Creating a Modular Building for Games Part #1

  Рет қаралды 138,986

Henry Kelly

Henry Kelly

Күн бұрын

In this tutorial series we'll work on making a modular building (brownstone) capable of changing every detail and bringing it into the engine when complete.

Пікірлер: 145
@kanameyu
@kanameyu 7 жыл бұрын
This is so incredibly helpful!! Thank you!!
@s2ym0n54
@s2ym0n54 4 жыл бұрын
Thanks for sharing! This is so helpful!
@Andili76
@Andili76 7 жыл бұрын
Awesome Tutorial, Thx for sharing..
@mariaalejandranogalesborda2284
@mariaalejandranogalesborda2284 2 жыл бұрын
Brilliant tutorial, thank you.
@whynot-vq2ly
@whynot-vq2ly 6 жыл бұрын
thanks for the tutorial, waiting for more :]
@jean_mollycutpurse_winchester
@jean_mollycutpurse_winchester 7 жыл бұрын
Just excellent. thank you.
@Darthcusto
@Darthcusto 8 жыл бұрын
Also one tip. You can use import image as plane addon in blender then scale it up.
@juanarturochuquimango2660
@juanarturochuquimango2660 Жыл бұрын
Really nice and helpful... Thanks!
@rejaneribeirooliveira5602
@rejaneribeirooliveira5602 Жыл бұрын
i really apreciate your help with dowloanding this software
@casio8917
@casio8917 Жыл бұрын
thanks, it actually let me through so i could download it.
@soldaat-van-oranje
@soldaat-van-oranje 6 жыл бұрын
damn man just amazing how you do those window lines that how far im really nice man i need to learn aboud a locomotive can you a tut on that
@DZMegamind
@DZMegamind 5 жыл бұрын
the dankest 3d designer in the business :D
@XPolyKingX
@XPolyKingX 8 жыл бұрын
this is what i have been looking for
@HenryKellyGameArt
@HenryKellyGameArt 8 жыл бұрын
glad it helped buddy
@myriamiannotta7206
@myriamiannotta7206 Жыл бұрын
tNice tutorials is detailed, its amazin thanks man!
@sharoozasghar4956
@sharoozasghar4956 8 жыл бұрын
Yea! Nice video!!
@homborgor
@homborgor Жыл бұрын
Any chance you’ll revisit this topic and remake this video? Would love to see how you’ve progressed and in a newer version of blender lol
@HenryKellyGameArt
@HenryKellyGameArt 4 ай бұрын
Yes, I'll be revisiting this, this year will update you when I have the new video :)
@sebastiansanchez-penalemos9015
@sebastiansanchez-penalemos9015 6 жыл бұрын
Thanks Henry. I've been trying to use your trick 1:10 projecting the image as a UV (bounds) but when I add loop cuts I don't see throw the image, so I can't see the loop cuts, and when I move the loop cuts they deform. It's not a UV unwrap, correct? So, how do you do it?
@HenryKellyGameArt
@HenryKellyGameArt 6 жыл бұрын
hey bud, you can usually change your view to orthographic or maybe the opacity of the image needs to be lowered
@sebastiansanchez-penalemos9015
@sebastiansanchez-penalemos9015 6 жыл бұрын
Thanks Henry, I though you were doing a UV unwrap on the mesh. So, you're just using the background, and do the mesh the same size of the background, correct. I made a video of what I though you were doing. To show it deformed the mesh: nearfy.com/loopCuts_deforms_the_UV.mov
@jamiebishop6109
@jamiebishop6109 5 жыл бұрын
did you find out how to do this, i'm stuck on this part!!
@hurin1576
@hurin1576 8 жыл бұрын
good joooooob
@AI_MIXING
@AI_MIXING 4 жыл бұрын
Love much love
@EmilKidi
@EmilKidi 7 жыл бұрын
at 1:26:15 what did you press that many times to select the module? And how did you make em seperate? :) thanks
@polar1991
@polar1991 2 жыл бұрын
I believe ctrl + num +
@justchris846
@justchris846 4 жыл бұрын
Bro, screen cast your keys, no idea what keys your pressing . Very good work
@InnerspaceX
@InnerspaceX 6 жыл бұрын
Hi when added the texture to the plane, and add new edge with ctrl+r, and i move this edge, the texture on the plane are scaling too. In your video, when move the added edge, your texture do nothing. How do that? Thanks.
@Mumladze28
@Mumladze28 6 жыл бұрын
watch this -- kzfaq.info/get/bejne/id12kpd1ytWUYI0.html
@d.andreea8419
@d.andreea8419 5 жыл бұрын
@@Mumladze28 thank you so much!!!
@Mumladze28
@Mumladze28 5 жыл бұрын
@@d.andreea8419 you're welcome
@FlyingDogCiel
@FlyingDogCiel Жыл бұрын
need the other half of the video!
@TylerSerino
@TylerSerino 8 жыл бұрын
Probably a noob question, but right in the begging after i project the plane from view and open the image in the uv editor, when i add a loop cut and try to move it it warps the texture...why
@TylerSerino
@TylerSerino 8 жыл бұрын
Like, i can't move the loop cut down to the step like you do, it pulls the image with it
@HenryKellyGameArt
@HenryKellyGameArt 8 жыл бұрын
Yeah, You have to Add a box in a new scene, Add a loop cut in edit mode, once you've done that step, Press T to bring your Tool ( Left Window ) Bar out, Down the bottom you'll see a tab Seperate, Under Factor where the Slider is there's a box that says 'Correct UVs', Make sure it's Ticked, THEN, Delete the box, Add a new box to the Scene and Press CTRL + U (That will save your Blend Scene WITH Correct UVs Enabled so you never have to correct UVs again, It will also work with Double Tapping G (it will move the vertices across an axes WITHOUT stretching the UV coordinates, Hope this helped.
@maya_gameworks
@maya_gameworks 7 жыл бұрын
Dude u moved VERTICES, and still had a still picture. HOW???
@maya_gameworks
@maya_gameworks 7 жыл бұрын
k he used gg (edge slide) there. These are the only two things that preserve UVs.
@matthewrittenhouse1387
@matthewrittenhouse1387 7 жыл бұрын
You did this in the video when?
@imjustaguy9966
@imjustaguy9966 6 жыл бұрын
Do you have any assets?
@bhagavanshettygy7828
@bhagavanshettygy7828 Жыл бұрын
Obrigado pela dica
@FoundationsofPause
@FoundationsofPause 8 жыл бұрын
Nice video. Think I heard you vaping. Question, what exactly are you doing to preserve your UVs while you continuing to model?
@HenryKellyGameArt
@HenryKellyGameArt 8 жыл бұрын
you mean when I add loop cuts? or in general, depending on how I model, I usually create a second uv and bake from the first. this case they're overlapping uvs. if you mean when I add loop cuts and the uvs don't diform, when you add a loop cut. there's an option in the bottom right (press t) tick it and it will conform so you can keep the uvs straight, another way is double tap g to move a verticy across an edge
@HenryKellyGameArt
@HenryKellyGameArt 8 жыл бұрын
are you in orthographic view ?? (5) and are you in a singular view? (front, back, side etc) also and for the picture on the plane, you need to UV project view the plane, and add the texture to the plane THEN, go into textured mode where you will see it.
@HenryKellyGameArt
@HenryKellyGameArt 8 жыл бұрын
are you using the background image or a plane? add my skype haytchey
@Darthcusto
@Darthcusto 8 жыл бұрын
+FoundationsofPause You might be thinking about edge slide with G G
@FoundationsofPause
@FoundationsofPause 8 жыл бұрын
Thank you both. I use GG often but my flow has always made me unwrap again after modeling more. Never knew about that checkbox for correct UVs in T Panel.
@deannamcaboy2681
@deannamcaboy2681 7 жыл бұрын
I quite like your video, im only about halfway through at the moment...... But i have to ask what juice you are vaping on LOL
@HenryKellyGameArt
@HenryKellyGameArt 7 жыл бұрын
Deanna Mcaboy it's hiesen white or cherry menthol lol
@mwarrensims
@mwarrensims 6 жыл бұрын
had my volume up and the vaping gave me a good jump scare haha.
@madhavbharadwajchakkilala4674
@madhavbharadwajchakkilala4674 6 жыл бұрын
can you tell me how to preserve uvs in blender?
@HenryKellyGameArt
@HenryKellyGameArt 6 жыл бұрын
sorry for late reply, Preserve UV's in the tools tab on the left side ( you have to add a loopcut and then look down the bottom
@matthewrittenhouse1387
@matthewrittenhouse1387 7 жыл бұрын
Whenever I add a loop cut and try to move it to the bottom of the door it distorts the whole image
@RREDesigns
@RREDesigns 6 жыл бұрын
That's because you don't have to move, you have to slide it.
@vegitoblue2187
@vegitoblue2187 3 жыл бұрын
cuz the uv mapping gets messed up. One more thing you could do is go into orthographic and unwrap by project from view
@pqnolio2811
@pqnolio2811 8 жыл бұрын
very good
@HenryKellyGameArt
@HenryKellyGameArt 8 жыл бұрын
thanks, the rest will be added tomorrow
@pqnolio2811
@pqnolio2811 8 жыл бұрын
you are professional or is just fun? Thanks for sharing!
@HenryKellyGameArt
@HenryKellyGameArt 8 жыл бұрын
I'm semi professional, Working my way into the industry, But this is how I taught myself (im a self learned Environment artist, Taught myself) I spent years trying to watch other videos to learn bits and bobs, so now I want to help the community as much as I can.
@pqnolio2811
@pqnolio2811 8 жыл бұрын
+InzombiaGame thanks for the videos and congratulations
@HenryKellyGameArt
@HenryKellyGameArt 8 жыл бұрын
thanks dude, more videos being uploaded for this btw Its not quite finished!
@jamiebishop6109
@jamiebishop6109 5 жыл бұрын
when i add the loop cut at 1:35 it moves the whole picture down instead of moving the loop cut, how do i do this
@jamiebishop6109
@jamiebishop6109 5 жыл бұрын
1:30 - 1:35
@d.andreea8419
@d.andreea8419 5 жыл бұрын
mine too
@jamiebishop6109
@jamiebishop6109 5 жыл бұрын
Douda Andreea have you worked out how to fix this?!
@d.andreea8419
@d.andreea8419 5 жыл бұрын
@@jamiebishop6109 Yes. when you add a loop cut you have in the left panel an option "CORRECT UVS", just check that and it should work!
@prusselusken_bg
@prusselusken_bg 6 жыл бұрын
Can you add comment whit in which second what fast keys you click please ?
@HenryKellyGameArt
@HenryKellyGameArt 6 жыл бұрын
Hotkeys: E = Extrude - G is Move in any Direction, With G pressed you can press X Y or Z to chose a axis to modify, R is rotate, S is scale and the XYZ Applys to all of them :), Ctrl Right Click on an Edge selects the loop Hope this helps
@FarmerJoe3000
@FarmerJoe3000 7 жыл бұрын
You chuckin clouds?
@iLaeyes
@iLaeyes 5 жыл бұрын
Can anyone make the Blue Mosque in Istanbul or the Aya Sofia?
@dronagevideos9041
@dronagevideos9041 8 жыл бұрын
Were you vaping at 38:13 lol
@HenryKellyGameArt
@HenryKellyGameArt 8 жыл бұрын
yeah lol sorry
@gusgelber2336
@gusgelber2336 7 жыл бұрын
Could a complete building like this work in cities skylines??
@HenryKellyGameArt
@HenryKellyGameArt 7 жыл бұрын
Gus Gelber I don't see why not?
@suicideposter
@suicideposter 7 жыл бұрын
You have to make it low poly and you can only use 1 texture so it's trickier.
@taroxsplaylists7960
@taroxsplaylists7960 7 жыл бұрын
15:24 How did you do that?
@stazvanbael3706
@stazvanbael3706 7 жыл бұрын
press G
@justuskoech9045
@justuskoech9045 Жыл бұрын
Change the "Program" from Agressive TE to Analog Base 1 TE inside the GMS setup equlizer panel.. Found another comnt with the
@miroslavzderic3192
@miroslavzderic3192 4 жыл бұрын
This is great and all but our teacher doesn't allow us to have triangles in our building models because facial animations don't work well with triangles, yes
@lockenessmotorsports818
@lockenessmotorsports818 4 жыл бұрын
If it doesn't deform and it's flat surface tris are fine everything gets merged in a game building,prop
@bloyomind1on1
@bloyomind1on1 7 жыл бұрын
why not use Maya? could I also do this in Maya?
@HenryKellyGameArt
@HenryKellyGameArt 7 жыл бұрын
I do use Maya now, yes all of this you can do in Maya too :)
@bloyomind1on1
@bloyomind1on1 7 жыл бұрын
InzombiaGame If you had access to both, which would you prefer? I see that there might be more tutorials and such for blender more than Maya, at least the free ones
@HenryKellyGameArt
@HenryKellyGameArt 7 жыл бұрын
Geryalvi Batista at first I would have said blender but now I prefer maya, it takes a while to learn but is easier and more studios want you using it
@bekirdemir2224
@bekirdemir2224 7 жыл бұрын
source files ??
@galvarojose
@galvarojose 2 жыл бұрын
I an like if you make it on there
@ericamarano1745
@ericamarano1745 Жыл бұрын
Equaius it’s my first ti using any software tho
@metroworldtv7712
@metroworldtv7712 6 жыл бұрын
This video isn't meant to really help anyone. He didn't even bother to turn on the screen cast keys so we could follow along. He was just showing that he could do it and if we want to do it we have to figure it out on our own.
@ljiljankocurcic8893
@ljiljankocurcic8893 6 жыл бұрын
MetroworldTV I could follow along just fine. This is more like a workflow tutorial, considering that you would maybe model different building. So you would start with the windows, then, storey etc. But this isn’t beginner friendly video.
@RREDesigns
@RREDesigns 6 жыл бұрын
You should learn to use the 3D tool before watching this. If you don't know how to use the application it's your fault, not his. -_-
@HenryKellyGameArt
@HenryKellyGameArt 7 жыл бұрын
Ctrl + L Selects the Linked Object to a vertice
@gabrielschroll3824
@gabrielschroll3824 6 жыл бұрын
What is a vertice? Do you mean vertex?
@Anonymouse007
@Anonymouse007 4 жыл бұрын
Hi, It seems that I can't bevel like yours. 22:53
@aboody006
@aboody006 7 жыл бұрын
This is the one he used btw www.davidleventi.com/media/original/DL_Brownstones.jpg
@hurin1576
@hurin1576 8 жыл бұрын
what do you smoke there:P
@HenryKellyGameArt
@HenryKellyGameArt 8 жыл бұрын
Hiesen white xD
@firemartins
@firemartins Жыл бұрын
Ive watched tNice tutorials a couple tis and i tNice tutorialnk the key is to slow the video down to .75. TRY IT!!!
@sparkes7293
@sparkes7293 4 жыл бұрын
1:35:40 Henry 0 - 1 Door
@sasaha8389
@sasaha8389 4 жыл бұрын
the polycount is stupidly high for just one building, try to be more efficient!
@Dilligff
@Dilligff 3 жыл бұрын
Not if he plans on baking out normals from the geometry.
@blackpowerentertainment2281
@blackpowerentertainment2281 5 жыл бұрын
You think youre gonna watch a tutorial on modular building but instead you get like several hours of watching a guy detail a 3D model and you have to check the video description again just to make sure you didnt actually click on a video called "Detailing and fine tweaking the design of a potentially modular building for games Part 1".
@HenryKellyGameArt
@HenryKellyGameArt 5 жыл бұрын
Not even that, it's an outdated method and definitely not the way I'd approach modular buildings anymore
@blackpowerentertainment2281
@blackpowerentertainment2281 5 жыл бұрын
@@HenryKellyGameArt Respectfully so, that being said I am yet still just a humble student so if you have a video on making modular buildings that isnt outdated I would greatly appreciate being directed there.
@blackpowerentertainment2281
@blackpowerentertainment2281 5 жыл бұрын
@@HenryKellyGameArt So ill take that as a no?
@HenryKellyGameArt
@HenryKellyGameArt 5 жыл бұрын
@@blackpowerentertainment2281 I currently don't but I'll be moving to a new studio next week so I may have time to make a new one.
@blackpowerentertainment2281
@blackpowerentertainment2281 5 жыл бұрын
@@HenryKellyGameArt Thank you ill sub and keep an eye out
@aungkhantzin9097
@aungkhantzin9097 Жыл бұрын
Tell soft soft I love what they did with the $15 doallors one %
@maya_gameworks
@maya_gameworks 7 жыл бұрын
WHY IS YOUR IMAGE NOT DISTORTING WHEN YOU MOVE THE VERTICES? It's fucken driving me crazy!
@gamesergeanthd
@gamesergeanthd 7 жыл бұрын
If you're using Blender press CTRL E on the edge and click slide edge.
@HenryKellyGameArt
@HenryKellyGameArt 6 жыл бұрын
If you add a loop cut and keep the tool open you can click on 'preserve UV's' then Save it as default and it always works :)
@HenryKellyGameArt
@HenryKellyGameArt 6 жыл бұрын
Remember to double tap G to slide the vertices though
@Ongez
@Ongez 7 жыл бұрын
vape nation
@Dhieen
@Dhieen 6 жыл бұрын
Stop using edge split... use autosmooth its better and doesnt make alot of doubles ! and your trim isnot even symmetrical lol
@HenryKellyGameArt
@HenryKellyGameArt 6 жыл бұрын
Actually, autosmooth does still triple the polycount, anything with beveled edges does, it's how the engine reads it, But yeah I agree, I use autosmooth now and don't even touch edge split anymore, all it does is separate faces, pretty useless if you ask me, and yeah trim sucked like shit, i gotta re-do this video and make it better
@Dhieen
@Dhieen 6 жыл бұрын
Yeah i didnt knew for autosmooth haha, when i have it the number of verts doesnt seems to change! Anyway thanks for the tuto ! But how will you make materials? its in a later part?
@HenryKellyGameArt
@HenryKellyGameArt 6 жыл бұрын
ah, they're all tiled textures, so just apply brick to all the brick area and make sure the uv's are setup for tiling and same for concrete etc, then you can just dress the building with assets and decals, I really should do an updated version of this now I work in the game industry lol, I have way more knowledge now!
@Dhieen
@Dhieen 6 жыл бұрын
Oh yeah the result is nice, but can be better without tiled texture i believe (but im not an expert) You should try the robo recall scene in unreal engine 4 and analyse the different modular buildings in it, and the texture Personnaly I really dont know how they ve made the textures and I'd love to know!
@HenryKellyGameArt
@HenryKellyGameArt 6 жыл бұрын
Dhieen nearly all buildings use tiled textures for texel Density ratio, i.e, a 4m wall will use a 4k texture, and that will be 1k per 1m, or 1 texel per meter, so using a 4k texture on a 24 m high building would loose resolution, so most buildings use trim sheets and tiled textures, finish up with a secondary material vertex painted and also decals xD
@dvl973
@dvl973 6 жыл бұрын
HOW THE FUCK do you make a loopcut on the image plane without the loopcut distorting the fucking image? I also had to add to my material as texture and unwrap it before I could see it on the image just wtf
@HenryKellyGameArt
@HenryKellyGameArt 6 жыл бұрын
dligac in the tools menu left hand side, when you add a lookout there's a box to tick saying preserve uvs
@bagussurya3127
@bagussurya3127 Жыл бұрын
sir, that would be 6,67
@katzenbeats4197
@katzenbeats4197 Жыл бұрын
First learn the basics with keyboard and mouse. Then get a soft board and content interface if needed.
@AZSDXC8954
@AZSDXC8954 6 жыл бұрын
Unfortunately this video do not teach any good practices. Topology is desired to be better, UVs is also not correct for gaming, edge split modifier is also not suitable for game models coz it split edges (its in a name, and create double verts) I know that this is an old video and I hope that you got better since 2016
@HenryKellyGameArt
@HenryKellyGameArt 6 жыл бұрын
I completely agree with you man! If i did this now I'd do it a thousand times different, this isn't actually modular, as i once thought, It's a means to have a modular Building set, but to make a kitbash set i'd have done it all VERY very different, the UV's don't tile from mesh to mesh and this building pieces are too specific, I will re-do this video at some point! but thanks for pointing that out! Also, about the edge split, I don't particularly use it anymore However, It does double vert count, but once it's imported into the engine, it usually splits edge via the engine anyway, just made sure the normals are fine
@manollobango
@manollobango 5 жыл бұрын
Do you know a better tutorial about modular building for games and if so, would you add a link in here?
@VasuVasu-gm4re
@VasuVasu-gm4re Жыл бұрын
REKT
@veirtichannel
@veirtichannel 5 жыл бұрын
british fok
@pointab_lab9403
@pointab_lab9403 5 жыл бұрын
Too much verts
@sasaha8389
@sasaha8389 4 жыл бұрын
yep
@tachiart5796
@tachiart5796 7 жыл бұрын
these aren't very helpful because you don't really explain the keys clearly, you just keep going too fast and your typology is too messy
@Extrone
@Extrone 7 жыл бұрын
tachiArt this is a bit advanced video i.e, it’s not for people who are new to blender
@whynot-vq2ly
@whynot-vq2ly 6 жыл бұрын
yeah a building with 1 face is possible too....the topo and polycount depends on the level of details you want, this model is good, it's standard. and one more thing please say at least thanks before multiplying the guy's work by zero like you did. the guy was ill and talked for one hour.
@NexusCool1
@NexusCool1 6 жыл бұрын
It is not that high in polycount and...if you make lowpoly version this would not be a problem for any engine.
@jaketugade5911
@jaketugade5911 Жыл бұрын
What is wrong
@matesberka1697
@matesberka1697 Жыл бұрын
soft... isn't it much harder to hear everytNice tutorialng as you go tNice tutorials way?
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