D&D Player Skill | Challenge Your Players

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Bandit's Keep

Bandit's Keep

Күн бұрын

Let's talk about player skill and how to challenge players. Inspired by a run through of Tomb of Horror by PAGE 121 (link below) I talk about what I consider to be good player skills.
Chapters:
0:00 Intro
6:42 Spoilers for Too of Horror
10:44 Spoilers end
15:59 2nd Batch of Spoilers
16:30 Spoilers end
OSR Adventure: Tomb of the Serpent Kings coinsandscrolls.blogspot.com/...
Videos I mention:
Tomb of Horrors by Page 121 : • Tomb of Horrors For AD...
Telegraphing Danger with Todd: • Telegraphing Danger - ...
Chainmail PDF
www.drivethrurpg.com/product/...
Basic Set PDF (BX)
www.drivethrurpg.com/product/...
Expert Set PDF (BX)
www.drivethrurpg.com/product/...
OSE Tome PDF
www.drivethrurpg.com/product/...
Check out my other channel BANDIT'S KEEP ACTUAL PLAY:
/ @banditskeepactualplay
Where I stream Various TTRPG systems.
Follow me on:
Twitter / banditskeep​
Instagram / ​
My podcast can be found here: anchor.fm/daniel-norton​
How to make your D&D Combat more Dynamic
#dmtips

Пікірлер: 170
@mackdmara
@mackdmara 2 жыл бұрын
It is all about player skill. In a world where everyone is told what their character can do, it is rare to find inventive players. Video games, and most RPGs now, tell us that saving someone or talking to them, is often just a way to get stabbed in the back later. In game you kill them now and loot. Old school D&D didn't always favor that play type. Defaulting to a route answer got you killed more often than inventive solutions. Looking around often saved you much more than rushing through the place forcing doors...not that we didn't force doors.
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Indeed
@kontrarien5721
@kontrarien5721 Ай бұрын
Everybody wanted to be clever and throw in the surprise betrayal, too the point that it became the rule and it's genuinely surprising when NPCs are cool and helpful.
@generalsci3831
@generalsci3831 2 жыл бұрын
I like your definition of Player Skill. I remember participating in a game as a player as the GM tried to explain a stone door that would slam shut behind us. All of the players assumed they were trapped. However, I knew one of us was a wild shaping Druid. I pestered the player about taking an animal form that could burrow through the dirt floor. The druid player looked to the GM in bewilderment, not knowing he could do anything like that. He was just treating his wild shapes as pokemon: throwing them into fights and nothing else. He never once thought to use his animal forms to solve problems like the stone-slamming door.
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Awesome example
@WayneBraack
@WayneBraack Жыл бұрын
Part of that difference between old school players that think like that in maybe some of the modern players that you don't see think like that is it's just too many skills in the game. Everybody seems to rely on those skill checks or a list of predetermined things they can slightly modify Indians in the games I watched just flat out give out too much information. There's a lot of metagaming going on. I say you give a visual audio and olfactory description don't elaborate any further unless they force you to.
@aussin
@aussin Жыл бұрын
I fully resound your sentiment. I played in the late 90s, with a DM who was older, and had run games at gencon. We played 2e. But he house ruled a fair bit to hold true to the vibes he grew up on. As an older male mentor, as well as DM, he made a point to teach us through game, many lessons in forethought, preparedness, and how to read a room. These skills are invaluable as a real person, and more fun and safe to practice in fantasy than real life. Life skills, are a prerequisite to player skill. But can luckily be learned simultaneously, via simulation. To be fair... My limited play in 3.5, 4, and now 5e, have offered frustration, due to the systems getting in the way of my natural flow to solve problems organically. As you mentioned about 5e. It's a real thing. Like... If you don't have a tool proficiency, you can't even make a crap version of a thing? Breeds conformist play styles. 5e is smooth. With a good DM who "gets it" I imagine it could be very fun.
@BanditsKeep
@BanditsKeep Жыл бұрын
Indeed
@menion2599
@menion2599 2 жыл бұрын
What you describe is precisely what is most interesting about D&D for me! That’s what the fame was built for, IMO. I look forward to an episode on the creative use of spells!
@BanditsKeep
@BanditsKeep 2 жыл бұрын
For sure, thanks!
@Merlinstergandaldore
@Merlinstergandaldore 2 жыл бұрын
It's definitely very easy to get lazy, even us old schoolers, when it comes to characters with skills - A Thief checks for traps, Dm rolls, reports yay or nay, then move on. Where if a player actually describes what they're looking for, say a trap for isntance, and they happen to be spot on - there's no reason the DM shouldn't let them find what they're looking for., whether or not they're a thief.
@BanditsKeep
@BanditsKeep 2 жыл бұрын
100%
@zubbworks
@zubbworks Жыл бұрын
How would I run let's say. There is a trap that the players are about to walk into, but we're not using passive perception. They are not actively searching (rolling). Should they just walk into it like a rake on the ground. Or should I make them roll to spot the trap when they walk into the space where the trap is? Would that broadcast trap location too much? Does the question make sense?
@BanditsKeep
@BanditsKeep Жыл бұрын
@@zubbworks a trap generally goes off on a roll of 1-2 on a d6 so I would roll for each PC crossing the trap and if one sets it off, then they do. A party should be looking for traps when it seems reasonable - probing ahead with a 10’ pole or the butt of their spear - in that case the object will set off the trap on a 1-2 …. If they stop and say they are looking (because something is suspicious) they may find the trap without setting it off.
@zubbworks
@zubbworks Жыл бұрын
@@BanditsKeep Okay that makes good sense. I had the though that if you stepped on the trap, you'd roll to detect it. If you detect it, it goes off and then the attack roll. But your way sounds more righter I think. Cool, hadn't thought of it like that. Thank you.
@chibinya
@chibinya Жыл бұрын
@@zubbworks It is kinda implied that characters are always stealthy and on the lookout , hence why dungeon movement speed is so low. If the trap is out in the open or has any visible trait, the GM should include it in the room description. If it is cleverly hidden then yeah, it will probably go off (there's a roll) if they just walk into it without searching.
@freddaniel5099
@freddaniel5099 2 жыл бұрын
Another informative and thought provoking video from Bandits Keep! I am mostly in agreement with the opinions expressed herein regarding "player skill" - creative or imaginative problem solving using the environment, resources and COMMON SENSE. Think about the game of Poker. Trying something not at all likely to work seldom pays off. Same can be said for D&D. Investigation also falls under the category of player skill. Players who take time to ask around town, visit a sage or consult volumes of lost history should find clues, riddles and some advance knowledge of both dangers and treasures. The riddle is what makes S1 so awesome. Well, that's my opinion. Cheers!
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Great points, preparing for the adventure with research is an advanced skill for sure!
@timothylamont845
@timothylamont845 2 жыл бұрын
We see what you are talking about quite often in movies and books where the situation robs the Hero of some technology we have come to rely on --> no cell coverage, for example, or the only road into town is blocked by snow. Oh no! Now what do I do? Forcing the players to, in your words, remember how they used to do things before they had magic items and spells to do it is essentially the same thing. I do it from time to time in my scenarios. It is a good way to keep players on their toes. Also, a video on Treasure Maps would be great. Your content is always useful and provocative!
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Thanks
@stevenpeterson8582
@stevenpeterson8582 Жыл бұрын
On the subject of illusions... back in the days of AD&D, the Unearthed Arcana gave magic users and illusionists the option to memorize four cantrips in place of a 1st level spell. There was an illusionist cantrip Two-D'lusion that basically created a phantasmal force image, but if it was viewed from an angle greater than 45-degrees then it was obvious as a two-dimensional image. I quickly discovered that this cantrip allowed me to avoid combat with groups of goblins and kobolds because I could cast the illusion in front of a wall that was facing the enemy, and I would do an illusion of a magical gate opening to another plane with monsters waiting beyond the gate. Low level enemies would see it, fail their morale checks, and run away. Further proof that even low-level illusions can be powerful when combined with player creativity and skill.
@BanditsKeep
@BanditsKeep Жыл бұрын
That’s great!
@michaelwoodbury1788
@michaelwoodbury1788 2 жыл бұрын
I really had a lot of fun with my Illusionist back in the day. Third edition really ruined the class for me. The spell rules became so specific that it crimped the creativity that is required to run an illusionist.
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Right, I believe illusion spells need a certain open endedness to really feel right
@rustybollocks3827
@rustybollocks3827 Жыл бұрын
Yup losing your OP status must hurt.
@scottmarsh2991
@scottmarsh2991 2 жыл бұрын
LACK of player skill cost me two PCs in an OSE game. Borsk, the Half-Orc had scouted ahead and we heard him die by a fire-jet trap. The party advanced, found the fire trap, still hot but now inactive (probably out of fuel), but Borsk’s body was gone. We saw it later, lying in the middle of an intersection. His pal Thigmon, the Thief rushed ahead to retrieve Borsk’s body. That was a rash decision! Kobolds had moved the corpse there and set up a little crossfire. They perforated Thigmon from three directions. It was a hard loss for me but a great moment for the game!
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Sounds epic!
@atomicnectar
@atomicnectar Жыл бұрын
I love the idea of letting the players use creative and out of the box ideas for solving problems
@BanditsKeep
@BanditsKeep Жыл бұрын
Me too!
@combinemetro
@combinemetro 2 жыл бұрын
I would love a video on Treasure Maps! There isn’t much content on there for creating an engaging treasure map which is strange because it’s apart of the treasure rolls in B/X. They don’t always have to be a physical piece of paper too they can take the form of a riddle or strange object.
@BanditsKeep
@BanditsKeep 2 жыл бұрын
KR over at D&D Homebrew did a nice series on this a few months back - I’ll think about what I could add
@DAEDRICDUKE1
@DAEDRICDUKE1 2 жыл бұрын
My DM used alchemical symbols for a riddle, it was just a string of landmarks refenced as alchemical runes, using numbers as the amount of paces between each landmark
@BanditsKeep
@BanditsKeep 2 жыл бұрын
@@DAEDRICDUKE1 cool
@paavohirn3728
@paavohirn3728 2 жыл бұрын
The other side of this is DM skill and creating trust between players and the DM so players learn to try outside the box thinking. If this is lacking the players learn to only rely on the rules.
@BanditsKeep
@BanditsKeep 2 жыл бұрын
For sure - really good point
@paavohirn3728
@paavohirn3728 2 жыл бұрын
@@BanditsKeep didn't you make a video on the topic as well?
@BanditsKeep
@BanditsKeep 2 жыл бұрын
@@paavohirn3728 I believe so - or a podcast - that’s why I like it I guess 😂
@paavohirn3728
@paavohirn3728 2 жыл бұрын
@@BanditsKeep 😁 in any case I've come to realize it's an important point. I try to keep it in the back of my head as a DM and I sometimes recognize some other DM's not winning that trust in us players. Mostly for me it's saying yes to reasonable attempts by the players instead of following my first reaction which sometimes might be based on seeing the situation differently and thinking that whatever the players are attempting wouldn't work as they think.
@agilemonk6305
@agilemonk6305 Жыл бұрын
Excellent comments and examples. As someone that has played since 70s and the very first editon and all sets after you bring up some excellent truths about the evolution of players mindsets and experienced players.
@BanditsKeep
@BanditsKeep Жыл бұрын
Thanks 😊
@matthewkirkhart2401
@matthewkirkhart2401 2 жыл бұрын
Great video as usual, Daniel. Here are my thoughts. I would actually separate out what you are calling “player skill” from something else that you describe that I will most lovingly refer to as munchkin. Player skill to me is something the player does during actual play, such as the examples you gave towards the end with your players (using the shield to scoop away the gray ooze). Munchkin is a close cousin to meta gaming that is done outside of actual play, but greatly influences play. The example you gave for 3.5/Pathfinder of knowing how to combine Feats and skills and items to produce the most statistically beneficial outcome is an example of what I mean, as is a Rogue in 5E always standing next to an ally in melee to get the sneak attack benefit. Both player skill and munchkin are fine, both are beneficial, but I am not sure I would say they are the same. Another piece of data that makes them seem like different things to me is that at least in my experience, highly skilled players are not always good munchkins, and effective munchkins don’t always have a lot if player skill. I would, maybe incorrectly, think that if they were the same thing, these two activities would be more highly correlated within the same player. I know this is the “old guy” in me talking, and I know your play experience was similar to mine back then, but back in the late 70s/early 80s when we were playing AD&D and B/X after it came out we just interpreted the rules differently. The way we looked at it, the rules for things outside of combat were there to save the character when the player messed up. This also somewhat relates to why Thief Skill percentages are so low at low levels. By this I mean, for example, if a player was playing an elf in B/X and said the elf was searching for a secret door in a room and indicated that the elf was searching in the location where tge secret door is located, no roll was made. The elf found it because the player had the elf looking in the place where the secret door is and they were explicitly looking for a secret door. So they found it. However, if the player said the elf was searching in a room for a secret door but was not looking in the place where the secret door was located, that’s when we would roll a d6 to see if the elf happened to notice it even though they were looking in the wrong place because the rule says that elves when looking for secret door find them on 1-2 on a d6 roll. We interpreted that rule to mean they had this chance even when the player messed up and had them look in the wrong place. If they weren’t looking for secret doors at all, then no roll because it says they have to be engaged in the activity of looking for secret doors to get ghe roll. Same for a thief searching for traps. If the player said their thief was looking for a trap inside a keyhole on a chest and there was a poison needle trap inside the keyhole the thief found it, no roll needed. But if the trap was actually a gas trap associated with the hinges on the chest, not where the thief was looking from the player’s description, that’s when we would roll percentage dice to see if the thief noticed the gas trap even though they were looking in the wrong place. But the thief would get no roll if they were not searching for traps at all. I am not saying we were right in interpreting the rules in this way, but it does I think speak to a different view we had back in the day about player skill and what the “game” actually was. This particular elf character will find on average 1/3 of the secret doors if they look for them when played by a player who has lower player skill (for example not knowing typical locations for secret doors to be). But in the hands of a highly skilled player, that same elf character will find nearly all of the secret doors in a dungeon if they look for them because they will look in the right places and even when they don’t they will find 1/3 of those doors they miss on the first pass. And for us, this was the way it was supposed to be and made complete sense to us.
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Some great thoughts and examples, for me “munchkin” is just another player skill
@AgranakStudios
@AgranakStudios 2 жыл бұрын
I find that this works for players that started with OSR type games. On the other hand, I and others have argued that in some of these dead end scenarios that the players themselves cannot figure out that the character they are playing may in all likelihood be smarter than they are. So, allowing some sort of skill roll to figure out a frustrating situation seems to make sense. I do want the players to figure out clever ways to figure out sticky situations but if that grinds the fun to a halt, sometimes a "skill roll" is a better option...especially if it moves the game forward. What do you think?
@BanditsKeep
@BanditsKeep 2 жыл бұрын
There should never be only one way to move forward - players do not need to always succeed and if they do then no skill roll is needed - just let them do it. Am I saying never roll? No - am I saying a roll should be the solution, yes.
@AgranakStudios
@AgranakStudios 2 жыл бұрын
@@BanditsKeep Thank you for the reply. BTW, I love your content. It's all very thought provoking!
@AgoodITguy
@AgoodITguy 2 жыл бұрын
Hi great video, in BECMI there are a suplement Gazetteer #1 The Grand Duchy of Karameikos (Mystara) that gives you the choice to use skills
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Thanks! I believe I have that somewhere, I'll have to take a look!
@UncleRiotous
@UncleRiotous 2 жыл бұрын
The training dungeon you're thinking of is Tomb of the Serpent Kings. My players definitely enjoyed it.
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Thanks
@himesjb
@himesjb Жыл бұрын
I think the kind of game you're describing with traps and obstacles that require problem solving is a lot more interesting than customizing a PC by choosing all the right features in a huge rule book. I feel baffled in my 5e group when the magic users hold up the game by looking up just the right spell and all the rules and components they should have brought for it to work. That's just not a kind of "skill" I want to be good at, like shopping for character feats & abilities that you simply roll for to solve the dungeon. I am way more interested in the situations you described!
@BanditsKeep
@BanditsKeep Жыл бұрын
If they have the info in their heads and don’t slow down the game, that would be skilled IMO for that types of game - what you are describing is an unskilled or inexperienced player’s actions
@robertshulman1659
@robertshulman1659 7 ай бұрын
Awesome stuff. 😊 Player skills are also relationship skills, and while generally consistent, will be to some degree specific to particular DMs, since their personal styles vary.
@BanditsKeep
@BanditsKeep 7 ай бұрын
True!
@jayteepodcast
@jayteepodcast 2 жыл бұрын
I think player skill is player growth which is the magic i love to see as a DM
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Yes!
@jonwooldridge3766
@jonwooldridge3766 2 жыл бұрын
Great video, and timely. I was just having a similar discussion with a friends / player of mine this evening; that is, the idea of player skill as you put it. Very poignant. Thanks.
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Awesome
@Squirrel-Hermit
@Squirrel-Hermit 2 жыл бұрын
Great stuff as always 👏
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Thank You!
@deathbare5306
@deathbare5306 2 жыл бұрын
Great point, there is also room in the discussion for GM skill - the GM must recognize and reward the player skill. In your example with the hidden door, the GM could have easily said after you failed the hidden door check that there was no door regardless of the poking and prodding - due to the failed roll.
@user-dd9dh9kw5c
@user-dd9dh9kw5c 2 жыл бұрын
Maybe, a skill roll can mean lots of things. Perception, but also stonecunning, maybe knowledge of plaster lol. Tapping a pole is a completely different thing.
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Indeed
@ishmiel21
@ishmiel21 2 жыл бұрын
Very cool video. Very cool video. It sounds like you’re saying that player skill is being familiar with the old tropes of the game which is totally cool. It also seems like it’s just another word for creativity which is also totally cool. Very cool stuff, dude
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Creativity For sure - familiar with old tropes if you are running published adventures, so they have some experience to overcome the situations creatively (take the trope to the next level)
@simonblanjean6538
@simonblanjean6538 2 жыл бұрын
It's always a pleasure to see you have made a new video! I hope to run my first OSE dungeon in a couple of weeks, I am going to trap my mom, my brother and my girlfriend in an ancient dwarf/giant peace memorial. I hope both me and the PC will grow up in skill as we go. Also, even though it's mostly 5e, I heartily recommend Baron de Ropp's channel, it's full of real-life inspiration for your games, and he's like the bard to your mage.
@BanditsKeep
@BanditsKeep 2 жыл бұрын
That’s awesome, yes Baron is great.
@Ozblock1
@Ozblock1 Жыл бұрын
What a great video. Nice one.
@BanditsKeep
@BanditsKeep Жыл бұрын
Thank You!
@tunkatodd4539
@tunkatodd4539 2 жыл бұрын
I am voting YES for a vid on illusions!!
@BanditsKeep
@BanditsKeep 2 жыл бұрын
👍🏻👍🏻
@woodwwad
@woodwwad 2 жыл бұрын
I'd certainly like to hear a vid from you on illusionist. I enjoy your style of videos.
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Cool
@Titan360
@Titan360 2 жыл бұрын
@@BanditsKeep We desperately need that illusion magic video. Some of us only started playing when 3rd edition apparently killed the creativity.
@shinigamiauthor
@shinigamiauthor 2 жыл бұрын
i vote yes for an illusions video. my first D&D rulebook i bought was a second hand PHB for AD&D 2e and a character sheet was in there for somebody's 7th level gnome illusionist. id love to have some insight into using illusions as a player, and using illusions as a GM
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Cool
@pickpocketpressrpgvideos6655
@pickpocketpressrpgvideos6655 2 жыл бұрын
We played ToH a while back. My players all knew it was a notorious "death trap" convention module. As a result, everyone played SUPER cautious and only interacted with things when they absolutely had to... It was quite dull as a result. Interesting video on player skill. I think there's definitely value in it, but also think just because your system has skills etc doesnt mean you cant have that same player skill approach too. On the other hand, very high reliance on player skill can devolve into "standard operating procedures" - ok, another door, we poke it with a pole, use wand of detect magic, we check it for traps, we get out the listening cone, etc etc"... Which defeats the purpose of creative approaches in the first place.
@BanditsKeep
@BanditsKeep 2 жыл бұрын
A mix is ideal of course - as far as SOP that takes time and of course resources and the chance of wandering monsters… over cautious can mean no progress to me TOH works best as a timed event (not in world time/ travel time)
@dmxoan
@dmxoan 3 ай бұрын
I had a similar experience in my B2 Campaign in Cave G where the Grey Ooze and Owlbear is the party tried to lure the Ooze in the path of the Owlbear. In that situation I rolled a Monster Reaction towards the Grey Ooze and the Owlbear, the Owlbear chose to ignore the Ooze the Ooze missed and the Owlbear went after the Party. If the Ooze would have hit lol, I would have a very interesting fight for sure on my hands.
@BanditsKeep
@BanditsKeep 3 ай бұрын
For sure!
@f.b.3263
@f.b.3263 2 жыл бұрын
Very nice video on a difficult and subtle subject. A reflection on my side: first comes in the player’s skills and then only in some instances the character’s. What I mean is that the player should think what to do in the circumstance (what you referred to as “out of the box” thinking) and if the action has chances of failure or is particular tricky a roll might be necessary to determine the outcome. A well targeted search for a secret door shouldn’t need a roll (the door is hidden by a tapestry and you explicitly look behind it), whereby some act of physical prowess to overcome a trap might require a roll. I like the different perspective you bring to the game with your videos!
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Thanks! That’s pretty much how I see it
@MrZombieexpert27
@MrZombieexpert27 2 жыл бұрын
Hey new sub here, love your calm and informative style, great vid. I do want to hear more about illusions because I want to have my players go through a forest they believe to be full of undead, but it's actually the illusion magic of a Faerie Dragon that's taken an interest in the party. Wanted to reply about the Tales From the Yawning Portal question (SPOILERS BTW?). I'm only 24 yo, started DMing over a year ago as a creative outlet, my friends obviously benefit from it a lot. I ran Sunless Citadel in 5e for them while still pretty new and it was my first experience running a singular, solid dungeon adventure. One main thing is they picked up on a lot of hints about the bad guy at the end, Belak, and used a spell scroll of scorching ray they found earlier to burn the Gulthias Tree, turning Belak's thralls against him and ultimately winning the big end encounter through player skill. What I noticed is that there were subtleties that they picked up on from the module that I didn't intend, so that leads me to think that dungeon held up at least OK in 5e. Obviously I'm fresh blood in this great tradition, just wanted to give you my input! Thanks!
@BanditsKeep
@BanditsKeep 2 жыл бұрын
That’s awesome - I may have been too hard on the book I only looked at the dungeons from 1e so maybe the later stuff works better. The forest idea sounds cool.
@Astartes36
@Astartes36 2 жыл бұрын
Great stuff Dan! It is weird when you have very experienced players playing inexperienced characters. I find they either play them too intelligently, basically metagaming, or they try so hard not to be too smart, that they actually do really stupid things. I would love to see video on illusions! I think that is one of the most difficult and annoying thing for me to DM through.
@BanditsKeep
@BanditsKeep 2 жыл бұрын
I always think of player skill as the “game” in RPGs - if the player is clever so to can their character be no matter the level. Illusions can be a challenge but also very rewarding.
@shallendor
@shallendor 2 жыл бұрын
Flour is better than chalk dust for invisible enemies, it can be used as an area of effect flame attack! In AD&D, illusions were great, but not as effective in the newer editions! My gnome illusionist had all kinds of illusions and each had a word to identify it to my teammates, so they didn't have to save vs my "fireball"! : )
@BanditsKeep
@BanditsKeep Жыл бұрын
Great idea
@gianlucaguidotto8920
@gianlucaguidotto8920 2 жыл бұрын
It's hilarious how this video comes up as I decided to DM the 5E version of Tomb of Horrors 😂 but we have some house rules to counter perception rolls every 5 ft. Wish me luck Daniel 👍
@BanditsKeep
@BanditsKeep 2 жыл бұрын
We did have fun, but I probably would found it more challenging as a bit lower level I think we were 9 or 10 maybe - house rules are a very good idea
@gianlucaguidotto8920
@gianlucaguidotto8920 2 жыл бұрын
@@BanditsKeep My players are at lv 12, since I've only got four and also because the module doesn't really suggest what level to start at, so I just guessed after the reading
@BanditsKeep
@BanditsKeep 2 жыл бұрын
@@gianlucaguidotto8920 I’m sure you’ll have a blast - it probably didn’t help that we made characters for the module so they were designed to “beat” it.
@lugaruclone
@lugaruclone 2 жыл бұрын
Perception is not even an issue... you have to remove cantrips or players have 'infinite tools' to test and disarm things. I ran it in 5e and that was the only thing that really 'ruined' some old traps and puzzles. As for perception most of the time there is 'nothing to perceive' or the old description tells you exactly what you are looking at... a non magical door and how can you know there is just a spear on the other side.
@retrodmray
@retrodmray 2 жыл бұрын
Fred is spot-on, below! Nice video, Daniel! Page121 is indeed a great channel. 👍 What I generally mean by this subject is Non-character-sheet play... although you do refer to that sheet and utilize it along the way. 👍IMHO though...play the way that's best for you and your group.
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Absolutely- one of my favorite things about this hobby is how many different ways we can play and have an amazing time.
@retrodmray
@retrodmray 2 жыл бұрын
@@BanditsKeep I have slightly softened on this one the last year or so...Lol 😁
@BanditsKeep
@BanditsKeep 2 жыл бұрын
@@retrodmray ha ha, you and me both - I’ve been enjoying some games I would not have thought I would enjoy. Who knew? 😂
@retrodmray
@retrodmray 2 жыл бұрын
@@BanditsKeep 😆🤓
@nicklarocco4178
@nicklarocco4178 2 жыл бұрын
The other week, running an ongoing OSE adventure. The players discovered a troll was attacking a ranchers cattle. So they made a plan. They hired a mining crew to dig a 13 foot deep pit (they hit bedrock about 8 feet down, so they couldn't do it anymore), and filled the pit with oily rags, and made sure the opening was smaller than the pit itself making a kind of oubliette. They covered the trap up, and the illusionist created the illusion of a steer standing on the pit trap, they also put a bunch of fresh cow patties on it to simulate the smell. Sure enough the troll ran over and fell in the pit, they lit it on fire, and discovered, oh no! The troll was still hanging onto the lip! So they fired arrows, and oil flasks, and sling bullets at its hands to make it let go. Eventually it fell in and cooked to death, it had no means of escape. They did their research on the enemy they were facing, made a good plan, hired experts to assist, and executed it! Great OSR gaming moment.
@nicklarocco4178
@nicklarocco4178 2 жыл бұрын
The same session our party came upon a group of giant mutant toads in ritual combat competing over the affections of a female toad. So the illusionist summoned a BIGGER toad which scared off the others. But much to their chagrin the female toad was then happy to try and defend her new mate when they tried to attack! It was a really amusing scene.
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Cool!
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Nice!
@stevenpeterson8582
@stevenpeterson8582 Жыл бұрын
I DM'ed Tomb of Horrors once. The thief came in with knowledge that the entire place is a death trap, so he started out telling the group to stand back while he went forward. He would search for traps, move forward 10 feet and search for traps again, move forward another 10 feet and search again. Every single time that he came to the decision that "this corridor does not have traps" and stopped spending time on trap searching, he ended up stumbling on a trap 10 to 20 feet later.
@BanditsKeep
@BanditsKeep Жыл бұрын
One must be always vigilant
@WayneBraack
@WayneBraack Жыл бұрын
Lol! Epic fun.
@underfire987
@underfire987 2 жыл бұрын
Great video may share it to teh groups I am working at converting from 5ed over to my OSR system
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Awesome! Hope it helps
@rolanejo8512
@rolanejo8512 2 жыл бұрын
I would love to see an illusion video.
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Cool!
@davidrose7938
@davidrose7938 2 жыл бұрын
I second this.
@CausticCatastrophe
@CausticCatastrophe Жыл бұрын
i remember challenging my group to play tomb of horrors. I really hyped up how lethal it was beforehand. That dungeon is what taught me to telegraph and play in an OSE style way. Even though i only ever played 3.5 at the time, out of necessity, it kinda fell into place. I allowed them to bring in one magic item subject to my approval, and i gotta say, a portable hole and immovable rod helped a lot until that one player did something reckless and exploded the whole party with hellfire.
@BanditsKeep
@BanditsKeep Жыл бұрын
Sounds awesome
@Sageofthedustypage
@Sageofthedustypage 2 жыл бұрын
I think it’s the players game experience with regard to the method and mechanics of the game for problem solving/skills are a factor the GM needs to consider. My approach is to draw actions from players what are you going to do and assign a target number 10 easy, 15 challenging and 20 hard if the players has any sort of skill bonus or applicable attribute bonus l let them apply. D&D 3rd and 3.5 where heavy on skills and they where broad enough to capture most scenarios. I think the point of the video is to get the players to tell you what they are doing what resources they are consuming against the risk and then adjudicate, not simply rely on a perception check. On the flip side it can slow game play down. Another good video.
@BanditsKeep
@BanditsKeep 2 жыл бұрын
For sure - I think the term “slow down gameplay” is interesting- to me all that problem solving is the gameplay
@Sageofthedustypage
@Sageofthedustypage 2 жыл бұрын
@@BanditsKeep l think it’s applicable in a one shot unless, the on shot is about puzzles and problem solving. In a campaign sure if you have a group of regular players puzzles and problems are certainly part of game play.
@BanditsKeep
@BanditsKeep 2 жыл бұрын
@@Sageofthedustypage problem solving is part of all my adventures - one shot or campaign, I really don’t see the difference - except maybe scope of the puzzle (single session / encounter vs multiple sessions) I would say if you table doesn’t not like puzzles and thinks they slow the game down, that would always apply.
@krystal2423
@krystal2423 2 жыл бұрын
One of my favorite things to do in 5e games is use mage hand to carry a torch about 10 ft in front of the party. Cantrips can be crazy powerful in that game with just a little imagination.
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Nice! I like that
@atomicnectar
@atomicnectar Жыл бұрын
I would love a video about illusions
@BanditsKeep
@BanditsKeep Жыл бұрын
Here you go - Phantasmal Forces (Why OSR Magic Users are SUPER powerful) kzfaq.info/get/bejne/j8CDf5N_ydHLnJs.html
@bobbycrosby9765
@bobbycrosby9765 Жыл бұрын
I feel like old school skill is something that modern, experienced players tend to lose. I run old-school style d&d games with my young kids and they are very good at it - they are naturally averse to combat and stuff like dropping food for monsters is just common sense to them. But that's because they have no notions of what a tabletop RPG is about, and I've tried to avoid going overly heavy on the die rolls and mechanics outside of the bare minimum. It does remind me a bit of video games. I've played video games for 35 years now and you learn a lot of what you usually can and can't do in one. When I watch someone new to video games try some they try all sorts of things that I never would have tried because it (usually!) just doesn't work. The interesting situations are when something they try does actually work.
@BanditsKeep
@BanditsKeep Жыл бұрын
True!
@thebaronvoncarson
@thebaronvoncarson 2 жыл бұрын
I would love a video on illusions.
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Excellent, I shall work on this
@VMSelvaggio
@VMSelvaggio 2 жыл бұрын
Honestly, I would argue that if you want to experience the Original modules from the older editions, you need to experience them with an Old-school character (Pre-2nd Edition AD&D) and find a DM who maybe has a copy of it and can run a good campaign for you and a group of friends. I never recommend any of these 5E proxies, they have lost something, and the characters are way too powerful for the adapted scenarios to bring the same "feeling" that was conveyed by the original modules.
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Indeed - I was hoping that the book book have updated them - but from the adventure I ran, that did not seem to be the case
@VMSelvaggio
@VMSelvaggio 2 жыл бұрын
@@BanditsKeep I find that the Goodman Games books that include an original copy of the 1st Edition printed material at least give you a glimpse at what the ORIGINAL content contained, compared to the 5e offerings which are sorely much different.
@PjotrFrank
@PjotrFrank Жыл бұрын
This is the first time somebody referred to this as 'player skill'. But it's definitely more fun to solve in game problems with mundane means and out-of-the-box thinking, rather than relying on your character's 'deus-ex-machina' magic bag of spells and tricks. Not involving the environment, improvised actions, and creative problem-solving into the narrative of TTRPGs is a huge missed opportunity IMO.
@BanditsKeep
@BanditsKeep Жыл бұрын
Indeed
@kontrarien5721
@kontrarien5721 Ай бұрын
I wouldn't call worrying about wandering monsters meta. Sure it *sounds* metagamey when the players say let's minimize wandering monster rolls; but on the flip side it's *very* in-character to be like let's do this as quickly and quietly as possible to avoid attracting attention. "We mustn't linger. "
@BanditsKeep
@BanditsKeep Ай бұрын
True
@sampedro9316
@sampedro9316 Жыл бұрын
It's not a game without challenge!
@BanditsKeep
@BanditsKeep Жыл бұрын
Indeed
@florentdemeyere4779
@florentdemeyere4779 2 жыл бұрын
Can you remember the name of the "OSR thinking" teaching module?
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Tomb of the serpent kings - coinsandscrolls.blogspot.com/2017/06/osr-tomb-of-serpent-kings-megapost.html?m=1
@Henchman34
@Henchman34 2 жыл бұрын
Random question, what is the art piece in the thumbnail?
@BanditsKeep
@BanditsKeep 2 жыл бұрын
It’s from an old dragon magazine cover
@SimonAshworthWood
@SimonAshworthWood 2 жыл бұрын
😫 Daniel, I was enjoying this video… and then you warned us about spoilers of the Tomb of Horrors, so I stopped (I appreciate the warning). I am eager to be a player in the Tomb of Horrors, and don’t want to spoil the experience with spoilers…. Please make videos without spoilers, Daniel… or at least tell us in the description when the spoilers end, so we can skip past the spoilers and listen to the rest of the video. 🙂
@BanditsKeep
@BanditsKeep 2 жыл бұрын
I just added chapters so you should be good to go!
@SimonAshworthWood
@SimonAshworthWood 2 жыл бұрын
@@BanditsKeep, Thanks, Daniel :D
@MrRourk
@MrRourk 2 жыл бұрын
Our New Game at Better Games - Space Pyrates OSR shows lots of promise
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Cool
@maxpettifer7255
@maxpettifer7255 2 жыл бұрын
I’m a new dnd player and can’t get a group to play and don’t like the idea of online play I’ve been trying to play a solo campaign of dragon of ice spire peak and I dislike how it switches to combat and it feels boring ? Any ideas to make it more fun
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Unfortunately I have not played that adventure so I’m not sure -I guess I’d ask myself why the combat is boring - that might help you find a way to make it more exciting
@maxpettifer7255
@maxpettifer7255 2 жыл бұрын
@@BanditsKeep thanks I shall do
@ForeverYoungKickboxer
@ForeverYoungKickboxer Жыл бұрын
Are you anywhere near Central PA? Our table will soon be looking for a player
@patricksanders7988
@patricksanders7988 2 жыл бұрын
Looking even further back from B/X to O D&D, character stats had very little impact on the game. In keeping with player skill, I wonder if stats are necessary
@BanditsKeep
@BanditsKeep 2 жыл бұрын
This is something I’m wondering and exploring In the RPG I’m creating - using Chainmail not D&D as the backbone
@patricksanders7988
@patricksanders7988 2 жыл бұрын
@@BanditsKeep if you're using chainmail as the basis for a tabletop role-playing game, I would take a look at the Dungeon! board game rules. I believe that it has echoes of chainmail within the rules.
@user-dd9dh9kw5c
@user-dd9dh9kw5c 2 жыл бұрын
I mean, you gotta have a way to enable for randomness. Stats are a really clean way of doing this and theyve worked really well hence why we don't change it up often. I think if you get rid of stats you are essentially making a tea party.
@BanditsKeep
@BanditsKeep 2 жыл бұрын
@@user-dd9dh9kw5c in my system training replaces stats and you can be untrained - trained or expert, based on background and in game actions. Works pretty well so far, but I’ve only run maybe a dozen games
@BanditsKeep
@BanditsKeep 2 жыл бұрын
@@user-dd9dh9kw5c I would argue stats are my least favorite way of adjudicating situations and run OD&D as well so I’m not sure they are as needed as one might think unless you bake them rest of your system into it like let’s say the black hack
@mitchelldunn9149
@mitchelldunn9149 2 жыл бұрын
I think that the idea that 5th edition players do not engage in this definition of player skill just isn’t true. I’ve been behind the screen for a while now and 5e players have accomplished the same kind of feats. They’ve used my traps against me, used the basic tools to climb into alternate entrances, manipulated multiple factions, by passed whole prepared sections by digging underneath places, and other countless examples of non magically dealing with a problem. And i think the idea that someone’s looking at their character sheet to hard isn’t a thing. Its never disrupted my game and they’re usually just brainstorming their next moves more than staring at the words uselessly. It makes me wonder about the kind of games people experience, and if the table that i run is just different than normal. Even my wizards have never been able to just “Lol magic” their way through everything.
@BanditsKeep
@BanditsKeep 2 жыл бұрын
100% my 5e group does the same - my point was that critiquing someone for using skills in a system that has them (on the sheet) is off base (same with PC builds) - as far as TOH goes the skills make the module really simple and boring IMO
@mitchelldunn9149
@mitchelldunn9149 2 жыл бұрын
@@BanditsKeep That’s reasonable and makes pretty good sense. I think the yes or no binary of the skill system causes that problem, as well as how current adventure design doubles down on yes or no skill usage. In a lot of 5e modules important info needed to make decisions his hidden by the unlucky 1 they have gotten. I choose to DM around this via various rulings buts kinda annoying. I also acknowledge i haven’t ran tomb of horrors yet which i imagine doesnt mesh well with 5e play straight across the board. Like you described.
@user-dd9dh9kw5c
@user-dd9dh9kw5c 2 жыл бұрын
You have players that go against the rule then, I have DM'd for probably 100 people and out of that about 60% of them started at 5e. Of those 60% probably 90% of them have no idea how to do anything outside the character sheet. Even after telling them what they can do they still default to "can I roll perception" I wont jump off that because I have to roll a check. etc.
@mitchelldunn9149
@mitchelldunn9149 2 жыл бұрын
@@user-dd9dh9kw5c I admit I haven’t Dm’d for randoms and have only handled 20ish give or take different people across 3/4 groups for a few years now. Its why I wondered if I was having an outlier experience.
@lugaruclone
@lugaruclone 2 жыл бұрын
I love how OSR folk always equate poking things with sticks with player skill. 90% of what they consider player skill is metagaming... "Well I know this module" "well traps are expected" "well always investigate every crack". I wanna make an OSR challenge that is 'one room with a bunch of irregular tiles and a door at the end' and watch then spend 2 sessions poking every tile with a stick while modern players walk across and leave.
@BanditsKeep
@BanditsKeep 2 жыл бұрын
Ha ha - that may be taking it to the extreme, my players would only spend 1.5 sessions 😊 - as you have come to my channel with a hostile voice, I’d love to hear what you might consider a skilled player vs the veiled insults; let’s have a conversation, not an edition bash.
@lugaruclone
@lugaruclone 2 жыл бұрын
Yeah sorry to come off as insulting it was more that I showed up already 'annoyed' at the idea of how some games, generations or systems do things that others do not... when those things are not in the rule books. So player skill, roleplay, creativity, preparedness... is more of a personal value that transfers from game to game. As for player skill for me a big part of it is surprising the storyteller or DM with your results but also knowing when to play your character sheet. There is this belief that player knowledge is character knowledge that I like to push back on... say a 3 int Barbarian knowing 'this is acid' and 'this will burn through that lock' for example. Also I had just run Tomb of Horrors and found it to be 'light' in player skill and heavy in 'gotcha' or attrition. When my players got the false ending, despite some INSANE moments (animated golden daybed) they said 'bad ending fine let's leave'. For every minute of fun there was 59 of searching, asking questions, trying combinations, etc. It was just... procedural rather than creative. I think after 3 paragraphs I've gotten to my point... I hate when skill becomes procedural, about always doing the thing (poke the brick), knowing the weakness (troll = fire), testing the door, assuming 'it is an illusion'. The procedural kinda kills the cinematic.
@BanditsKeep
@BanditsKeep 2 жыл бұрын
@@lugaruclone thanks for the reply, that makes a lot of sense it sounds like your group was not used to (or doesn’t like) the play style of TOH so it was not fun - I can definitely see (and have seen) that. I don’t agree about the 3 INT thing, even those who are untrained/educated can learn. I find that players who are used to investigation/perception checks get annoyed when they cannot use them (with arguably good reason) which is why I suggested not running TOH in 5e (or probably 2/3e) While a prefer older games now I have many years experience with 5e and think it’s a great system for certain types of play - just not my pick for as you say “procedural” dungeons.
@lugaruclone
@lugaruclone 2 жыл бұрын
As somebody who actually ran it in 5e (my first and only time running 5e outside of video games) I found that perception and skills do not hinder the dungeon because you still need to target them and passive perception often does not apply... Damage vs instadeath traps also does not make much of a difference... but holy crap do Cantrips ruin oldschool dungeons. You have infinite d8 fire shots to shoot at 'tapestries' or infinite magehand to turn door knobs (with poison needles in them) and so on. We are pretty oldschool (40 y/o average) but this year we have been testing 'something new every few weeks' and keep finding that a lot of the common wisdom repeated on various subreddits just does not hold up. Like the Barbarian thing... it is not about learning, it is about knowing. If the player knows.. the Barbarian must have learned it at some point. It is a frequent contention I have with many OSR players... the lack of imagination when it comes to actually limiting yourself and not seeking pure optimal play. I find that younger players are more likely to go "my character is rude, I will say something rude to a guard" or "my character is dumb so no I will not read the instructions on this device". You know... roleplay.
@BanditsKeep
@BanditsKeep 2 жыл бұрын
@@lugaruclone sure cantrips also pose an issue - I also played it in 5e if that wasn’t clear. Saying something rude has nothing to do with stats - if you are playing an OSR game (typically) stats don’t mean the same as they do in more modern games; for good or bad. I think the OSR players you speak of are the “power builders” of those systems 😂 min maxing etc etc. For me personally D&D is not just role play, it is a game and the player is playing - perhaps a LARP would be different but my low INT character is untrained, not (necessarily) foolish. I believe there is a fine distinction. Lots of great ways to enjoy the hobby, I personally love to play up the strengths of each system. To say one is good or bad is just a personal opinion whether it’s coming from a “new” or “old” school player.
@MrEkor69
@MrEkor69 Жыл бұрын
You always sound like you're whispering. Like your wife or baby is trying to sleep in the next room and you're trying to be quiet.
@BanditsKeep
@BanditsKeep Жыл бұрын
I don’t see any reason to yell at you
@MrEkor69
@MrEkor69 Жыл бұрын
@@BanditsKeep But it's my kink
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