Create a DOODLE JUMP Clone in Unity Tutorial!! [2/2] + Project Download

  Рет қаралды 23,242

Nade

Nade

5 жыл бұрын

Hey all! The long awaited part 2 of our Doodle Jump clone is here! Thanks for watching, let me know in the comments how yours turned out! Have a great day -xy
-- DOWNLOADS --
Doodle Jump Art Assets: www.mediafire.com/file/ca1dhc...
Full Project Download: www.mediafire.com/file/oe9k48a...

Пікірлер: 47
@durangogames4146
@durangogames4146 5 жыл бұрын
This is great stuff! Thanks man!
@NadeOnRust
@NadeOnRust 5 жыл бұрын
Durango Games you're welcome!! Thank you for the feedback:)
@sexypotato
@sexypotato 4 жыл бұрын
AMAZING!!!
@maehn3134
@maehn3134 5 жыл бұрын
Thank you so much!
@NadeOnRust
@NadeOnRust 5 жыл бұрын
Thank YOU for watching!!
@Zman2589
@Zman2589 4 жыл бұрын
I am having a weird issue as when the destroyer hits a platform it haults the jump i have no idea how to fix this
@cemilsimsek6726
@cemilsimsek6726 5 жыл бұрын
Hi, I would like to add gyroscope function like the orginal game I know, just I need to edit player script but when I did there many problems can you edit It could be 4-5 line code for accelerometer pls help!
@user-bk2sj7ri9j
@user-bk2sj7ri9j 4 жыл бұрын
I follow your destory code , but im not able to spawn any platforms "MissingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object" what should i do : (
@arizmendi713ify
@arizmendi713ify 2 жыл бұрын
Still waiting for part 3
@-workout4118
@-workout4118 4 жыл бұрын
Hi, I am from Russia, despite my poor command of English, I understood everything and figured it out! Very interesting and informative video! Thank you very much:)
@sneakybeakylik33
@sneakybeakylik33 5 жыл бұрын
Hey man great tutorial!... how can i put more than 2 platforms on the same script? I want to have 3 types of diferent platforms.
@NadeOnRust
@NadeOnRust 5 жыл бұрын
Thanks for the feedback! What you would want to do is create a prefab for your third type of platform, and in the script for our destroyer object where we spawn in a new platform, you would want to add the appropriate code for a new platform. If you remember, we use Random.Range(1,7) to determine if a blue spring platform would spawn in. You would want to expand this script, and let's say you want to add a platform that breaks like the original game. Say you want it to spawn the same amount as the blue platform, so a 1 out of 7 chance. Because we already use "1" as our spring platform, we can just use 2. So you'd want something like this (new code is in bold): if(collision.gameObject.name.StartsWith("Platform")) { if (Random.Range(1, 7) == 1) { Destroy(collision.gameObject); Instantiate(springPrefab, new Vector2(Random.Range(-4.5f, 4.5f), player.transform.position.y + (14 + Random.Range(0.2f, 1.0f))), Quaternion.identity); } *else if (Random.Range(1, 7) == 2) {* **Destroy(collision.gameObject); ** **Instantiate(breakablePrefab, new Vector2(Random.Range(-4.5f, 4.5f), player.transform.position.y + (14 + Random.Range(0.2f, 1.0f))), Quaternion.identity);** }else { collision.gameObject.transform.position = new Vector2(Random.Range(-4.5f, 4.5f), player.transform.position.y + (14 + Random.Range(0.2f, 1.0f))); } } else if(collision.gameObject.name.StartsWith("Spring")) { if (Random.Range(1, 7) == 1) { collision.gameObject.transform.position = new Vector2(Random.Range(-4.5f, 4.5f), player.transform.position.y + (14 + Random.Range(0.2f, 1.0f))); } else { Destroy(collision.gameObject); Instantiate(platformPrefab, new Vector2(Random.Range(-4.5f, 4.5f), player.transform.position.y + (14 + Random.Range(0.2f, 1.0f))), Quaternion.identity); } }**else if(collision.gameObject.name.StartsWith("Break")) ** **{ ** **if (Random.Range(1, 7) == 2) ** **{ ** **collision.gameObject.transform.position = new Vector2(Random.Range(-4.5f, 4.5f), player.transform.position.y + (14 + Random.Range(0.2f, 1.0f))); ** **} ** **else ** **{** **Destroy(collision.gameObject); ** **Instantiate(platformPrefab, new Vector2(Random.Range(-4.5f, 4.5f), player.transform.position.y + (14 + Random.Range(0.2f, 1.0f))), Quaternion.identity); ** **} ** KZfaq is being wonky with letting me make stuff bold, but hopefully this helps!!
@sneakybeakylik33
@sneakybeakylik33 5 жыл бұрын
@@NadeOnRust you are amazing! Thank you and keep up the good work
@startandplay688
@startandplay688 2 жыл бұрын
hey man how to do game restart function in this tutorial game. please help !!
@hardream704
@hardream704 4 жыл бұрын
When's part 3??? :(
@Pkp-zr2li
@Pkp-zr2li 5 жыл бұрын
dear sir, how to make a death system?. love your content btw..Thanks is there anyone that have already figure out how to make death system for this video continuation?
@gametopiashow
@gametopiashow 5 жыл бұрын
if(transform.position.y+30 < topScore) { SceneManager.LoadScene("Menu"); }
@rasti261
@rasti261 4 жыл бұрын
@@gametopiashow thank you.... this helped me
@stejothepisto
@stejothepisto 4 жыл бұрын
@@gametopiashow what exactly does this script do?
@ojoy4919
@ojoy4919 4 жыл бұрын
When's part 3???
@harisurya1051
@harisurya1051 5 жыл бұрын
Your full game winrar file is corrupted can't open it
@stejothepisto
@stejothepisto 4 жыл бұрын
After a while it just generates 1 platform :/ What to do?
@Eclipse3k
@Eclipse3k 5 жыл бұрын
why cant I try the project after I have download it
@elijahlopez7071
@elijahlopez7071 5 жыл бұрын
why can I not add Text after public? just other stuff like TextGenerator or TextAsset
@NadeOnRust
@NadeOnRust 5 жыл бұрын
Hi! Make sure to use "using UnityEngine.UI;" at the very top of your script
@elijahlopez7071
@elijahlopez7071 5 жыл бұрын
Thank you
@fenhan3069
@fenhan3069 5 жыл бұрын
help!!! l follow your tutorial, it well begin, but sometimes my doodle will stop suddenly on the platform
@fenhan3069
@fenhan3069 5 жыл бұрын
I have already solved it
@LHNguyens
@LHNguyens 4 жыл бұрын
@@fenhan3069 how ?
@stenisen44
@stenisen44 4 жыл бұрын
How did you solve it?
@zigurdo1361
@zigurdo1361 5 жыл бұрын
The part of game over?
@NadeOnRust
@NadeOnRust 5 жыл бұрын
Zigurdo I think I may add a short part 3 soon with some finishing touches!
@smazingromania9565
@smazingromania9565 5 жыл бұрын
You can add this code in controller script : " if(transform.position.y+30 < topScore) { SceneManager.LoadScene("Menu"); } "
@smazingromania5984
@smazingromania5984 5 жыл бұрын
@@NadeOnRust maybe you want to show us how to save the high score and show it in menu scene.
@NadeOnRust
@NadeOnRust 5 жыл бұрын
@@smazingromania5984 That's a very good idea! I will release a part 3 this week with some final touches :)
@zigurdo1361
@zigurdo1361 5 жыл бұрын
@@smazingromania9565 thank you
@antibanplay
@antibanplay 2 жыл бұрын
no teleportation script. bad
@plejader_
@plejader_ 3 жыл бұрын
I create DEAD ZONE for this project, if anyone want, contact me
@Haper_rar
@Haper_rar Жыл бұрын
I want
@startandplay688
@startandplay688 2 жыл бұрын
hey man how to make game restart function in this tutorial game please help !!
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