Learn the workflow to bind custom clothes to your metahuman characters using Maya. #unrealengine5 #UE5 #Maya #metahumans #tutorial #epic #epicgames
Пікірлер: 8
@PeterRobieArt2 ай бұрын
Going through a LOT of other tutorials this has by far been one of the most helpful. Thanks for taking the time to make this and subscribed. One thing that would be nice to see would be possibly something like a trench coat with pants and shirt and the best workflow to weight paint that. Especially where everything is one mesh. I would assume this would be far easier doing a shirt, pants and then the jacket though.
@outtoplay4 ай бұрын
Quite helpful. Thanks for the lesson!
@ompansare45167 ай бұрын
Dame just the thing i was looking for
@ThomasLiuxing2 ай бұрын
Your tutorial is very concise and excellent!thank you for sharing it!
@sajans39982 ай бұрын
hey awesome tutorial. subscribed
@kiarakoval7069Ай бұрын
great video but when i import it into unreal it says it has no weights but folllowed all the steps and its working in maya :(
@paullee26946 ай бұрын
Can you also do with the ncloth? I want some wrinkles in my cloth in Maya and move it to Unreal Engine.