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Пікірлер: 66
@BlenderSecrets3 жыл бұрын
Download the Blend file here so you can see how the Rust shader is created. You can just assign this shader to any object, and it will work! www.blendersecrets.org/secrets/worn-edges
@sunrisecreationsstudio3 жыл бұрын
Friend thank, but are missing the image files in the nodes, you can "pack into blend" and upload again?
@syam.k.yenubari3 жыл бұрын
Bonus tip : multiply the geometry node with noise node for noisy edges..
@BlenderSecrets3 жыл бұрын
Nice!
@_Bayul3 жыл бұрын
I appreciate the clean organisation of the wires.
@BlenderSecrets3 жыл бұрын
Thanks 😊
@auferen3 жыл бұрын
@@BlenderSecrets is it by hand?
@eddyjuillerat8353 жыл бұрын
Little trick: After the Geometry node, connect 2 Color Ramps with different values to make appear differents part of the object, then combine them with a RGB Mix node, set with Difference or Substract (for example to take out some part you don't want) and after that, a Math node, set to Multiply by 5, 10 50 or 100 to enhance the values. Then connect to the Mix Shader's Factor connector. It gives you great freedom and save you from problems depending of the geomerty. Happens often.
@mrfeathers39383 жыл бұрын
Some dude on KZfaq tryna charge $30/month for this info 😂😂 you’re incredible man and we appreciate you more than you know
@BlenderSecrets3 жыл бұрын
Haha buy my e-book instead!
@therealpancake71407 ай бұрын
Another blender shorts gem that will save me so much time. Thank you for creating all these educative snippets
@DanielGrovePhoto2 жыл бұрын
I actually have found the Dot Product of Normal and Bevel to be much better at finding edges rather than Pointiness.
@nigellill32223 жыл бұрын
Just sub'd a week ago. Love the "get straight to it approach" well presented clean tutorials. I model sweet desserts for a living, one thing I have always had difficulty with is the burnt edges chef's put around meringue, this isn't perfect but it's better than anything I have been able to do in the past. Thanks heaps for the tutorial, just what I needed. Stay safe, keep on smiling 👍😀
@BlenderSecrets3 жыл бұрын
Wow - "I model sweet desserts for a living" that's amazing. I love it when people do something so specific and are able to make a living from it. Well done!
@nigellill32223 жыл бұрын
@@BlenderSecrets Funny how a tutorial on worn edges can be used to model burnt meringue 😉😊
@najmudinimnagajarov4703 Жыл бұрын
dude..... you literly saved my life
@musi-gamp20973 жыл бұрын
I followed tutorial, but it doesnt show up in render. Im using cycles, what am i doing wrong ?
@samthesomniator Жыл бұрын
use rendered view
@SirKadia3 жыл бұрын
this guy is my hero
@andreipertsev92363 жыл бұрын
Thank you!
@-Blender3 жыл бұрын
Very useful, thank you!
@omarnasrahmed14033 жыл бұрын
Thank u I needed this😊
@BlenderSecrets3 жыл бұрын
Thanks! 👍
@PetrSmrtka3 жыл бұрын
Nice, needed in Eevee, for smart materials with edge detection.
@jurgenvantomme3 жыл бұрын
Great tip thank you
@eshan3093 жыл бұрын
Great video!
@beeswillinherittheearth50843 жыл бұрын
I love these
@pd51563 жыл бұрын
Fantastic!
@redinferno71253 жыл бұрын
Useful tutorial
@invisiblecrumb20273 жыл бұрын
thanks!
@vain3d9733 жыл бұрын
Thank you so much for everything.
@vain3d9733 жыл бұрын
and thank you for the Jazz background
@BlenderSecrets3 жыл бұрын
Thank YOU!!
@darrenberkey7017 Жыл бұрын
I guess this doesn't work in Blender 3.5. I have it set up exactly as shown, in cycles, but all the color ramp seems to be doing is changing the color of the entire object between the two materials evenly. Nothing is showing up on the edges at all.
@RazsterTW3 жыл бұрын
It's like magic.
@aafreenbanu.a.hix_b94523 жыл бұрын
Cool
@NikolaCgi3 жыл бұрын
How to add those points on node lines?
@ingoliebig62062 жыл бұрын
New to all of this... but is it possible to export the effect (or final texture) from blender to use in other software that can import materials and objects?
@Lherme Жыл бұрын
What if i export it in fbx? for example to put it in unity?
@Latvian3Dman3 жыл бұрын
Thank you for another nice video. A question: is there nodes or something solution in Blender that would do edges wear for actual material (like smart materials in Substance), not just for render output? Thank you.
@BlenderSecrets3 жыл бұрын
Hmm, that's interesting. I don't have experience with Substance, so I don't exactly know what smart materials do. Could you explain a bit?
@Latvian3Dman3 жыл бұрын
@@BlenderSecrets , oh i am super beginner in Substance. Smart materials act according to geometry material is applied on. I litereray are just first two tutorials in to Substance, not a great "consultant" on that :-) Meanwhile, about Blender, this came literary just yesterday, i wonder if this result is also Cycles-only: kzfaq.info/get/bejne/jriIp6-ksp7Non0.html
@nibblrrr71243 жыл бұрын
Not sure what the distinction is supposed to be between "actual material" and "render output" - the edge wear effect shown in the video happens in the material. If you assign the same procedural material to a new model with different geometry, the Pointiness output shown in the video will adapt to that. If you want to re-use the material (or parts of materials, "Node Groups") in other projects, you can just save & import (append/link) materials from another project file. If you want to export it for rendering outside of Blender, you can UV-unwrap the model, and bake the procedurally generated material to rasterized image textures (PNG/JPG/TIFF...). Blender is definitely not as specialized for this as Substance, and doesn't have nearly as many preset patterns, but (with perhaps considerably more time/effort/knowledge) you should be able to achieve similar workflows & results.
@Latvian3Dman3 жыл бұрын
@@nibblrrr7124 , Thanks a lot for answering! I am still trying to get all the relevant workflows in my head, sure just a beginner. Slightly more experience in UE4, slightly less in Blender, and almost zero in Substance. But i am progressing :) Thanks for help!
@Latvian3Dman3 жыл бұрын
@@nibblrrr7124 , maybe i could as differently: is there Blender edge detect / wear nodes that will work in Eevee renderer?
@lightofheaven29303 жыл бұрын
Great tutorial as always. Question though, how do you get the lines in the shader editor to be like that? With the redirection and all?
@BlenderSecrets3 жыл бұрын
Haha, I get that question every time. kzfaq.info/get/bejne/i6hod8mX2L_Tm3k.html
@lightofheaven29303 жыл бұрын
@@BlenderSecrets Oh nice, thank you
@MirceaKitsune3 жыл бұрын
Was already thinking of using this method a few days ago! I noticed it didn't work for me however... then found out it's because, as usual, Eevee doesn't support a ton of basic features that Cycles does, including the geometry pointyness output.
@BlenderSecrets3 жыл бұрын
Yeah, Eevee is not Cycles... I guess you can bake these edges to a black and white texture and use that in Eevee.
@TR-707 Жыл бұрын
@@BlenderSecrets heyo - have you already done this video for eevee? i guess we can pass geometry node parameter to the shader right?
@abiyyupanggalih8543 жыл бұрын
okay get it to use constant....., I usually use linear in coloramp 👍👍
@samthesomniator Жыл бұрын
For my fellow losers with Cycles unsupported GPU like older AMD Cards: Use Ambient Occlusion Note in EEVEE with inverted colors for somewhat of a similar Effect. ^^ (Isolate Mesh before baking as it will take the proximity of surrounding Meshes into account otherwise)
@GaM3rOmega3 жыл бұрын
Hey, can you please do a tutorial on how to make sprite animation in blender? I tried searching for it on the webs but I keep seeing how to generate sprites. I did a lot of sprite animations in Adobe animate so I wanna try it in blender.
@BlenderSecrets3 жыл бұрын
How does it work in Adobe animate? I'm not even sure what you mean with Sprite animation. If you mean that each frame is literally a different drawing, then just have all the sprite frames on a texture and keyframe animate the UV map. Maybe check this video kzfaq.info/get/bejne/l8eEm9Fmzr3Yj6M.html
@GaM3rOmega3 жыл бұрын
@@BlenderSecrets Oh yeah, I think that might be the right method to creating sprite animations in blender. Basically a sprite is one frame of an animation, if you go to spriters resource you'll find a whole bunch of them. In Adobe animate my workflow is taking each frame of a sprite, putting it together, and converting it to a graphic so I can use that animation for later from the library. I'm just wondering on how would I animate it blender and the workflow. Sorry for the long response.
@janklingner26943 жыл бұрын
Could you show, how to achieve this in Evee?
@BlenderSecrets3 жыл бұрын
I suppose you would have to bake the edge map to a black/white image and then use that as the factor for the Mix shader.
@kropout77143 жыл бұрын
the pointless output of the geometry node is pointless sometimes
@e.j.p.55893 жыл бұрын
Pointiness in Geometry node is really bad way to create wron edges in my opinion. Better way is to use Bevel node with few other nodes to create worn effext and to have better results with more precise control over how it looks.
@BlenderSecrets3 жыл бұрын
Yeah I like the Bevel node as well!
@Latvian3Dman3 жыл бұрын
On edge detect topic, this node (free, downloadable) has been around, works nicely (in Cycles rendering): kzfaq.info/get/bejne/aJd3Zc9jqr_MfI0.html