Creating an angled isometric hex grid (Civ-style) in Godot 4 vs 3

  Рет қаралды 604

Hrvoje Butkovic

Hrvoje Butkovic

3 ай бұрын

This video shows my attempt to create an angled isometric hexagonal map for a HoMM-inspired game. I couldn't get the result I wanted in Godot 4, so I also installed Godot 3 to see if it can do it better.
Godot 4 custom tile mode:
/ godot_4_custom_tile_mode
How the custom transform works in Godot 3:
/ i_dont_understand_the_...
Commit: create an angled isometric hexagonal adventure map grid (2024-04-08 20:19:51)

Пікірлер: 2
@Mahana21
@Mahana21 3 ай бұрын
Maybe you already figured this out, but you can actually skip the 30° rotation if you only want to go from "flat horizontal sides" to "flat vertical sides" and instead use a property of the TileMap itself called Tile Offset Axis, change it from the default Horizontal Offset to Vertical Offset.
@hrvojebutkovic
@hrvojebutkovic 3 ай бұрын
Thank you. I wasn't aware of that.
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