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This video shows my attempt to create an angled isometric hexagonal map for a HoMM-inspired game. I couldn't get the result I wanted in Godot 4, so I also installed Godot 3 to see if it can do it better.
Godot 4 custom tile mode:
/ godot_4_custom_tile_mode
How the custom transform works in Godot 3:
/ i_dont_understand_the_...
Commit: create an angled isometric hexagonal adventure map grid (2024-04-08 20:19:51)