🎵 He brings us knowledge, wisdom and wit … with Chinchilla Power, our Mentor won’t quit! 🎶
@YouAreMeWho Жыл бұрын
I did not feel like watching this video but my merc insisted.
@reallordfluffybutt5636 Жыл бұрын
Since I came back to Diablo 2, you and Sweet Phil are the two guys I keep watching. You especially, I have watched plenty of your runewords/uniques/ability showcase videos everyday for the past 2-3 weeks. Chill vibes, mature and very laidback. Keep it up, man!🎉
@studioflatproductions51195 ай бұрын
Once again an amazingly informative and positively geeky load of information! Thanks a lot dude 🤓
@wbwright7910 ай бұрын
this is a great video, and i think all new players would benefit from watching it. it's taken a long to amass the knowledge that you are imparting here.
@geraldstauty8320 Жыл бұрын
My Gawd, the knowledge you bring to the table.....doing my best to absorb as much as I can - thanks for all your efforts! my main is a non-ladder Wind Druid, 91 atm I came back to game recently and trying to re-learn all I forgot (or never knew) currently using Act 2 Merc cuz thats what all the guides told me to use....I do have my Bear, Dire Wolves and Eyeball Spirit....hope I am on the right path?
@redstrike0 Жыл бұрын
I literally looked for a video about this this morning! Settled on putting Treachery on them instead of Smoke as I didn't have any quick access to any lifesteal.
@darkhadough5063 Жыл бұрын
I'm glad you made this one, I was looking into buffing my merc and had an idea on how to do it, but you added things that I didn't think of. Thanks
@damasteryu Жыл бұрын
Nice informative video, clear and to the point like the old videos such as the gems video, etc. that were popular.
@krunkcleanup2949 Жыл бұрын
One specialized setup I use is for doing Nilathak runs. I use a Circlet of Life everlasting with 2 Sol Runes inserted for 39 integer damage reduction, a Duriel's Shell with Sol for resistances, CBF, more integer damage reduction, and an Insight just to supply me mana (but you could use others if you want, like maybe a Reaper's Toll).
@bdizzle9505 Жыл бұрын
would be awesome if you can put specific sets from beginning set to end game sets of merc gear. would make an awesome video and you can make 1 for each merc also. 4 videos from 1 idea
@Sintrina Жыл бұрын
I wish I could like this videos twice!
@johnmcavinue9125 Жыл бұрын
Great video. I would add this: kill the monsters faster. If your own kill speed isn’t up to snuff, you can’t expect Emilio to take on all the hordes of Diablo on his own.
@KrusherMike2 ай бұрын
Bless his heart. Ole Scorch does his best to stay stuck in, but /players3 is rough on an act 3 merc.
@commandershepard77284 ай бұрын
"The Enemy can not push a button if you disable his hand."- Sergeant Ginger Zim (Starship Troopers)
@andrewcooks1 Жыл бұрын
I like the longer format. I think a great follow up/ related video would be tips and tricks for using crowd control skills to keep mercs or player alive. Cloak of shadows, decoy, attract, taunt, slow missiles ect. I'm in hell difficulty on single player with mediocre at best gear and get my ass kicked if I don't use crowd control and time things well.
@babyface7440 Жыл бұрын
Thank You love from Philippines
@thebbcjoke Жыл бұрын
I think you forgot to mention LIFE. The more life your merc has, the more damage is required to put him/her into a hit recovery. This is why a CtA is really important for tanky mercenaries (yes, I'm aware you mentioned BO).
@GGMentor Жыл бұрын
Sort of covered that in buffs but yes, increasing your life increases the fhr stun threshold
@dredd6696 Жыл бұрын
For a merc I like to use the rune word stone yes 4 things on it the merc is not going to use but with 60% FHR alot to a hell of alot of defence especially in an ethereal base and a little bit all res might be enough to overlook the vitality,energy,and the 2 charge skills also the price is not too steep
@GGMentor Жыл бұрын
Stone is an excellent Merc runeword, especially if you make it in a good eth base.
@yan-amar Жыл бұрын
Waheed thanks you.
@damasteryu Жыл бұрын
Regen life doesn't work on mercenaries? How stupid is that. I like D2 but it definitely isn't top dog, and things like this highlight that well.
@GGMentor Жыл бұрын
I mean they have their own regeneration system. So it's understandable the two systems would be incompatible
@damasteryu Жыл бұрын
I suppose, Judy not straightforward for new players. I always thought it had worked because there was nothing stating otherwise in game. PoE had a lot of these issues in the earlier days before they renamed a lot of affixes.
@kevinnitta3576 Жыл бұрын
Very much appreciated. I never knew about the hireling penalty against bosses nor the extreme damage they absorb. I do have a question. What runewords are best for a summoner druid Act 2 Mercenary?
@GGMentor Жыл бұрын
Has a summoner druid you want things that are going to enhance your army. Might aura , Fanaticism, concentration, thorns, ect. So hustle weapon, bramble armor, maybe a cure helmet. The general idea is to make an aura bot to buff up your army
@kevinnitta3576 Жыл бұрын
@@GGMentor Will do/ thank you. It advice like this that make S2R fun.
@daebibs Жыл бұрын
any specifics on the meditaion/cure/prayer merc? i read something vaguely on the forums that u can double stack prayer auras and get the cleansing/healing benefit if you both run it, but theres some specifics involved
@GGMentor Жыл бұрын
Yes I was already doing this before cure runeword. My north Star smiter uses a double Regen Merc. The cure helmet just allows for triple Regen. The issue with this is that Regen does not effect the Merc only players. So triple stacking Regen makes them a bit weak.
@nerdydevildog8126 Жыл бұрын
I am rocking an act one mercenary with an edge bow just for the thorns aura with my summon Druid. Good idea or nah?
@GGMentor Жыл бұрын
As I said during the video, weapons with no damage can be an issue, but if you have an army like a Necro or druid they can effectively protect them from harm
@lNFINlTY Жыл бұрын
For example in the case of a summon necro (prior to infinity and bramble) is it possible to setup a mercenary so that they are effective at helping with bosses? I assume crushing blow is the main method however their ability to sustain is questionable?
@Fakeslimshady Жыл бұрын
how to keep act 3 merc alive though, he cant even life leech
@GGMentor Жыл бұрын
In general he stays out of trouble if he can. His main issue is he can't stay out trouble if he gets in a stun lock so keeping his FHR high is important. A phoenix shield with redemption can also be extremely useful to him. It will suck up corpses and heal him.
@Fakeslimshady Жыл бұрын
@@GGMentor Also, why does Fireball pierce enemies (sometimes)?
@GGMentor Жыл бұрын
@@Fakeslimshady probably just desync. Monster's there on your screen but the server says he's somewhere else
@Fakeslimshady Жыл бұрын
@@GGMentor Can;t be, it only pierce monsters that die on the hit
@andrewcooks1 Жыл бұрын
If my Merc has slow effects such as from a Kelpie Snare fuscina is there a penalty against bosses?
@andrewcooks1 Жыл бұрын
Oh and great video by the way.
@GGMentor Жыл бұрын
Slow effects cap at 80% total. They do not stack additively, so a 50% slow and a 20% slow don't make 70%. But they do stack and they stack up to 80%.
@z-qu3zj2 ай бұрын
Ignore the FHR section of this video. I dont want to say its totally wrong.. just mostly wrong. It "may" be good when starting out but once you get teleport/enigma FHR is a useless stat for a merc. Yes treachery is a good merc armor.. but ur not using it for the FHR at all. You are using it as a temp armor until fort. You are using it for fade proc (mostly) and IAS. Also resist are still important for a merc past 75% due to Conviction or Lower Resist curse.
@GGMentor2 ай бұрын
Even if you get your mercs Defense to the point where he doesn't get hit by melee or ranged attacks, Spells can also still trigger FHR Stuns. The Act 2 Merc which is the most popular merc has the same FHR Breakpoint as a Sorc, and easily gets locked in FHR Stuns. Which will quickly result in a mercs death. Less of an issue for the Act 5 merc, as their FHR breakpoints are phenomenal. However you deal with FHR Stuns, whether it's Massive Defense, Increasing HP, or Using Faster hit Recovery it does have to be dealt with Or the merc is gonna die. FHR is not a useless stat for mercs, it's basically required unless you can bypass FHR stuns in another way. The Three Forms Of Stuns FHR Applies to are: Trigged by: - LifeTaken tresholds (1/8th, 1/16th, ect) - Knockback (ex: Baal Cold Wave) - Stunswirl (ex: Lister The Tormenter) Fortitude = Increases Defense (Stops the attack entirely) This type will protect the Merc by preventing Melee and Ranged attacks entirely. Or Rather lowering the Frequency of stuns to an acceptable level. This type of protection will not stop Knockbacks, or Stun Swirls, or anything spell based. This Form also has the bad luck of occasionally failing too many defense rolls in a row resulting in a dead merc. Barb BO = Increases HP (Decreases likely hood of a Stun by making the target hp point harder to reach) 1/8th, 1/16th, of HP. For Instance 1/8th of 1000 is 100, but 1/8th of 2000 is 200 and so on and so forth. Increasing HP Makes the target point harder to hit but not impossible. Pushing the issue down to harder and harder monsters. This FHR issue will reappear using this method when fighting bosses (10x Damage) or Monsters with high damage output (Might, Amp, Fanat, ect) This form of FHR Protection will not protect against Knockback or Stun Swirl Types of FHR Stuns. However it does help prevent Spell based HP Thresh hold FHR stuns. FHR = Decreases the Duration of a Stun when it occurs Most NPC Monsters Have A 15 frame AI delay between attacks, Unless altered by outside forces like Fanat, Champion status, ect. 0 FHR Act 2 merc stun lasts for 14 Frames which is more than .5 of a second. Plenty of time to get hit again, and get stunned again resulting in a stun lock. A Mere 30 FHR brings that down to 10 frames which is a big difference and can result in hits between stuns that allow the merc to life leech and stay alive. Your Standard Monster at 15 Frames with no Increase Attack speed Generally has no issue stun locking the Act 2 merc with little assistance. Even just 30 FHR Makes it impossible for a standard mob to Stunlock the Act 2 merc anymore at 10 frames. This form helps will all types of FHR stuns and ensures a faster recovery from any such events. It won't however prevent them from happening. but quicker recovery means more life leech, and less likely to get FHR stun locked to death. A Solid Defense for the Merc usually combines all three methods. High Defense + FHR + High HP Yes Over Capping resistances and Physical DR can help against lower Res, Conviction, Decrepify, and Amp. But all the resistances in the world will not prevent a FHR Death Stun lock from occurring. Once your merc goes into a Stun lock all Damage stops, and all Life leech stops. It's only a matter of time before he dies to attrition no matter how good his resistances are or how many potions for force down his throat. Fort is not always the best armor for every merc build, and it's important to know how to deal with issues that might happen when you are not using High Defense to fix FHR Issues. Also when Defense itself is useless to address the issue.
@z-qu3zj2 ай бұрын
@@GGMentor in no way is FHR required. Just do your own research, look at BiS Builds (they come with merc builds). I mean maybe you can use FHR pre-enigma. maybe. But def no FHR when you can teleport unless you "accidently" got to get it. IE Treachery. Never intentionally go for FHR.
@NyteFlyer Жыл бұрын
This question is so basic I am reluctant to ask it, BUT if I am playing a caster and an item (jewel, charm, weapon) comes up with plus 1-5 fire damage is that of any use if my damage is not coming from my weapon?
@Derzull2468 Жыл бұрын
No, it adds that damage to your attacks with a weapon, not spells. For your spells you want "+x% to fire skill damage" for example.
@GGMentor Жыл бұрын
Elemental damage, and enhanced Damage do not apply to spells. Melee and ranged only.
@calvinengle2020 Жыл бұрын
I thought exploding arrow didn't work on a merc.. the animation is working but it's not really exploring? Could of sworn I heard this before
@GGMentor Жыл бұрын
Exploding arrow is a base skill of the act 1 fire rogue. This was changed back in the Merc update. "Fires Explosive Arrows Or Bolts" does not work on mercs no. So the enchant damage is going to her actual real exploding arrow skill that she natively fires.
@HEYFATTY330 Жыл бұрын
Sorc: One way in!! No WAY OUT!!
@arnes5984 Жыл бұрын
Does + to sorc-skills work on an act3 mercenary?
@Zamollius_the_Holy Жыл бұрын
Is an act 1 Merc a good choice with a barbarian?
@dredd6696 Жыл бұрын
Yes top tier for a barbarian would be a faith but u can get away with other bows
@csgraffiti10 ай бұрын
Mana: 666!!!
@jeffpayne9655 Жыл бұрын
Your fractions are backwards
@Theswazzer2 ай бұрын
I was just cussing out my merc while doing tz Andi runs. I see why he sucked now