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In this video, I will show you the creation process and some tips I learned creating this realistic medieval house in blender.
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Timestamps
0:00 - Intro
0:24 - fspy camera matching
1:18 - import fspy project to blender
1:40 - adding basic shape of the house
2:01 - adding materials
2:51 - adding edge loops to fix textures
3:24 - common problems, fixing knife tool issue
3:48 - adding pillar
4:16 - common problems, fixing hard to move objects
4:50 - adding edge loops and extrusions
7:18 - adding stairs
7:38 - adding 3d details and extrusions
8:15 - adding thatch textures
9:57 - common problems, fixing black areas on the roof
10:15 - adding 3d details and extrusions
10:33 - adding roof thickness
13:52 - adding and adjusting edge loops
10:53 - adding 3d details and extrusions
12:14 - adding windows
12:44 - adding 3d details and extrusions
12:57 - common problems, fixing black extra mesh issue
13:40 - common problems, fixing smooth shading issue
14:30 - adding 3d details and extrusions
15:51 - adding bump texture
18:28 - adding wood texture
21:30 - adding concrete texture
22:11 - refinement
22:15 - Epilogue
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