against a single foe, it is enough for the warlock/sorcerer to cast Sickening Radiance centered on the foe, and then the Wizard can box the guy in with Wall of Force. If the foe lacks a Disintegrate or Teleport spell, they are done.
@MultiDante333
@MultiDante333 4 жыл бұрын
I like to use something I like to call - The Microwave. Sickening Radiance + Forcecage. They must pass a Charisma Save to even teleport out of there, they can't go Ethereal and they can't escape on foot, so they're stuck there and just cook. So if they fail like 3 saves, it already means they have a hard time to escape with that Disadvantage on Saves.
@andrewhazlewood4569
@andrewhazlewood4569 5 жыл бұрын
Fear effects could be useful because those under the effect can not move towards the source. This would be particularly useful if sickening radiance was cast in a boss chamber that only has one entrance and you the source of fear are standing in it.
@robertkercher1980
@robertkercher1980 3 жыл бұрын
Our two wizards once teamed up to use sickening radiance and force cage. It was pretty brutal, the DM was hamstringed almost immediately.
@robertkercher1980
@robertkercher1980 3 жыл бұрын
Also played a ranger that used plant growth and the wizard followed up with cloud kill, or was it poisonous cloud?
@kriddius
@kriddius 3 жыл бұрын
Polymorph in advance into something with little to no movement and low constitution. Command spell to "grovel" the creature drops prone and ends their turn. Levitate, if they don't weigh too much, to hold them in place with only ONE save or they're stuck there for a minute
@tombirmingham7033
@tombirmingham7033 5 жыл бұрын
this goes great with the show Chernobyl being out.
@rangerroy641
@rangerroy641 5 жыл бұрын
I have a 10th level Evoked, who loves this spell. We took down a a few BBEG with this spell and my character's ability to exclude party members from spell effects. So I'd drop this spell and exclude our OfD Paladin, WotOH Monk and BM Fighter. This combo was brutal in keeping the NPCs locked in place and ravaging them with damage.
@brandonpitcher3919
@brandonpitcher3919 5 жыл бұрын
as far as I know, difficult terrain doesn't stack. but you could use spells that reduce movement speed such as slow to reduce their movement speed and then have them in difficult terrain which for a 30 speed character, would mean 7-8 feet per round or 15 if they dash
@thiagocoutinho3995
@thiagocoutinho3995 4 жыл бұрын
About casting the spell 'before combat', by RAW when you declare the intention of casting a spell, all parties involved roll for initiative, regardless of surprise or not. Hence, the targets would not roll initiative with disadvantage. The concept of surprise round does not exist in 5e, it is a case of 'house ruling' previous editions rules. In 5e you can be surprised, but there is no surprise round and thus no pre-combat casting. Of course, the DM can turn a blind eye t this anyway as he will always have the last word.
@blackfang0815
@blackfang0815 4 жыл бұрын
Does this have an interesting synergy with the UA Sea Sorcerer? Quicken + Curse of the Sea forced movement or -15 movement speed.
@jerrybeard8995
@jerrybeard8995 5 жыл бұрын
wouldn't ensnaring strike work with ranged attacks too? it says :" The next time you hit a creature with a weapon attack before this spell ends, a writhing mass of thorny vines appears at the point of impact, and the target must succeed on a Strength saving throw or be restrained by the magical vines until the spell ends." It doesn't say melee weapon attack. just wondering
@ashaatarins9273
@ashaatarins9273 4 жыл бұрын
In one of our campaigns, I played a Divine Warlock, with a Sorcerer, Bard, Arcane Archer, and Monk. We were a group that never got along. Until one day, we had an intense battle against devils, which our DM warned us that it would be better to run and escape. We decided not to and came up with a plan. We were on a 20-foot wide bridge. The sorcerer started by casting Sleet Storm. Then closer to us, the bard used Stinking Cloud. Then overlapping both of those attacks, I used Sickening Radiance. Our Monk used her open hand tech to knock back any survivors that managed to get through. After 5 rounds most of the huge army was dead or dying. My DM was happy to see us finally working together, however, she was frustrated that it took a year and a half to do so.
@jarbuthn
@jarbuthn 5 жыл бұрын
this spell combined with contagion (slimy doom) is truly a killer combination.
@jackbarman7063
@jackbarman7063 5 жыл бұрын
It takes a while for contagion to actually take effect though
@jarbuthn
@jarbuthn 5 жыл бұрын
@@jackbarman7063 yes, but I'm talking about washing legendary resistance
@jackbarman7063
@jackbarman7063 5 жыл бұрын
Unfortunately, if they save they take no damage, not half damage.
@phr00tpie
@phr00tpie 3 жыл бұрын
but the exaustion and the damage are separate :) The damage you can avoid, the exaustion? not so much
@tavernmancer
@tavernmancer 4 жыл бұрын
Could an evocation wizard to use sculpt spell to make the fighter or barbarian immunity to sickening radiance and just have them grapple the victim and just stand there?
@baltsosser
@baltsosser 5 жыл бұрын
Sooo set a trap that will take longer to escape from that you have time to live left. I like it.
@fenixmeaney6170
@fenixmeaney6170 4 жыл бұрын
Might I also suggest a warlock cast hunger of Hadar? The difficult terrain doesn't stack with spike growth, but 2d6 cold no save at the start of their turn and 2d6 acid vs dex save at the end of each turn isn't a bad use of 1/2 your spell slots Plus repelling blast with spear of lethargy to fulfill the martial class and wizard role while stacking with the wizard if you have one
@MrKago1
@MrKago1 5 жыл бұрын
So I'm curious how effective this would be against a Beholder. with sleet storm would it be able to use antimagic ray, or does that not work on aoe spells anyway?
@dustinjbullard
@dustinjbullard 5 жыл бұрын
Just ran into this situation in one of the published campaigns, had we been in a lair you might get off one or two rounds before they escape and wait you out... However, in this case it was a situation where we trapped it in a room, ~50' in diameter (Sickening Radiance is a 30' radius sphere so enveloped the whole room) with only one way in or out, beholders only have a antimagic cone so they get the full effects from Sickening Radiance as long as they are in the area of effect. Our Warlock dropped sickening radiance on the room and hid around a corner concentrating on the spell, our wizard dropped a wall of fire in front of the door and also ducked around the corner to concentrate. We deployed our meat shields in the hallway to keep the beholder from rushing out the only exit to safety... The beholder fired blindly through the door and nearly dropped our barbarian with not one, but two disintegration rays, frightened and charmed our dragonborn fighter which then had him sprinting out of the battle and pleading with the casters to stand down before recomposing himself near the end of the battle. In the end the beholder made it 8 rounds due to a lucky first couple saves and even if it could use the antimagic cone to drop the wall of fire it basically became defenseless against a hallway of readied bows (it cant use its rays through the antimagic cone).
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