Custom Metahuman Clothing; Maya to Unreal Engine

  Рет қаралды 5,944

Michael Walsh

Michael Walsh

7 ай бұрын

Learn the workflow to bind custom clothes to your metahuman characters using Maya. #unrealengine5 #UE5 #Maya #metahumans #tutorial #epic #epicgames

Пікірлер: 8
@PeterRobieArt
@PeterRobieArt 2 ай бұрын
Going through a LOT of other tutorials this has by far been one of the most helpful. Thanks for taking the time to make this and subscribed. One thing that would be nice to see would be possibly something like a trench coat with pants and shirt and the best workflow to weight paint that. Especially where everything is one mesh. I would assume this would be far easier doing a shirt, pants and then the jacket though.
@outtoplay
@outtoplay 4 ай бұрын
Quite helpful. Thanks for the lesson!
@ompansare4516
@ompansare4516 7 ай бұрын
Dame just the thing i was looking for
@ThomasLiuxing
@ThomasLiuxing 2 ай бұрын
Your tutorial is very concise and excellent!thank you for sharing it!
@sajans3998
@sajans3998 2 ай бұрын
hey awesome tutorial. subscribed
@kiarakoval7069
@kiarakoval7069 Ай бұрын
great video but when i import it into unreal it says it has no weights but folllowed all the steps and its working in maya :(
@paullee2694
@paullee2694 6 ай бұрын
Can you also do with the ncloth? I want some wrinkles in my cloth in Maya and move it to Unreal Engine.
@user-yw2xn4df8h
@user-yw2xn4df8h 5 ай бұрын
i may have to switch from blender to maya lol
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