Crops, Hydroponics and Chemfuel : Tutorial Nuggets

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Francis John

Francis John

3 жыл бұрын

What crops to use, where and how to power your sun lamps and hydroponics. Also the joys of chemfuel, solar and Wind turbines.
4.23 Pawns per Greenhouse sun lamp in regular soil, assuming rice.
Round that down to 4 pawns to account for harvesting, planting and using other crops.
18*17 box designs for all your construction needs.
Potatoes for Stony soil.
Rice or Corn for Rich soil.
Rice for hydroponics.
Solar to power your sun lamps and chemfuel for when your stuck in a low resource environment.
/ francisjohn
Credits song - Dan Lebowitz - Surrender

Пікірлер: 413
@KSRKiller
@KSRKiller 3 жыл бұрын
13:06 Randy: "Stop exposing all my secrets!!!" *throws meteor*
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
His timing this tutorial was on point, kept getting in my way.
@DavidWild
@DavidWild 2 жыл бұрын
For anyone else who was curious about the info window mod. Francis John answered this in a reply, but it took a while to go through all the comments and find it. It's Dubs Mint Menus by Dubwise.
@trevoreklof1088
@trevoreklof1088 3 жыл бұрын
I like how you can just produce food forever on the same tile with no problems
@TukozAki
@TukozAki 3 жыл бұрын
Raimbeau's Fertile Fields has both fertility and soil deplete for you -- as well as sweaty ways to remede to this ;)
@nommy8599
@nommy8599 3 жыл бұрын
Circle of life baby! :)
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
In between cuts we fertilize the land with the bodies of enemy raiders.
@Sinaeb
@Sinaeb 3 жыл бұрын
6:40 you can also feed berries to royalties
@mirjanbouma
@mirjanbouma 3 жыл бұрын
Part of the niche scenarios he mentioned.
@tankparty3029
@tankparty3029 3 жыл бұрын
@@mirjanbouma but worth mentioning all the same
@nommy8599
@nommy8599 3 жыл бұрын
Yeah, I didn't know that, still wouldn't if I didn't see this. Definitely worth mentioning.
@Perennial_Curiosity
@Perennial_Curiosity 2 жыл бұрын
Do they like berries or something?
@pedrolmlkzk
@pedrolmlkzk 2 жыл бұрын
I guess it's so they don't die when they are away
@thesentientneuron6550
@thesentientneuron6550 3 жыл бұрын
In my experience, the length of the heat wave/cold snap has to(guessing based on experience) do with: The initial temperature setting before world generation, biome and latitude. Closer to the equator, you get longer heat waves and cold snaps are rare/short. Near the poles, you almost never have a heat wave(in the do incident section in developer tools, you can actually see the heat wave event is disabled) but cold snaps will last a long time. So, you can have really long heat waves and cold snaps. The temperate zone(roughly halfway up or down from the equator to the nearest pole) will have the best balance with length of heat wave/cold snap, lasting only a day or two, but should be of similar length(unless you're in a desert or some cold biome). To deal with the heat waves, use passive coolers which again, only require wood. I hope you find this helpful.
@davidjr4903
@davidjr4903 3 жыл бұрын
This should be pinned, excellent comment
@hirokoai3013
@hirokoai3013 2 жыл бұрын
In tropical regions, passive coolers are perfect, on arid maps otherwise, wood is too precious to be used in a passive cooler, so if an indoor crop is built, air conditioners are way better.
@moldiworp9143
@moldiworp9143 Жыл бұрын
I for a time lived in the Aus desert, can confirm passive coolers are effective. We kept our meat in it xD
@thatguy5233
@thatguy5233 Жыл бұрын
my colony is at 15N and 39W and i once had a cold snap that lasted so long that when it ended, i forgot i don't live in arctica. it felt like 3 months, but idk. i literally barely survived and my vegetarian (high life) colony got to taste some human meat. they were so mad about it they started killing each other, the irony of that. i'm still not sure what am i supposed to eat during cold snaps that long? just keep 1k meals in a fridge just to be safe?XD
@Ashasverus
@Ashasverus 3 жыл бұрын
Good nugget. I know this wasn't specifically a part of the topic, but for any new players who see this, make sure to add a decent sized dining table and chairs, some recreation and some good artwork to any grow structure: hydro or greenhouse or even open fields. Your pawns will be spending a great deal of time in there, especially a rice hydro room, and adding the amenities will greatly help with mood, inspirations and also travel time.
@kalebbeer3526
@kalebbeer3526 3 жыл бұрын
21:10 solar flares don't last long enough to kill crops in hydroponics basins. The flare always seems to end right before they end up dying, the plants stay in 5% health untill they are harvested but that's fine.
@jameswilson807
@jameswilson807 Жыл бұрын
Thank god for that. Same as with freezers, the solar flare always seems to end like an hour before your entire meat stock goes bad
@pinkliongaming8769
@pinkliongaming8769 Жыл бұрын
I think different crops have different health
@sproga_265
@sproga_265 3 жыл бұрын
14:40, there's the slip! Can't wait to see you calling your dupes pawns in the new series
@deltha_the_1st
@deltha_the_1st Ай бұрын
Overcalculating everything, micro managing precise food production and calling them dupes, thats pure Oxigen not included syndrome
@SilencerNate
@SilencerNate 2 жыл бұрын
Fantastic tutorial. Love the power brick idea. I've been using the compartmentalized system since beta and it is so understated. Thank you very much for sharing!
@Lonlyboysh
@Lonlyboysh 3 жыл бұрын
Just ✍️ plant ✍️ potatoes ✍️ coz ✍️ you're ✍️ Irish
@willisverynice
@willisverynice Жыл бұрын
I’m Chinese what should I plant?
@Sample69
@Sample69 Жыл бұрын
@@willisverynice rice
@willisverynice
@willisverynice Жыл бұрын
@@Sample69 that’s racist
@eryk9004
@eryk9004 Жыл бұрын
@@willisverynice so go farm labradors ?
@willisverynice
@willisverynice Жыл бұрын
@@eryk9004 that’s also racist
@yaemz123
@yaemz123 3 жыл бұрын
Francis John: "Today we're doing a tutorial on some esoteric and boring function." Me: "All right, this is gonna be the highlight of the day! Hey, Baby, come watch." My wife: "Rewind it! I need to here him say 'Aaaand we're back!' again!"
@Rickbearcat
@Rickbearcat 2 жыл бұрын
What a wonderful tutorial. Thank you for taking the time to do this.
@melananighthawk
@melananighthawk 3 жыл бұрын
One thing I've noticed with Rice - while it says that the harvest is 5 units, it frequently gives a pattern like 5-5-5-4 rather than 5-5-5-5, even with highly skilled planters. My suspicion is that the "5" is a rounded figure, and the actual figure is something more like 4.8 harvest units (which is 80% of 6). That would put the actual rice harvest much closer to the figures you're seeing for corn where the rounding doesn't have quite so obvious an effect in having the harvest value reduce from what is reported. i.e. for the points where you're reporting 500 rice, you'd actually only be getting 480 rice. That then affects calculations on using it for chemfuel, as you end up with a little bit less rice than the game's rounded figure would indicate you should get.
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
Hummm I have never test this directly but for the hydro vs greenhouse it was practical testing so the numbers were accurate. But I really need to compare rice and corn in a practical environment.
@colin_henry5504
@colin_henry5504 2 жыл бұрын
Finally! Someone else who appreciates Bjorn's work!
@cannedcream
@cannedcream 2 жыл бұрын
23 minutes ago I told myself I was just going to watch a little bit of this video to get the gist of things. Good stuff, very informative.
@Karol-bw3hb
@Karol-bw3hb 3 жыл бұрын
Very informative, thanks for taking the time to figure it out for us
@caiocaldeira234
@caiocaldeira234 2 жыл бұрын
You are the man Francis! Have been loving your content
@flannelmann
@flannelmann 3 жыл бұрын
Thanks for the vid. When I start up rimworld again it's nice to have updated tutorials
@idkusername2981
@idkusername2981 2 жыл бұрын
subscribing after 1 video is kinda rare for me these days. but you are well worth it
@mogadeet6857
@mogadeet6857 2 ай бұрын
Brilliant breakdown of how it works.👍
@hubeebehubeebe8541
@hubeebehubeebe8541 3 жыл бұрын
I love it when he posts
@Clandestinemonkey
@Clandestinemonkey Жыл бұрын
Giving you a like, comment, and sub just because I appreciate the summary in the description so much. I will watch the entire video later for your metrics.
@mesterpoker5351
@mesterpoker5351 3 жыл бұрын
You did it thanks francis i love this channel
@mirjanbouma
@mirjanbouma 3 жыл бұрын
I always, literally always, learn something from your Tutorial Nuggets. Thank you for another great video!
@Quirkyhndl
@Quirkyhndl 3 жыл бұрын
IKR? Every time I see one and think “I already know all that” I watch it and realize I’m dumb 😋
@mirjanbouma
@mirjanbouma 3 жыл бұрын
@@Quirkyhndl dumb is not not knowing everything! Dumb is having been taught that ice floats and still ordering soda with ice on the bottom of the cup.
@rixistress
@rixistress 3 жыл бұрын
My friend Jhon, I thought it was that time of the week where we got nothing, but as usual, you saved the day! I know this is not the right post but you know, i´m not your average follower either. My name is Ricardo, i would like to speak to you about the current new ONI build. I´m an industrial designer (ie, design machines) and I would love to help you desing the most OBNOXIOUS builds possible. Cheers!!! Thanks!!! And keep it going master Jhon!
@lapisliozuli4861
@lapisliozuli4861 3 жыл бұрын
Nice tutorial and ratios. The metric you're measuring by is food/time which is a pretty good metric. Interestingly, in terms of food/work potatoes actually rank above rice in hydroponics.
@OldStump
@OldStump 3 жыл бұрын
Excellent tutorial! If I could make a request/suggestion for a future tutorial... I'd really love to see one on the effects of wealth. The ones I've seen lack your thoroughness and attention to detail, and seeing that it is such a core dynamic of the game I think it well worth having a better understanding of
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
I was thinking of testing that with some bionic pawns, take regular pawns see how big the raids are. Then kit them out with bionics and see how much bigger they get.
@TukozAki
@TukozAki 3 жыл бұрын
@@FrancisJohnYT then adding a couple legendary goldy grand scupltures? Oh yaisse !:o)
@r3dp9
@r3dp9 3 жыл бұрын
In particular, I'm curious as to whether 500% threat scaling is as bad or worse than fixed wealth progression mode after 10 years.
@kalebbeer3526
@kalebbeer3526 3 жыл бұрын
@@FrancisJohnYT definitely looking forward to that
@joelfilho2625
@joelfilho2625 3 жыл бұрын
One thing I feel is that raid scale depends not only on wealth, but also on the number of pawns you have. I'm not sure but I've had reasonably large raids in the early game because I had like, 6-8 pawns on the colony.
@chaosstripe9446
@chaosstripe9446 2 жыл бұрын
Looking forward to this having to be remade for Ideology!
@gage-uy7ks
@gage-uy7ks 3 жыл бұрын
corn should be immune to blight, as well as other plants with a long growing period. also time when growers harvest rice, and plant rice, works in corn favor because that time is spent on actual growing rather than sowing new field. in general, corn should be better than any other plant, even considering the events. but rice can be used to gain experience quickly
@TheMelnTeam
@TheMelnTeam 2 жыл бұрын
When last I played, you could not get zzzt events unless that power grid had conduits in it. It is possible to corner-spot batteries in a way that can connect to the sunlamp from outside the growing area, removing yet another annoying hazard from the list while still keeping both growing area and electricity walled in/separated.
@brandstone1
@brandstone1 3 жыл бұрын
Terrain Zone Selections is a good mod for easily creating grow zones that match soil type. It helps for making organic bases with odd-sized stockpile rooms too.
@KODE_75
@KODE_75 3 жыл бұрын
On batteries and Zzztt-events: Most of you probably know this already, but if FJ has stated it explicitly anywhere I did not catch it. The size and power of the explosion Zzztt-events cause is proportional to the amount of energy stored in connected batteries, so it's a good idea to use as few batteries as you can get away with. If you noticed an episode or three ago in the 395-challenge series, FJ had an Zzztt with no batteries installed - that did basically nothing. In my previous base, I was powered mainly by wind (it was on a costline, and beaches are great for wind turbines), and I found I needed 6 batteries to even out the fluctuations. I therfore had two banks of 6 batteries each, that were connected to the grid via switches, and I tried to alternate between them to have stored power always available... Well of course I had the occasional 12-full-batteries-Zzztt, and those cause pretty big bangs. On my current hydro-focused setup, I have three batteries and the Zzztts, while not harmless, don't blow big holes in walls and are trivial to deal with.
@timedraven117
@timedraven117 2 жыл бұрын
In order to prevent Zzzt events form totally cutting me off from power, I full charge a few batteries and then disconnect them via a switch from the power grid. The zzztt event happens, I just flick the switch and I have power back online.
@birdofterror6628
@birdofterror6628 2 жыл бұрын
@@timedraven117 That's a neat idea but batteries have a built in discharge amount. Something like 1% per day. The battery will eventually drain itself even when not used.
@timedraven117
@timedraven117 2 жыл бұрын
@@birdofterror6628 Then you refill it later, although I've never had that problem before anyways. But its meant to be an emergency reservoir until your solar and wind can build back up.
@birdofterror6628
@birdofterror6628 2 жыл бұрын
@@timedraven117 I can respect that, and have considered things like that myself. Problem is once your base is really big it becomes difficult to micro manage all of the systems, and if you have backups to your backups that adds a lot of dangerous wealth.
@timedraven117
@timedraven117 2 жыл бұрын
@@birdofterror6628 One large battery with a switch is sufficient for the emergencies. Eclipses typically only last for a day or so, ZZzt and its effects usually last for a day as well. So you don't need an enormous amount of power if you disable nonessential systems.
@kylekataryn3454
@kylekataryn3454 Жыл бұрын
@Francis John plants' rest period is a real thing. photosynthesis works in reverse, and the roots then get oxygen. Some plants like venus flytraps even have a dormancy period where the rhizome requires rest for months at a time. (from about Oct to February)
@adolfomassiani6536
@adolfomassiani6536 2 жыл бұрын
These videos are amazing
@randallporter1404
@randallporter1404 2 жыл бұрын
19:45 That's so cool, it's such a great idea.
@nyctasiaselesq
@nyctasiaselesq 3 жыл бұрын
Regarding crops and power, there are areas on maps where temperatures around the year are from 30 degrees celsius to higher (even had 78 degrees celsius during heat wave). Plants stop at growing at 50 degrees celsius. For greenhouses, you need coolers that add power consumption. Not sure how many pasive coolers are required, but I assume too much wood would be invested.
@VPCh.
@VPCh. 3 жыл бұрын
The big issue with hydrophonics is solar flares. Losing your crops is a big hit, although rice doesn't hurt all that much because of its short growth time.
@Gr3nadgr3gory
@Gr3nadgr3gory 2 жыл бұрын
I disable solar flares because it's fucking annoying.
@_skud
@_skud Жыл бұрын
Interesting. I think I'll use the basinless setup for my ganja empire playthrough. I always take a pawn with high plant skill or passion in it
@yannickcukiermanyannick4779
@yannickcukiermanyannick4779 3 жыл бұрын
There's always Randy throwing a siege mortaring the setup lol
@bradmonk69
@bradmonk69 3 жыл бұрын
Excellent.
@zompocalpha1
@zompocalpha1 Жыл бұрын
These are by far the best comment sections on yt.
@xyvernthederg5760
@xyvernthederg5760 3 жыл бұрын
there’s a mod called auto cut blight. helps a ton with stopping the spread aswell
@nathanburgett1599
@nathanburgett1599 Жыл бұрын
Helpful
@ennou1236
@ennou1236 2 жыл бұрын
To me the greatest blessing for power are weather controllers that make forces your map on a rainy thunderstorm, it will turn your wind turbines to basically geothermal generators. On a side note, on sea ice of the poles, wind and sun viability is kinda possible at certain times since a lot of those maps, it will be 100% lit for months and then dark for months, controlling the population growth a little, one can use the powerbrick to farm a ton of food with hydroponics to use for the dark months, during the sunless months with mostly wind the power should hold, maybe a couple of chemfuel generators for 1 hydronsetup but it will still be mostly wind and solar powered.
@akiamini4006
@akiamini4006 2 жыл бұрын
Amaaazing
@grandfremdling3841
@grandfremdling3841 3 жыл бұрын
Great and very informative. 👍 Well, one thing you did Not mention is "Space used" - if you don't use the huge Maps, maybe Go for hydro+chemfuel...
@iumiforgot
@iumiforgot 3 жыл бұрын
Blights spread from different plant types to others, and through walls if they aren't 3 or so tiles away.
@yaemz123
@yaemz123 3 жыл бұрын
Yes, but a giant field of 1 crop will get about 1/3 of that one crop blighted, while a giant field of alternating crops will get 1/3 of one section of 1 crop blighted. It's a much smaller starting amount of blight to cut out.
@brohvakiindova4452
@brohvakiindova4452 2 жыл бұрын
I think the fertility system could be a lot more detailed like rice shouldn't be the universal starter plant for 90% of colonies, in reality rice needs very wet environment it would be a lot cooler if there were more food plants with more emphasize on your biomes temperature and weather grow rice in swampy areas, potatoes in cold ones and add some stuff like wheat and cabbages etc. also seasonal growth for crop rotations would be cool and would work fine with shorter average growth periods I know it sounds a bit too complex but with a few tweaks to how everything around it works it would make a lot more sense, I've never grown potatoes because it's so rare that you don't have at least normal soil
@juriaanromkes7558
@juriaanromkes7558 2 жыл бұрын
i think adding different crops per biome is good but when you require rotations its gonna be a big mess with random events intervening
@BananaStefcio7
@BananaStefcio7 Жыл бұрын
"you can support about 67 dupes" *takes notes even though i never had a colony with more than 8 people before I died*
@TastyBaldEagle
@TastyBaldEagle 3 жыл бұрын
As someone who is running a 20 year old sea ice base, I use wind for my hydroponics pretty much exclusively, besides the occasional unstable power cell and vanometrics.
@yaemz123
@yaemz123 3 жыл бұрын
I used geothermal, as well as raider corpses (cannibal is overpowered in frozen places.) Edit... that was ice sheet, not sea ice. No geothermal on sea ice.
@davidjr4903
@davidjr4903 3 жыл бұрын
Sea Ice gang represent
@TastyBaldEagle
@TastyBaldEagle 3 жыл бұрын
@@yaemz123 There is no geothermal on sea ice
@yaemz123
@yaemz123 3 жыл бұрын
@@TastyBaldEagle you are right of course. I was on ice sheet, not sea ice. Sorry about that. Of course you realize, now I have to do a sea ice run...
@FluxNoise
@FluxNoise 2 жыл бұрын
I'd love to see a tutorial like this for all the Vanilla Expanded mods. There are pretty few guides about them out there despite how popular they are.
@edgarasruksenas4911
@edgarasruksenas4911 3 жыл бұрын
Thx you sir
@Michael-gk1mp
@Michael-gk1mp 2 жыл бұрын
Ahh you can hear the anger build up when you talk about destroyed solar arrays. I seem to recall a playthrough where they got destroyed almost every episode ;) The barricade trick is pretty cool, easily enough to do too! It's also nice to see the conventional wisdom around chemfuel/hydroponics challenged. Hydroponics definitely have their place on ice and desert biomes, but outside of that I find them far, far too costly in startup resources. As for chemfuel generators, I'm a bit torn on their purpose.
@FrancisJohnYT
@FrancisJohnYT 2 жыл бұрын
I still use chemfuel generators, I think I have 5 of them still running. I will continue to run them until we have most of the Geothermal tapped into. I think chemfuel generators allow you to run all the power hungry buildings before you expand far enough to tap into all the geothermal.
@Idontknowwhattocallmyself
@Idontknowwhattocallmyself 3 жыл бұрын
When did you get the name tutorial nuggets? One of life’s great mysterys
@dr.sugar1060
@dr.sugar1060 3 жыл бұрын
I think it is a play on the concept of gold nuggets.
@mrShift_0044
@mrShift_0044 3 жыл бұрын
@@dr.sugar1060 and on a fact that this is not a full blown tutorial on everything, and usually covers some specific part of a game like bugs, or medicine or armor or power bricks or industrial saunas and etc.
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
@Mr Shift, pretty much. Once I called the first one that I just kept it up.
@RaukGorth
@RaukGorth 3 жыл бұрын
nice
@TaliZVasTyria
@TaliZVasTyria Жыл бұрын
Im doing a mountain base, so i gonna stick with your hydroponic build instead, we dont have a lot of open ground. But knowing solar panels does not block wind turbine is interesting, did not know that.
@tedarcher9120
@tedarcher9120 3 жыл бұрын
Ah yes, the infinite energy and food exploit in Rimworld, nice!
@SirSilicon
@SirSilicon 3 жыл бұрын
Lisa, in this house we obey the laws of thermodynamics!
@snakedog9694
@snakedog9694 2 жыл бұрын
@@SirSilicon Theoretically growing plants to produce more energy than the light applied COULD be possible if chemical energy was extracted from the soil to make up for it. Not in this world with our plants and soil. But it is possible.
@spenarkley
@spenarkley 2 жыл бұрын
rice!
@tentandomudaromundo7660
@tentandomudaromundo7660 2 жыл бұрын
@@snakedog9694 Our Energy (from our body) is based in chemical transformation of natural substances . Our body extracts the glicoses from the food (and lot's of other things) to produce literally elétrical Energy. I think that science could learn more looking how this works on us to replicate, we did it but not with rimworld eficiency. Maybe there is a nobel prize hidding in this game. Lol.
@tentandomudaromundo7660
@tentandomudaromundo7660 2 жыл бұрын
In my country, Brazil, there's a group of scientists trying to envolve this thought that it's called biomass, where diferent kinds of organic substances could be used to produce eletrical energy by chemical reactions, just like it is in the nuclear fission. In southwest we have cana de açúcar, where we extract sugar, coffe and rice. In the north we have coconuts and açaí. The thing is that while other countrys invest millions of dollars in research, my country invest like five thousand at least in a Project like that. Extremelly sad. I would like to be the president. :/ It is so easy for us. We have everything and do nothing with it. Our polltical sistem is based in dumb people choosing dumb rullers.
@annoymous88
@annoymous88 2 жыл бұрын
as long plants did not suffer any damage before hand(being too cold, not getting sunlight for a long period of time, or burned by fire), plants in hydroponics can normally last through solar flare just fine, there's no need for forced harvesting. another thing to note about sun lamps and growth, plants doesn't go straight to their full potential growth in the morning and drop slowly in the afternoon, this can cause some deficiency on long term growth. Sun lamp immediately maxes up the plants' growth efficiency in the morning and keep it that way until when the plants sleep. I also try to keep the plants in optimal temperature as being too hot and too cold can affect growth efficiency as well.
@comodo1789
@comodo1789 3 жыл бұрын
14:54 someone’s been playing too much ONI
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
To much? or not enough?
@bayukharesma6881
@bayukharesma6881 3 жыл бұрын
There is no such thing as too much ONI
@mirjanbouma
@mirjanbouma 3 жыл бұрын
@@bayukharesma6881 louder for the dupes in the back!
@guyincognito1406
@guyincognito1406 3 жыл бұрын
That one lone centipede in the power brick, randy’s sign he wants to demoralize me.
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
In my first serious playthrough I lost my solar farms about three times before I learned to cover every tile.
@acidman806
@acidman806 3 жыл бұрын
@@FrancisJohnYT the good old lone centipede attack. Especially hard cuz the broken panels drop slag chunks. More work before rebuilding
@JohnSmith-eu2dt
@JohnSmith-eu2dt 3 жыл бұрын
@@FrancisJohnYT I remember that. Good times.
@davidjr4903
@davidjr4903 3 жыл бұрын
​@@FrancisJohnYT Anita and Sir White ... good times
@altaem9152
@altaem9152 3 жыл бұрын
In my thousand hours of Rimworld I don't think I've ever made a solar panel. Could be you've converted my thinking.
@nommy8599
@nommy8599 3 жыл бұрын
I guess that just goes to show that time played is not a valuable metric when working out general game knowledge and skill. People with lots of hours in a game always state it like it is. Can we just take a moment and put that idea perspective here perhaps considering how long it would take a pragmatically inclined person to run the tests Francis did to make this video (3 hrs)? TLDR Quantity != Quality or Undeerstanding
@altaem9152
@altaem9152 3 жыл бұрын
@@nommy8599 Did you take my non use of solar panels as an indication I lack skill and knowledge? I prefer low power bases and have always found 2-3 geothermal more than sufficient.
@nommy8599
@nommy8599 3 жыл бұрын
@@altaem9152 More that you sounded like you'd learned new uses for them. [Edit] I get it can also be just playstyle choice too.
@RFC-3514
@RFC-3514 2 жыл бұрын
I used to build them, at the start, but these days I tend to use just geothermal and alien power cells. A single battery is enough to deal with any momentary cuts, and reduces those nonsensical "electrical explosions" to a minimum. Here he needs solar and wind, of course, due to the massive number of pawns, but up to 30 pawns or so you can do fine without them.
@reznoovoronov2072
@reznoovoronov2072 2 жыл бұрын
Thanks so much for this Francis. Say, I notice you didn't mention devil strand though. If I'm on a map thats 20/60days of growing season,they don't grow fast enough, barely even 40% grown before it gets too cold. How long does the growing season need to be for devilstrand? And can you plant it in hydroponics basin I haven't checked
@FrancisJohnYT
@FrancisJohnYT 2 жыл бұрын
Unless you have close to a year round growing season you are stuck growing Devilstrand in a greenhouse. You can't grow it in hydroponics.
@gavinschlieckau5373
@gavinschlieckau5373 Жыл бұрын
That limestone meteor tried to interrupt your tutorial
@adamthethird4753
@adamthethird4753 3 жыл бұрын
Me: *smiles every time he says potatoes* This video: So you have chosen face pain...
@smoothkid765
@smoothkid765 3 жыл бұрын
pohdatohs
@paladinpaine2066
@paladinpaine2066 2 жыл бұрын
Very useful video. Although, I usually just grow rice, even late game. Because of the amount of stuff that randy can throw at you that inhibit, or cripple, crops can be problematic. Sure, it's labor intensive. But you can just 'hire' and pirate or two, and put the to work.
@paladinpaine2066
@paladinpaine2066 Жыл бұрын
The exact same thing I do.
@ncamon
@ncamon 2 жыл бұрын
I actually use potatoes in hydroponics mainly because of the labor cost. If I really need someone trained on plants, then the only thing they do is plant and harvest rice.
@user-vq5hh9bk2m
@user-vq5hh9bk2m 2 жыл бұрын
Doesnt that massive power brick give you tons of building wealth?
@thesentientneuron6550
@thesentientneuron6550 3 жыл бұрын
Great tutorial! Do the numbers include the power cost of running the biofuel refineries?
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
For the hydro vs greenhouse yes, well I did not remove the crops from the stockpiles I just worked out the numbers. 10 fed for Greenhouse vs 23.4 for Hydro. Not including the fuel costs is 12.7 vs 28.8 fed pawns.
@thesentientneuron6550
@thesentientneuron6550 3 жыл бұрын
@@FrancisJohnYT Ah, thanks for the clarification!
@ham8426
@ham8426 2 жыл бұрын
Its been a hot minute, but I recall a reddit thread that did the numbers and concluded that under most circumstances potatoes win out over rice, however I believe that thread only looked at it from the perspective of standard difficulties gaining the expected full harvests. The biggest factor as I recall is they generally win out in terms of nutrition per labour hours of your pawns, making rice really bad because it requires a dedicated gardener force where potatoes and corn generally require less direct maintenance so are better for smaller populations that have more important jobs to do than harvest rice all day, generally concluding berries sit somewhere between rice and potatoes.
@ham8426
@ham8426 2 жыл бұрын
A great aspect of Ice Sheets is that Solar is a big player on them, half of the year is dark sure, but the other half of the year you can lean on solar for all day and night power allowing you to build chemfuel reserves without burning chemfuel so you're more ready for the dark season.
@FrancisJohnYT
@FrancisJohnYT 2 жыл бұрын
Pretty much, rice is the we have to eat now even if it's takes one pawn constantly working. Corn for when you are in no rush and Potatoes are somewhere in the middle.
@FelixFindsOut
@FelixFindsOut 7 ай бұрын
How many hydroponic-sunlamp fields could this solar-wind tile power? And how many pawns would that feed?
@michaelcampbell8601
@michaelcampbell8601 3 жыл бұрын
@francis john plants sleep irl too. They have a dormant cycle in most cases, which can in some cases can even exceed local animal life.
@RFC-3514
@RFC-3514 2 жыл бұрын
The "dormant cycle" of plants is controlled by temperature (i.e., some plants go dormant during the winter). That is not the same as the circadian growth rhythm (which is controlled externally, as a reaction to sunlight - not like animals, who can sleep whenever they feel tired). Many plants do require a period of darkness to grow at optimum speed (they won't "go to sleep" by themselves; if they're always lit they'll just keep accumulating energy and not growing) but that doesn't apply to all (i.e., some are able to do both things at the same time). And, in any case, it works in exactly the opposite way from Rimworld: plants absorb energy during the day and grow faster during the night (in Rimworld, they _stop growing_ during the night).
@JulianSkies
@JulianSkies 3 жыл бұрын
Uhn, when did they change corn? Corn used to give something like 30% more food, in general, than rice. At least last I did this testing on... A17 I believe. Also I remember a time where putting a single solar panel to support a solar lamp was the go to way, because the lamps didn't use to turn off on their own so the solar would keep them active during daytime only.
@yaemz123
@yaemz123 3 жыл бұрын
FJ's numbers assume an instantaneous crop harvest with no down time. The extra pawn time needed to harvest and replant the rice multiple times would increase the corn's average in comparison a bit, probably bringing it up just past even with rice.
@TheRainfall09
@TheRainfall09 3 жыл бұрын
double upload?! great day it is!
@Idontknowwhattocallmyself
@Idontknowwhattocallmyself 3 жыл бұрын
That was yesterday, I mean 22 hours ago sooo technically yesterday
@TheRainfall09
@TheRainfall09 3 жыл бұрын
@@Idontknowwhattocallmyself still double upload in near time makes an amazing day or two
@mirjanbouma
@mirjanbouma 3 жыл бұрын
@@Idontknowwhattocallmyself depends on your timezone. I agree with Rahmat, because it's within 24 hours.
@Idontknowwhattocallmyself
@Idontknowwhattocallmyself 3 жыл бұрын
Yeah I guess
@mirjanbouma
@mirjanbouma 3 жыл бұрын
@@Idontknowwhattocallmyself we don't have to agree, it's no big deal! 🙂
@xtommmik
@xtommmik 2 жыл бұрын
Is the nice window of the plants and basic datas a mod? I have to struggle with the very uncomfortable list view, would like to know how to get the window
@gargean1671
@gargean1671 2 жыл бұрын
The moment I've heard you misspelling pawns as dupes I knew I will find ONI videos on your channel)
@KyleMiddleton7
@KyleMiddleton7 3 жыл бұрын
20:30 Ok that's simple and useful.
@bombidil3
@bombidil3 Жыл бұрын
Good to have a few berries around for nobles should you have trouble meeting their meal requirements.
@FrancisJohnYT
@FrancisJohnYT Жыл бұрын
I dislike hosting nobles, if they did not give so good gear I would prefer to kill them all. But then no more persona weapons and royal permits.
@LazyLifeIFreak
@LazyLifeIFreak 3 жыл бұрын
Me as a gardener: That's not how plants interacting with their soil and growth works! D:
@RFC-3514
@RFC-3514 2 жыл бұрын
Me as a former programmer: And yet crop growth is still the most realisticially simulated thing in Rimworld.
@Miglow
@Miglow 3 жыл бұрын
1. Have you published any Rimworld plays in an area like an ice sheet? If not, that might be an interesting option after the 395 Pawn challenge is over. 2. I can't believe I'm watching this despite not actually owning Rimworld. Though, understanding the mechanics helps enjoy your current Rimworld series.
@yaemz123
@yaemz123 3 жыл бұрын
FJ is who forced me to get Rimworld.
@joshuamoore9703
@joshuamoore9703 3 жыл бұрын
so i was thinking... uh the travel distances are gonna be a thing i think on this map... you may have to zone people into specific areas to keep people working things farther away from the "core"
@h4roeverynyan55
@h4roeverynyan55 3 жыл бұрын
I doubt, that in his current playthrough this would be a concern. It would be suprising if there was even enough work for 300 colonists in the first place.
@joshuamoore9703
@joshuamoore9703 3 жыл бұрын
@@h4roeverynyan55 actually yeah ur prolly right. the only problem i am seeing coming up is with the animals and training them to keep them from going feral... huh. he might be able to do a ranch like from oni
@h4roeverynyan55
@h4roeverynyan55 3 жыл бұрын
@@joshuamoore9703 I couldn't find the wildness of cows, goats and chickens, but I assume that, since they're domesticated animals, their wildness isn't particularly high. If they only need to be trained once every 10 days, its probably not difficult if they're limited to a specific area on the map.
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
I think 30-40 farmers could farm everything regardless of distance, give them planter arms. After that 20-30 cooks, 4 crafters, 5 artists. As for animals cows have wildness of 5%, so they cannot go wild. However they will need to be milked everyday and that is based on animal skill. Say 200 cows so 20-30 animal pawns. I'm sure their is stuff I'm missing but I think distance will become less of an issue and we become more and more specialised. By the end most pawns will have a single task.
@joshuamoore9703
@joshuamoore9703 3 жыл бұрын
@@FrancisJohnYT have you looked into something like ONI and having a breeding stock with a larger "wild" population in one of your little boxes? maybe rats lol feed them all of the failed recruitment attempts
@nickolassmaltz9546
@nickolassmaltz9546 2 жыл бұрын
I like my strawberries thank you very much.
@matthewtalbot-paine7977
@matthewtalbot-paine7977 Жыл бұрын
I get that hydroponics require more power and materials than just sun lamps but if you are at the point where you have enough power bricks and steel then it seems like a good way to make your growing area as small as possible while feeding the same number of people so they are space efficient and not energy efficient assuming that the space the extra energy production and storage takes up is not more than the space you saved. That said I haven't bothered with hydroponics much mainly due to the fact they can't grow corn and other things.
@Idontknowwhattocallmyself
@Idontknowwhattocallmyself 3 жыл бұрын
Wow I’ve played rimworld awhile and I didn’t know that potatoes didn’t get changed as much by rich soil, I’ve always planted potatoes, well exept in hydroponics of course
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
So long as it's not rich soil potatoes are just fine.
@zourin8804
@zourin8804 Жыл бұрын
Potatoes will almost always win the day while everyone argues about rice and corn. You just throw that stuff anywhere and come back in a season. Boreal forest with a 20 day growth cycle? you can either go with very pricey greenhouses and hydroponics, or just throw down a large gfy potato field or two literally wherever and call it a win.
@21preend42
@21preend42 3 жыл бұрын
Wait, what about the Solar/wind setup you got there with the hydroponics. How many sun lamps does that support and does it have a higher productivity overall ?
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
If you can afford the steel mixing solar to power the sun lamps and chemfuel generators to power the Hydroponics you can drastically increase crop output per tile. Though for the cost of one hydroponics setup (3 sun lamps worth) you could build two solar power bricks and power 28 green house sun lamps worth though an infinite volcanic winter. If you have the space solar green houses are the most cost/labour to production efficient by a huge margin. If you don't have space hydroponics are the most space efficient.
@iamjake99909
@iamjake99909 3 жыл бұрын
I came here too ask this lol thanks for the response
@tibo-lv9ut
@tibo-lv9ut 2 ай бұрын
Thanks for your videos. Is this one from vanilla Rimworld ? Thx
@FrancisJohnYT
@FrancisJohnYT 2 ай бұрын
It is Vanilla crops, I have a couple of Qol mods installed so it displays the info on the crops better. The built in one is a bit sparse.
@tibo-lv9ut
@tibo-lv9ut 2 ай бұрын
@@FrancisJohnYT thanks! Im an absolut noob on Rimworld, but your channel and the entire community makes me want to play. Looking forward to check on ur videos 🤓🍕
@thomasd4195
@thomasd4195 3 жыл бұрын
There is another advantage using hydroponics : it take 2 time less space to produce the same amount of food and dont require much more power , you can power it with solar panel too. one sunlamp + hydroponics = two sunlamps without hydroponic ( if on rich soil). There is another downside with hydroponic i think it make the game harder because the difficulty is scaled with wealth
@hirokoai3013
@hirokoai3013 2 жыл бұрын
Also you can build it on sterile ground, turning it to the only vanilla way to increase crop surface where soils are scarce. It is also a good way to adapt rapidly our crops, when you lack herbs or cotton, an hydroponic settlement may provide these quickly.
@chrisrodriguez8599
@chrisrodriguez8599 3 жыл бұрын
Next playthrough it would be awesome to tackle ice sheet map.
@dr.sugar1060
@dr.sugar1060 3 жыл бұрын
I don't know if it is possible to do naked brutality ocean ice sheet without resorting to cannibalism.
@nicolasbram165
@nicolasbram165 3 жыл бұрын
@@dr.sugar1060 ice sheet is possible.. sea ice i dont think so.. there a series on yt for nb ice sheet with no cannibal.. i dont quite remember who did it tho..
@lonewanderer1328
@lonewanderer1328 3 жыл бұрын
@@nicolasbram165 Rhamadant did it
@lonewanderer1328
@lonewanderer1328 3 жыл бұрын
@@nicolasbram165 He's fairly good. Although the run was on 1.0 however. Pete's glacier ice base was on b18 - 1.0 though, so it shouldn't matter
@malanok
@malanok 2 жыл бұрын
Been using a mod which provides tilable hydroponics, I was so confused why you left 4 gaps, then remembered it was a mod
@aidilanwar2320
@aidilanwar2320 2 жыл бұрын
mushroom is the bast food if u in cold area , u just need dark area and stabil temperaturel , and wala u make a many mushroom aesly
@TheDrares
@TheDrares 3 жыл бұрын
💙
@marrs3312
@marrs3312 3 жыл бұрын
Dupes? Wait, what? Your Rimworld save can feed your ONI colony?
@Quirkyhndl
@Quirkyhndl 3 жыл бұрын
Didn’t you know? They can fly to different planets now 🤓
@nomad4431
@nomad4431 Жыл бұрын
"U just Irish" loooool
@mwnciboo
@mwnciboo Жыл бұрын
I just had a catastrophy... short on a battery exploded it - which set fire to my warehouse as I was trying to move the Chemfuel out of it... a pawn collapsed, as I tried to grab him and the Chemfuel - *BOOM* * BOOM* *BOOM* everyone burned and all my resources aflame. 10mins of fire fighting and first aiding.. my guys are struggling to live - we are out of first aid - we are just surviving - *Rage fuelled Boomaloope appears*... NOOOOOOOO! ... It gets to my hospital my guys are trying to shoot it - Hits *BOOM* all on fire again... and they all die. This game is savage.
@paxton_wulgus
@paxton_wulgus 2 жыл бұрын
Is it a violation of a law of physics that growing rice via a sun lamp is both food and power positive even if you fuel the sun lamp with the rice you're growing?
@ruukinen
@ruukinen 2 жыл бұрын
Yes, but it's a game.
@thrailkasra6341
@thrailkasra6341 5 ай бұрын
whatts the mod he uses at 1.47 ive seen it in his other videos. It basically simplifies the details menu.
@willbordy
@willbordy 3 жыл бұрын
So if you have a lot of normal soil and a average temperature you can use 4000 steel and 100 components to create a power brick (28 Solar generator +7 batteries) with average of 15 sun lamps in a area of around 2000 tiles without counting the walls to produce around 7500 rice every 6 days = 750 simple meal enough to keep 40 people easily feed. if you want to do or needs to use hydroponics you can produce rice 3 times as fast meaning only 5 sunlamps but 120 hydroponics been fueled by 23 chemfuel .meaning 17280 steel , 200 components but using a area only 600 tiles without counting walls. you would need to fuel the generator using 920 every 10 days or 1900 Rice, so your total rice output would be 5600 or 32 people . BUT if you multiply by the area to see what is the most effect way possible of producing food by Area you could triple that meaning 96 people using the same 2000 tiles. I really hope I help at least a little bit , i spend a good hour doing the math , I hope this can help you Francis ,and sorry if their is any English mistake , not my main language
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
Numbers are good but issue you will find is the hydroponics need 24/7 power so the solar won't work for them. You use the solar for the sun lamps and then you use chemfule for the hydroponics.
@willbordy
@willbordy 2 жыл бұрын
@@FrancisJohnYT like i said , in the second scenario i'm pretending you cant use the sun , like a harsh enviroment or a cave base. And its not like chemfuel can be turn on and off automatic , they use the fuel regardless if you are using the energy or not. So if you create this tipe of setup you can store the excess energy you gain at night in batteries to power your base in the day
@blanck7457
@blanck7457 2 жыл бұрын
How will this work with fiber corn now
@harriel001
@harriel001 3 жыл бұрын
What about using electric heaters instead of campfires to heat your greenhouses during cold snaps? They're automatic so they don't require pawn labor and don't consume a lot of power, I'm just not sure if they generate enough heat to make them viable. How many heaters would you need to equal the 3 campfires? Would it require you to turn off more sunlamps? What's the efficiency difference between using wood for campfires and chemfuel for heaters considering you can turn wood into chemfuel?
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
We will add them in later, for now campfire are EMP resistant. Nothing worse than a cold snap and a blackout. All your crops just die. Campfires should always be ready to go. Heaters will be used as well but I usually do that late game when trying to avoid excess micromanagement.
@harriel001
@harriel001 3 жыл бұрын
@@FrancisJohnYT I'm asking more from a tutorial standpoint than from looking at your current playthrough. I'm interested in the efficiency differences and stuff and i'm not familiar enough with the backend of Rimworld to really run the numbers myself :)
@Genesis8934
@Genesis8934 3 жыл бұрын
If you were to put all those chemfuel generators in the crop areas, could that sustain your crops during a cold snap rather than building a campfire?
@Swordphobic
@Swordphobic 3 жыл бұрын
Its what I use to complement heaters.
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
It would work, however outside of cold snaps you would risk stifling the crops with heat so you would need to remove a bunch of the roof to exhaust the heat. I don't fancy building and removing roofs for cold snaps, though I suppose you could use a system with vents.
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