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CV's Don't Belong In World of Warships

  Рет қаралды 154,655

Potato Quality

Potato Quality

Күн бұрын

Пікірлер: 2 900
@PotatoQuality
@PotatoQuality 3 жыл бұрын
My goal with this video was not to start a war about stats, I simply believe you must be an expert in a field to be taken seriously and that was the reason I brought them up in the first place. You would listen to a doctor who has studied for 8-10 years and practiced for another 20 years over some person on the internet about medical advice (i hope). But I see stats are a touchy subject and probably should have mentioned this near the end of the video instead of at the start to keep the discussion focused on CV's. I also could have communicated better about stats/credentials. It is fine to have an opinion no matter your stats, I personally will value that opinion more or less depending on your expertise in the game. The whole purpose of this video was not to start flaming people over stats, but to get my thoughts on cv's into 1 video I can point to in the future. And to be clear this is about the current state of cv's, as mentioned later in the video I can see cv's working in the game if they were changed in a few key ways. Thank you for watching the video the whole way through before commenting.
@267BISMARK
@267BISMARK 3 жыл бұрын
20 k viewers cant be wrong
@jackbrauer8300
@jackbrauer8300 3 жыл бұрын
I agree with almost everything you said in this video, but diminishing people's opinion based on their stats is a bad idea in this game. This isn't Dota 2, where the game is balanced or designed for the top 1%, this isn't a competitive game (there's not even any SBMM). The issues with carriers go far below the top 1% of players, and in my opinion the views of joe schmo with 45% WR with only T6 games is just as valid because this game is supposed to be for a broad target audience. If CVs make the game unfun or unfair for him, he should have the ability to get his opinion heard. If you design this game for the top 1% only, it'd be pretty shit and I say this as someone who probably is in the top 1%, although that's hard to define.
@Sotha42
@Sotha42 3 жыл бұрын
I like your analogy. But we have to think: who is who in your analogy? You state it as if you would be the patient, but you would be the doctor/expert. And for the average player, I'd argue more on the lines of nurse/med student. And when my Nurse has a concern, I want my doctor to keep an open mind and to take that concern serious enough to evaluate the concern instead of dismissing it due to it being raised by a nurse. And if the concern was "CVs are fine, just dodge" that evaluation is faster for an expert than checking on a stats page.
@jiawenzhu5915
@jiawenzhu5915 3 жыл бұрын
Totally agreed with you. I also suggest remove the report and chat function for those players having winrate below 50% with more than 1000 games. They played like shit and talk shit to people like you and me. What besides, they consider Super Unicums are just lucky or RNG and themselves are the best one with bad luck.
@OOM911
@OOM911 3 жыл бұрын
I understand your points. In my case what I would do is change it so, make it so the spotting carriers can do only shows up for others on the mini map (example dd is spotted by a plane. Dd appears on mini map dd is not rendered to alies in main view. Kinda like how the first few secs of radar works only in this case its the whole thing.). Next make it so aa focuses on the attacking flight. With each plane having to aim individually (example say you have 4 planes on the attack run and all are aimed in. One gets shot down and the one swooping down to replace it will have to reaim while the others are fine.) these could help out dds and make aa ships a lot more potent. As for CV vs CV only thing I can think of is lower the windup time that fighters take to become active. Now lastly and I have to say this the stats thing was a really bad move. For example while I don't play in tourneys or probably have as high stats I have been playing since 4th wave of alpha practically every day. Time is a sadly something that's not really taken into account often...
@SmilingOrange
@SmilingOrange 3 жыл бұрын
Imagine introducing the thing that ended the age of Battleships into your game specifically about Battleships.
@balazsfoldes4700
@balazsfoldes4700 3 жыл бұрын
That, and submarines, which are also on the way...
@edwardbailey7911
@edwardbailey7911 2 жыл бұрын
Well said and to the point
@HypermarketCommodity
@HypermarketCommodity 2 жыл бұрын
Tbh CVs in their old way could have been nerfed while it being fun for the players, since the old carrier's allowed for fun battles between the carrier's which where way more tactical and needed coordination of the airsquads.
@adarkwind4712
@adarkwind4712 2 жыл бұрын
So cruisers and destroyers should also not be there?
@Blue_Shamu_Gaming
@Blue_Shamu_Gaming 2 жыл бұрын
Carriers didn’t really end the battleship, it’s more that there are ships that are able to do a battleships’ job, but is more flexible and costs less resources
@nicazer
@nicazer 3 жыл бұрын
in a semi-recent jingles video, he sasid something that really resonated with me: I never thought a video game could make me angrier than artillery does... until the cv rework happened.
@gkaldh
@gkaldh 3 жыл бұрын
Amen brother... amen..
@professorlayton8712
@professorlayton8712 3 жыл бұрын
Nah fuck that, sick of all these muh rework people. This was a broken feature before, it was a broken feature after. Much like the artillery "rework" in WOT.
@mahejo
@mahejo 3 жыл бұрын
@@professorlayton8712 before the rework playing CV required much more skill then now and you had limited planes.
@professorlayton8712
@professorlayton8712 3 жыл бұрын
@@mahejo it was a broken feature before, it is a broken feature now, games are still decided by cv diff it was even worse then
@Jeff-fd8sc
@Jeff-fd8sc 3 жыл бұрын
It's not all cvs. They have some op ones yes, but not all cvs are op or have the effect of controlling the entire game. As a CV player which is no different than if I was playing any other class of ships. I always focus on DDs first but so does everyone else. It's a team effort and as the CV if you don't target the DDs then your team will be pissed and rightfully so. As far as whether they belong in WOWS that answer is already provided. Yes and they aren't going anywhere. I just hope that the commander rework does a better job of balancing things across the board, but the CVs are still going to be there. No different than arti in WOT. It can seem unfair at times getting nailed by someone all the way across the map, but that's part of the game. If you don't like it try playing CVs. At least it will give you perspective and knowledge of how to defend against them.
@szkoclaw
@szkoclaw 3 жыл бұрын
CVs and Subs were created to minimize interaction with the enemy. Great for winning wars, awful for a PvP game.
@DanjasLP
@DanjasLP 3 жыл бұрын
I still have high hopes for subs since they seem to really be taking their time with those.
@jackhides3086
@jackhides3086 3 жыл бұрын
but a lot of players like myself likes them. I would love to play ww2 submarines in a setting like WOW.
@commonpleb6540
@commonpleb6540 3 жыл бұрын
THIS
@esaualfaro3447
@esaualfaro3447 3 жыл бұрын
Honestly so far it seems that SS don't suffer from a lot of problems mentioned on this video. And also WG is taking their time to design them as good as possible, so they become both fair and fun.
@rolan4dezwinz381
@rolan4dezwinz381 3 жыл бұрын
@@jackhides3086 Same
@fifthcolumn388
@fifthcolumn388 3 жыл бұрын
I’ll never not think that a massive improvement would be replacing rocket planes with a fighter squadron so you could manually defend your own ships from the enemy CV.
@zachrich7359
@zachrich7359 3 жыл бұрын
^ This, as a CV main, I would actually trade my rocket squadrons for an anti-air squadron to protect friendly ships almost every time. My rockets are only ever useful on German cvs, every other time they are for chasing DDs which I hate doing.
@fullmetalpoitato5190
@fullmetalpoitato5190 3 жыл бұрын
Old version of CV's did have Fighter Squadrons, and counter play existed in all directions. IMO the old system was better even if not visually appealing.
@zachrich7359
@zachrich7359 3 жыл бұрын
@@fullmetalpoitato5190 I wish I had gotten to play it, but I only started playing about.... July? Of last year.
@SquaulDuNeant
@SquaulDuNeant 3 жыл бұрын
@@fullmetalpoitato5190 yeah i can't even play properly now with this awfull rework and fighters are pretty pointless now ..
@ColoradoStreaming
@ColoradoStreaming 3 жыл бұрын
100% this. The bombers and torpedo planes you can dodge if you know what you are doing but the rockets are basically free damage. If they got rid of the rocket planes and increased spotting distance for CVs it would alleviate a lot of the issue.
@westonscheer1532
@westonscheer1532 3 жыл бұрын
Just give cvs the ability to send fighters to specific ships. (That actually shoot down enemy planes.) the fighters can then be redirected to another friendly ship but can only exist for 180 sec before recharging.
@axolotl957
@axolotl957 3 жыл бұрын
One thing that I find weird is that a surface ship has to dedicate both captain skills and modules towards AA to prepare for an enemy they might not even face in battle. Furthermore, equipping these modules/skills makes the surface ship objectively worse when facing other surface ships. The CV on the other hand will always go up against surface ships and thus benefit from their skills/modules every match. The only way you can guarantee the benefits of the AA skills and modules is to join a platoon with a CV.
@rrm2305
@rrm2305 3 жыл бұрын
And here we have the main problem you run AA build, and there is no CV in the game, and you get burned to death by an HE spammer because you took AA instead of survivability. There may not always be a CV in-game but one thing for sure there will be several HE spammers.
@jerryshu7926
@jerryshu7926 3 жыл бұрын
So true, in many ships bring DFAA instead of hydro → no CV game, bring hydro instead of DFAA → CV game(even double CVs in T8 and lower.
@landochabod7
@landochabod7 3 жыл бұрын
@@jerryshu7926 Agreed. The game should give you the option to opt out of Def AA if there's no CV in the match.
@Mthammere2010
@Mthammere2010 3 жыл бұрын
This isn't particularly true. Currently, BFT and AFT effects surface to surface combat if your using small caliber ships or Secondary Reliant Ships; particularly DDs and French/German BBs. There are exceptions to this but this disposition isn't remotely accurate. There are options for the extra mile at t4, but that option really only benefits BBs.
@rrm2305
@rrm2305 3 жыл бұрын
@@Mthammere2010 I don't play American BB that often now that's why they still have AA builds and I don't want to pay to respec maybe I will in captain skill rework I run survivability on BBs because I find that I always get way more problems from HE spammers than I do from CV. That's just my preference.
@kapiteinklappah6557
@kapiteinklappah6557 3 жыл бұрын
Former Cv main here: 57% CV winrate, 2300 CV PR, 500+ CV matches. EU: CaptainObese 4:13; fundamentally, from a competative perspective, CVs do not belong in the game. However, the people that play this game competatively are not the audience wargaming is catering to, ships like the ARP Yamato are proof of that. New players bring life and more importantly money to the game thus that is the audience wargaming is catering. The reworked CV's fit into this scheme because they take very little skill to comprehend and play (lowering the skillgap being the entire point of the rework). From a gameplay/balancing/competative perspective you are totally right, from a monitary(WG cares about this one the most ;))/gamehealth/keeping new players around perspective you are very, very wrong. 12:27; I do not see automated AA as a problem. Most players are already struggeling with angling and aiming, let alone map awareness. Thus giving them control over their own AA and let them manage it would be a total disaster. It would increase the skill gap too much. Players have some control over their AA by the likes of the DFAA consumable and priority-sector. It is all about finding the balance between total control/mastery of AA and having a little skillgap. Personally I believe that for a start the cooldown for priority-sector should be lifted in order to balance the aforementioned problem(s). 24:24; that problem is even more severe than you think, sometimes if the fighters finally tag onto an enemy squad the fighters cannot even catch up with the enemy planes because they are too slow, and then there is the problem that CV decks at tier X are amoured enough to tank some divebomb attacks. This means that a CV vs CV dual usually is fought with effectivly only half of the availible firepower, making CV vs CV interaction pretty much non-existent. Now the elephant in the room, the CV's role in battle. (this is from a forum post and I did not write this myself, I do agree with what is being said) In Order to Fix CVs. This System of CVs being Capable of Countering every other Class needs to be removed and they have to be Integrated into the Games Normal Ruleset of having Advantages and Disadvantages. CVs are currently Capable of Fighting every other Class (a few Exceptions amongst CVs excluded) This is Achieved because CVs are the only Class in the Game that tends to get 3 Primary Weapons and 1 Secondary Weapon instead of just 1. And thus having 1 Primary Weapon against each Class. Whereass other Classes tend to get just 1 Primary and 1 Secondary Weapon. With rare cases having 2 Secondary Weapons one of which Tends to be entirely useless as a Result. CVs currently Fill 4 of 6 Roles in the Game. Spotting, Damage Dealing, Kill Securing and Map Control. While the only 2 Roles they dont Fill are Tanking Damage and Capturing Points. All other Classes. Only Fill 2 Roles each and maybe a 3rd Role in some Rare Specific Cases. (SuperCruisers also being able to Tank for example which is normally the BBs Job) To Fix CVs. What needs to be Done is therefore Simple. Remove 2 of these Roles. Which Roles are Removed isnt so Importand Actually. For example. They could Remove Team Spotting from CVs. Or even Remove Spotting from Planes entirely. And thus make it so that CVs Squadrons work like Artillery in WoT and can only Attack Enemies Spotted by the Team. This would remove Map Control and Spotting from the CVs Role. Thus making it a Pure Kill Securer and Damage Dealer. Which would be Perfectly Fine. They could also for example. Vastly Nerf the Damage Output of CVs. So that their Average Damage Numbers goes more towards that of DDs. Thus CVs Primary Objective would no longer be Dealing Damage but to Provide Spotting and Map Control by Opportunistic Attacks rather than being Capable of Pressing the Attack against any Target. Removing the Damage Dealer and Kill Securing Role. That would also be Fine. Because as long as the CV is Capable of Dealing Damage and Kills like a Battleship while also being Capable of Spotting like a DD and Controlling the Map like a Cruiser. No amount of Minor Adjustments will really Fix CVs. (credit to sunleader, the commander of THESO: forum.worldofwarships.eu/topic/144695-world-of-warships-balancing-the-cv-rework-proposal/?page=4) These are just my 2 cents. Fair winds and following seas! -Captainobese
@kdfsdofk
@kdfsdofk 3 жыл бұрын
Great comment
@loic8669
@loic8669 3 жыл бұрын
This is the smartest way of thinking about cv and how to fix them. This dude should be the head of gameplay design at WG.
@haydendill6288
@haydendill6288 3 жыл бұрын
Formaly came to ship game to fly planes lol, good comment.
@haydendill6288
@haydendill6288 3 жыл бұрын
What if planes also had a fuel range, makinging them have to get closer and travel with the team?
@kapiteinklappah6557
@kapiteinklappah6557 3 жыл бұрын
@@haydendill6288 Ever since I was a little kid i've wanted to become a pilot so I do not care if the game is about ships or not. The gameplay just became very boring because the gameplay basicly only consists of attacking, attacking and you guessed it attacking even more.
@rickb6694
@rickb6694 3 жыл бұрын
Oh fun. Two FDR's logged in and got to try to out farm each other while 22 other people watched.
@lukelaser5397
@lukelaser5397 3 жыл бұрын
Lol hahaha always complaining. Love stomping you trash players with cv
@quinnbohling3948
@quinnbohling3948 3 жыл бұрын
Cv’s aren’t balanced correctly, but people blame them way to much. What worse, talking 85k damage from DD torps, or 7k from planes?
@lukelaser5397
@lukelaser5397 3 жыл бұрын
@@quinnbohling3948 indeed
@narcosman
@narcosman 3 жыл бұрын
@@quinnbohling3948 i would rather take a million dd torps than getting attacked by a cv, because if i get hit by dd torps its my fault if the cv attacks me as a bb i basically have no chance of dodging those torps
@quinnbohling3948
@quinnbohling3948 3 жыл бұрын
KingOfSteel _ Fair, but BB can still snipe. If you get detected, there’s going to be a full broadside coming in from 25km.
@fishjohn014
@fishjohn014 3 жыл бұрын
I miss RTS CV's....they were so fun to play
@roblogic6823
@roblogic6823 3 жыл бұрын
It was fun to play full aa cruisers as well. Though a good CV player back then was truly terrifying.
@sivakornsirirat1334
@sivakornsirirat1334 3 жыл бұрын
@@roblogic6823 I miss all those tears I'm crying out in Essex while facing a pro Taiho.
@mior1
@mior1 3 жыл бұрын
Yes went we play 2 cv in team can make strategy how down the ememy team, rts nowbonly at blitz however isn't same as pc
@deltaberlin8504
@deltaberlin8504 3 жыл бұрын
Loved them SOO much. Since the rework I played a dozen rounds, and never touched them again after a week. A whole class has died for me.... :(( Albeit I always thought them to be the most intelligent and tactical classes, now they are the complete opposite. Easy to play, no multitasking, mostly point and shoot
@MrAsh1100
@MrAsh1100 3 жыл бұрын
I love the old CVs. I can always find myself respecting a good CV player especially its all just a mind game against each other ..... until WG decided they had to make P2W CVs.....
@koopilot90
@koopilot90 3 жыл бұрын
I used to be high level during rts and I also agree that the rework actually made cv gameplay quite boring even for cv players. It's basically unlimited power and repetitive gameplay. I think the rts system could do it with only 3 squad slots with customizable airwings (fighter, bomber, torpedo) to fill the slots, for more dinamic gameplay. Also a fuel mechanic for the planes, to avoid infinite spotting. Limited planes, to increase the value of every plane lost . And a big buff to the AA sector mechanic with longer reload time to replace de old AA consumable, so that all ships can defend some strikes.
@ab-lymphocite5464
@ab-lymphocite5464 3 жыл бұрын
As a lover of the complexity of RTS cv's I wish, and I think that would be amicable to many players. With a few tweaks here and there to address some of the other problems.
@goodgod1234567
@goodgod1234567 2 жыл бұрын
As someone who doesn't play CVs but plays against them. I would prefer it if they went back to the way it was at the beginning with them. I remember a time when CVs would run out of planes...what a time to be alive lol
@-ZM_Gaming-
@-ZM_Gaming- 2 ай бұрын
Wows Blitz (Mobile/Touchscreen version) has the RTS still in the game, god and I do hate it when I lose all my planes. However it makes losing planes hit more in the gut than a hit in the arm, the fact that you have to control multiple squadrons to annihilate a decent amount of hp, the positioning of the torpedo anvil attack requiring 2 squads, etc. That is why I was terribly confused when I decided to download the game in laptop, "What the hell is this, I thought I have to control 4 squads and I cant controll my carrier while in the squad now?"
@mitchelloates9406
@mitchelloates9406 3 жыл бұрын
Basically, it boils down to one thing - the ONLY thing WG really cares about in any of their titles, is making money - if their spreadsheet shows that more players are playing CV's post-rework - and therefore spending money on playing CV's - and buying premium CV's - then in their eyes the CV rework is a great success - and nothing else matters. You can argue all the other reasons till you're blue in the face, but WG makes changes to this game based on their bank account.
@-B-B
@-B-B 3 жыл бұрын
Its not just about more or less people playing CVs. There are more people playing CVs, we know that. The question is whether WG is making the profits they want from the other 95% of the players. My guess is WG isn't happy with how the reworked CVs are impacted their profits, or they wouldn't keep spending so much money testing/making so many changes to AA/CVs.
@szkoclaw
@szkoclaw 3 жыл бұрын
For every extra CV player there are many fewer non-CV players. They aren't greedy, they are hugely incompetent. Out of people I've played with most have quit after CVs rework. Oh, and the clan battles are completely pointless, too.
@stevepeterson6070
@stevepeterson6070 3 жыл бұрын
Just imagine if they got rid of or balanced CVs and the number of players doubled. I wonder how that would affect their making money, hmm.... THAT is the real point CV wimps love to miss. Grow some cajonees and play a class that has risk.
@poopsie117
@poopsie117 3 жыл бұрын
ONE THING that Wargaming does not understand however, is that to genuinely have a sustainable business model that makes money well into the future, is to have a good, balanced game for players to continually play. WG doesn’t seem to understand that they are fighting to make new players get into the game and spend money, because they are fighting themselves. There are examples out there of good balanced long term free-to-play games like League of Legends, Warzone, Fortnite, etc. that don’t have to fight to make their profits because they aren’t alienating half their playerbase with one rework update while attracting a bunch of morons who spend money on 1 premium ship and give up playing after a month or two. The current way how WG works to make its profits is unsustainable and a downward spiral in the long term, but until they realize it, it would seem they have locked themselves into this spiral. P.S. what is up with Russian companies having total bozos for its leadership (@Gaijin, etc.)
@stevepeterson6070
@stevepeterson6070 3 жыл бұрын
@@poopsie117 Its not just russian games. Very few games pay attention to what players want. Typically they do exactly the opposite of what players want. It's what happens to games when the suits takeover. When game companies are young sometimes they are a group of idealistic players that want to make the gaming world a better place, that is when games are good, then they get greedy and sell out to some big corporation and the suits come in, that's the best time for real players to simply leave.
@KillBones
@KillBones 3 жыл бұрын
Well, i'ts simple, when a ship class are NOT in official games tournament, you know there is a problem with this class.
@bragoen
@bragoen 3 жыл бұрын
They want it official, the players playing in those tournament don't want it (justifiably so).
@Tk3997
@Tk3997 3 жыл бұрын
Except CV WERE in tournaments for years without major issues. The quote 'problem' with CVs was created entirely by the stupid and botched rework which broke the class in some ways, but gimped it in others. CV as a concept are not the problem, WG being incompetent in how to implement and balance them is. This is the fundamental truth and all the screaming whiners like the guy above need to accept that. To be brutally honest they aren't even particularly broke right now either, their oppressive toward DDs now, but there overall power and utility is actually less then it was in the old days in terms of influencing matches (they're also much less fun, but easier to get highly mediocre results out of).
@matiscouillard1618
@matiscouillard1618 3 жыл бұрын
@@Tk3997 you are delusional if you believe that CV are not broken asf right now
@HungryDinosaur1323
@HungryDinosaur1323 3 жыл бұрын
cvs aren't a mistake I: its called opinion
@matiscouillard1618
@matiscouillard1618 3 жыл бұрын
@@HungryDinosaur1323 it’s not an opinion buddy. A ship that can deal huge amount of damage and turn around a game without having to put it self in danger as no place in the game. Reason why they are not allowed in tournament
@Superbus753
@Superbus753 3 жыл бұрын
Or just make it like in the old times when cvs didnt have unlimited planes. So that they really have to conserve their planes and decide if a strike is worth loosing planes.
@WorstCommenter2008
@WorstCommenter2008 3 жыл бұрын
... do you even play some carriers? Why do you think some of us Pre-drop and reduce our attack squads to 2/3? We DONT have replacements, yes some have an insane amount of planes but the UK line literally has no spares to speak of. Saipan is another example. In my audacious I have the first squad I go out with and then HALF a squad as replacements. Does that SOUND infinite to you when my first squad gets blown up by a halland division who hides with their AA turned off and suddenly ontop of themselves turn it on and my entire squad just explodes with everyone in flight. Like you should ask wargaming, why the ships with low amount of planes in reserve have almost as high and sometimes EVEN HIGHER plane replacement timer than carriers who have 2-4x more airplanes in reserve. That should boggle your mind more.
@joeboe1194
@joeboe1194 3 жыл бұрын
@@WorstCommenter2008 well if u got used to playing like that there should be no problem..?
@oriongabriel6966
@oriongabriel6966 3 жыл бұрын
@Unprovoked for shokaku tho, if uptiered. You get evaporated by almost anything. I just got hakuryu and i have never been so relieved in my entire life. Shokaku, and hakuryu for that matter, punishes mistakes, but also your own mistakes. If WG reduced the damage japaneae carriera can do they would be pretty balanced imo.
@awildjared1396
@awildjared1396 3 жыл бұрын
I play the Langley a lot, and the planes are pretty darn slow, the torpedo bombers don't go much faster than a little over a hundred knots and so whenever I take out my torpedo bombers at the beginning of a match almost always the entire squadron gets shot down by the time I land 3000 damage. So I think automated AA plus manual AA if the player decides to use it would be nice and then also give CV's unlimited planes and maybe longer speed boosts to counterweight it so the AA isn't super OP
@geof-9958
@geof-9958 3 жыл бұрын
@@awildjared1396 JOKE
@joaocabral3541
@joaocabral3541 3 жыл бұрын
Since I'm not an expert on the game I'm not here to express my opinion on CV's, I'm here just to explain my strategy against them: I play only at tier 2 or below
@hongleisu9968
@hongleisu9968 3 жыл бұрын
finally, a way to not have CVs shit on u
@Cr4zYDiScOAlPaCa
@Cr4zYDiScOAlPaCa 3 жыл бұрын
thats som good ass advice, if u dont like them. but then u dont get a change to use ur full skill against these 10 k HP ships or something like that.
@Steinbutt1942
@Steinbutt1942 3 жыл бұрын
A good way to avoid cvs while still at a high tier is to play an odd number tier like tier 7 or 9
@YuuYuukiP0
@YuuYuukiP0 3 жыл бұрын
The biggest problem that I find about CV’s the the inability to learn from battles against them. So many friends and people I personally know have either stopped playing or don’t enjoy the game much anymore because of this. In a wider sense, say you’re in a battleship and you decide to aggressively rush a cap at the beginning of a match. If you just push straight in, its likely that you’re going to get focused and probably die or lose a majority of your hp. From that experience, you can then see that there was likely a flaw in how you were playing. That next time, maybe you could be a little more passive, or use islands to help you push. There is nothing like this in place for CVs however. No counterplay or learning experience, and its so difficult to gauge what you did wrong because the majority of the time you didn’t actually play incorrectly. Its just so frustrating to lose so many dedicated and helpful players due to this stupidly designed class.
@petermillar9022
@petermillar9022 2 жыл бұрын
You can be crossfired by carrier planes to a battleship rushing a cap (which is a stupid thing to do). the only difference is that if a carrier cross attacks you, it cant reload continuously every 25-30 seconds ad infinitum but another 2 Battleships can if they crossfire you. Think about that and stop your whining.
@coffeeisgood576
@coffeeisgood576 2 жыл бұрын
yet in a battleship everyone bitches at you when you don't instantly push
@Hatsuzu
@Hatsuzu Жыл бұрын
CVs had a risk as well during RTS times, as planes were limited, they didn't regen...good old times..
@thefireman3476
@thefireman3476 Жыл бұрын
​​​@@petermillar9022 It's like you didn't even see the video. Rushing without thought in any scenario is a stupid risk to take I agree, however to push aggressively is not stupid in itself, but rather a calculated attempt to turn the tide of the battle. The ability for a CV to basically instantly spot you and crossfire you is more dangerous and valuable than how a battleship can crossfire you every 30 seconds. In a scenario where a battleship is crossfiring you, it can get one salve off before mostly likely you will realise what hit you and you can angle towards it. If you cannot angle towards it without exposing your side to other surface ships then your initial positioning is already not good enough to make your push work. All of this can be taken into consideration because of one fundamental aspect: timing. Surface ships are predictable, or at least timeable, because of how slow they are, most top speeds being 30 knots. So, you can initiate a push, angle accordingly to the enemy positions of surface ships. This will allow you to push effectively, however what a CV does, is that it throws the rhythm of the game of course with its instantaneous movements. It's not actually instant, but the speed at which planes operate on virtually makes them instant, because of how we perceive it. Which is how planes seem to come out of nowhere; they are suddenly there. That's how we perceive it, and that perceived reality becomes truth. We cannot predict planes, we cannot time plane attacks. Our battle plans and positioning manoeuvres can be out of the blue redeemed ineffective in such a way that the enemy benefits from it. No matter how advanced your plan is, it can be violated by a CV player. Good advanced players of this game can make excellent aggressive pushes with even battleships, tanky yes, but slow and very easy to spot. By using island coverage, timing, and positioning you can effectively and aggressively push the enemy, contest capture zones, and kill vital ships. Such intricate and skillfully designed and executed plans are wasted in a moment because of a plane squadron. They lock you in with either spotting you, or cross firing you. And no, CVs don't have worse cross fire potential than a battleship, it's extremely rare for a BB to get multiple complete broadside cross fires of on a single surface ship, before said ship angles in towards the BB. No matter the angle a CV can cross fire you as long as you are locked in by the rest of the team, the only way you can negate CV attacks and damage is by actively maneuvering. When you are commited to a spesific attack plan, such change of courses and speeds will either reduce the efficiency of the attack, or in many such cases just out right kill it and shut it down. The same idea and principle can be said for a defensive position as well. Where you are trying to hold a position from an enemy push, you position yourself the best way you can and perhaps remain decently angled towards all enemy surface ships engaged in the attack. Then because you are locked in place, the CV can come and 1. Keep you spotted so that running away and repositioning becomes less viable as an option. And 2. Cross fire you because, obviously you cannot dodge the CV airstrikes with maneuvering when doing so would just lead to you showing your broadside to the rest of the enemy ships, which in many cases is arguably way worse than taking one airstrike. But with time it doesn't stop there, you will eventually take more airstrikes, which is free damage for a CV player, frustrating for the surface ship player defending, and also just a very toxic meta. What I have done in this reply is basically summarise most of the video for you. Considering how it seems you haven't given your best attempt at understanding it, or even watching it for that matter.
@evilwookiee7655
@evilwookiee7655 3 жыл бұрын
Implement operating radius for aircraft. Limit the "range" of CVs.
@antoinecabrol4972
@antoinecabrol4972 3 жыл бұрын
Great idea, that way they don’t get the early game spotting and have to use cover like everyone else. Thinking around 20km
@WhooptieDo
@WhooptieDo 3 жыл бұрын
Laughs in Vermont.
@mayshiratoshi6390
@mayshiratoshi6390 3 жыл бұрын
@@antoinecabrol4972 for me I think 20km is severe. Cuz in high tier u can just f*ck up by 420mm++ Cannon. But the whole idea of radius limit range is good. Cuz Arty in WoT also have it too.
@antoinecabrol4972
@antoinecabrol4972 3 жыл бұрын
Of course, it would have to be different for every tier, and might even add some attributes to different cv lines. ie British cv s could get longer ranges, etc... I think it would have to be limited to the point that you can’t get the spotting in the first three minutes of the game, and cv s would actually have to position themselves, like other classes, using cover, and allowing other ships to actually shoot at them if the cv is spotted. I don’t think this would solve the problem but it would help. I said 20, because that gives about 5km of distance from their concealment.
@baghi_w
@baghi_w 3 жыл бұрын
that's a good idea. Never thought of that
@TheL0vecake
@TheL0vecake 3 жыл бұрын
I found the best way to deal with CVs, i quit and uninstalled this game, and i don't miss it.
@louisclark6051
@louisclark6051 3 жыл бұрын
IS that why your on a page dedicated to world of warships ???? lmfao.
@TheL0vecake
@TheL0vecake 3 жыл бұрын
@@louisclark6051 RIGHT, because i am not allowed to watch it on youtube! better than playing it, less toxic, not giving a corrupt company money and i still enjoy watching other people play it.........so what is your point?
@stevengarcia5210
@stevengarcia5210 3 жыл бұрын
well you can play wows blitz, it still uses the rts cvs
@louisclark6051
@louisclark6051 3 жыл бұрын
@@joehendrix8442 yes clearly cause im the one over here insulting people about youtube comments .... oh wait im not .. i wonder who the real idiot is , hmmmmmmm.
@ddjay1363
@ddjay1363 3 жыл бұрын
That bad eh?
@highping100
@highping100 3 жыл бұрын
Fun fact: Pilots can only report enemies' position by pinging mini map during WW2.
@gelanghaarteweile3048
@gelanghaarteweile3048 3 жыл бұрын
Best comment i read so far! :D
@raphaelvulfs5467
@raphaelvulfs5467 3 жыл бұрын
@@kevinm3751 You cannot ask for realism and balance at the same time... reality is very unbalanced ... so were aircraft carriers
@matthewmcconaughey2012
@matthewmcconaughey2012 3 жыл бұрын
it would be cool if instead of spotting for whole team, it did a cyclone type effect where they show up on minimap but not in game if beyond a certain range.
@mbignell1
@mbignell1 3 жыл бұрын
@@kevinm3751 I can only assume that WG developers don't actually play the game.
@FookFish
@FookFish 3 жыл бұрын
after and if they return to cv
@joelreis5366
@joelreis5366 3 жыл бұрын
Glad you made the video. Trust me, it is very important that more people start talking about this. WG doesnt have the balls to acknowledge the CV rework failed, and no one wants to tell their bosses that a ton of money sunk into this was pretty much down the drain. They went out of their way to state its against EULA to div and actively hunt CV's, and threatened to actually ban players for doing it. Love this game to death, played for 4 years straight with over 15000 random battles. But with the announcement of submarines and the fact that they will artificially maintain CV popularity by nerfing AA everytime the % of CV players drops behind a certain number, im pretty much done with the game.
@mirandela777
@mirandela777 2 жыл бұрын
Mesmo aqui, estragaram tudo...
@linkinpark12349
@linkinpark12349 3 жыл бұрын
That's why CV's are called the "Fun Police"
@MatrianHits
@MatrianHits 3 жыл бұрын
Comes from someone who wants to take CV players fun away 😆
@Josiah_Trelawny1
@Josiah_Trelawny1 3 жыл бұрын
@@MatrianHits 22 players have to anger cause 2 guys want to have fun. seems logic to me.
@davidroberson5820
@davidroberson5820 3 жыл бұрын
I can’t say I am at your lvl and I am definitely not, but something I heard from Flambass that without changing the unlimited ammo issue you could put a range limit on how far planes could get away from the CV. This would be on par with the range of your guns or torpedoes. This would also require that they risk their HP pool to facilitate the same threat everyone else faces.
@Blackdragon271
@Blackdragon271 3 жыл бұрын
Its a good idea, but CVs are very fragile compared to any other class. Its not crazy for HE to citadel from a cruiser here. Tack on a massive spotting range and CV hate mobs and you see the problem. Having an arbitrary (and an unrealistically short range, though radar does go through walls) would make Carriers borderline useless in any battle because they would get wiped out. Its either that or the range will be long enough to where you won’t notice the change.
@kena4977
@kena4977 3 жыл бұрын
@@Blackdragon271 thats the point though. CVs play by a different set of rules. If they have a limited range it fundamentally changes the rules for them, requiring that they put themselves in harms way.
@soldierxgaming8753
@soldierxgaming8753 3 жыл бұрын
@@Blackdragon271 wtf you onabout some CVS are tankier than some BBS when angled specially Richthofen plus CVS have armoured decks making he obselete. The fragile CVS are theirs 4 & 6 above 6 are more tankier
@RedShirtGuy96
@RedShirtGuy96 3 жыл бұрын
the problem of this is that WG is allergic to abstract thinking. Every little tweak they make to even an obviously broken class needs a 3 month internal testing phase and another 6 month of public testing for them to half-ass the feedback and not implement the correct solution anyway
@edwardbailey7911
@edwardbailey7911 2 жыл бұрын
@@kena4977 Bingo!!!! Instead of camping in the back like cancerous SPG's do in WOT's until they nerfed them to oblivion
@Ho55Delux
@Ho55Delux 3 жыл бұрын
So bad design that I need to gimp my ship to get "better" AA just to play 10 matches without a CV...
@ColoradoStreaming
@ColoradoStreaming 3 жыл бұрын
There are even rumors that if you outfit your ship to be set with better AA the Matchmaking will put you in battles with no CV.
@billl7548
@billl7548 3 жыл бұрын
I liked the old fighters better, they could protect ships and strafe out incoming attack groups. Suddenly the CV player had an opponent who could hunt him and his planes down. This would bring back some skill and danger to playing CV's, and improve balance.
@rngiscurse
@rngiscurse 3 жыл бұрын
Yeah old fighters were better and more engaging and much more skill based. But RTS CV was problematic in its own ways too in just the sheer amount of influence a good CV player had
@rrm2305
@rrm2305 3 жыл бұрын
Yes the old fighters that could perma spot a DD and follow it around the map till it was dead.
@rngiscurse
@rngiscurse 3 жыл бұрын
@@rrm2305 I'd say old fighters were more engaging to use, but RTS CV in general was still more broken. I think PQ makes a good point in saying that CVs risk ammunition rather than their place in the game and how it makes it so that CVs have no real place in the game as it stands.
@mastershake9551
@mastershake9551 3 жыл бұрын
all i want is fun in this game.....but dieing in your DD in the first 3 min cause one CV simply does not like you, makes me sick :(
@razgrizraven
@razgrizraven 3 жыл бұрын
But most DD's die anyway because they suicide run.
@robertbreler5230
@robertbreler5230 3 жыл бұрын
So stay at the cruisers dude
@buckethatboi274
@buckethatboi274 2 жыл бұрын
dude the last game I played just now I was Clemson DD and I took down 2 Langley CVs just rush them, you’re faster and have better weps
@ultmateragnarok8376
@ultmateragnarok8376 3 жыл бұрын
You know, I think wargaming themselves put it best. One of their trailers, I believe the one advertising open beta, shows the game as a sort of rock-paper-scissors match. A battleship loses a fight to destroyers, which are in turn destroyed by a cruiser, which would in turn lose to another battleship (this isn't strictly true, but in normal combat situations it's how it tends to and is intended to go). Carriers, submarines, and similar things ruin this balance. They don't fit in to the balance, and nothing is being done about that. They could, if changed correctly, but there is no place for them as they are.
@soffici1
@soffici1 3 жыл бұрын
And how do you fit Smolensk and many other (strangely Russian/Soviet) cruisers in the rock/paper/scissor metaphor?
@ultmateragnarok8376
@ultmateragnarok8376 3 жыл бұрын
Well, as aircraft carriers and submarines show, it's not a mentality they appear to have kept over the years.
@Wischmob_vE
@Wischmob_vE 3 жыл бұрын
Something you missed when talking about the skill required for CV is how CV are the only class in the game where the game shows you where you aimed. This is invaluable feedback that, combined with the short flight time of your bombs/rockets/torps, makes learning how to aim in a CV incredibly easy compared to any other ship in the game, including regular torpedos.
@physeter_de595
@physeter_de595 3 жыл бұрын
That is very true! This might be actually a very easy tweak to do and might have a comparatively huge impact on the gameplay, making CVs more skill based!
@soffici1
@soffici1 3 жыл бұрын
WHAT? Are you forgetting the torpedo green sector and the X on the minimap for main guns? Also, torpedoes have the predictive white line that tells you what the target is doing!!!
@johnviral4753
@johnviral4753 2 жыл бұрын
@@soffici1 you rarely aim with the x on surface ships and are mostly used for over island firing or blind firing, as well as the pre aim for torps is mandatory since surface ships are actually quite fking far away from their targets most of the time while CVs are literally dropping those torps on ships at a distance where you can see the pilot’s faces. Poor comparison.
@gorgonbert
@gorgonbert 3 жыл бұрын
Jingles calls them the fun police... rightfully so
@StaK_1980
@StaK_1980 3 жыл бұрын
Actually, it was Flamuu
@gorgonbert
@gorgonbert 3 жыл бұрын
@@StaK_1980 Oh... didn’t know that... thanks
@Stoicismisourgreatestteacher
@Stoicismisourgreatestteacher 3 жыл бұрын
Jingles is an asshole player to. But whatever floats your boat
@gorgonbert
@gorgonbert 3 жыл бұрын
@@Stoicismisourgreatestteacher wow... that escalated quickly
@Stoicismisourgreatestteacher
@Stoicismisourgreatestteacher 3 жыл бұрын
@@gorgonbertactually play with him, you'll understand.
@hobiesmith9370
@hobiesmith9370 3 жыл бұрын
Potatoe, the overall big fundamental reason CV shouldn’t be in game is the same reason missle frigates are not in the game. WG literally created a fun surface ship battle game then introduced a class of ship (cv) that historically and “realistically” made surface ship battles invalid and extinct.
3 жыл бұрын
Thank you!
@whenyoupulloutyourdickands4023
@whenyoupulloutyourdickands4023 3 жыл бұрын
CVs have been in the game since launch
@xyz-uf6vf
@xyz-uf6vf 3 жыл бұрын
the hell you talking about, carriers are in the game since the very beginning, along with other classes
@MrDirigible
@MrDirigible 3 жыл бұрын
Actually if we go historical, surface AA could be more than a match for CV strikes just depends on who vs who. Allied AA with excellent 20mm, 40mm, and 4.5in or 5in weapons along with excellent fire control and later proximity fuse armed heavy shells would absolutely shred aircraft not even counting CAP. There are numerous examples of surface ships such as USS Laffey surviving dozens of air attacks even with sustaining damage. US Battleships were practically floating flak batteries with big guns. You can say it was low skill on Japanese part later in the war but even at the beginning going back to Pearl Harbor, japanese airstrikes would suffer significant casualties to their air groups. WoWs needs to buff and or allow AA and fire control directors to be trainable either with skill points or xp. Also either remove the regeneration of CV aircraft or limit it finitely and or allow a limited regeneration of AA mounts with repair or damage party consumables.
@andrewpotapenkoff7723
@andrewpotapenkoff7723 2 жыл бұрын
Historically everything changed in CV role in war since Midway fight. Before they were thought to be assistant and reconnaissance ships, after Yamato, Midway and Tirpiz - whole battle dogma changed to CV as being tip of the spear for fleet. Therefore, CV shouldn't have been invented at all in this game, only as call-out recourse with couple minutes of cooldown.
@LilyTheCat151
@LilyTheCat151 2 жыл бұрын
CV's in 5v5 ranked is potentially an absolutely miserable experience for 8 out of the 10 players. If the potential is there for that to happen in a game just because of mechanics then there's a problem. When playing DDs with no AA then you spend most of the game hiding from a Cv.
@boccaboi
@boccaboi Жыл бұрын
😅😁😅🚫🔥🥫🔥🔥🔥🥫🥫🥫🥫🤭
@pedrosereno1744
@pedrosereno1744 3 жыл бұрын
what if islands had strong AA?
@Blackdragon271
@Blackdragon271 3 жыл бұрын
Then we go back to trying to kick BB players out of the game because no one can attack the smolensk sitting behind the island, not even the CV.
@pedrosereno1744
@pedrosereno1744 3 жыл бұрын
@@Blackdragon271 just to make it similar to wot in terms of having cover from arty/cvs. Can be temporary and aleatory, if you know an enemy sided island has AA it would be a good idea to not get closer as someone might be camping as said smolensk... the mechanics of it can be endless, but it just might work to steal a bit of the CVs freedom to get everywhere
@michaelkoerner4578
@michaelkoerner4578 3 жыл бұрын
So essentially your views are 1% of the playerbase has a right to comment, since 97% is below a 50% winrate.
@CamoDrako
@CamoDrako 3 жыл бұрын
I believe a ship line can't be straight-up removed, so I honestly think the way back is a rollback to RTS CV's. It was devastating when you were against a good CV, but the skill ceiling meant it was far more difficult for individual players to do well, meaning the learning curve sucked which put people off playing them and often meant you only had CV's in 10-20% of matches. The primary problem is that current CV's aren't risking anything: before the rework, taking out planes had a real impact on the CV's ability to do anything. CV's could effectively sit and fight each other, and def. AA had a real impact on the drop. The rework both directly and indirectly dumbed everything down.
@hornet8364
@hornet8364 3 жыл бұрын
well, CVs risk something, Planes, wich regen 1 per minute and a half in the case of midway, but there is a problem with Rolling back to RTS, The same amount of CVs player the game has now + the promedy of RTS Skill would make a problem, a really big one for the rest of the ships
@CamoDrako
@CamoDrako 3 жыл бұрын
@@hornet8364 I'm assuming you didn't play WoWs before the rework based on your comment - it used to be that when you shot down a plane, that plane was gone for good. A bad CV player could literally run out of planes within 4 minutes and not be able to do anything for the rest of the match
@gusp6612
@gusp6612 3 жыл бұрын
@@hornet8364 why is it that an infinite planes worth my ship HP? That’s not risk. It was risk back in RTS when CVs are actually aircraft carriers, not aircraft factory.
@Magick_-lx7dm
@Magick_-lx7dm 3 жыл бұрын
@@gusp6612 I fully agree with Potato Quality, but given the time of the match, the amount of aircraft is limited. Also the aircraft preparation time can be interpreted as the time a CV needs to get one plane out of the hangar and to get it on the flight deck. It's not like you cannot run out of planes, because a deplaned CV is mightless just like the CVs in RTS were. You "regenerate" enough planes to not get deplaned in the match if you take care of your squadrons, like in RTS. But if you do not pay a ttention to your planes and you suddenly have 2 or only 3 planes of each type left, you are almost as useless as the old deplaned RTS CVs were, because AA is designed to shoot down planes, not to prevent a strike. With less planes you have less chances to get your drop off, while you still lose planes automatically. By the way, I want the old RTS system back, but "aircraft factory" is the wrong word to describe the current state in my opinion.
@gusp6612
@gusp6612 3 жыл бұрын
@@Magick_-lx7dm I’ve been low on planes so many times. And I’m not in anyway useless. My 2 Shokaku torp bomber can strike an Ohio with a heal, cycle to a 4 DB to dunk on a cruiser, followed by some random rockets in between. By this time I already regen 2-3 torp bombers, ready to strike again. In RTS once I’m deplaned I’m really useless. No more striking, just capping, ramming, and spotting if I have FT left.
@psychomusician1
@psychomusician1 3 жыл бұрын
Perhaps you could try to be less insulting regarding "credentials" in order for someone to change your mind, for instance you may be a top level player because the team/clan you play with are coherent and work well together and just maybe you are a good solo player, but lets get real for a minute, skill in a game doesn't mean people with less skill in game don't have complex understandings of the game and how to balance things.
@gemmahudack6182
@gemmahudack6182 3 жыл бұрын
Strictly from a business perspective, which in a capitalist economy is the only "real" perspective, Wargaming must value the opinions of as many of its consumers as possible. Statistically more players don't have "credentials" or are just casual than competitive players with credentials so economically it makes the most sense to value the feedback of casual players more than competitive players, not that their opinion doesn't matter either. I don't disagree with a lot of his points, CVs are really bad, but his diatribe about credentials came off extremely elitist and his comment really doesn't make it any better
@taserrr
@taserrr 3 жыл бұрын
That's objectively false. "skill in a game doesn't mean people with less skill in game don't have complex understandings of the game and how to balance things." actually that is EXACTLY what it means, if you have less skill you have less understanding of the game and how to balance things. That's like saying a doctor has less understanding of the human body than a student in that field, or even a random person.
@viibesmanga3503
@viibesmanga3503 3 жыл бұрын
@@taserrr yes I am a noob and I know my opinion should not be taken as seriously.
@Anarkiah
@Anarkiah 3 жыл бұрын
@@taserrr That's objectively false. "actually that is EXACTLY what it means, if you have less skill you have less understanding of the game and how to balance things." A Spaceship is not built by the astronauts, but by engineers that havent sit in a spaceship in their whole life... Just saying.... You can have bad skills to perform something but a perfect understanding of how it works and how to perfect it.
@taserrr
@taserrr 3 жыл бұрын
@@Anarkiah Poor example, that's not what we're discussing here. You seem to think that an astronaut wouldn't know much more about a spaceship than a normal citizen which is bollocks.
@Siluvian
@Siluvian Жыл бұрын
Two years later and these issues still persist.
@rexstuff4655
@rexstuff4655 3 жыл бұрын
Good video as always, PQ. I've been making much the same arguments on /r/Worldofwarships for some time. One thing you touched on that I would flesh out a bit is on how CVs remove a lot of tactical variety from the game. For instance, the ability to set up ambushes or surprise attacks: pretty much out the window when CVs are in the game, as all it takes is one unexpected fly-over, and your position is given up, your surprise is gone. I would also caution your requirement of having experience at a high level before someone can argue against you. I understand why you do it; there are a lot of potatoes out there who will say some truly face-palm inducing inane things, but at the same time, an argument should be evaluated on its merits, not on the person making the argument. It smacks of a certain amount of arrogance to do otherwise. Well-earned arrogance, perhaps, but arrogance nonetheless. Even if everything you say is spot-on a lot of people are going to attack you or dismiss you for this alone.
@0000LeeRoy0000
@0000LeeRoy0000 3 жыл бұрын
The balance between competence and arrogance is indeed a fine one... this video is a fine example. Over half an hour wasted air because of breathtaking arrogance - arrogance mind you based on the the ability to do well in a video game. Not that I'm unable to appreciate that kind of skill, but after the intro, all I could here was a whining teenager, which does not really help the argument...
@RagingAura
@RagingAura 3 жыл бұрын
@@0000LeeRoy0000 This was my impression as well. The breadth of elitism and arrogance is off-putting, and really typifies the attitude of a large portion of the game's most vocal critics. I love the game, but I cannot stand the constant whining from the community. And before anyone asks, I am a unicum in this game, though what I say is true regardless of my stats.
@IRC2005
@IRC2005 3 жыл бұрын
@@0000LeeRoy0000 Maybe because that's all you WANTED to hear? I thought that he made a good range of clear and coherent points about the failings of the CV rework ... and yet you didn't try address or counter any of his arguments, you just went for a character assassination? And who was acting the "whining teenager"? Come back when you have something interesting or constructive to say.
@0000LeeRoy0000
@0000LeeRoy0000 3 жыл бұрын
@@IRC2005 sorry but that is utter bullsh**. The only one assasinating his character is the allmighty, brilliant and uber competent potatoe himself, which AGAIN is a real pity since I agree with his conclusions regarding CVs wholeheartedly. He just shot himself and his in the foot, leg and head with the initial presentation. And if to critize that makes me a character assassin, call me Altaïr. ^^
@Mentradi
@Mentradi 2 жыл бұрын
Im new at the game (not even 100 battles), but even I noticed a big problem with CVs. They can interact with you but you can’t really interact with them. It’s like destroyer, cruiser and battleships are playing one game and CVs a different one. CVs are just there and there nothing you can do, plan or change. The best tactic seem to just ignore them and hope for the best.
@ryanferris9941
@ryanferris9941 3 жыл бұрын
The gatekeeping assumption that you should be skilled before you should make an argument--You should have credentials... If the concept is so esoteric, that you cannot talk about it without being certified to do so... Isn't that, in itself, a problem? If the game is making changes to try to attract new players, and those changes are confounding inexperienced players so much that they are run off by the mechanics--isn't that a major part of the problem?
@Hatsuzu
@Hatsuzu Жыл бұрын
RTS CVs were the peak for the class, a strategic ship that while it could do damage, had to also focus on defending its team lest they allow the enemy CV to steamroll their team, you could actually get compliments as a good CV back during RTS days because of TEAMWORK which modern CVs don't do.
@michaellea3893
@michaellea3893 3 жыл бұрын
You're very humble... couple minutes in I already can't stand you.
@torgmeister
@torgmeister 3 жыл бұрын
specifically in regards to CV rework. Did we need rockets? Did we really? It takes a BB ~30 seconds to reload or switch shell type. But any hint of flight deck operations on a CV? nope! Any plane can INSTANTLY launch. This is just crazy to me.
@Magick_-lx7dm
@Magick_-lx7dm 3 жыл бұрын
I'm CVmain and have most of my unicum stats on my CVs (like described in the video :) ) but I fully agree. The points you've mentioned are quite right and I'm sad WG doesn't change CVs because I hate the hate against CVs. My experience is, the hate against CVs is mainly based on their spotting potential. Won't the removal of CV's spotting potential be a huge step into the right direction? Let's say CVs can only spot for themselves. Sure, for competetive it's not useful at all, because the teams communicate with Teamspeak or Discord and positioning can be adjusted based on this information. But won't it be a huge improvement for random battles at least? And making the fighters useful again? Create a real CV vs. CV based on their fighters? Let's say a CV has a limited amount of fighters (of course with cooldown): A click on the minimap is enough to spawn fighters somewhere on the map but WITHOUT spotting potential. It creates a way better counterplay at least for your CV against enemy CVs, right? Both - like I would call it - "small improvements on CVs gamplay" would be very healthy to the game in my opinion... What do you guys think?
@SpaniardNL
@SpaniardNL 3 жыл бұрын
nice, unlike potato quality, you actually understand the real problem with CV's :) spotting. damage could be toned down a little on the worst offenders (cough FDR cough) I believe only 3 small changes need to be made to at the very least greatly improve the game with CV's still in them. 1) CV's will no longer provide 3D spotting, but only 2D (explanation: you see the ships on the minimap that are spotted by the CV, but not on your screen so you can hit them) This already removes about half of the arguments in this video, because the CV doing damage is mostly not the real problem, the other surface ships capitalizing on your dodge from the CV attack is. It would also make the 'just dodge' comment a feasible tactic instead of the utter meme it is in the community right now. 2) make citadel damage done by CV's partially healable, let's say about 50-ish percent. 3) Make AA amounts indestructible ...Conquerer/Thunderer salvo wiping AA and secondaries from 100 to 0 in 1 to 2 strikes is not okay. These 3 would solve most of the problems with minimum effort and greatly improve strategic play and the game overall. This might not be all that's needed, but doing these 3 and then gathering data for a few months I think you'll see we would be close to good balance already.
@alcel24
@alcel24 3 жыл бұрын
It doesn't solve the issue. 1. Did u play old cvs? Old cv main here. If u didn't there was one huge issue there. Skill cap was much higher for cvs back then and, thus, the skill difference between two cvs influenced the game outcome even worse than today. Better cv totally deleted enemy planes with his fighters and after that just slaughtered enemy team. Yes, cvs were not met that often, but when this happened it looked immoral... How about 7-8 kills in tier 10 game with 0 for enemy cv? 2. The problem he was referring is crossfire, not the spotting. Battleships are already spotted when they push and then cv comes and strikes them when they cannot actually do anything without giving broadside to enemy ships...
@Magick_-lx7dm
@Magick_-lx7dm 3 жыл бұрын
@@alcel24 You got a point at the crossfire - but wouldnt make no spotting potential for aircraft carriers this WAY better? I can understand what he means, as I said I fully agree, but a cruiser behind an island should be unspotted - wouldnt he have the ability to dodge a CV when only the CV can see him? Of course there are still mayor iussues... And the fighters, which can spawn just with a mouseclick? As long as they have cooldown and are limited in use, its not possible to kill all enemy planes - of course the amount of charges needs to be well balanced. -cough- a thing WG isnt that good in -cough-
@alcel24
@alcel24 3 жыл бұрын
@@Magick_-lx7dm I think it is too compilcated. I don't see issues with spotting as long as it is not combined with high dmg ability. The problem today, imho, is not the ability of cv to find dd, but rather his ability to totally destroy it without any kind of counterplay. At least in randoms.
@peterhughes506
@peterhughes506 3 жыл бұрын
Get rid of some of the passive spotting maybe! Getting blapped from across the map by something I cannot see is not pleasant. Maybe a Spotter Plane Class so the CV player can select attack or spot, not both at the same time.
@majestichotwings6974
@majestichotwings6974 3 жыл бұрын
Personally I’d limit cv spotting to map spotting only, the enemy shows up on the map but not on screen, the surface ships can see where the enemy is and can take action as needed
@davidboyce3169
@davidboyce3169 2 жыл бұрын
@@majestichotwings6974 I hate a battleship nailing me from beyond visual range, which is unrealistic in WWII.
@Danfranschwan2
@Danfranschwan2 3 жыл бұрын
Great Video, but I find it interresting that you need to see credentials before you accept an argument. If the argument is sound, does it matter where it comes from from?
@tylerw8216
@tylerw8216 3 жыл бұрын
He's probably just another snob with all the time he needs to be a "Pro" while the rest of us bust ass at a real job doing long days and just want to play a damn game.....
@Kris-T83
@Kris-T83 3 жыл бұрын
Quite humble self introduction :)
@thomaskositzki9424
@thomaskositzki9424 3 жыл бұрын
He didn't brag. He just stated how it is. Maybe not humble but truthfull. ;)
@dadiabetic1174
@dadiabetic1174 3 жыл бұрын
@@thomaskositzki9424 that’s... bragging. That’s what bragging is... even if it is true Also he didn’t say anything about bragging
@thomaskositzki9424
@thomaskositzki9424 3 жыл бұрын
@@dadiabetic1174 Weeeell, maaaaybe you are right. ;D I mentioned bragging, because it can be seen as the opposite of being humble.
@TafT
@TafT 3 жыл бұрын
I think it might have come across better if the opening message did not boil down to "Unless you are also in a world #1 ranking team your opinion is worthless". It did then boarder on hypocrisy to talk about the WoT Artillery comparison, although he did at least disclose little or no play time to qualify that in his frame work his opinion is entirely invalid. I can understand what he was trying to explain and where he was going with the intro but it might have needed a little more tact. The rest of the discussion did seem well put and thought out. It does boil down to Carriers being a game changing thing in real life. They did away with the pre-carrier combat style. Only enough adding a game changer to the game changed in a similar way.
@MrFish-ei9ty
@MrFish-ei9ty 3 жыл бұрын
I did find the message in the vid interesting and worth considering, but the introduction was horrible considering the toxicity problem in the game already. "Hello, I'm t10 pro player with 10k hours in game and multiple tournaments behind me, and I believe that if you don't spend all your life in competitive, then your opinion in this topic is worth next to nothing. So please, PLEASE don't even try to have discussion about this topic because you know jack shit. OH BTW! My team just won world tournament so I'm like THE best player in the world. Like, wtf are you even doing here? Ok forget about this, now listen to me and my godly experience at the game. I played whole 28 t10 cv matches so I'm and expert"
@Macintoshiba
@Macintoshiba 3 жыл бұрын
I like how you casually obliterated my damage record on the BACKGROUND FOOTAGE.
@thomascooper8098
@thomascooper8098 3 жыл бұрын
I agree with most of your points, but I have to admit, you being unwilling to listen to the majority of the playerbase because they are not as good at the game as you is incredibly arrogant, and frankly quite rude. All players are effected by CV's, not just the pros, so they all should be able to voice their opinions and be taken seriously.
@cosminlesutan3574
@cosminlesutan3574 3 жыл бұрын
Problem is that usually potatoes defend CVs... just take 20 random CV players for a check... and you will see a lot of 45% WR in any other ship and 53%+ WR in CVs... I wonder why ...
@SquaulDuNeant
@SquaulDuNeant 3 жыл бұрын
@@cosminlesutan3574 Defending arrogance with arrogance ? Smart.
@SquaulDuNeant
@SquaulDuNeant 3 жыл бұрын
@@cosminlesutan3574 Call people "potatoes" and juge then bcs they can't have more than 60% winrate and on a particuliar class is the most retarded and toxic things i'v seen congrat i never seen such elitism on others games.
@bigriend
@bigriend 3 жыл бұрын
Well it may come off as arrogant and rude, but I kind of see his point. I mean, balancing an online competitive game is quite hard, and since you'll always have different categories of players in these games (namely the "pros", the casuals and the rest in between) if you really want to balance your game in a coherent and efficient way you will have to favor the opinion of one of these categories. Otherwise you'll always do back and forth and you'll never be able to satisfy your playerbase as a whole. So you need to set a course, choosing whose voice matters the most when it comes to balancing and then have the rest of the playerbase adapt to it (without angering them too much). And in most competitive games the balancing is done based on the professional scene. The pros players are often set as an exemple, or a goal towards which the rest of the playerbase strives to improve. But in WoWs it's... kinda like that, sometimes ? But other times it's not. I believe the profesionnal scene kind of used to create the meta, but now on one hand CVs are banned from most competitions and on the other they are still playable in ranked so it's really weird, I can't really think of any other game with such a discrepancy between the ladder and the professional scene. Basically it's a mess, and it's becoming harder and harder to believe that WG have any kind of balancing strategy and long term vision for their game.
@jeffreyhuettemann8016
@jeffreyhuettemann8016 3 жыл бұрын
Thoughts on adding a timer to the planes so they can’t just stay in the air as long as the player wants, and making it so the cv can only spot for other ships by “extending” a surface ship’s existing spotting range
@Iron_Road
@Iron_Road 3 жыл бұрын
Just watching FDRs torp planes makes my jaw drop at how ridiculous broken it is. I was on the receiving end of an FDR torp planes once in my Baltimore. I seriously could not turn fast enough to doge, ate all of his torps. Immediately down to like 16k health. And the player after the strike came back around and finished me off with the second strike. I was the first blood award in the span of 5 minutes and I wasn't even in that aggressive of a position.
@NguyenTran-eq2wg
@NguyenTran-eq2wg 3 жыл бұрын
Lol CV’s characteristics are like this because in real life, they do not fit with the other warships as well. They are the reason why nowadays, there is no battleship around.
@denosgaming5928
@denosgaming5928 3 жыл бұрын
Yes man but here its a video game not real life and things should be egalized as much as they can because otherwise a loot of ppls are starting to play just this class. I hate cv because its so unbalanced like potato said but right now after i see some videos and i see its not hard to play decent and i have the potential to do a loot of dps im thinking 2 to buy a cv and start playing it. Expecialy for farm credits whats better then just hide behind 1 island dealing dmg with plains and even if i lose the match i get more rewards bcs i have the highest potentional in game dealing dps and also positioning i can be every where i want on the map in a few sec not minits like any other surface ship.
@NguyenTran-eq2wg
@NguyenTran-eq2wg 3 жыл бұрын
@@denosgaming5928 Try to play a CV first before you think it's easy. I bet you can't get more than 80k of damages per game once you reach tier 6. Farming credits? Laughing my ass off. CV is the WORST class in the game economically. You cannot even farm as many credits as a DDs. Just watch a How It Works - Economics video from World of Warship Official Channel, and they will tell you that CV earns the least credits. If noobs like you get farmed by CV? Get used to it because you're just bad and do not want to adapt to changes.
@NguyenTran-eq2wg
@NguyenTran-eq2wg 3 жыл бұрын
@@denosgaming5928 Yeah, it's a video game but Wargaming has made their selling points of making the most realistic war games. In that ethos, they should make BB sinkable after 2-3 torpedoes hit by CV max because that's how it works in real life. CV is treated so unfairly in the game already. Only because you see pros play it easily doesn't mean it's easy. Try to do something before bragging about how easy it is. Sure it's super easy in tier 4 for CV because there is virtually no AAs, but as soon as noob like you get to tier 6 in a CV, all of your planes gonna go down in flames. And don't even get me started on the shit that, "CVs have an infinite amount of planes." That's pure BS. On average, a CV can regenerate a lost plane in a minute. That's about 20 planes in a whole freaking game per squadron. What's more? You need around 8-10 planes for a full squadron depending on the nations. Furthermore, instead of blabbing noobs like you with a wave of 10 torpedoes, Wargaming has made it easier for you noobs by limiting only several planes per drop, and forcing other planes to take time circling around and take AA damages in the process. It's never been easier to counter CV play. Noobs like you should just shut up and learn. If you don't, I'm glad to see your BBs go down in flames. Even if it has the most powerful AAs, your stupidity alone is enough to sink it.
@NguyenTran-eq2wg
@NguyenTran-eq2wg 3 жыл бұрын
@@denosgaming5928 If you still think CVs are overpowered, just Google some statistics and see for yourself the average amount of damage done by each ship. You'll see that CVs do the LEAST amount of damages overall. Overpowered? I think not, and numbers don't lie. Only noobs like you make up your own reality because the factual world is too hard for your little insecure brain to comprehend.
@denosgaming5928
@denosgaming5928 3 жыл бұрын
@@NguyenTran-eq2wg If you pay attention to this video from there you can see all what you are saing its wrong XD.. Its a reality if you want to accept it or not cv are no optimizet for this game all other surface ships has to sacrifice life to deal dmg not the cv if you want to be there and help your team you have to think your moves and take care about where are you on the map ( positioning) in cv again you don t have that you can be everyhere in 20 sec not in 5 minits like a bb and even in tier 9 or 10 if you are flanking solo you are dead the cv will spam you to death. And also here in this video if you watch it till the end you will see cv are the highest damage class in the game also im playing cv i have kaga i made a loot of money by playing kaga and also its so rare for me to finish the game without 100 130k dmg on a cv if you are playing enything else you can end up bad with 10k or 30k dps or ever less... Stop defending cv all who have a bit on knolege of this game are able to understand are broken.
@eddieabq
@eddieabq 3 жыл бұрын
Totally agree with it all. Nothing worse than a CV two tiers higher farming you because its easier than winning the match. Would like to see wargaming give us our AA back...
@whenyoupulloutyourdickands4023
@whenyoupulloutyourdickands4023 3 жыл бұрын
Would like to see WG give us our Alpha damage back instead of relying on DOT
@b_de_silva
@b_de_silva 3 жыл бұрын
complain with wg for removing intermediate tier cvs :v
@alexkim878
@alexkim878 3 жыл бұрын
Does anybody remember when CVS used to have a LIMITED amount of planes it could use? The CV rework was the start of the death of this game. AA was useless. Cvs could influence the game even if all their planes were shot down cause of regen. All this game needed was a AA update where Idk you could aim your AA guns. I know sounds radical and revolutionary.
@Franktds1980
@Franktds1980 3 жыл бұрын
During the ranked last week, I met a FDR in my kremlin (with all my AA destroyed by a sneaky thunderer) I ate 45k dmg with 2 bombers drops, and 3 fires. Fun and engaging
@DanjasLP
@DanjasLP 3 жыл бұрын
Just dodge lmao. This is a joke, please don't crucify me.
@Choukai_Chan
@Choukai_Chan 3 жыл бұрын
Yeah, FDR is just beyond broken....but do NOT base the balance of the intire class around one ship :)
@Franktds1980
@Franktds1980 3 жыл бұрын
@@Choukai_Chan Of course not. I find other cvs (except MvR with sonic-speed planes and lolAPDB) annoying but not extremely broken as FDR.
@Dominus_Potatus
@Dominus_Potatus 3 жыл бұрын
now i am in ranked with FDR... while it can deal a lot of damage, it can't make me top 1, so I don't even play CV in ranked anymore, because you will be guaranteed lose star even if you deal a lot of damage. I did 205k damage in ranked just 30 minutes ago, and I am on the 5th place...
@nureinkommentar5762
@nureinkommentar5762 3 жыл бұрын
Caught a lonely stationary Kremlin with all aa destroyed in my Hakuryu. Je ate 10 Torps for 60k dmg from 1 squadron. He thanked me in chat afterwarts
@shinayne5921
@shinayne5921 3 жыл бұрын
Got a few ideas on my own also inspired by others that comment here, so first thx to all of you > This way either CV should become visible for a 1 second (not enough to target unless waiting for this) or less hardcore version - updated position on minimap. 3. Altitude change: + high, spotting on minimap only (immune to AA dmg) + medium, spotting on minimap and NONTARGETABLE spotting - low dispersion on shots vs those (like blind shots where you know where the ship is, but invisible); planes get more consistent damage and flacks + low, attack altitude for torps and rockets (planes get more critical damage) + clouds that could act like smokes for planes, prevent vision and gives concealment. Clouds often are close or on some vast area, battles could be in 0-100 % cloud cover divided by 25% stages. Sometimes scattered, sometimes bigger area. Thunderstorms can hit planes too - rng based and planes should have problems while navigating in those (low speed, shakes that turn more or less the plane a bit in some direction) 4. Defensive AA consumable puts you in manual charge of AA guns for the short period - 10-20 sec, 5-6 consumables per game. Short time is good so you can skip 1 shot of main guns, but you can still control ship. You will shoot continuous damage after cursor all the time and fire flacks using LMB. 5. Like the idea of starting planes only on cruising speed - they rly need that initial speed to take off. 6. Fuel? - limited time in the air of a squadron, or limited total distance traveled: if you use a lot early game, later you will have just for close range raids. Surface Ships loos HP, CV's use fuel for flights. Additionally or separately: boosting use 100% more fuel while gliding saves 50% while dropping speed. 7. Altitude addon & range upgrade: There is an effective ground and ceiling range in AA guns, some random en.wikipedia.org/wiki/8.8_cm_Flak_18/36/37/41 gun has effective fire range 15km fire range for ground and 8 km for ceiling. AA bubbles could be much bigger in that way, but also damage could scale from almost non existent far away to 100% at close range and 75% at very close range (above). This does not exclude PvE though. 8. #4 + #7 AA can be automated for low damage and switched to manual for high damage. If you are flanking with a CV, mostly you are focused and only thing you focus on is planes. Manual controlled AA would be fighting actively back and thus not being a juicy target. There should be possibility to shoot down full squadron by a good player when you don't need to focus on main guns yet. Could also be consumable dependant. 9. Chance of an attacking plane to be destroyed, not only the "backup" planes of the squadron. That would be also a way to mitigate some damage. 10. Preparation of planes - starting early with 3 planes ready of each type, but slightly improving the restoration rate. To focus early game either on scouting or just low harassment. ,.-*''*-.,,.-*''*-.,,.-*''*-.,,.-*''*-.,,.-*''*-.,,.-*''*-.,,.-*''*-.,,.-*''*-.,,.-*''*-.,,.-*''*-.,,.-*''*-.,,.-*''*-.,,.-*''*-.,,.-*''*-.,,.-*''*-., FOR CV's: 1. They could enjoy more active fight vs player manual controlled AA (evading shells or flack wall) 2. Cloud would be an extra environment that they could use for surprise attacks and more in depth tactics in general 3. Fuel or time based flight will need more planning how to effectively utilize planes in combat. 3b. Possibility to select number of planes in a squadron by 1-4 steps (1-4 attack runs) to select tasks: more on spotting or save "fuel" in small harassment attack early game, more decisive attack runs later on. 4. Full squad attack - attacking with full squadron at the same time, but with low accuracy or/and higher damage taken (something like panic mode, but with a risk of loosing full squad due to damage) Also opened a thread here: forum.worldofwarships.eu/topic/145867-cv-some-ideas-to-work-on/
@peterfranklin8653
@peterfranklin8653 2 жыл бұрын
honestly it just bugs me how CVs don't have to operate by the real limitations of CVs. They sit perfectly still and launch wave after wave of aircraft of varying ammo types. There's no wind to head into but I'd say aircraft carriers should have to be moving at an appreciable speed to launch aircraft. There's no limitation to aircraft launch in relation to aircraft recovery. They just kind of despawn as soon as they drop ordinance. Similarly, if they want to change armament, they should have a significant delay that would make battleships feel that changing their shell types is fast. During this time they would be unable to launch more aircraft, be more likely to take devastating hits and keep their team's air cover/ air spotting down. Right now there's no tradeoff. They sit stationary at the back of the map and ruin everybody's day who is trying to grind out a typical ship that as you said, has to risk its HP to affect the outcome of the game. CV's only risk being the last ship alive and having to outrun everybody coming for revenge after a map of getting shat on by the spicy pigeons.
@petermillar9022
@petermillar9022 2 жыл бұрын
and surface ships dont launch wave after wave of varying ammo types, AA, secondaries, main guns, torpedoes, depth charges give me a break.. and you can run out of planes and have to wait to get them reloaded, but your ship guns keep firing ad infinitum
@peterfranklin8653
@peterfranklin8653 2 жыл бұрын
@@petermillar9022 gonna have to shout. Can't hear you all the way at the back of the map. CV and Arty players in WOT are the same breed.
@ahadicow
@ahadicow 3 жыл бұрын
quickfix: give carrier a dedicated spotter plane on a similar cooldown to other ships' spotter planes. All other planes have no spoting function and see just what your team sees.
@average_joe8905
@average_joe8905 3 жыл бұрын
If WG had actually reworked CVs into how they work in Battlestations: Pacific then I think that would’ve been more successful. The only reason I say CVs should stay in the game is because they play a significant part in naval warfare.
@hornet8364
@hornet8364 3 жыл бұрын
Battlestation pacific.... OH GOD, you game me vietnam flashbacks from when a guy stopped a more than 60 planes onslaught with only one fighter squad, that was true skill...
@theturnc0at
@theturnc0at 3 жыл бұрын
Oooh this brings me back. I loved that game!
@sasquatch4315
@sasquatch4315 3 жыл бұрын
I would comment but you are just to smart for everyone. Disappointed in your attitude towards other player's abilities. I like you posts just about everytime, and your points here are on the mark, but your thoughts about other players is arrogant.
@SpaniardNL
@SpaniardNL 3 жыл бұрын
I would say his points are not all 100% on the mark either. mostly they are, but there are a few problems in what he says, but hey, according to him my opinion doesn't matter anyway.
@Gipv12345
@Gipv12345 3 жыл бұрын
I mean, CVs are so powerful IRL that they caused battleships to go extinct. If you try to recreate the same ships in a game that tries to be somewhat historically accurate you are gonna end up in the same situation, where a single ship can alter the course of a battle completely.
@angelosgkelias
@angelosgkelias 3 жыл бұрын
I see your point, however WoWs is still an arcade game. Most aspects of the game are unrealistic (hp bars, no mechanical failures...the list continues) .All players should have fun, especially those who put many hours into the game to get good.
@heinzsielmann5952
@heinzsielmann5952 3 жыл бұрын
The most players hate cvs. Wg: we have a good idea we create more and more stronger cvs for the game...
@strykerdoesthings1104
@strykerdoesthings1104 3 жыл бұрын
New player who doesn't play a lot who plays CVs the most here: I don't think carriers themselves are the problem. It's the things like infinite planes, ships like the FDR, and broken things like DD rocket nuking that are. If I'm not playing a carrier, I'm playing the Skane. Yes, I camp around in T7-T9 games at my level and skill. The amount of games I have played in that thing where something like a Ranger or Lexington destroyed my ship in less than 4 attacks. It's enough to just completely turn me off from playing the game. "Oh, but just dodge, man. It makes it easier." I get the whole "just dodge" thing, and I even try to take it into effect. But I've noticed a lot about this game. As a destroyer, you're expected to cap. So here's me doing my absolute best to > cap > while trying to spot targets > while dodging near infinite CV fire > while trying not to get spotted > while dodging near infinite fire from 2-5 other ships > while looking out for/dodging incoming torpedoes I might see in the capture circle > while deleting some of its planes with my strong ass AA > while without smoke > while moving at sub 40 knot speed > all the while trying not to get flamed and lambasted by the entire freaking team to cap, and to spot targets I'm a new player. Not just to World of Warships, but to strategy games on a whole. So having all of this to think about makes me not think clearly or miss a lot. Then I die. And the carrier fighting me has infinite more planes to play around with, harassing the other members of my team, and my "sacrifice" was ultimately for nothing. And my WR is being reduced. [And it's that last part that blows me out of proportion. It's like I feel anything I do or say, even at tier 4-5 battles, will piss the members of this community off. I see so much comments about idiots on this game, it's like any time I start messing up in a battle, or don't do what I think I should be able to do, I see myself being "one of those idiots" and I've even avoided the game, all 3 of them, to try to not be flamed. But anyhow, CVs.] Then, it's ships like the FDR. Never in my life have I seen planes have 4 torpedoes per plane, or 15/30 rockets per plane (if I read correctly). "But the time between attacks is pretty long--" But there's 8 torpedoes on a squadron of 2 planes. But there's 30/60 rockets on a squadron of 2 planes. But this ship's aircraft has 3,200 hit points. But they can recharge their planes infinitely, and sit in the back of the map for however long. I'm for carriers being in the game, but come on. Really? Keep in mind-- Matchmaking is hella botched. 8-10 games. And fail divisions exist too. So imagine the damage this could do to a tier 7 destroyer. To a tier 7 cruiser. To a tier 7 battleship. And look at what they can do about it. Come on. Anyhow, thanks for coming to my TED talk. I'll go camp around in T4 games until I'm good enough to actually play. (suppose i'm not gonna be taken seriously/clowned on because I'm "defending the carriers" or because I haven't played as much as you all, or because i have a sub 50% WR on last check, but I think my opinion is just as valid as everyone else's.)
@riquelmeone
@riquelmeone 3 жыл бұрын
I wish I was good enough playing CV's that I could actually take advantage of the brokenness, but I am just too bad. I therefore do not play CVs anymore and am hoping I am contributing to the community by doing so :)
@halostryke
@halostryke 3 жыл бұрын
same here. feelsbadman
@gusp6612
@gusp6612 3 жыл бұрын
How could you be bad at CV? The thing is so easy it’s literally braindead, with a few exception
@aerosalo
@aerosalo 3 жыл бұрын
@@gusp6612 I find flying planes incredibly clunky, from my 5-6 battles in a CV. On other hands, chunking bot BBs in the Enterprise was pretty fun, might try to take that thing in randoms. My PR is already at 600, nothing could be worse.
@canaksu2507
@canaksu2507 3 жыл бұрын
Same :(
@SpaniardNL
@SpaniardNL 3 жыл бұрын
People like to say CV's are easy, they're absolutely not. it just feels like that to them, but really, the people who follow through and get good at CV's make it look easy when it is definitely not. Playing surface ships is a lot easier. Sad that Potato Quality speaks so highly of himself but really does not understand that part apparently. He plays CV's well not because they are easy, but because he understands tactics and positioning in this game, that's why.
@DavidFromOuterSpace
@DavidFromOuterSpace 3 жыл бұрын
as a dd player, my fav part is where the enemy cv has no clue where i am, the friendly cv drops some fighters above me for support anyway and the enemy cv instantly redirects his rocket planes my way :D .. so even the friendly cv helping the other team spot you sometimes.
@tekcirk
@tekcirk 3 жыл бұрын
There's no such thing as a "friendly" CV
@joshua41175
@joshua41175 3 жыл бұрын
This. I see so many enemy cv do this and I'm like thanks bro. Also enemy CVS putting their fighters in between you and the enemy ships instead of in the direction their spotted ship is sailing so that your allies sail into fighter cover rather than otherwise.
@motivesofnothingphotograph4823
@motivesofnothingphotograph4823 3 жыл бұрын
Hey. This video is a nice summary of what happened in the game since the CV rework. I'm in the game since CBT, being a unicum-super unicum BB main since the last 3+ years (EU). It was absolutely needed to make a fact-based educational video about the menace of the game, but you failed at a very significant aspect. You started with minutes of unicum self-sucking that will instantly make most of the players watching this to handle it with a huge amount of doubt despite of it being very decent. When you make an educational video, you need to be extremely humble and level yourself much lower than you are actually. At the end, after you made your observations and conclusions, and you gained the support of your viewers, you can freely mention who you are, how good you are, how good your clan is, etc. Because you already did the work of educating, convincing. It's unfortunate that you shot this video in the leg by this. Also you didn't mention it, but also an interesting thing. This game is about gun based surface naval warfare. This is what we like about the game. When CVs appeared in real life, within some years, they made surface, gun based warfare obsolete. They're much better at anything from gaining intelligence to striking targets, that battleships and most cruiser classes basically got written out of existence. This is the most valid argument imo why CVs cannot actually be balanced in this game. It's either making them to be very powerless so they let the surface ships make their plays and therefore unfun for the CV players, or make them historically kek everything they meet and therefore unfun for everyone else. Since WGs aim to have CVs in the game in a stable level, it's very unlikely they're gonna change how they work. It doesn't matter if there are AA or not, squad panic or not, unlimited or limited planes, the fundamental thing is, they will demolish surface ships play. That's how they're designed irl. Also educating the playerbase in this matter is also very hard because good players are mostly already agree with us, and bad or average players will die from everything, not just from CVs, so they actually can't see how it is different. Convincing people that are unwilliung to learn the game is a great task. I appreciate the effort but you're the typical unicum like me, triggering the playerbase with hard facts. Hard facts confuse people, dude. Anyway, I wish you clear skies for you in your BB games.
@ericeel1995
@ericeel1995 3 жыл бұрын
Got about 800 games in co-op and 100 in random. I fully agree with the fact that CVs don't fit the game, dealing with them is a pain, and not fair at all compared to everything else. Having no control over the AA is pretty lame as well. Used to be able to select the squad to attack like secondaries on another ship. I'm not claiming to be an expert or anything like that, but I feel like CVs in wows is like arty in WOT. Seriously annoying, and you can't do anything about them at all, cause they are hiding all the way across the map.
@mizzndizz8163
@mizzndizz8163 3 жыл бұрын
well, i am recently new to playing CVs, but have over 10k games in other ship classes, i think it would be interesting to have AA, focus the attacking squadron, and if a plane is shot down, it isnt replaced from the overall squad. Then, if you lose all the planes in the attack squad, you lose that attack and start the cooldown to begin a new one. I also agree that spotting is too powerful especially against DDs. Maybe they could add an unlimited consumable (with a cooldown of course) that would essentially act like a super short radar (and doesnt work while a ship is in smoke). I love the idea of making them only a support ship - where they can drop smoke, drop other buffs, and do spotting. Or, if they keep AA the way it is, if a captain decides to spec FULL AA, they should be able to shoot down planes. Period. Ultimately, there needs to be something done...
@cymartindale8781
@cymartindale8781 3 жыл бұрын
Lower than avg player who just loves the game here, So with a grain of salt- Retired Navy. 1 Make CVs more likely to attack other CVs OR make it a Objective like CAPs with very high Game points. Whole Battles where fought just to kill CVs - this is that history 2 The CV is a platform for planes so without planes it reverts to a ship with low to no attack/defense value so MAKE plane loss directly connect to its HP pool. (ie. HP pool of 80k with say 70 planes with 1k per plane avg. -each loss of plane reduces CV health pool as that is its weapons.) Plane repair should also be limited to damaged planes recovered with a max of 10-15% of total planes aboard so case above 7-10.
@SquaulDuNeant
@SquaulDuNeant 3 жыл бұрын
interesting but so stupid .
@Palmakify
@Palmakify 3 жыл бұрын
Being good at the game, means you have a good understanding of the game. I don't understand why expert opinion is not valued or dismissed? An unbalanced CV class affects the average player far more than the unicum. A balanced class benefits all players on the receiving end, whether you are good, bad, or average. On the issue of balance within the classes, please refer to the analysis conducted by WG themselves 40:53 (Spreadsheet Balance).
@geocruiser
@geocruiser 3 жыл бұрын
Nah. A potatoe will die quickly anyway. Killed at the 5th minute by a BB salvo or a CV drop, doesn't change shit to them.
@dzello
@dzello 3 жыл бұрын
You're mostly wrong though. A lot of people can be extremely good at the game and awful at analyzing the game itself. Basically, you can be a godlike player but awful at balancing. Also, being a good player is a bias meaning being good actually may reduce your understanding of the game. Finally, an average player is less affected by an unbalanced class than unicums. For the unicum, the broken class is the only thing that can stop him whereas the average player can be stopped by anything. This means broken affects unicums the most since it's 100% of what can stop them. So yeah, nothing you wrote is true, really.
@cool2x4
@cool2x4 3 жыл бұрын
@@dzello wtf is this logic? In order to become a good player, you need to have a good understanding of the game mechanics, how is it a bias? If you are a good player, you have a good understanding of the game.
@lordcrafty7578
@lordcrafty7578 3 жыл бұрын
@@cool2x4 it's a bias because you don't have a good understanding of all the mechanics only the ones you tend towards and anything which negatively affects or holds you back is a disproportionately large problem to you.
@dzello
@dzello 3 жыл бұрын
@@cool2x4 Common misconception but totally false. You can easily prove it too: take two Challenger players in League of Legends and ask them what they would change. It is likely they will tell you two different things. This implies a lack of causality between being good and understanding balancing. Being good at playing a game and being good at balancing it... Are, at best, sliiightly correlated.
@SpaniardNL
@SpaniardNL 3 жыл бұрын
I believe only 3 small changes need to be made to at the very least greatly improve the game with CV's still in them. 1) CV's will no longer provide 3D spotting, but only 2D (explanation: you see the ships on the minimap that are spotted by the CV, but not on your screen so you can hit them) This already removes about half of the arguments in this video, because the CV doing damage is mostly not the real problem, the other surface ships capitalizing on your dodge from the CV attack is. It would also make the 'just dodge' comment a feasible tactic instead of the utter meme it is in the community right now. 2) make citadel damage done by CV's partially healable, let's say about 50-ish percent. 3) Make AA amounts indestructible .... if I need to explain this.... you do not understand the game....Conquerer/Thunderer salvo wiping AA and secondaries from 100 to 0 in 1 to 2 strikes anybody? These 3 would solve most of the problems with minimum effort and greatly improve strategic play and the game overall. This might not be all that's needed, but doing these 3 and then gathering data for a few months I think you'll see we would be close to good balance already. A general change for the game that would greatly improve balance, make 3 fire the maximum, with the fire prevention skill maximizing the amount of fire to 2. And drastically lower the fire duration and chance for the most problematic ships, you know who you are ;) Lastly, if you want to buff AA, also buff the CV's plane reserve tremendously, otherwise, the change has no use I honestly believe above changes are better than the ones supposed in this video. And honestly Potato, CV's are not that easy as you make them out to be. Please note that I mean this in the way that yeah, dealing damage might be easy in a CV, but helping your team win the game in a CV is hard. That's why a good CV player (teamplay wise) usually doesn't do that much damage as these insane high damage replays you see. CV's are too focused on doing massive damage right now, because they're only incentivized to do that and nothing else. If I play a CV well for the team, we win, but my damage is mediocre in comparison. If I play a CV well for me, my damage is high, but the rest of my potato team still throws the match.
@darynauna217
@darynauna217 3 жыл бұрын
I remember one time i was playing thunderer in clan battles, and took a dump at Kremlin's AA mounts, iirc the first salvo took out 12 AA guns and when he showed his other side 18 AA guns gone
@bladeclanhalo3
@bladeclanhalo3 3 жыл бұрын
"Make AA amounts indestructible .... if I need to explain this.... you do not understand the game." OH THE IRONY, lets give cv's unlimited planes then
@SpaniardNL
@SpaniardNL 3 жыл бұрын
@@bladeclanhalo3 right now, AA mounts get destroyed too easily as long as ships like the conquerer and thunderer exist
@hornet8364
@hornet8364 3 жыл бұрын
@@SpaniardNL yep... but indestructible AA mounts need to be countered in some way, like, higher damage for CVs or regenerating planes... like, 1 per 100 seconds
@zagareth4604
@zagareth4604 Жыл бұрын
2 years later, with super CVs now in game, the problem is even bigger, but WeeGee won't care as long as the Doubloon rolls....
@jhk8396
@jhk8396 3 жыл бұрын
This issue was inevitable for one seemingly minor but severe reason: the game is set in WW2, and the genre is Arcade PvP. The most fundamental features of CVs immediately lend them an un-counterable advantage. But they happen to be most significant pieces of naval warfare in WW2; this genre is a game-balancing deathtrap, converted into a money-milker by WG.
@Merluso415
@Merluso415 3 жыл бұрын
tienes un buen punto
@q8wows547
@q8wows547 3 жыл бұрын
Well, how about setting game choice (No CV) game play? Like co-op or random. Or, maybe more Extra slip choice for game mode of (No BBs) or (No DDs). There, we'll have more in game choices. Slips
@ulfgreger
@ulfgreger 3 жыл бұрын
CV's after rework is why i quit playing ships. Good video.
@Kevik70
@Kevik70 3 жыл бұрын
I say he did. Why play a game that isn't fun anymore?
@Andrewf5251
@Andrewf5251 3 жыл бұрын
@@Kevik70 ye i adopted i just deleted the client . it seems that wargaming doesnt play their game and doesnt care for it to succeed so why should i.
@Kevik70
@Kevik70 3 жыл бұрын
@@Andrewf5251 I don't play as much as I used too, and I haven't spent any money on WoWs for a long while. Can't say it's entirely the re-work's fault but it's been a factor. WG lost a customer even if they haven't yet lost a player.
@MarcYu42
@MarcYu42 3 жыл бұрын
55% WR player: I do think CVs should remain in the game, the video points out that they are lower skill cap and people want to play them. The spotting mechanic really should be changed for both CVs and radar. They should show up on the mini map but not be a target another ship can aim at. The engine cooling and speed boost mechanic should be removed. Also the surface detection range for CVs should be greatly increased to make anti CV plays more realistic.
@jimbane1568
@jimbane1568 3 жыл бұрын
Making planes visible from a longer distance would help too.
@Testacabeza
@Testacabeza 3 жыл бұрын
55% WR? PFFFFF! Come back when you reached 60%!
@Nurg1982
@Nurg1982 3 жыл бұрын
Problem is, they can focus hard on one ship, technically forcing that ship out of play or killing it before it has any chance of taking play into the game. I don’t really hate hate cv gameplay, but the fact they have this sense of control over anyone without risking his/her own ship is quite troubling to me. This is especially showing in recent 7 v 7 cb or ranked, when there is just one DD for instance. Once found, it’ll be forced to stop their role and run away or die trying to accomplish whatever they set out to do.
@kieuucanh1220
@kieuucanh1220 3 жыл бұрын
Now, the thing is - CVs are OP in real life already. Balancing out something that concept is to basically eliminate the enemy force before they even spot you, i.e. Yamato sinking for example, combined with the ineffective aa fire of bbs, and insanely high alpha damage in game makes this class particularly impossible to balance.
@shao1423
@shao1423 3 жыл бұрын
Can somebody make a tool showing the percentage of CVs waiting in the queue, so I don’t have to open the game to see the number of CVs in queue and close the game disappointed every night.
@stulletrudat5196
@stulletrudat5196 3 жыл бұрын
if they would spot and the ships dont render for others, like within the storm, that would be nice and easy to implement. they still give huge intel, but the crossfire thing is eliminated (unless you watched the aiming guide from a unicum ;) ) and with dodging you can mitigate most of the dmg from the cv, therefor you have a dmg reduction aswell.
@WorstCommenter2008
@WorstCommenter2008 3 жыл бұрын
Hey, if it means I don't have to spot DDs for you guys and you cannot blame me for it. I'm all for it. i'm sick and tired of entitled people constantly pinging me, for some reason upset that I am not spotting the destroyer inside smoke and killing my planes to his AA. Then message me how they reported me for bad play. Not defending all carriers, but since everyone wants to lump all carriers of all nations in the same group (Which is: Infinite airplanes with super high speed and no spread on bombs/rockets) screw it. So tired of being peoples punching bag while playing the under powered carriers and being blamed for the OP ones hanging up on them or something.
@Snagabott
@Snagabott 3 жыл бұрын
Balancing two classes against each other with the speed differences being as they are is fundamentally impossible. CVs changed how people fought at sea, and made big gun ships obsolete in everything except low-cost infantry support along the coast. They are no more at home in a game about said ships with said guns, than machine guns are in a game about cavalry.
@commodorejones8044
@commodorejones8044 3 жыл бұрын
It's true the carrier made the standard way of fighting with 16 and 18 inch guns obsolete. However, in an arcade game it shouldn't be the best fighting class out of any.
@Snagabott
@Snagabott 3 жыл бұрын
@@commodorejones8044 It obsoleted all gun fighting ships at sea, including gun cruisers. Only ships using it for coastal bombardment (for which 406mm was needlessly heavy) had any practical value from guns after that.
@zobayer1
@zobayer1 3 жыл бұрын
Here we go again, the "historical accuracy" guy.
@commodorejones8044
@commodorejones8044 3 жыл бұрын
@@zobayer1 Historical accuracy is why carriers are so hated in game. By far they're the most accurate, seeing as the rest risk "health" to deal damage, and the carrier can do alpha damage from the back of the map.
@Panzer_Runner
@Panzer_Runner Жыл бұрын
Avoiding SPGs is as simple as hiding behind a building or keep moving Avoiding CVs is NOT as simple as hiding behind an island nor keep moving
@averyphillap58
@averyphillap58 3 жыл бұрын
With old carriers, while alpha strike potential was higher, the damage cap was lower to newer ones (due to squadrons being slower, recharge times for damage/lost squads and of course, the plane cap to refill squads), AA could totally prevent a strike rather than the WG balance decision of CVs now being able to strike you at least once despite high AA, and fighters being less passive of abilities, I think that gameplay hump aside, CVs were much more balanced previous vs now (not that they were completely fair back then either, and some individual CVs were broken in aspects).
@MidnightSilv
@MidnightSilv 3 жыл бұрын
I kinda like how u compare CV and Artillery. Unicum Artillery player always relocate to get the best possible angle to atk and bypass terrains and houses but it takes a minute or 2 to relocate. To CV they just need to reposition the planes and in seconds, they nullify ur cover completely
@neverlayup
@neverlayup Жыл бұрын
Wow, great thoughts. A lot of us can tell you a few reasons why CVs do not belong but you have a great way of putting it all together. It is weird though. I think that IF cvs were removed, and I know that will never happen, but if they were, then I think more players would return to wows then would leave. Most people play WoWs for the ships. Having the ship on ship action. Adding planes just ruins it. I know I am late to the party. I quit Wows over 2 years ago now and just came back to see if anything changed... it hasn't lol Basemastar
@chaindler9
@chaindler9 3 жыл бұрын
The most important information of this video is: always try to kill Potato Quality no matter what.
@kev_sen
@kev_sen 5 ай бұрын
I've played this game off and on since it came out. The biggest issue in my opinion is not that there are CV's and Submarines, it's that whenever there is a CV or a Submarine there is one less BB, CL, DD. The game has been out for 14 years and they still haven't made battles larger than 12v12, there very ships meant to counter them are just replaced by them in the 12v12. If they make carrier games 15v15 or 20v20 to add more surface ships to compensate it wouldn't be so boring are garbage.
@bro918
@bro918 3 жыл бұрын
You know ur pissed when the first 5 mins of the video is explaining how 'im an expert' lmfao. Stay seething :)
@theturnc0at
@theturnc0at 3 жыл бұрын
Yup, classic elitist who probably plays dds a ton
@paulblount9663
@paulblount9663 3 жыл бұрын
@@theturnc0at if you actually looked, he listed what hes played most in, 3200 cruiser, 1200 dd and 7k battleship games.
@Merluso415
@Merluso415 3 жыл бұрын
@@paulblount9663 elitista
@paulblount9663
@paulblount9663 3 жыл бұрын
@@Merluso415 He very might well be an elitist, but hes very experienced, which is basically his point.
@Artecius92
@Artecius92 3 жыл бұрын
I feel like as far as CV's are concerned, they need to balance AA defense and have AA designated ships be a class. Those that can easily shred squadrons and work against the CV. At the moment there is no proper counter to CV's which is the problem. Edit: Having Defensive AA or a AA commander skill allow you to manually control your AA to shoot down enemy planes would be a great way to counter/impact CV's.
@hornet8364
@hornet8364 3 жыл бұрын
i Dont want a ship to singly erase a DB Squadron tho, but yeah, AA needs some urgent changes
@chaotic9157
@chaotic9157 3 жыл бұрын
Every ship should be able to have some sort of play against CVs that doesn’t just work in a vacuum
@Artecius92
@Artecius92 3 жыл бұрын
@@chaotic9157 WoWs takes a rock/paper/scissors approach to gameplay. So rather than having everyone having an ability to counter CV's, having the rock to counter the cv's scissors is more important to the balance & health of the game. This would also encourage more team play and potentially being more aggressive as it allows people to have a way to cover themselves. WGing needs to be moving away from passive gameplay. There needs to be a brawler, sniper, hunter, stalker, different classes of gameplay. At the moment it's way too passive.
@ObristPlayep
@ObristPlayep 3 жыл бұрын
@@Artecius92 Rock Paper Scissors are BB DD and Cruisers - where does CV fit in here?
@ibnu9969
@ibnu9969 3 жыл бұрын
@@ObristPlayep CV is the hammer
@MegaWillinator
@MegaWillinator 3 жыл бұрын
I agree with you that CVs do not fit the game, and I agree with you that they are not balans, BUT the initial segment completely turned me off to this video. You stating your credentials and saying that someone has to be on your level sounded extremely Gatekeep-ey. According to WOWstats, the North American server (that the O7 clans play on) the total number of purple players by winrate is 2729, the total number of players with stats present on NA server is 96540. That means that purple players (by WR) equate to around 3% of the players on that server. Your initial argument literally rules out 94 THOUSAND people. I understand that this is a game and that many people play for fun, but to say that you have to be on your level to discuss is slightly worrisome. We get angry at WG for not listening to the masses, yet you advocate the same thing in this video. And for the record I'm only a 51% WR player, just average all around, but I play this game too.
@MrAsh1100
@MrAsh1100 3 жыл бұрын
He just said your point, if you're at a lower win rate, may not be as valid as him. Doesn't mean you can't discuss, its just you have less credibility. Seriously, watch the video.
@martyincanuckistan3635
@martyincanuckistan3635 3 жыл бұрын
Thank you for making this video, explaining it in a logical concise way. I never knew precisely why I quit WOWS other than when CVS were introduced I began to hate the game, and the joy of playing weekly was gone. Your point about CVS creating cross fires anywhere on the map summed your points up nicely, you can be a good, smart player with good ship handling and frankly a CV can ruin your game in a few good strikes, lastly you can really never de-plane them even if your AA is decent. I enjoy watching your videos, flambass, Trenlass, Flamu, and panzerknacker , that is good enough for me, until The CVS are removed which will never occur.
@slnwrk
@slnwrk 3 жыл бұрын
What i find really annoying is the distribution of AA You have things like a halland that can turkeyshot a tier 8 sqaud before being spotted and you have (insert japanese ship) that cant do jack shit to any plane
@aoberry8814
@aoberry8814 3 жыл бұрын
I'm thinking of 2 ways to balance cv's. 1. Give planes a gas timer If planes can only stay in the air for a limited time before automatically being sent back to the ship, then they cant be the gods of constant spotting. Also planes will have to commit to a direction, preventing drastic changes for poor positioning. 2. Bring back cv vs cv gameplay. The fighter bubble doesn't really help unless the cv player isn't playing correctly. At this point, just add another flyable plane type that can only shoot at other planes. This gives cv's another task to do other than spotting and farming damage. If cv's can fight each other, then there would be a balance between attacking enemy ships and defending ally ships. I think most players would appreciate it if a cv came and provided some actual assistance against enemy planes.
@Tsathogguah
@Tsathogguah 2 жыл бұрын
While your points were reasonable, your introductory discussion was ludicrous. Basically you're saying because you're a high level player your opinion is more valid than anyone else's. Sorry to break it to you, but the developers would like the game to appeal to the widest audience as possible. By definition, this is NOT you. So arguably, your opinion may actually be less valid that that of a more casual player.
@chappotato1946
@chappotato1946 3 жыл бұрын
18k views and over 1.2k comments on this vid, yet only 8k YT subs... nice clickbait!!! Gg sir. But I'll bite... Before getting to some of the points in your vid that I disagree with (and some that are flat-out wrong), first it requires addressing your sheer condescension for anyone other than the very best players that might disagree with or have an informed opinion about a subject that they might actually have something valuable to contribute. Putting a video like this up on KZfaq for the entire internet to see but with a caveat that only 'suitably experienced' people are good enough to inform or shape your opinion? I'm amazed there's sufficient space for all these comments and your ego here, mate! That aside, the issue with the approach you're taking here to the matter at hand is that it's a bit like an elite sportsperson commenting on grassroots sports and claiming they know all the various issues going on at those levels! You might be god's gift to WOWS, on paper at least, but that doesn't preclude the fact that there are many other players out there who will know just as much as you about the game, mechanics, strategy, all that, but won't have the execution and in-game skills as you. Take aircraft carriers, you claim to know all there is about the game (and be the best at it), but you’ve ‘only’ played 32 battles in Tier X aircraft carriers. Really? So while I'm at pains to ignore your ridiculous ‘requirements’ around credentials on said issue, I'll just say I've been in the game 5+ years, notched up nearly 15k battles (1,600 in CV’s), pre and post-rework. My PR say I’m ‘good’ in CV’s and dish out unicum levels of dmg. I know all the mechanics and what’s needed to be done. Look me up if you still feel the need, I play on the Asia server. I actually agree with the majority of your arguments in a general sense but I think what we all need to agree on first is that aircraft carriers unequivocally belong in an early 20th century naval warfare arcade game like WOWS. There is no argument or counter to this point. 1,000 doubloons from me to anyone that can convince me otherwise. The second point that requires further exploration is to go back to the very concept of the aircraft carrier re-work. WG’s objective was to make aircraft carriers more accessible and more popular to the entire player base, and from this point alone you can say they’ve succeeded. Is it perfect, f@#k no. Is it balanced? I would argue yes, and WG continue to trot out the data that supports this fact but I’ll come back to my views on why yes in a moment. Where I do side with you and feel that further development is needed is as follows; 1. CV vs CV gameplay; this is just broken and I think the CAP consumable is just a lazy way for WG to say there's CV to CV interaction. My suggestion would be to go back to having fighters as a class of aircraft and fly them in the way we do now to have actual dogfights, making CV's think about whether to send up strike or fighter aircraft. Wouldn't be hard to implement and would certainly make CV vs CV play way more interesting. Plus, the CAP consumable is a DD's worst nightmare (will address this further) 2. Automated AA, agreed it feels a bit off to have RNG decide how planes are shot down or not. I’m not a game developer nor creative enough to think about better solutions here, it’s not a simple one. 3. Player skill floor/ceiling; my biggest grievance is that nearly no skill is required for any noob/potato to jump in a CV and without any clear foresight exert considerable influence on a battle. Same noob/potato player jumps in a DD next game and they’re dead in 1 minute and there goes their team’s ability to contest caps, spot etc. Conversely, a unicum CV player with a team of potatoes isn't absolutely guaranteed a win. Sure, they’ll get more effective strikes in, be better at spotting etc, and generally exert a greater influence on the outcome of the battle, but they alone can’t win the battle. That same unicum player jumps in a DD and I would bet my house on their team winning the battle. DD’s have a far higher skill ceiling than any other class of ship as they require levels of situational awareness and strategic foresight not needed in cruisers, battleships or aircraft carriers. For new and developing players the game offers very little in terms of the skills and tips needed to better their DD play, controlling objectives, spotting, avoiding CV's among a very long list. Then my biggest bug bear, I’ve lost count of the number of times I’ve had to demand that DD’s on my team turn their AA off at the start of a battle. On the point around balance and I why I think they are indeed balanced as this addresses your first argument in that CV’s don’t fit in the game. You argued that a CV player can spot and strike all without risking their ship, whereas surface ships can’t do the same. Ah, well, that’s the whole point of aircraft carriers!!! I do see your point that from a pure gaming perspective that doesn’t feel right, but again for a naval warfare game it requires acceptance that that’s how aircraft carriers work! That’s their thing and why there’s a 2 CV per team limit, and now with the rework players can only send in one strike at a time which is far more balanced than with the old RTS version. Your points on healable damage is interesting and I’m sure are just balance levers WG could pull to look at optimising the overall health of the game. WG did state early on that their focus for CV rework was look more at DOT vs alpha damage, so perhaps there’s something there. In terms of games with / without CV’s, playing on the Asia server where there is a high population of CV players my observation is that games without CV’s are more static and duller. Two teams camping behind islands is a total yawn fest; might be OK for competitive but not for random battles. Some of the best and most exciting games I’ve been a part of involve CV’s. The final thing to say concerns all your references to the highest levels of competitive play where in addition to encouraging you to think about the rest of the player base on this topic, not just the 1% of players that play at said levels. But the big question for me is, “…why can’t the best WOWS players in the world adapt or modify their gameplay and strategies to deal with or counter an aircraft carrier?” And use their own CV in the most effective way possible. I’m asking seriously here. I’ve played my share of clan battles and watched plenty of KOTS tournaments and even at my level I know I can’t play the Stalingrad, for example, the same way when there’s a CV in game vs not. Same with DD’s. I’d love to see the next KOTS with aircraft carriers because I’d love to see what the best players in WOWS come up with to win. This turned out to be a far longer response than intended, but I think it serves to illustrate that me and clearly many others care about the health and progress of the game. Thanks for reading.
@catkrieger1326
@catkrieger1326 3 жыл бұрын
Didn't even wait for the first word before liking the video. The title is enough.
@LOLERXP
@LOLERXP 2 жыл бұрын
CVs are like adding a bow and arrow character to a sword duelling game.
@andresg.g5594
@andresg.g5594 3 жыл бұрын
1. AA sector heavy buff (you noticed the CV squad and target it with all you have, as you would do with an enemy that just gets spotted close to you). 2. Slower planes, more durable to auto AA but less to AA sector, less ratio of "plane refill". 3. Not auto Damage Con on CVs, if you are set on fire, you have to come back and do it yourself. Just with these 3 you can "balance" CVs. If you want to make it more "fair", I would decrease the air spotting range of cruisers.
@johnoldham7542
@johnoldham7542 3 жыл бұрын
Excellent, logical balanced review - Totally agree that CV's massively spoil the current game & need to removed or radically changed - Well done
@jeremydelaughter5127
@jeremydelaughter5127 3 жыл бұрын
I don't think I need a "high level" of understanding to see that the CVs are shite, I'll admit I am a casual because I have a job and can't grind this game 8 hours a day like it's a job, but yea CV's don't belong and they are just the worst fun killer.
@JP1989-l9h
@JP1989-l9h 3 жыл бұрын
And HE spam isn't a fun killer, real fun when you getting spammed to death and you can't see the ship doing it in the back, oh so much fun.
@jeremydelaughter5127
@jeremydelaughter5127 3 жыл бұрын
@@JP1989-l9h That maybe so but that is a different topic and discussion.
@kieran3507
@kieran3507 3 жыл бұрын
So basically remove all CVs and all HE spamming ships and then make sure subs don’t get added to the game either - Great so just leave bbs and ap cruisers and destroyers, that won’t get boring fast will it ?
@xacenzx1
@xacenzx1 3 жыл бұрын
Only competent gamers and intelligent people are allowed to comment therefore wargaming staff are not allowed. Gottem dab dab dab
@Mthammere2010
@Mthammere2010 3 жыл бұрын
stop taking experimental drugs.
@19Crusader91
@19Crusader91 3 жыл бұрын
Lol.
@jessekayne178
@jessekayne178 3 жыл бұрын
i agree 100% with your analysis sir. I HATE CVS they are all completely OP based on "not risking ship HP while being top dps easily." It takes no skill to have 90+% accuracy. No other ship can touch that.
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