Creating a Realistic Fantasy Map | Fantasy World-Building

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The Fantasy Forge

The Fantasy Forge

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Пікірлер: 418
@starwall8755
@starwall8755 Жыл бұрын
This is a good map but one thing really worth noting is that in the real world tectonic plates basically NEVER join at X splits, they only ever form T splits. The only spot on earth where it comes close to that is the south Philippine plate, and even there its just two nearby T splits. That is to say, no place should have 4 different tectonic plates touching. The same rule generally goes for national or political borders as well, that is unless there's a good worldbuilding reason for it, for instance the grid system which resulted in the straight line borders of the American west. When drawing borders or tectonic plates, it feels easy to just continue a line beyond another line, but this almost never happens in a realistic setting.
@vhaelen326
@vhaelen326
also the MOST IMPORTANT RULE for fantasy maps:
@ghostlyapples
@ghostlyapples
My trick is: get our actual real world map, pick a part of the world far away and unfamiliar to the place where you live, change the identifiable country or continent borders by removing or annexing other places until it looks cool. Ta-da! Now I know climate, terrain, rain patterns, population density.... Big cities in game are irl capitals, so if my characters want to go from city a to city b, I just open Google maps, check how many km apart they are and how the terrain is. Accurate info all the time! Never again shall I hear "your river is running upwards!!"
@MrEsmerKing
@MrEsmerKing
Deserts can also easily form on one side of tall mountain ranges because rainfall and dense clouds typically won't make it past the height of the range. As a result one side can be densely forested while the other is barren and dry due to the denial of moisture.
@CharliReef
@CharliReef Жыл бұрын
One note, it is very rare for rivers to split. Forks in rivers are generally formed by two rivers joining together from separate higher points, not one river finding two equally low points, though it is not impossible, just rare
@CharliReef
@CharliReef Жыл бұрын
You should look into rain shadows to aid in the placements of deserts and jungles
@ybra
@ybra
These are some great tips for building the world, but I would not share this kind of map with the players. It's a great GM tool, but showing the entire world to the players can make the world feel small and already explored.
@BoredVeon
@BoredVeon
While not a DnD played, I have been worldbuilding for my story for a few years, and it changed from a really bad map with few countries and dumb history, and i saw it as just all rolling grass hills with a little desert and a little snow and that was it.
@georgiancountryball202
@georgiancountryball202
What if.. hear me out.. my world doesn’t have tectonic plates and is instead a world made by a cosmic God that just put mountains there cause he wanted to
@nagillim7915
@nagillim7915
Not sure if anyone else has said this but plate margins do move from under mountain ranges.
@arcuslux516
@arcuslux516
DM: "Creates the most detailed map with interesting backstory for each land with a proper history"
@Duwokinus
@Duwokinus
You should also check the direction where winds blow and water currents
@czokalapik
@czokalapik
One note: Islands also are most likely to form on the edges of tectonic places.
@Twilightbard
@Twilightbard
This is the guide I’ve been looking for forever! I love how you mentioned that magic is a valid explanation for geography not making sense. I have important areas of one of my maps that I couldn’t make realistic without having to rewrite the stories that take place there. I always hear people say that’s cheap or lazy, but it’s why I love writing/drawing fantasy
@GregMcNeish
@GregMcNeish
Once the major geographic features are in place, and you're moving to the political, I think it's far more helpful to think in terms of where the major cities would be (due to food, resource, and trade reasons dictated by geography) rather than countries. Once you have those cities, which are inherently centers of political power, you are in a great place to develop empires, countries, independent city states, republican leagues and the like, as you consider how the different political centres in cities influence and compete with each other.
@BigCowProductions
@BigCowProductions Жыл бұрын
This is what I needed for my map. The stepping stone process is really well lain out. Thanks!
@vinx.9099
@vinx.9099
little other tip: rivers don't split. the only place you'll see rivers splitting is in a delta, at the mouth of the river, and even there only under the right circumstances. instead you'll always find that two rivers will come together to form a bigger river. great example that comes to my mind is the Rijn, the rivers that flows from Switzerland through Germany, absorbing small rivers the entire way, until the reaches the flat netherlands where it'll split a bit before it reaches the sea.
@vhaelen326
@vhaelen326
im half way through the video and just to make sure i dont forget, just in case its not brought up in the video:
@Tysto
@Tysto
Just pick a real landmass in the right climate zone, flip it upside down, & rename the features & cities. Boom, all the plate tectonics, mountain ranges, rivers, deserts, & cities are done for you. If you’re making a medieval fantasy world, just reduce the size of the cities.
@notreallyalec
@notreallyalec
Maybe some grand wizard of alteration magic managed to terraform the land to suit his kingdom’s needs and his large ivory tower sits in the center of a Great Lake.
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