Curses | Van Richten's Guide To Ravenloft | D&D

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Todd Kenreck

Todd Kenreck

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We are a Dungeons and Dragons documentary. We interview the creators of D&D and people in the DnD community. Every week we post new videos on how D&D gets made and tips and tricks on being a player and a Dungeon Master. This show is made possible by the amazing Dungeons & Dragons community and by our subscribers on Patreon.
Dungeons & Dragons Expands Beyond the Gothic Horror in Curse of Strahdwith Van Richten’s Guide to RavenloftD&D Brings Multiple Horror Genres to (Un)Life Including Slasher Horror, Macabre Fairy Tale, and Zombie Apocalypse.
One of the most popular adventures published by D&D in the last few yearswas Curse of Strahd which begins when characters are pulled by creeping mists in to a land called Barovia. But Strahd’s domain is just one of the many Domains of Dread that make up the horror-themed setting of Ravenloft. Van Richten’s Guide to Ravenlof trefreshes the setting by giving Dungeon Masters descriptions of more than 30 Domains of Dread beyond Barovia as well as the tools to create their own horrific stories, including details on each domain’s Darklord, a ready-to-play adventure, new monsters, lineages and sub-classes. Be afraid for Van Richten’s Guide to Ravenloft to pull D&D fans into the Mists on May 18. “I’m a huge fan of all things horror, so it was an absolute thrill to frame this book around bringing frightening elements like mummy lords, cosmic terrors, and urban legends to more D&D tables,” said Wes Schneider, senior game designer and lead designer of Van Richten’s Guide to Ravenloft. “Working with exciting new voices in horror and visual artists like D&D concept artist Shawn Wood was essential to make sure we’re updating the aesthetic for today’s fans while staying true to the roots of Ravenloft.”The correspondence of Rudolph Van Richten and other heroes of Ravenloft, like Ezmerelda d’Avenir and the Weathermay-Foxgrove Twins, introduce a new generation of monster hunters to the Lands of the Mists. Some of the Domains of Dread might feel eerily familiar to fans such as Lamordia, which explores the horror of experimentation on creating undead beings from deceased body parts by Dr. Viktra Mordenheim. Other horrors include the surreal, fairytale masquerades of Dementlieu; treachery in the war-torn rain forests of Kalakeri; and the endless zombie hordes of Falkovnia. Van Richten’s Guide includes rules and advice for DMs to create custom domains and Darklordsby portraying established horror tropes or whatever special new blend of terror they can imagine. Players can create more terrifying characters with Dark Gifts that provide roleplaying ties tothe Domains of Dread by bestowing benefits that may have a deadly cost. With Van Richten’s Guide, players can also roll upa dhampir who’s been created by a vampire, a hexblood descended from a hag, or a reborn who’s been brought back from the dead.Two new subclasses further flesh out the options with the College of Spirits for bards and the Undead pact for warlocks, as well as new backgrounds to explore and trinkets to collect. Van Richten’s Guide to Ravenloft features a cover by Anna Podedworna available everywhere and an alternate cover by Scott M. Fischer only available through game stores.The mists beckon on May 18, 2021!

Пікірлер: 16
@zourin8804
@zourin8804 3 жыл бұрын
My rule for curses is that it takes as much effort to remove a curse as place it. "instant" curses like from mummies or 'one turn spells', can be easily removed. On the opposite end of the spectrum, a Hag's curse is basically elite-level encryption that is nearly unbreakable, and it can be as convoluted as the Hag likes, like a curse on a paladin that won't go away until they kill a man in cold blood, or cursing a wretch until they either die or are gifted true-love's kiss. Hag curses and the threat of them are how hags hold control over hapless villages, compelling silence and extorting cruel offerings (often in exchange for 'protection' in the form of a cursed beast or demonic minion) Haunts are likewise not so easily removed depending on the tenacity of the ghost/specter, and the ghosts/specters may even return despite being destroyed or turned. They've had time to 'bake into the woodwork' so to speak.
@luke.friesen
@luke.friesen 2 жыл бұрын
Same! My house rule is that Remove Curse is for temporary curses. You can still use it on permanent curses, but it will only subdue the curse temporarily, such as removing lycanthropy for only 2 rounds.
@loganricard8713
@loganricard8713 3 жыл бұрын
I like the changes to remove curse. As a DM, I like how they included multiple ways to suppress the effects but not remove it entirely. It's very refreshing to see wizards look at where 5e is lacking instead of just giving us another book of subclasses. Keep up the good work! Love the videos!
@kylepearce-obrien1021
@kylepearce-obrien1021 3 жыл бұрын
I can't wait to have an NPC scream "No! You must not read from the Book!"
@shonburke7600
@shonburke7600 3 жыл бұрын
Curses and Haunted traps are some of my favorite sections of the book
@alfonsocruz6100
@alfonsocruz6100 3 жыл бұрын
I know "likes" are not that important, but this channel desserves so much more attention and likes, like omg
@andersonfalavinha
@andersonfalavinha 3 жыл бұрын
I am currently playing a necromancer that uses a lot of Bestow Curse spell, the way he curses is making Magical Items with the hair/blood/etc of the target, spending gold, time and materials to make totems, dolls, and charms so when the enemy try to Remove Curse they target themselves instead the correct object. We rule that to Remove Curse work the spellcaster makes a roll to break the curse, like counterspell, but only temporarily only when the item is destroyed or the conditions for the curse are fulfiled.
@Critical_Failures
@Critical_Failures 3 жыл бұрын
Love the videos 🔥keep it up! Helps my campaigns so much!
@summersw1rl
@summersw1rl 3 жыл бұрын
Love, love, LOVE these videos, Todd! Thank you
@Zai-kyu
@Zai-kyu 3 жыл бұрын
I LOVE the curses section of the book. There is something terrifying to a player about a threat they can't fight. The idea that a villain, even in death, can inflict something terrible on the PC who kills them creates a whole new danger for them. It reminds of me of the old game, Castlevania 2, Simon's Quest. Belmont was cursed after he had slain Dracula, and literally had to gather relics to resurrect Dracula and kill him AGAIN to break the curse. I really want to do this in one of my games using these rules. That punch in the gut to the PC's knowing they have to go on a journey to resurrect one of their hated enemies to free one of the group from a curse.
@Soviless99
@Soviless99 2 жыл бұрын
lou garou! the beast of gevaudan!!!
@x.davidwilliams83
@x.davidwilliams83 3 жыл бұрын
Huzzah,,, I love curses in Dungeons & Dragons!
@RefugeeOfReality
@RefugeeOfReality 3 жыл бұрын
Greetings Traveler!
@alanschaub147
@alanschaub147 3 жыл бұрын
Your videos are addicting! Curse you, Todd!
@firelordsinger9666
@firelordsinger9666 3 жыл бұрын
Lol ive just straight up banned remove curse at my table
@anderslundtoft2315
@anderslundtoft2315 3 жыл бұрын
Grim hollow??
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