Darkest Dungeon Review and Critique

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Joseph Anderson

Joseph Anderson

Күн бұрын

Patreon: / josephanderson
Twitter: / jph_anderson
www.amazon.com/Joseph-Anderson...
No big description message this time. The video does a decent job introducing itself.
Very minor spoilers in the first five minutes. Major spoilers after that. I state in the video when the break occurs if you don't want to watch past that point.
If you want to end up with alcohol poisoning you can play this video's drinking game: take a shot every time I say "hero".

Пікірлер: 2 000
@jajajinks1569
@jajajinks1569 6 жыл бұрын
"They healed for 0 and 1 so often that I started to wonder if they were trying to communicate with me in binary" Hoy shit my sides.
@budlikycz2445
@budlikycz2445 2 жыл бұрын
Did anyone try to translate the numbers he showed on screen while saying that. I feel like there could be a hidden message xD
@stephonogaming9083
@stephonogaming9083 2 жыл бұрын
@@budlikycz2445 There is no message
@MumrikDK
@MumrikDK 7 жыл бұрын
I liked everything about Darkest Dungeon except actually playing it.
@senza4591
@senza4591 5 жыл бұрын
That actually is a fair criticism, at least for me.
@kyuujinyetto6228
@kyuujinyetto6228 4 жыл бұрын
@Yuri Lopes dude i am exactly in the same place as you, i just can´t play games nowadays, get bored after a couple of hours and end up uninstalling the game or just turn off the PC, i just read nowadays, read, watch videos and listen to music, maybe it´s me getting older or something
@FinetalPies
@FinetalPies 4 жыл бұрын
Friends, that's a symptom of depression.
@shoopoop21
@shoopoop21 4 жыл бұрын
@@FinetalPies see people tell me this, then I get on benders over games where nothing can pull me away. Games just aren't interesting anymore, and it it's a dropping of standards, not the other way around. Darkest Dungeon gave me that until I started feeling the grind and now I'm here. DDs turn based combat is good with some small hicups, like dots on deaths door, but it was the grind, and a lack of variety that made me stop. If I was being forced to go on, I would fucking hate it.
@lanni5
@lanni5 4 жыл бұрын
Whats ya age fellas? I started felling this after i had a job and a overbearing life.
@Illegiblescream
@Illegiblescream 5 жыл бұрын
See, your problem is that you haven't accepted that overconfidence is a slow and insidious killer.
@bearandthebull2372
@bearandthebull2372 5 жыл бұрын
Jokes aside,he's right about the unneeded tedium.Getting killed because of a mistake is fine,losing a key member because rng out of your control is bad game design.
@MyHentaiGirl
@MyHentaiGirl 5 жыл бұрын
@@bearandthebull2372 RNG can kiss my ass seriously
@roadent217
@roadent217 5 жыл бұрын
@ThisIsMyRealName Randomness may not necessarily be bad game design, but it sure isn't good game design as well; else it wouldn't have such backlash against it. Different people have different tastes, and respond to RNG differently - I heavily dislike it, for example, and lower my opinion of practically every game that uses it in an important manner.
@MrMagbrant
@MrMagbrant 5 жыл бұрын
@@bearandthebull2372 But then you're also saying that basically every pen&paper roleplaying game is bad because they rely on rng
@anthonylongoria2638
@anthonylongoria2638 5 жыл бұрын
@@MrMagbrant RNG that can be influence by the choices being made, the one making the choice, their stats and so on. controlled/proper rng is often welcomed in games, completely uncontrolled/unrelated rng is not. Except for in the case of gabling that is
@alancisneros6856
@alancisneros6856 7 жыл бұрын
Playing a game that you hate for 80 hours just to review it fully thats dedication man, definitely worth a like even though i like this game
@veng3r663
@veng3r663 4 жыл бұрын
Yeah gotta give him and Ezekiel both credit for 'tough-in it out'... >:) kzfaq.info/get/bejne/i918nddqxrOwgps.html
@budlikycz2445
@budlikycz2445 2 жыл бұрын
Damn playing a game with this many flaws and mistakes and shitty mehanix. You have to be sadist.
@idrissb9742
@idrissb9742 2 жыл бұрын
@@budlikycz2445 differing tastes. I play a lot of league for example ;) haha
@daddyken
@daddyken 2 жыл бұрын
@@budlikycz2445 why are you so mad about someone saying they like a game that you dont like
@daddyken
@daddyken 2 жыл бұрын
@@budlikycz2445 plus this is a 5 year old comment
@nikitas1841
@nikitas1841 7 жыл бұрын
Occultists communicating in binary was a clever joke, gotta admit.
@sleepyhead4047
@sleepyhead4047 7 жыл бұрын
can someone run those ones and zeros through a binary translator
@thegrouchization
@thegrouchization 6 жыл бұрын
I immediately did, but the only result was "A". I don't think there are enough digits to actually contain a message. A missed opportunity, to be sure.
@oompy_
@oompy_ 6 жыл бұрын
i found that, too. would have been funny to say 'help' or something
@salted6422
@salted6422 5 жыл бұрын
@@thegrouchization Dude, it's a reference to you, the player, the Alpha of the pack! Trust me bro, I'm 14 and I've understood the meaning behind "Inception".
@pawlogates
@pawlogates 5 жыл бұрын
@@salted6422 d E eP
@StabStabStabStabby
@StabStabStabStabby 8 жыл бұрын
It's so annoying to me that reviewers get away without finishing games before reviewing them. I give you merit for actually doing so even though you don't like it.
@StabStabStabStabby
@StabStabStabStabby 8 жыл бұрын
I know it's nigh on impossible to finish everything in a complex game before reviewing it but sometimes it's obvious that reviewers have done nothing but a main quest and about 5%of the additional content.
@bronzeager1298
@bronzeager1298 5 жыл бұрын
I don't mind if they don't finish...deadlines are a real thing. But they absolutely need a disclaimer about how long they played and how far they progressed. Anything else is misleading.
@niallreid7664
@niallreid7664 5 жыл бұрын
Not actually their fault, the game critic industry is a meat grinder. They have to hit impossible deadlines. However, I agree that a disclaimer of how many hours you played should be put in.
@SacredDaturana
@SacredDaturana 3 жыл бұрын
I dunno. Some games are just patently bad. I think it's okay to say "I had a spoonful of this gigantic plate of shit. I didn't like it and I don't think I will like the rest of this plate of feces." The idea that a critic needs to finish the whole plate to say "yeah this is shit" seems absurd to me. The logical endpoint of this methodology is that game reviews skew even more positive than they already do, since negative reviews also tend to garner more flak.
@plugshirt1684
@plugshirt1684 3 жыл бұрын
I disagree with a lot of his opinions but it is really hard to deny that he is a great reviewer he plays through everything and gives his thoughts in a way that is professional while also giving his opinions.
@rogaldorn5486
@rogaldorn5486 6 жыл бұрын
This Crituque is great as alway. There have been a few changes to the grind lately. 1. Characters now start to requie level 3 dungeons on level 5/6 2. The hero building can now be upgradet to provide Characters up to level 4 with all upgrades already. 3. you can now trade 1 kind of upgrade token for anoter (at a bad rate but you can) 4. There is a town event now, that randomly selects 3 of your fallen heroes and you get to decide wich one of them returns from the dead. Its not much, but in my opinion this few tweaks make the game much more enjoyable especialy the part with the heroes refusing to run dungeons from level 3 on was a bit to limiting.
@thatlittlemonstrosity
@thatlittlemonstrosity 4 ай бұрын
some changes are exclusive to radiant but still they are good
@misteral9045
@misteral9045 7 жыл бұрын
In binary the occultist said, "A(space)"
@tuwapatrick
@tuwapatrick 6 жыл бұрын
Thanks, that joke killed me
@desira4007
@desira4007 3 жыл бұрын
deep
@radiantseraph
@radiantseraph 3 жыл бұрын
He was going to say "A slow and insidious killer"
@_CE53
@_CE53 8 жыл бұрын
That Cookie Clicker comment near the end. Jesus, that was savage.
@poocamaccotta
@poocamaccotta 7 жыл бұрын
I know this was released way earlier, but the same comment would have been PERFECT for No Man's Sky!
@ExBruinsFan
@ExBruinsFan 7 жыл бұрын
Luca Maccotta I thought he was talking about NMS, too.
@orangedalmatian
@orangedalmatian 7 жыл бұрын
Luca Maccotta exactly what I was thinking.
@TheAlison1456
@TheAlison1456 7 жыл бұрын
With that reference he made to Cookie Clicker, does that mean it's a bad game?
@zennim125
@zennim125 7 жыл бұрын
the game is good if you don't care about finishing it i had good 50 hours of fun with the game, but i only did the darkest dungeon once and i probably didn't come near to killing all the bosses but i had fun, until the grinding became too much recommend on sale and if willing to micromanage your economy to dodge the randomness problem
@girlslaughingjp
@girlslaughingjp 6 жыл бұрын
So I watched this looking to get some more information about Darkest Dungeon, and initially this review really swayed me from buying this game. All the things you described looked absolutely dreadful and made me believe I’d have no fun with this game whatsoever. Yet it sat on the back of my mind, so I kept reading and watching gameplay footage, yadda yadda yadda. I ultimately ended up biting the bullet, buying it hoping I’d enjoy the game, and I love it. I’m having so much fun with it and it’s satisfying an itch for a specific genre I’ve had for a long time. That said, your video really made me realize what I was getting into when I decided that I was going to play it, and I feel had it not been for your analysis, it’s very possible I would not have the proper mindset to dive into Darkest Dungeon. So, thank you.
@girlslaughingjp
@girlslaughingjp 6 жыл бұрын
Sorry for poor grammar.
@hoodedman6579
@hoodedman6579 6 жыл бұрын
Keep in mind that this review came out "2 years ago" according to KZfaq; the game had a lot of updates by the time you got to it.
@mezeporta
@mezeporta 5 жыл бұрын
You shouldn't really let this review talk you from buying it
@girlslaughingjp
@girlslaughingjp 5 жыл бұрын
PlagueNurse I’m glad i didn’t. This game has been phenomenal from start to finish and I’m still playing it and it is as exciting as it has ever been.
@zoisantonopoulos7999
@zoisantonopoulos7999 5 жыл бұрын
@@hoodedman6579 i tried the game around the time of this review and i agree 100% with joseph. Is it better now ? Is it less random ?
@avalen5515
@avalen5515 7 жыл бұрын
I also never finished this game because of the grind. However it seems that the free updates the game has gotten over the last year are mostly all focused around reducing this aspect. A new Radiant mode has been added that is designed around completing the game in fewer hours. Allowing higher level hero's to enter lower level dungeons and also a new upgrade line for the stagecoach that allows you to recruit higher level hero's from the stage coach. Also hero's being allowed to return to the darkest dungeon. Also hero's gain XP faster, treatments cost less and regions progress faster. Since I agree with many of your viewpoints I feel this is the way the game should have been in the beginning. But I am enjoying it much more now since I feel this game nails its atmosphere. Great video btw.
@xxxxSylphxxxx
@xxxxSylphxxxx 3 жыл бұрын
I think one of the important things about darkest dungeon is realising that the difficulty levels are less about challenge and more about grind. Don't get me wrong... Blood moon is awfully tricky, but as a gamer that enjoys playing almost all my games on maximum difficulty, darkest dungeon is probably an exception due to the fact that the difficult is delivered via time invested and dice rolls, rather than rests of reflexes, skills, or knowledge.
@hellfirdragon17
@hellfirdragon17 6 жыл бұрын
Just want to mention, the game has had quite a few changes since this review was made and the grind is a lot less tedious now. The new antiquarian class makes gold farming runs much more profitable(and therefore less necessary) and it's now possible to cycle one type of heirloom into another in case your one short for an upgrade or have a surplus.
@rumsztyk8221
@rumsztyk8221 8 жыл бұрын
Despite being a DD fanboy (I suppose I just like sushi) I can now understand why so many people are dissapointed with it. Great review, subbed.
@Talking_Ed
@Talking_Ed 3 жыл бұрын
It's a roguelite and not for everyone but it got too famous so many people think the game is what is not...
@KeithBallardA
@KeithBallardA 7 жыл бұрын
Darkest Dungeon was the first time that a game in early access actually felt less fun when it finished. The launch version just had nine boss fights spread across three tiers, and then you were done. It was already in the ballpark of 20 hours long back then. Now you have 24 boss fights, not even counting any of the endgame, special events, or ambush fights you can find. By my estimation from what I've played so far it would appear that playing through the launch version will take at least three times as long. Why did it have to be this way? It wasn't enough for them to have permadeath, it wasn't enough for them to have all of this recycled content, repeated bosses, and grinding. They just had to go and divide your characters into three arbitrary power categories and limit their ability to interact. They just had to make it so that after one attempt your max level characters are banned forever from the endgame dungeons. They just had to make their already long game have a progression system that's unwieldy, nonsensical, and as artificially lengthened as possible. The more you play the more it feels like the infini-game. At least when I'm playing grinding in a JRPG I know that I'm gaining levels and gear. At least the progress is permanent. The progress is so abstracted in Darkest Dungeon that you can finish multiple consecutive dungeons and mostly feel like nothing has been accomplished. It doesn't feel like pushing a boulder uphill. It feels like a hamster wheel.
@SirBroadsword
@SirBroadsword 7 жыл бұрын
I also felt that way about The Curious Expedition. The final release is too easy and has fewer viable strategies compared to back when I played it in EA.
@xBINARYGODx
@xBINARYGODx 7 жыл бұрын
Hell yes. I played 100 hours during the lead up to final release, the game just go worse as it got closer to release. For me it was the RNG, or rather, how completely uncontrolled it is, which I feel is horrible design in any game (and I generally like pseudo-randomization in games). Another example is how something do not feel deterministic or properly systemized (how stress is earned or removed in batter, the hunger stuff, etc.). OTOH, I DID get over 100 hours out of like a $20 (or whatever) purchase - but to see a game go from promising excellence to something more niche than many (including reviewers) claim (in the wrong ways IMO) was really disappointing. In retrospect, I don't care about dollar-per-hours-played, I care more about how, over time, the game made me feel. I wish I never even bothered to touch it - there are other games for "cheap" that provide many, many hours as well. The 1000+ I have in TomE never cost me a thing (well, I donated, but let's forget that for a moment).
@SirBroadsword
@SirBroadsword 7 жыл бұрын
BINARYGOD What's TomE?
@xBINARYGODx
@xBINARYGODx 7 жыл бұрын
***** Tales of Maj'Eyel - it's a roguelike (with some features that can make something more of a rogue-lite, I suppose, if you choose to use those options) te4.org/ (free, also with donator benefits) OR store.steampowered.com/app/259680/ (purchase 6.99-15.99, most donator features included-all included)
@MurdokSampson
@MurdokSampson 7 жыл бұрын
100% agree. I LOVED Darkest Dungeon. The aesthetic, the narrative, the strategy. But they just got stale long before I was ready to finish the game. I had finally gotten a strong group of heroes to the highest level (and had a B-team that ran dungeons while they rested) and was trying to do all the preparations to run the Darkest Dungeon for the first time. I was a little scared so I looked online. As soon as I realized that I couldn't take the same team in again, that I basically would have to start over (TWICE!) to finish the game, I gave up. I didn't even do the first Darkest Dungeon run. I didn't even see the ending until I watched this video. But, honestly I kind of like it. I understand how "starting over" can be kind of horrific after a game of so much grinding and starting over, but honestly the futility of the protagonists' efforts is a major theme in Lovecraftian horror, so it's pretty fitting.
@nullpoint3346
@nullpoint3346 4 жыл бұрын
I like that you acknowledged the Eldritch Horror of cookie clicker.
@MrPrinny23
@MrPrinny23 5 жыл бұрын
personally, my biggest gripe with this game was the RNG. Even having a team of level 6 characters with powerful trinkets, I could do single digit damage one turn, then in the 30's the next turn on the exact same enemy with the same character. When the enemy can do the same thing and you can go from full health to death's door in 1-2 hits, it makes the leveling up aspect seem a bit meaningless to me, and makes things frustrating because no matter how much I understand the mechanics of the game, I'm always at the mercy of randomness, with severe consequences if things don't go in my favor. I beat everything in the game, but a hefty chunk of it was just dumb luck, which doesn't feel as satisfying as earning my victories.
@thomasofastora6588
@thomasofastora6588 7 жыл бұрын
Quite recently with the new updates, redhook has been trying to slow the grind, like how if you fail to complete the Darkest dungeon, and or get a party wipe with high level heros, the game will give you 4 level 3 heros in the stagecoach, and since you failed the darkest dungeon, your party will get x2 resolve level exp in the next adventure, There is even little events that give 1 type of hero a resolve level, like a grave robber or highwayman, To be fair, at least redhook is trying to slow down the grind, its still pretty bad but at least its slightly easier now
@Superschokokeks
@Superschokokeks 7 жыл бұрын
ah I wanted to write the same. his point are still valid. I like this game. even this boring TBS :P, but I get it. Valid points And Redhook still tries to improve the game. Worth to take a look again, if you finished it in january/february, except one does not like the TBS
@SirBroadsword
@SirBroadsword 7 жыл бұрын
Sounds like too little too late if you ask me. They quite purposefully built their entire game around a nightmarish grind treadmill and I fear all trying to walk that back now will do is make the game less balanced and feel less polished.
@terryrodgers9560
@terryrodgers9560 6 жыл бұрын
oh great now ill have another highway man that will miss every single fucking shot and have no trinkets cause my high level squad with my best shit just died, not salty at you, just, fuck this game
@kresovk5
@kresovk5 6 жыл бұрын
Not sure if it's still, but what I last played still falls under this. Heavy reliance on RNG driving game and griiind. Played for some dozen of hours and quit after I sent fairly good group to standard exploration, champion difficulty. While I was in hallway, all of a sudden Void Boss starts. I had no choice over it. I said, screw it, I have all level 5-6 heroes with really good equipment and skills, what could go wrong? Well... Besides Boss being really good against my team, after one of my heroes was on Death's Door, my other hero received critical hit, so that gave latter one heart attack. What usually I would do after I see Deathblow is Alt+F4 game, because if you do it before he disappears on screen and return back, he is still alive and enemy's attack is skipped. (I know, cheater, but F you RNG). But because I left it and game registered his damage, now I'm stuck in permanent loop. Yes, I could cheese it with 3 of them and hope for grave revival, but screw wrecking my nerves, there are a lot less annoying games to play. Instead, what I'll do now is just check for it's ending, I mean, a full scene, better than presented here.
@skuarf
@skuarf 6 жыл бұрын
The game got much better than it was before. It had tons of free updates with new difficulties, a couple of new quests like the bandits event and the Shrieker and quality of life changes for free. Now once you know what item does what on the curios you learn it and have it checked in your inventory. You can somewhat bypass the "never again" problem of the last levels among other new things to deactivate. The first Big expansion, The Crimson Court, was fantastic, including a new class, new mechanincs, unique "final level" trinket sets for each class, a new zone, a lot of new enemies and 4 new fixed maps with a ton of exploration like the vanilla game last levels and 4 new bosses. It also adds new town buildings to build that give resources or permanent passive buffs to certain classes. They released a few months ago a mini DLC with a new class, a new mechanic, enemies and quest unique to the class to get the trinkets and see the new baddies. The second and final expansion The Color of Madness is due to release June 19 and for now we know it's more combat focused going for some kind of horde mode with a new zone and enemies and has a new town "shop".
@paranoyd70
@paranoyd70 8 жыл бұрын
While I respectfully disagree with some of your points of the game (I actually liked it), I must say that your Review/Critique is perfect, and is the way all Reviews should be done. You have your tastes & opinions, but you do it all in an objective way and describing everything meticulously. Fantastic Review, Thanks for the effort. :)
@JKXYGolden
@JKXYGolden 4 жыл бұрын
Really thought you were going to say "it's called life" at the end
@montagskyrunner5884
@montagskyrunner5884 7 жыл бұрын
I just watched a 30 minute video of a game I have no intention of ever playing. Great video.
@dweliq2993
@dweliq2993 6 жыл бұрын
Montag Skyrunner Its not that bad, first few several hours of playing his game are pure joy, only when it becomes grindy it starts sucking.
@Big-Papa-Smurf
@Big-Papa-Smurf 6 жыл бұрын
thats no reason to buy a game, thats a reason to play a demo.
@BiollanteSpawn
@BiollanteSpawn 8 жыл бұрын
I got screwed by the "90% of rooms" quest on a champion dungeon. There were 2 paths. One with a nothing room and one with a room battle connected to a nothing room. I thought I had to 2 rooms left to explore, so I went for a room battle. My leper has been targeted with every stress damage attack the entire dungeon, breaking and even having one heart attack. During the last room battle everyone jumps on him and gives him a 2nd heart attack despite using his stress heal ability. He dies, and I finish the room battle. "QUEST COMPLETE!" I cry. I only had that one party at level 5.
@MimiRAM0NE
@MimiRAM0NE 10 ай бұрын
Many such cases.
@RKNELIAS
@RKNELIAS 7 жыл бұрын
" IN THE END U DID NUTHIN BIG SURPRISE XDDDDDDD" I hate this so much.
@Creative_Clouds_
@Creative_Clouds_ 7 жыл бұрын
Tbf, given that it's supposed to be all Lovecraftian-themed, it makes a lot of sense. It would be stranger if you and your merry band of sword-wielding adventurers killed an actual alien god.
@avikdas9910
@avikdas9910 7 жыл бұрын
but even lovecraft had more going on than it was all just a dream by actually going into the narrators mind and detailing how the event effected him/her at the ends and detailing it extremely well which darkest dungeon did not have that is the follow up of the journey.how does the events effect every character for better or for worse.
@Creative_Clouds_
@Creative_Clouds_ 7 жыл бұрын
avikdas 99 That's a fair point, and one that could only be made by a Lovecraft reader. Which stories have you read?
@Usersunited
@Usersunited 7 жыл бұрын
its honestly why i cant be bothered to play.
@elloo98
@elloo98 7 жыл бұрын
Abdullah Al-maiyah I think that the Lovecraft stories are more about the journey as the protagonist is too fucked up by the end that they oftentime has no sane future anyway, and thusly the ending will be unsatisfactory, but how that protagonist got to that point is the interesting thing, oftentimes having no stated end goal helps in this as it doesn't push the narrative toeards a conclusion Take at the mountains pf madness, Dr. William Dyre is merely doing some reconisance for an antarctic expedition when he stumbles upon the Elder Things' city, he goes exploring for the magnificent discovery, not because his escape route is in the city. The interesting part of the story is how he reacts to the alien arcitecture and the shoggoths, not how/if he escapes the shoggoths and how he lives his life afterwards. In the darkest dungeon you have the opposite, you have a stated end goal, stop the elder things. Now the jorney is about building up to the end, especially seeing as the only character with a story to tell is encouraging you to get to the end. If your adventurers had some character behind them then the journey in and of it self could be interesting as you would see them react to these foul things and slowly go insane ect. you don't have it here and you have then lost the only good part of a Lovecraftian story, as the endings always tend to be a bit shit.
@RealRanton
@RealRanton 7 жыл бұрын
HOW CAN U H8 SUSHI? 😂
@spyciarz170
@spyciarz170 3 жыл бұрын
it's him
@lilyliao9521
@lilyliao9521 3 жыл бұрын
bruh
@IVameless
@IVameless 3 жыл бұрын
Seeing you here is a surprise to be sure- but a welcome one.
@iamrocketray
@iamrocketray 3 жыл бұрын
How can you like eating RAW fish
@BigPuddin
@BigPuddin 3 жыл бұрын
@@iamrocketray Sushi is fucking delicious, you troglodyte. Get in the paddy wagon. You're going to Ugly Jail now, boy.
@LB_
@LB_ 6 жыл бұрын
Hahaha I thought you were building up to No Man's Sky at the end.
@fisheryboi835
@fisheryboi835 6 жыл бұрын
me too
@kanalkucker14
@kanalkucker14 5 жыл бұрын
Yes
@MrCompassionate01
@MrCompassionate01 5 жыл бұрын
I thought it was building up to real life
@mauriceraat2781
@mauriceraat2781 5 жыл бұрын
He would have, had No Man's Sky been released yet.
@crimsonhead100
@crimsonhead100 7 жыл бұрын
The early beta versions of the game was never this grindy. you can get through the content within 8-10 hours. starting over never felt tedious so I never understood why the devs changed the game for the worst
@SolusBatty
@SolusBatty 7 жыл бұрын
They were just as grindy you only had less content to grind through. Like he said people who don't play the game till the end (before the grind) tend to praise it.
@claire6452
@claire6452 6 жыл бұрын
You probably didn't play through the early beta then. So many bad mechanics were added for the sake of "muh difficulty" as soon as player figured out a way to get a solid team going. Early access was all about that. See what player do, then add in a mechanic that makes it worthless. Over, and over. Until the game was borderline unplayable and not even fun anymore. Then what solution do you have to make your game works despite all those limitations that you added? Grinding.
@headoverheels88
@headoverheels88 6 жыл бұрын
Redhook was notorious to bending to the will of the "hardcore" players; they were relentless in trying to make the game more difficult, longer, and more punishing. I remember taking a break from the early access and coming back to the new "corpse barrier" mechanic. I was like... "who asked for this? why am i getting punished for killing something?" It just got worse and worse. What a shame.
@bronzeager1298
@bronzeager1298 5 жыл бұрын
This seems to happen so much with early access titles. They have a decent game that people like. But then a vocal minority plays it too much and starts to make demands for more content more challenge etc. The games then get warped around those players and lose sight of what made them good in the first place. Games should be temporary fun, not a lifelong commitment...but some people seem to have trouble moving on.
@stevenpaniagua8463
@stevenpaniagua8463 4 жыл бұрын
I’ve watched developer talks and really this game was created in their perfect vision. Through early beta they would find exploits that’s people would do and adjected. They wanted a turn base statagy game where team composition was important and the joy came from grinding up the home base. They have even mentioned that the reason it seems like the dungeons and combat is so styled is because they found that part the most boring of the game and grinding up the base and characters the most enjoyable. When people just started building high first row dps builds, since everyone would move forward, they added corpses so that people would have to build back line dps (a change that was crazy controversial and even had articles written on them how the game was ruined but they stayed with it cause that was there vision). When people didn’t care about stress they added heart attacks, which was also controversial cause before it only gave afflictions so would would just run the same team over and over instead of resting or have stress healers. But they did give the ability for many of these things to be checked off and they even added the lower difficulty and districts which help making the game easier on longer runs.
@Malidictus
@Malidictus 7 жыл бұрын
The biggest problem with the Darkest Dungeon is it manages to carry its theme far too well through its own gameplay. It's a game about darkness, despair and tedium. It makes for a good story if you're into that sort of Call of Cthulhu stuff, but it makes for a really dry experience. Once you figure out all the ways in which the game is cheap, all that's left is to go through the motions, with RNG occasionally setting you back several hours. The issue is there's very little depth to the actual gameplay. It has positioning and preparation, and that's about it. Focus on the most dangerous enemy, kill them first, go from there. Aside from a few hard-coded traps (such as knocking back the fat skeleton causing him to AoE you), it's a dirt-simple system which relies on randomness more than anything else. I like to bring up XCOM when talking about the Darkest Dungeon, since it has a similar gameplay loop. However, XCOM has a lot more complexity inherent in both its tactical and strategic layers. It plays out like a really intricate board game which - with random map generation in XCOM 2 - turns most encounters into de-facto problem-solving, at least up to a certain level of tech. The Darkest Dungeon's combat system is so simplistic that problem-solving happens only once until you figure out the specific enemy. The rest is a repeating preparation and rolling the dice. It may fit the theme, but it makes for a game that grows stale pretty quickly.
@Malidictus
@Malidictus 7 жыл бұрын
DrTheKay That's my impression of it, as well. I like the Darkest Dungeon as a game (albeit with mods), but it runs out of gameplay variety and complexity long before it's actually "over." For those first few hours the game is tremendously fun as you're still getting new heroes, discovering new monsters, building up your town and settling into the atmosphere. The problem is that all of it wears thin after a while. The dungeons aren't as scary, there's little left to upgrade and the initially cool narrator starts sounding trite. In fact, the narrator is a microcosm of everything wrong with the Darkest Dungeon. He starts off sounding cool and scary. After a while, you've heard all of his lines, your heroes are overpowered and he starts to feel annoying. I never finished the Darkest Dungeon. I've tried several times, and simply end up losing my patience when the harder dungeons show up and everything starts to feel cheap. It's not scary any more, just tedious.
@vsear5911
@vsear5911 7 жыл бұрын
I'd say Dark Souls 1 carries the theme of darkness and despair a whole lot better than Darkest Dungeon. Tedium isn't a theme at all, by any reasonable criteria. You may be thinking of futility or hopelessness, which DS again does much better by giving you a frail character that's as good as anyone else and stacking the odds against it. Even the ending is handled better. All while having gameplay that is actually engaging and fair. I realize these are different genres, but it's only to demonstrate that it's still up to the developers to make balanced gameplay instead of hiding behind "artistic vision". There is no bigger cancer in the current gaming industry than undermining gameplay for the sake of some misguided atmosphere instead of synergizing towards it.
@Malidictus
@Malidictus 7 жыл бұрын
God Emperor Chen Goodgulf of Catarina I agree. I'm not a fan of compromising gameplay for the sake of "artistry." You can do a lot to carry theme through gameplay, but you have to remember that you're still dealing with a player, not the protagonist directly. Like with a movie, a game needs to make the player want to keep coming back. If a game's "message" requires it be dull and boring, I'm simply going to pick another game. The problem with the Darkest Dungeon is it takes its own theme too far. It tries to inject the tedium and misery which slowly grinds down its own characters into gameplay directly, which ends up grinding down the player's will to go on. OK, game. You beat me. You just killed my best heroes and put me in a position of having to grind for hours to get back where you were. You win, but I don't feel defeated. I feel cheated.
@floor5389
@floor5389 7 жыл бұрын
The irony in that ismany of my friends that have beaten Darkest Dungeon (not a lot of them, about 5 have beaten it) say they dislike the RNG in XCOM, meanwhile they recommend Darkest Dungeon Something about RNG being able to cause a game over while in Darkest Dungeon there is no real game over
@teecee1827
@teecee1827 5 жыл бұрын
@@vsear5911 Dark Souls has tedium. Just look at lost Izalith and the demon ruins. A boring place with nothing new and you're almost guaranteed to do it again because of the boss.
@eleanorbrushia
@eleanorbrushia 3 жыл бұрын
THANK YOU for helping me figure out WHY I love the aesthetics of this game so much yet can't bear myself to play more than a few hours of it
@Reincarny
@Reincarny 4 жыл бұрын
When you attack a stunned enemy and miss 🙃
@fernandoj8479
@fernandoj8479 4 жыл бұрын
When you attempt stuns 3 times on an enemy with 25% resist, fail and take a hefty amount of stress damage which causes an affliction, I've recently started playing the game and I enjoy it but moments like that make me furious
@valsipstones6871
@valsipstones6871 4 жыл бұрын
Why did you attack a stunned enemy? Why not progress the fight by damaging the enemies that still have turns?
@viachesslove9907
@viachesslove9907 4 жыл бұрын
@@valsipstones6871 to whine on KZfaq under Dragon's video. this game contains a lot of RNG. it would be a different game without RNG "bullshit".
@MrMiarne
@MrMiarne 7 жыл бұрын
Missed opportunity to insert some binary messages.
@DanaTheLateBloomingFruitLoop
@DanaTheLateBloomingFruitLoop 7 жыл бұрын
true
@alexgabriel5877
@alexgabriel5877 7 жыл бұрын
1
@HappyHubris
@HappyHubris 6 жыл бұрын
I recently completed this game and would describe it as a pearl of brilliance surrounded by 50 pounds of rotting clam. The atmosphere is top notch for a simple 2D turn-based game, the mechanics are pretty tight, and the artwork is lovingly drawn. But the grind...oh man the grind! Dungeons have four basic palette types, each with about 60% unique content (enemies, event items, etc.). These randomized dungeons aren't really that random, as the "uncommon" bits of content are very rare. So run 1 and run 20 of each dungeon type feels almost identical, with higher "level" content introducing a few new enemies and making the numbers less in your favor. Your characters have all their abilities more or less from 20 minutes onward, and most trinkets simply buff numbers instead of opening up new playstyles. Given the number of heroes you have to "max out" to conquer the final dungeon (minimum of 16, but likely 24+ with random deaths and bad rolls), you end up grinding a LOT of runs. Each hero needs to be leveled to max, have their skills upgraded, have their stats upgraded, and require the semi-random procurement of their best trinkets. If you wipe, you could be set back hours of play. This game would be a great title if each playthrough was cut by 80% and more randomized (maybe only certain character types available during each run, or characters having important stat/characteristic rolls that greatly affected how they play and combine with each other). You could even up the difficulty, as less would be on the line if your playthrough was an abject failure. But a game with 20+ hours required from intro fight to ending cutscene encourages safe plodding play from anyone but the most zealous enthusiast, especially when that play is 90% GRIND. And the capstone dungeons after that grind will never live up to your expectations. This game is also encumbered by its UI. There are some hotkeys, but many actions inexplicably require mouse input. I can select my skill with 1-4, but selecting the enemy or ally to use said attack on requires a click every. single. time. You cannot save equipment loadouts or provision lists, so every run requires a few extra minutes of bad-interface prep. A few extra hotkeys save slots would make play more enjoyable. To sum up, Darkest Dungeon is not a bad game but certainly not a good one. Playing to the end is anticlimatic, and you only need a few of the games 20+ hours of length to experience the vast majority of what it can throw at you. My recommendation i to buy this title with a heavy Steam discount, play until you get bored, and watch the ending fights on KZfaq.
@Amateur2CombaT
@Amateur2CombaT 4 жыл бұрын
Unless you know , you actually like the game and don't feel like every single dungeon is a painful grind. I would be sad too be done after 20 hours on a game I like.
@brycerichardson3687
@brycerichardson3687 3 жыл бұрын
@@Amateur2CombaT idk I kind of like playing a game like this like that. Just playing it a few hours every once in awhile just kind of seems natural for it for me I guess. I'm invested in virtually nothing happening in it anyways and just kind of like the atmosphere of playing at night.
@thelitmango6333
@thelitmango6333 2 жыл бұрын
the grind is the point of the game tho, it's meant to feel rewarding after beating all the other bosses and getting into the darkest dungeon.
@bradfleegle4046
@bradfleegle4046 7 жыл бұрын
It's weird when you see a review that is so good that it makes you reconsider one of your favorite games. I've spent maybe 100 hours on DD and love it to death, but I don't disagree with anything you've said. Great review.
@wisemage0
@wisemage0 8 ай бұрын
I strongly believe that the most egregious issue with this game is that it's TOO LONG, all of the other problems are downstream from there. A shorter game would mean less grinding, which would make RNG/Permadeath less devastating: and the overall experience would be less frustrating. Besides, I don't think anyone would complain that this $12 indie game only lasted 20 hours; instead of 100. There's a reason only about 5% of players actually completed this game: and it's not because it's "just that hard".
@QualeQualeson
@QualeQualeson 8 жыл бұрын
I like turn based combat and I didn't hate Darkest Dungeon. I did however find it lacking and you pretty much sum up the reasons. I guess the presentation and atmosphere is really seductive, hence the hype train. More form over content.
@headoverheels88
@headoverheels88 6 жыл бұрын
Same boat here. I, too, love turn-based combat. I don't find it boring; I find it strategic. It's like chess. The problem is chess doesn't rely on RNG. It got to the point where the RNG was so wild, I didn't even *care* to be strategic... and that (plus the visuals/sounds/presentation) was really the only two things that held the game together. What a shame.
@girlslaughingjp
@girlslaughingjp 5 жыл бұрын
headoverheels88 RNG is manageable.
@PWN4G3FTW
@PWN4G3FTW 5 жыл бұрын
@@girlslaughingjp except when it isnt
@girlslaughingjp
@girlslaughingjp 5 жыл бұрын
PWN4G3FTW which is hardly ever
@IronicHavoc
@IronicHavoc 5 жыл бұрын
@@headoverheels88 It's more comparable to something like a card game. And even in that respect I find people more capable of consistent resuslts in Darkest Dungeon than mtg or something.
@mharclerode
@mharclerode 6 жыл бұрын
Good review- I was stoked with this game for the first 20 hours- GREAT stuff- but then the tedious grind kicks in and... I had a pretty strong party of lvl 6 Characters I took through the SHuffling Horror and sure enough I was randomly wiped out before I ever got to the Boss. And now... would take hours to get another good lvl 6 party together...
@catxan3675
@catxan3675 5 жыл бұрын
"Quirks don't really matter that much." That is just factually wrong.
@angellara7040
@angellara7040 5 жыл бұрын
Having an occultist with bonus damage towards fishmen is a godsend
@zulqernein
@zulqernein 4 жыл бұрын
It really is given one of his critiques was about how some characters forcibly interact with curios resulting in bad outcomes.
@Yoruharu
@Yoruharu 3 жыл бұрын
this review is like 3 years ago (by the time you commented on it)
@HellecticMojo
@HellecticMojo 3 жыл бұрын
@@Yoruharu it's still valid now as it was then
@Yoruharu
@Yoruharu 3 жыл бұрын
@@HellecticMojo fair enough
@givin2729
@givin2729 4 жыл бұрын
For anyone watching this now, the devs changed things and added options to reduce the grind, and playing on PC there are many steam workshop mods that can tweak the experience to be an easy or hard as you would like
@TheLegend0Killer
@TheLegend0Killer 3 жыл бұрын
did they make the game more fun? or is it still a tedious grindiness
@givin2729
@givin2729 3 жыл бұрын
@@TheLegend0Killer they made the game more fun and faster to progress
@TheLegend0Killer
@TheLegend0Killer 3 жыл бұрын
@@givin2729 I'll give it a try, thanks
@BreezeNzk
@BreezeNzk 7 жыл бұрын
15:39 is the reason I stopped playing the game. I beat around 70% bosses, never lost a hero from the main roster but I got very close to dying and even died a few times with my b team because sometimes the game would decide to focus and often crit a hero from full to zero hp. I had almost all the trinkets as far as I knew and none of them could do anything against that. I like hard games as long as their fair, but this felt very unfair and I got disheartened to push on.
@lolmanmagee2785
@lolmanmagee2785 3 жыл бұрын
well the game does have a mechanic to stop the ai from just blitzing down one hero its called guard some heros can guard and tank the damage and stress they would normally get
@fluorideinthechat7606
@fluorideinthechat7606 2 жыл бұрын
@@lolmanmagee2785 Yeah, and there’s only two heroes in the game who can actually take advantage of this mechanic, the Man-at-Arms and Houndmaster, and one that does a reverse variant of it called the Antiquarian. Even then, there’s absolutely nothing stopping enemies from getting lucky and rolling tons of crits on the guarding hero, and the Houndmaster’s guard is reliant on his dodge stat, which while good doesn’t guarantee avoiding damage.
@lolmanmagee2785
@lolmanmagee2785 2 жыл бұрын
@@fluorideinthechat7606 even though the hound masters tank is technically rng based. honestly, if the houndmaster has decent hp and he does a reaction guard to a hero getting crit to near death he dont die (from my experience) also you mentioned how antiquarian has the reverse guard. the crusader also kind of has a guard mechanic where he gets more likely to be hit (and more importantly gets prot) but its not as reliable
@fluorideinthechat7606
@fluorideinthechat7606 2 жыл бұрын
@@lolmanmagee2785 Yeah, the bargain-bin guard the Leper and Crusader have really begs the question why these weren’t full-fledged guards. And while normal damage dealer enemies don’t really focus down people all that much, stress damage dealers (like Bone Courtiers, Cultist Acolytes, Madmen and Peliagic Shamans) actually do focus on heroes with more stress. I have had many runs ruined by Acolytes going full fucking Ultra Instinct and driving my party members to the point of a Heart Attack.
@lolmanmagee2785
@lolmanmagee2785 2 жыл бұрын
@@fluorideinthechat7606 i think the idea was that it was a weaker guard that effects the whole party but its dramatically weaker.
@BSMaker
@BSMaker 8 жыл бұрын
Absolutely hit the nail in the head for me. Darkest Dungeon is a game that is hard to hate at first sight because of how artistically stunning it is, but when you delve down, the grind and the randomness really detracts from the experience. The bit about being relieved about beating a boss not because it was a challenge, but because you don't want to grind anymore is exactly what I told so many people, but sadly due to the "hardcore" nature of the marketing for the game, it becomes pretty much immune to criticism. Anytime you have a terrible experience with it, it's intended.
@gloomreach4325
@gloomreach4325 6 жыл бұрын
BSM, agreed
@ianramos905
@ianramos905 5 жыл бұрын
Yeah I was excited when it came out and then I played it, well the rest is history, I didn’t like my experience with the game.
@archon_maenad
@archon_maenad Жыл бұрын
From someone with 300 hours in DD, this is such a valid review
@FinetalPies
@FinetalPies 4 жыл бұрын
I love Darkest Dungeon and here's how: I keep most of the settings but change enemy crits to deal the max of their regular damage roll instead of double damage. I have a mod that lets high level heroes enter low level dungeons. But mainly - I don't try to complete the game. I just enjoy playing it and enjoy making slow progress a few hours at a time. Sometimes I'll go months without playing, and come back and start a fresh file. Grinding is boring gameplay you put up with for a future reward, if the gameplay is rewarding on its own, it's never a grind
@misterproject8
@misterproject8 4 жыл бұрын
Yep, while I am trying to finish the game as of late, this is how I played for a long time. Completely agree with you there on the matter of play session mindset
@thinreaper
@thinreaper 8 жыл бұрын
A great critique as usual! Chadunda did a review of it recently which I also enjoyed, but he straight up acknowledges at the start that, despite always preferring to finish games before reviewing them, he couldn't bring himself to do it for Darkest Dungeon. I think he clocked in around 22 hours before reviewing it and his biggest criticism also seemed to be the grinding. Having now seen your review, from the perspective of someone who has beaten it, I cannot BELIEVE the amount of grinding involved! It's really just insane to me and it's completely turned me off of the game. As someone pointed out in the comments on Reddit, it seems kind of similar to FTL, except a failed run on that will cost you like an hour at most and it's nowhere near as punishing, unfair or random as DD seems to be, so I think I'll just stick to FTL haha
@CelerityNova
@CelerityNova 8 жыл бұрын
+thinreaper FTL - enemy fleet - almost every event except Giant Alien Spiders + 200 more sectors, just because. Sounds about right. www.darkestdungeon.com/topic/darkest-ftl/
@SirBroadsword
@SirBroadsword 7 жыл бұрын
You can actually have that experience if you want. It's called the Infinite Space mod, which allows the game to continue indefinitely. Although, even then it uses another mod called Endless Loot to make the experience more akin to Borderlands, where you're frequently finding new guns with fancy special effects.
@pap4339
@pap4339 8 жыл бұрын
I personally had a pretty good time with the game overall, still gotta say that this is a fantastic review, though.
@cpugamer1012
@cpugamer1012 2 жыл бұрын
It's a sign of a good and thorough critic that you can make a 30 minute video insulting what is legitimately among my top 3 favorite games of all time, if not my number 1, and I don't lose any respect for you in the process. Shockingly few outlets take the time to make thorough work like this in any industry, much less video games.
@VG-fk6nk
@VG-fk6nk Жыл бұрын
I've played through the game a couple of times, with DLCs and all, and I can honestly say: The "game" part of the game is shitty. Like the visuals, the music, the narration, etc. - they're good. Awesome even. But the "game" itself is just trash. Now you can say "it's difficult", but it's more like "it's random". And random =/= difficult, only gives the illusion of it. + the grind is horrendous. All in all, DD2 better get its shit together, and not be this.
@cpugamer1012
@cpugamer1012 Жыл бұрын
@@VG-fk6nk It... really isn't. There's a massive difference between a game being about managing probability and a game being "random." The game makes it very clear what you have to deal with and expects you to prepare for it (with the exception of the final dungeon which is actually bad). If you don't prepare for it, you only have yourself to blame.
@VG-fk6nk
@VG-fk6nk Жыл бұрын
@@cpugamer1012 I can prepare all day long, and then get double crit on first fight and lose a hero before they even get a turn. And I wish that was a one-time thing, but it's not. On top, I never fight at full power, I fight at "random power". Damage: Between 5-10. With a crit - 20. Well, I'm rarely hitting at full power - 10, and even more rarely - at 20. Now, the same goes for the enemy, too. They fight at random power as well. Difference is, the enemy has X-number of teams to work with. It doesn't need to hit me at full force each time, it just needs to chip me down, little by little. It's like playing Street Fighter or Tekken or whatever. But most of the time, your fighter does average-or-below damage, never letting you fight to your full potential. And then you have to fight, non-stop, against a whole gauntlet of enemies, who win as soon as they K.O. you, regardless of how far you've gone. That's not difficulty. That's randomness. And if it was only in the fighting, it might be OK. But it's not...
@cpugamer1012
@cpugamer1012 Жыл бұрын
@@VG-fk6nk Your perspective, without meaning to sound rude, is just wrong (hear me out, I'm not just trying to be a dick). Obviously there's random elements in each fight... that's how RPG's have worked since before video games existed, and still how they work today. Yes it's a lot more prevalent in Darkest Dungeon because of its difficulty, but those mechanics are still relevant in multiple genres to this day. Specifically what I mean about your perspective being wrong is that Darkest Dungeon is never about one single turn, one hero, one fight, or one dungeon. It's about the process as a whole. If you lose a character to unlucky crits then yeah, the game is hard. But you still have everyone else in your party, plus all your units in the parish, plus the parish itself. Those are all part of preparing for the unlucky crits. Referring to your fighting game analogy (although it's fundamentally a non-sequitur, but I get your point), plenty of fighting games have random moves, too. Really popular ones. The thing is, getting a character or party killed isn't like your opponent KOing you out of no where. Given the larger scale of DD, it's more like your opponent getting the best roll on one RNG move. You're not out of the match, just a little behind. Competitive FGC staples have those random elements, the scale just isn't the same. Lesser note, I'd also say you're looking at damage wrong. As with most RPGs, the max damage of your attacks isn't what you should expect. That damage caps and crits you get are the games RNG in YOUR favor. On a 5-10 range,10 isn't the damage you should be hitting with anymore than 5 is. Over the long haul, you're going to be dealing an average of 7-8 damage. Again, manage probability. Long story short, Darkest Dungeon is a game about the long haul. Over a playthrough, your luck is gonna be a lot closer to average than it will be in any single fight. Preparation is about surviving your bad luck, not just in one fight but in the campaign as a whole. Be ready to heal up, retreat, send out a new team. The harsh RNG doesn't suddenly make the combat bad just because you can't prepare and win every single combat. The harsh RNG is literally what makes the combat interesting, it's the whole reason combat matters. The RNG literally has to be the way it is or else combat would just be... meaningless. Your characters are so much stronger and you have so much more time/skill to think and prepare for the worst, how the hell would enemies do anything to you if they didn't have big swings and long gauntlets? And yeah, it makes you grind sometimes but... that's kinda the whole theme of the game.
@VG-fk6nk
@VG-fk6nk Жыл бұрын
@@cpugamer1012 That's my whole point: It's not a difficult game, it's a random game. Random hits. Random trinkets. Random quirks. Random heroes (from the carriage). Random disease. Random dungeons. Random bleeds, blights, etc. (I've had enemies with low blight resist, who've resisted blight skills twice in a row. Again - wish I coud say it was a one-time thing, but it's not.) It's all about that one turn, in that one fight, in that one dungeon. Cascading failures. A concept I learned well from doing Pokemon Nuzlockes. Applied to this game: On one turn, your hero gets stress-focused. Because he's stress focused, his stress is high, meaning it's more likely he'll be focused again. He gets focused again on the next fight, goes insane. Because he's insane, his effectiveness is cut by half. Passing turns, choosing random attacks, stressing even more, etc. Worst case- he dies Now because he's dead, you can't quite finish the dungeon. You don't finish, you stress the rest. Now you gotta spend cash on resting them, + the cash and grind to train a replacement. Because of this you might send a sub-par team to the next dungeon. Which might get them whiped. Cascading failure. From that one bad turn. That's not to say it's not manageable, god knows I've survived this shit - beat the game a couple of times as I've said, hardest diff. But it's just so damn random and unpleasant. At the end of the day, I'd recommend this game to a friend, as a joke. Just to have them try the first hour or two, agree with me that "it's hard" (random), and then drop it to never play again.
@aroundthefur1210
@aroundthefur1210 4 жыл бұрын
Just stumbled across your channel recently and i'm really loving your work. Also thinking about reading your Wizard and the Dragon trilogy. Keep up the good work!
@SonofTiamat
@SonofTiamat 8 жыл бұрын
Fantastic review, and I must commend you for beating the damn game. I spent 70 hours on this game and rage quit after getting sick of fighting The Collector over, and over, and over! Cool concept, but should've been a one off thing, not something you're guaranteed to fight at least once in every champion level dungeon. I beat the Swine God and the Hag Witch but still quit after two of my heroes died in one random encounter, bringing the total of dead heroes up to ten. I never even did the titular Darkest Dungeon segments. The worst part is people can't even criticize the game's difficulty without being told "git gud, fagit," by some try-hard meat-head with an obfuscating fanboy complex. This game is bullshit. I loved it, I really did, but then it started kicking me in the balls over and over, then I hated it. And that ending is a cheap copout, like most of this game's design choices.
@uFFFO
@uFFFO 8 жыл бұрын
You have perfectly summed up everything that I hated about this game. I had beaten first 16 bosses, leveling up my team and gear to soldier through the last rung of dungeons. I had 3 Vestals lvl 5 before starting the first long dungeon. Lost 1 due to crit/bleed unfairness. Then lost 2nd one a bit later after healing her with arbalest. He was wearing a trinket that had -33% heal. So I figured it would heal for 3 instead of 4. Wrong. I healed for -3 and it bypassed deaths door, resulting in another hero loss. At that point I ragequit. I am not a masochist. Fuck this game.
@Banzay27
@Banzay27 8 жыл бұрын
Wait, what, it actually did damage on a heal? That's some broken shit right there, lmao... yeah, no, I feel your pain.
@SonofTiamat
@SonofTiamat 8 жыл бұрын
+Johnny Bombardak I am a masochist and even I ended up hating this game.
@Stokeling
@Stokeling 7 жыл бұрын
if it heals for 0 - 20 of course -33% healing would kill the person potentially
@gavin9088
@gavin9088 7 жыл бұрын
Daniel McLovin -33% means you subtract one third. one third of 0 is 0, not negative 3. that trinket description is objectively wrong
@ootdega
@ootdega 6 жыл бұрын
This comment is blatantly lying. This is impossible.
@sickman9124
@sickman9124 2 жыл бұрын
I struggled through Darkest Dungeon and quit on the final levels The thing that broke me was the mechanic of not being able to re-use characters in the Darkest Dungeon. The game tries to lampshade it, but it's just artificial difficulty/padding they use to force you to have to grind NINE more max level characters. I said fuck that and quit after beating the first floor.
@diogostw7286
@diogostw7286 2 жыл бұрын
You can turn that off on the in game options my guy
@sickman9124
@sickman9124 2 жыл бұрын
@@diogostw7286 This was a year ago. I'm not booting that stress simulator of a game back up
@dmitryhookins4654
@dmitryhookins4654 Жыл бұрын
@@sickman9124 try to use Cheat Engine for speed up It becomes fast chess simulator
@sickman9124
@sickman9124 Жыл бұрын
@@dmitryhookins4654 I should've done something like that. But now that I'm not playing it anymore, I don't feel like having re-visit and learn the game again
@stressedsalt6535
@stressedsalt6535 7 жыл бұрын
i've rewatched all of your reviews so many times i lost count, upload more joseph :D
@Stilloffside
@Stilloffside 8 жыл бұрын
this was such a thorough proper review...thank you so much. Subbed.
@jasonjayalap
@jasonjayalap 7 жыл бұрын
Joseph Anderson played the last 70 hours for our sins. Thanks.
@chrissre7935
@chrissre7935 7 жыл бұрын
I agree. Love the game but after couple hours you have the standard dungeons figured out. Basicly there is one standard party for grinding. Healer, Plague Doctor for double stun and some 2 Atackers. And all dungeons you just destroy everyone with no stress. And Boss fights you have to hope for good RNG. Because most Bosses hit so hard that if they get a Crit at the start or you have a bad luck and miss 2 or 3 times it is all over.
@Elgar337
@Elgar337 2 жыл бұрын
Such grind is unsurprising. This loop predates even the earliest game designers.
@LevelUp9001
@LevelUp9001 7 жыл бұрын
"They healed for zero and one so often that I started to wonder if they were trying to communicate with me in binary" OH FUCK, that caught me off guard. That was good
@Aravanus
@Aravanus 8 жыл бұрын
HOW CAN U H8 SUSHI????
@mikevidzdev
@mikevidzdev 4 жыл бұрын
I learned to never trust someone that hates sushi.
@Arkanthrall
@Arkanthrall 6 жыл бұрын
I was indeed very surprised that only 2.2% of the players have completed the game on the easiest difficulty, according to Steam achievements. Even La-Mulana has a higher score of 3.5%.
@TooFewSecrets
@TooFewSecrets 5 жыл бұрын
La-Mulana is LEGENDARILY difficult, but it's not tedious. 20 hours of ridiculous difficulty can be a lot easier than 200 hours of basically being a human script.
@IShallCallHimTaders
@IShallCallHimTaders 7 жыл бұрын
Finally someone who can articulate why I dislike this game without sounding like a contrarian.
@Lius525
@Lius525 8 жыл бұрын
I am really happy you actually do criticize games which most critics go lightly on because of their cult following and raving fan reviews. It seems like 90% of gamers these days judge a game based on some arbitrary checkmarks. DD has great graphics, sound, varity of loot, progression system, lots of heroes - it must be a good game! And if you dare to criticize mechanics, you are shunned as noob who should go play lol.
@CelerityNova
@CelerityNova 8 жыл бұрын
+Kenpachi Zaraki I was with you until "variety of loot, progression system". I'm not sure how 2 trinket slots filled by items, almost all of which are useless is good and am not sure how a system where experience is a negative stat because level appropriateness comes from linear weapon/armor/skill advancement which requires grind is good either. It's very shiny, and attracts fake hardcores who can win at a game they can't lose then spam "Git Gud" at everyone, including the people that remark about how easy it is...
@CelerityNova
@CelerityNova 8 жыл бұрын
I'm pretty sure they don't even have a "vision", they just wanted some shiny fake hardcore casual fodder for the masses. They got that, and you have quite a few idiots prattling about "git gud" while actual hardcores are just bored and shaking their head. Speaking along similar lines, apparently a LOT of mainstream reviewers take bribes. Not necessarily from them, but definitely in general, and there is absolutely a huge dissonance between how the media speaks of this game, and what sort of user reviews resonate with the public (hint: it's the ones complaining about tedium and grind). Given how shady these devs are, I'd say it's 85% likely.
@BrunoAnton
@BrunoAnton 8 жыл бұрын
+Kenpachi Zaraki If the game wasn't so stingy on gold, portraits, statues, etc it would be much, much better. The game doesn't have nearly enough depth for the time it takes to beat.
@theflyingass
@theflyingass 7 жыл бұрын
Or if they praise a game despite its flaws, they're a raving fanboi. Or my favourite "Different strokes for different folks, as long as you agree with me that what you like is trash".
@freeware9642
@freeware9642 7 жыл бұрын
Kenpachi Zaraki I don't think that's true at all. What is it with you people and this "REVIEWS ARE LIES, THERE ALL SELLOUTS." No. Just... no. I think it's more that you dislike a game and then somebody likes it.
@switchingtime
@switchingtime 7 жыл бұрын
I just wanted you to know that I was playing an arena run in Hearthstone while watching this review and riiiiiight as you mentioned the extreme RNG in it I got hit with an Imp-losion for four that ended up losing me the game. Good analogy!
@AngryDuck79
@AngryDuck79 5 жыл бұрын
When you started talking about another game that fell into the "gather, craft, reset" cycle, I thought you were gonna call out No Man's Sky, but instead you're throwing shade at the Grandmas!
@StevoPL
@StevoPL 4 жыл бұрын
I love Darkest Dungeon, but I understand why some people doesn't like it. Very good video.
@DivingHusky
@DivingHusky 7 жыл бұрын
I love your voice and your tone of voice when giving critique. Subscribed
@benjaminwaddings5949
@benjaminwaddings5949 8 жыл бұрын
Thanks for taking the time to make this video Mr Anderson. There are some very valid critiques in your discussion. I hope the developers take some of your suggestions on board. I really enjoyed the critical analysis of games on your channel, normally this level of focus in reviews is reserved entirely for film and books. It's good to see more talented people such as yourself working to help the player base, and in turn the medium itself grow mature. Thank you for your time.
@dmdiaries7208
@dmdiaries7208 3 жыл бұрын
Joseph playing Darkest Dungeon: I’ll do my best to remain objective and analyze this game as neutrally as possible. Joseph playing Persona 5: mmmmm yes yusuke stan go brrrrrr
@Freeformrulz
@Freeformrulz 6 жыл бұрын
The problem with this game is no matter how strong your character is it all comes down to stupid fucking RNG always
@klefthoofrobert787
@klefthoofrobert787 4 жыл бұрын
The only thing that ruined this for me and uninstalled after 3 hours is that the game is ridiculously based on RNG and i wanna play a game where i have more control and this is basiaclly a dungeon crawling casino, im writing this before i watch the video :) P.S. that's why the Soulsborne series apealed so much too me..sure there are bullshit moments , but mostly you rely on your own skill and if you die its 99.50% your fault :P
@Ghost_of_a_Flea
@Ghost_of_a_Flea 5 ай бұрын
i enjoyed it until i got bogged down at the end and then it was just torture to put up with it to finish. it wasnt the difficulty so much as it was the near endgame grinding. what a slog
@bkboggy
@bkboggy 7 жыл бұрын
I believe you're one of the best game reviewers I've ever come across. Subscribed and can't wait to view more of your reviews. Keep up the great work you're doing.
@Illegiblescream
@Illegiblescream 4 жыл бұрын
'Quirks don't matter that much' *Laughs in Fated Leper*
@Raxyz_0
@Raxyz_0 2 жыл бұрын
"There's another game that's just like this. There's this repetitive task you have to do, there's a loop of gameplay of saving up resources in order to unlock the next tier of repetitive tasks..." FORESHADOWING
@Copier777
@Copier777 7 жыл бұрын
"they were trying to communicate with me in binary" This was exactly the moment I lost it. I must say your content really is amazing.
@InternetStudiesGuy
@InternetStudiesGuy 4 жыл бұрын
As one of the ~1% of people who too finished the game on hardmode without any breaks and took 80 hours for it, I can relate. When you were saying the game has 4 problems and listed them, however I disagreed. The real 4 problems are, in order - The grind - More Grind - Grinding - Repetitive Grind For me, Darkest Dungeon is a 20, maybe 30 hours game tops, stretched to an atrociously unpleasant 80 hours.
@LiberalSquared
@LiberalSquared 4 жыл бұрын
Your avatar is so cringe-worthy.
@xLoLRaven
@xLoLRaven 3 жыл бұрын
Brother, you are NOT alone in your feelings for this game. To this day Darkest Dungeon is the only game I have ever rage-quit. Besides the tedium and the RNG, I'll also say that anyone who gets attached to their characters should stay the hell away from this game. I'm looking at you Fire Emblem fans! And I think you hit the nail on the head with one of your comments. After defeating a boss I wasn't relieved that I won, I was relieved that I could avoid having to grind a new set of heroes up to scratch. As you said, the game's ambiance, music, and art are all on point. But the gameplay just pissed me off. Lastly, at certain points in your review, I could just HEAR your rage bubbling beneath the surface. Props to you for actually finishing this thing.
@plugshirt1762
@plugshirt1762 2 жыл бұрын
I thought about rage quitting it but managed to finish it so as of now the only game I’ve rave quit is final fantasy 4:the after years because I was so appalled at how lazy it was reusing everything from the original game, lacking music, and having atrocious writing
@trias418
@trias418 8 жыл бұрын
Thanks for this video. I was already kind of on the fence on continuing playing at level 3 due to grind (lol)...now I know not to waste my time with it anymore.
@WhackyRavenLand
@WhackyRavenLand 4 жыл бұрын
Your content is some of the best I've seen. Your Witcher 3 video popped up on my feed and I've been watching most of your content since! I am sad to hear you didn't have the same feeling for Darkest Dungeon, seeing as it is a game I absolutely love. Then again, I am a bit nutty because I enjoy the grind :p Also, mods! Lots and lots of mods. So many fantastic mods for this game
@stevenpaniagua8463
@stevenpaniagua8463 4 жыл бұрын
I’ve watched developer talks and really this game was created in their perfect vision. Through early beta they would find exploits that’s people would do and adjected. They wanted a turn base statagy game where team composition was important and the joy came from grinding up the home base. They have even mentioned that the reason it seems like the dungeons and combat is so styled is because they found that part the most boring of the game and grinding up the base and characters the most enjoyable. When people just started building high first row dps builds, since everyone would move forward, they added corpses so that people would have to build back line dps (a change that was crazy controversial and even had articles written on them how the game was ruined but they stayed with it cause that was there vision). When people didn’t care about stress they added heart attacks, which was also controversial cause before it only gave afflictions so would would just run the same team over and over instead of resting or have stress healers. The reasons quirks don’t really have any connection is because they didn’t want people to just have the “quirk” they they use to touch and grab everything. But they did give the ability for many of these things to be checked off and they even added the lower difficulty and districts which help making the game easier on longer runs.
@brilliantarrow4125
@brilliantarrow4125 5 жыл бұрын
15:57 he just sits there on that screen, im just imagining behind the screen he's like "FUCK FUCK I JUST- FUCK"
@SupItsLikemagic
@SupItsLikemagic 8 жыл бұрын
Man, you basically nailed it with the "Single Player Hearthstone" comment, that's what I said to a friend when he asked to describe it. That was the reason I stopped playing this game - too much stupid RNG for me. I love turn based and grinding games and I really liked the style of the game, but Hearthston-ish RNG killed the mood, I hate it with all the passion and stopped playing the game just like HS because of it. It made me lose my calm and rage for no reason and you feel helpless in those moments.
@MrBVus
@MrBVus 8 жыл бұрын
This is a tremendous review/critique, and really helps to articulate the issues I have with this game. I absolutely loved the first 20ish hours I spent with DD, but now that I see what the road to the Darkest Dungeon will require, I don't think I have it in me to grind it out. Kudos for being so thoughtful and straightforward in your analysis of the game. Here's hoping the devs make some changes to make the whole experience a little more palatable.
@bladechild2449
@bladechild2449 6 жыл бұрын
I was there from the beginning. The promise this game showed in the beginning was immense. But then the patches came. They ignored the original players' comments, continued to ignore their problematic stat mechanic system, shoved a load of temporary fixes in like PROT and tried to make DoTs work. They added corpses, the dumbest mechanic in the world, and it just got worse from there. The grind became ridiculous and all sense of fun, risk and adventure was lost. To this day they're still bitter about it. The head dev moans all the time at conferences about the big bad trolls that told him Red Hook was ruining the game. It just boils my piss that a whole bunch of people came along at its release day and gave what was an inferior version of the game a big thumbs up. I hope one day someone takes it upon themselves to mod the game back to the pre-Houndmaster patch, fixes the terrible stat mechanics, and makes an incredible experience of what used to be my favourite dungeon crawler.
@brothir
@brothir 5 жыл бұрын
Are there any YT videos of the head dev whining? Because I'd love to see that.
@bladechild2449
@bladechild2449 4 жыл бұрын
@@brothir search for the post mortem at the GDC conference. He cries a good ten minutes over it.
@CidGuerreiro1234
@CidGuerreiro1234 3 жыл бұрын
Super late comment but weren't corpses added because people were just brute forcing everything with the Leper? And not entirely related to your comment, but IMO a small change that would make this game a lot less frustrating would be making so that Bleed/Blight can't kill a character in Death's Door. Losing a character because he happened to act before your healer in the randomly generated turn order has to be the worst thing this game has to offer.
@maggoteye87
@maggoteye87 2 жыл бұрын
Great review. I loved darkest dungeon but u literally pointed out all the bad things so beautifully it made me question myself if I really liked it that much. Cheers !
@wardm4
@wardm4 7 жыл бұрын
I honestly think this is a great case study in how Kickstarter can create bias. The massive amount of rave reviews basically come from people who were in love with the concept before playing it. They also had input into the game. It's sort of like asking the developer to review their own game. It's hard to imagine someone who paid money for the game up front, was super excited about it, and then got to see suggestions they made actually implemented leaving a bad review. It's just impossible to remove yourself to see this game for what it is.
@liotie
@liotie 7 жыл бұрын
I tried to love this game but I think their devs enjoy too much the idea of having a frustrating game.
@RFC3514
@RFC3514 7 жыл бұрын
I don't think it's that they _enjoy_ it, it's just that they lack the imagination and technical skill to code deep and challenging gameplay mechanics, so they just base everything on simple random number generators. Instead of using randomness to add a bit of variety to gameplay, they make it the core "mechanic" of the game. The end result is bit like roulette: a game of chance balanced to keep addicts playing, but there's really not much _skill_ involved, which means it never feels very rewarding when you win, and you never feel like you've learned something when you lose. Unless you're easily addicted, of course, in which case you probably convince yourself that you have some power over the random numbers, just like gambling addicts do with roulette, slot machines, etc..
@aellipsis4578
@aellipsis4578 7 жыл бұрын
You sir, have gladly received my subscription from the ending of this review. And the deepness of your video of this game and others as well of course.
@jardelelias5625
@jardelelias5625 6 жыл бұрын
8:35 That FFIV joke made me chuckle. We could never succeed without characters throwing themselves at collapsing walls or jumping from unbelievable heights into certain death.
@LilAnonomus
@LilAnonomus 7 жыл бұрын
summary: play cookie clicker
@garthmarenghi9040
@garthmarenghi9040 3 жыл бұрын
This game is the answer to the question "What if XCom, but with less tactics and strategy, but more grinding and RNG bullshit?" The other answer is "No".
@lokielectro1585
@lokielectro1585 2 жыл бұрын
Oh damn youre right, xcom sure you something dont hit a 90% shot but you have strategy, what do you have in this game nothing of stratefy if you go against 2 fast enemies you most liable to lose
@stefanoribaudo5738
@stefanoribaudo5738 5 жыл бұрын
Nice video, I just wanted to point out an inconsistency: You say that the learning curve caps early and it took you about 10 hours to fully grasp. It is possible to then demonstrate that this is not true. Some examples: 1- Most trinkets are useless / unsatisfying due to heavy drawbacks. Talking about ancestral trinkets, they usually come with a +10% stress attached but give some nice pros. It is completely possible to manage stress during dungeons, to the point that the +25% stress for a Plague Doctor trinket is a favorite of mine and often my doc returns with less than 20 stress in town. 2- It is a grind to copy with character loss. We knew from the beginning that characters death is present and permanent. It is part of the learning process to find a way not to lose 4 hours every time somebody dies. Death could also be prevented. Initially one could just boost HP or deathblow resist and later learn to stack speed correctly within party members and manage debuffs / enemy stuns / periodic damage. Knowing your enemy also helps. 3- RNG. "Darkest Dungeon is too hard" by Don't panic is a good example with memes on the side. kzfaq.info/get/bejne/iNChqreart7bnZs.html Generally being unaware of a game mechanic doesn't mean that the game is unfair. Imagine that my goal is to beat the game without taking too much damage. Since I can't see myself taking damage too often I'm inclined not to bring healers. This will make taking damage randomly so much more punishing than it actually is. Eventually I can either change strategy or complain about it till the end. Now we can apply this concept to any mechanic, such as random misses, deathblows or whatever really. Planning for enemy crits is important and one could mitigate the enemy focusing fire on one target by stunning or other means. I'm sure that what happened to you was very unlikely. I love how Darkest Dungeon is a game about the worst (and unlikely) situations and how to prepare for them. Peace
@fernandoj8479
@fernandoj8479 4 жыл бұрын
How can he plan for a 75% health crit to a hellian that then dies on the next enemy attack because turn order is random?
@ranthemillb.822
@ranthemillb.822 4 жыл бұрын
@@fernandoj8479 Turn order isn't random. There's a reason stress dealers almost always attack your most stressed party member first. And even if it was, the chance of every attack hitting any of your party members is 1/4, a fairly high likelihood, so you need to prepare accordingly. For example, you could move the Hellion back a rank if you can't heal her up enough and she doesn't have enough protection; you could try to stun the enemy until you heal her up enough or kill the enemy; you could debuff the enemy to lower their chance of critting, you could shuffle their party with a Pull to avoid a devastating attack like Point Blank altogether--there are plenty of solutions. You can't just do nothing and complain about the RNG; it's a roll of dice, you need to be prepared for the worse.
@ranthemillb.822
@ranthemillb.822 4 жыл бұрын
I was shocked when he said he learned everything and experimented with every party composition within the first 10 hours of the game. I'm 30 hours in and I feel as if I know fuck all about anything; I thought I was an idiot until he started explaining why he doesn't like the game, then I realized he didn't actually learn as much as he thought he did, or at the very least, he didn't use much of what he learned. This is often the case when reviewers review games they hated playing. Dunkey does this all the time, but, at least, he's self-aware, and he's running a comedy channel so, he kind of has an excuse.
@fernandoj8479
@fernandoj8479 4 жыл бұрын
@@ranthemillb.822 I have to say that I agree with you and disagree with most of the points I've made a while ago. After getting more deep into the game I've come to appreciate these elements and understand them. My opinion has changed and it is thanks to people like you that were able to expose their points with proper evidence. I'm glad because this led to me enjoying DD a lot more once I finally understood that you are able to prepare and counteract the Rng once you learn enough. I now disagree a lot with Joe on this but I do fault DD for not conveying well enough that the RNG is something you can and are meant to manipulate. Realizing it makes the game very enjoyable or at least it did for me and I think it's a shame that so many people drop the game in the early game when it's harder since you have less resources to work with and haven't realized the potential of many heroes. This would normally be fine but with the crits some people just disregard the game at that state, which I consider a flawed choice but an understandable one. I myself did it after dying in the tutorial 3 times in a row because of crits. I was so infuriated by the Rng I gave the finger and left only to find out now that I really enjoy it. So thanks to you and people like you that have exposed your points in a non aggressive way and have backed up those points with facts for making me understand the game
@ranthemillb.822
@ranthemillb.822 4 жыл бұрын
@@fernandoj8479 Yeah, make no mistake: the biggest flaw of Darkest Dungeon is that its mechanics are very poorly explained. I'm glad you gave the game a second chance, that was wise and open-minded of you to do.
@mikaxms
@mikaxms 5 жыл бұрын
So when is your in-depth review on cookie clicker coming out?
@neversknows
@neversknows 8 жыл бұрын
Well done this, was fun to watch. You gave me something to think about when it comes to grind/difficulty. Also cookie clicker, nice.
@martin34cool
@martin34cool 8 жыл бұрын
I really like DD but I also like this review, a lot! You did an outstanding work going so much into detail with the game's mechanics. Hope to see more reviews from you :D
@ndb6ndk99
@ndb6ndk99 5 жыл бұрын
Revisiting this 3 years later, and just after revisiting and finishing the game for a second time. The game hasn't changed much in that time. I think alot of your dislikes with the game are understandable, and some of them I feel too. For example, in my recent completion of the game I turned off enemy crits, since the randomness was really bugging me. However, I do think there is some sushi-ness going on. I cringed at the idea of playing a game like this with turn timers/reward timers, final fantasy style. I enjoy the slow pace and the lack of pressure that comes with that. Anyway, I appreciate this video. Keep up the good work!
@emerald3616
@emerald3616 7 жыл бұрын
When you said "I got 0s and 1s so often I was starting to wonder if they were trying to communicate with me through binary" and then followed with a montage I got either "A" (Including the 2 that appeared in the backround while you said the quote above) or a sqaure symbol (not including those 2).
@MMock
@MMock 8 жыл бұрын
I was playing this game since last week, I enjoyed it, had fun but something started feeling disgustingly wrong, when I was able to beat the first 8 bosses, I had to beat them again, okey, but the few level 3 or 4 heroes I had weren't reliable enough or got past level 4 after beating a few of the veteran bosses, so I started grinding to level up several level 0's, suddenly all of my runs became runs just to level up heroes. I can't fucking fanthom how horrible it is for someone that gets wiped on the darkest dungeon and has to bring up 4 more level 6's really nice video, it would have been nice to have another emphasis at the end of how people are playing, rating and dropping this game before doing champion dungeons, or some that don't even reach the veteran ones.
@NicholasLaRosa0496
@NicholasLaRosa0496 5 жыл бұрын
I have 82 hours of the game without changing difficulty. Everything you said was completely right. The grind really made me not like the game as much.
@CidGuerreiro1234
@CidGuerreiro1234 3 жыл бұрын
"Quirks don't matter that much" is straight up false, and Radiant mode alleviates a lot of the repetitive aspects you mentioned, including the Never Again mechanic (although I can totally see how many players wouldn't know this, nor feel the need to alleviate the grind before it was too late to make the decision). The ending cycling back to the beginning being a bad thing also seems like a case of "I hate sushi". As others have mentioned, the inevitability of your demise and ultimate powerlessness before evil is a common theme in Lovecraft's literature, which heavily inspired this game. A happy ending where you ride into the sunset after slaying Eldritch Grandpa wouldn't sit well in a game like this either. Other than that this review was spot on. While I did enjoy the game, I have to agree with most of what you said, especially the unforgiving grind in normal difficulty and the bullshit deaths leading not only to extreme frustration but also to more of the aforementioned, unforgiving grind. The DLCs fix some of these issues but also bring a whole bag of new ones, so they hardly matter when reviewing the game and these aspects in particular.
@TheLeprechaun159
@TheLeprechaun159 3 жыл бұрын
Just to point this out, I believe Radiant mode was added after he reviewed the game, so on release, players did not have such an option.
@CidGuerreiro1234
@CidGuerreiro1234 3 жыл бұрын
@@TheLeprechaun159 I actually thought about that, but forgot to add to my comment for some reason. Either way, thanks for pointing it out.
@Ziel23987
@Ziel23987 9 ай бұрын
The party building and combat in this game is incredibly fun, and so is the resource management in dungeons. But actually trying to finish it is just painful. Killing the last bosses of each tier sucks, since most of your roster won't take the lower level missions anymore. It means that you have to either give up on them or build a shitty party with whatever heroes you have left at that level. Grinding 4 separate parties to level 6 is a pain. God help you if you fail any of the final missions or get wiped. Don't ever get me started on Crimson Court.
@Odank
@Odank 7 жыл бұрын
While I respect and understand your criticism with the game, the gameplay loop was made with an overall progression in mind. Money and trinkets that you earn even heroes are killed or you choose to escape absolutely make a difference in the effectiveness of future forays. For a game based on dice-rolls and chance, there are mechanics that ultimately increase your chances of success despite the difficulty. I do think that the developers could have devised a mechanic similar to the stress system but for enemies to give combat an even greater level of intricacy. As to the variety, this is why I think this title's home is perfect on the Vita system. It is best experienced in shorter bursts unlike a traditional RPG. The excitement comes from the fact that unless you have leveled up and bought all upgrades available and found all trinkets, it is entirely possible that a random dungeon crawl will result in defeat. I don't think many games are able to execute this idea well, if at all. For example, in DD I can couple a hero with an area scouting ability with scouting abilities at an early camp to find the best way to a particularly difficult boss while avoiding unnecessary battles. This makes me more likely to face off with the boss in the best condition possible, putting potential success in my favor. This way of being able to approach the game is refreshing and very tangible in my opinion.
@IVP_Gaming
@IVP_Gaming 5 жыл бұрын
Listen, I'm a fan of Joseph Anderson, and I've seen almost all of his videos at least three times over, but most of his criticisms in this video were either true at the time and was later fixed, or was just flat out wrong. Fixed: The "grind", you no longer have to train people from level 0 to level 5, now you can upgrade the stagecoach to allow recruitment of up to level 3 heroes. Successfully beat 5 long dungeons, and the person is basically ready to go to the final dungeon. "Since you can change what abilities you can use in the middle of a dungeon run, it doesn't really matter which ones you invest in while you're in town"(10:32 in his video) Fixed. He stated that the quirks you receive from a dungeon run are random, but they aren't. The less stress a hero has, the better the chance of a positive quirk. To be fair, the game doesn't really state this in any way, shape, or form, but doesn't make him correct. "The experience gain from small, medium and large, aren't that different, you're better off rushing through smaller dungeons" You now get double XP from long dungeons when compared to short, as long as they are the same rank. Example: Short Champion Dungeon is 8 xp, long is 16. You probably weren't that much better off rushing through dungeons back then either, since longer dungeons means more money to get good trinkets and quirks. "Additionally it takes a hefty amount of gold to continually upgrade your weapons, armor, and skills of your characters. So you're constantly grinding out more money and more levels, never really fully able to commit to focusing on one set at a time. Resources are spread thinly between multiple groups of characters, instead of between a handful you can level in a short time." Antiquarians, the aforementioned stagecoach upgrades, longer dungeon benefits, and a couple of the "outright wrongs" I mentioned fix these issues. "Once you use up all these heirlooms(on buildings in town), which is very likely to happen before you beat the game, you have nothing to do with the hundreds of heirlooms you'll find after that." I was tempted to put this in outright wrong, because this could've been a playstyle thing rather than a game issue, but I'll give Joe the benefit of the doubt. This has been fixed with the introduction of blueprints, and new building you can make in your village. This also may address his "optional bosses don't give enough" issue. "Worst Random Culprits" I can agree that dungeon layouts can still be lackluster, but I still disregard the comment that all quests play basically the same(see in Outright wrong section). The Tavern itself hasn't been "fixed", but the church has the ability for characters you send there to lose gold/items too now(I think). "The Finger ability" itself hasn't been changed, but you can now use Holy water to decrease chance of bleed for a couple turns(pretty sure you could have a quirk to do that too...and maybe an item...). "Screen recap" You can now press the next button and it immediately shows all the stuff you got in the dungeon. "The ending sucked" They didn't fix this...but perhaps in Darkest Dungeon 2(announced just yesterday, February 19th 2019)? Outright wrong: "Quirks don't really matter that much" Even back then, they still kind of did. Quirks that increase scouting, damage, accuracy, effectiveness of effects on enemies, etc. are pretty good to have. Bad quirks can be really important to get rid of, especially if it affects the role the hero plays(Example: A heavy hitter has a perk that makes it so it can't hit as easily, or can't hit as hard.) (Extra note: He says later in the video that certain quirks force a character to do certain actions, and that he should maybe have the option to use items when this occurs. If he took negative quirks more seriously, this wouldn't be an issue) "The game is too easy, the death punishment is too hard! I would've tried more things if death wasn't so permanent!" Unless you're in the actual Darkest Dungeon, you can literally run from almost every fight in the game. The game is as punishing as the player is greedy/confident, you have to know your limits and know when to hold your cards and when to fold your cards. "You can't use the same party consecutively, your party has to rest in the tavern or church to heal stress." If you're really going through a bunch of smaller dungeons, the amount of stress your entire party suffers should be negligible, and you should be able to go a couple weeks without resting in either of those places. In the video, he places Dismas, who has only around 40 stress, in the church. The hero could easily have been taken with a "newbie" group. "My Hellion shouldn't have died, and there was nothing I could do about it!" Hellions, although great damage dealers as a front liner, cannot take hits worth shit. The Hellion in question was almost at half health, in the front line, and had around 30 dodge. Now I can't testify to what happened in that dungeon before he got to that point, however Joe had plenty of food to heal the Hellion to a more manageable health situation. Joe, after playing for so many hours, should have known the enemy move set, especially since he's fighting in a champion level dungeon. With or without crit, the bandits probably could've killed the Hellion in one turn regardless. Additionally, it appears that Joe surpised them to start out with. This means that Joe could've killed the weaker bandit first, and his Hellion probably wouldn't have died. There absolutely was "something he could do about it". "There are 4 different types(of quests); Explore 90% of rooms, Beat 100% of room battles, collect/use three items scattered throughout dungeon, or fight a boss. These are all functionally identical, and have you moving through the same rooms, killing the same monsters. They all end up requiring roughly the same amount of exploration through a dungeon before completing it, the only main exception are boss fights." Unless they radically changed the way spawning things worked, most of this is just plain wrong. The monsters are identical, however the quests can radically change how you approach a dungeon(or how you SHOULD approach a dungeon). When you explore 90%, the best way to get through it is to have a process. Unless the dungeon is exclusively a straight line, there has to be a method to the madness, otherwise you're going to have to backtrack, which increases odds of an unnecessary monster attack, which can lead to loss. There are times where effectively skipping a monster room or two has saved lives, or at least prevented failure. 100% of room battles is similar to 90% of rooms, however the time it takes to complete this task can be much shorter. You're going to need a more robust/aggressive party, but the payoff is that you'll probably only need to explore around half the rooms, and you'll receive around the same rewards as you would a 90% exploration. The three item quest is perhaps the most varied quest of all, more often then not the quest will result in some sort of temporary(but pretty good) buff to either the town or next expedition. You're highly incentivized to NOT fail these quests, since the potential benefits are so high(Free healthcare for a whole week? 45k gold worth of quirks enforced/forgotten? Sign me up) These quests are the most varied, the amount of exploration necessary could be 3 rooms worth, or the entire dungeon. Regardless, it's just plain wrong to say that it consistently requires the same amount of work as either of the other two quests. "(Trinkets) are downright awful. Most of them suck and come with heavy drawbacks." Extremely debatable, but either way, the ones he highlights when he says this in the video are all pretty good. There was literally no drawbacks to the Abomination item, the Dark Tambourine item is pretty good even back then, and the Blasphemous Vial gives you more accuracy, blight chance, and stun chance for a mere 15% increase in stress damage.(I will admit that his idea of randomized item reward pool at end of dungeon would be good though.) "What happened most often was one hero was decided to be the game punching bag...either by damage or by stress(I paraphrased here) everything is riddled with these extreme takes on dice rolls." I can't speak for all enemies, but some definitely had a consistent strategy that wasn't dice rolls at all. Spiders are fast and usually focus on a few(or a single) characters, this is effective against players trying to get through a dungeon with all party members being extremely slow, the solution is to either surprise them or not have all your characters in the party move like snails. The cultist mage also focuses almost exclusively on the most stressed members, this teaches players to focus on the cultist first, which is decently hard to do since it's usually in the very back.
@DrRESHES
@DrRESHES 5 жыл бұрын
the game is garbage, stop protecting it.
@IVP_Gaming
@IVP_Gaming 5 жыл бұрын
@@DrRESHES Git gud skrub
@DrRESHES
@DrRESHES 5 жыл бұрын
@@IVP_Gaming i didn't even wasted a second playing this useless garbage, but that's fine keep wasting your life grinding some more.
@gelmir7322
@gelmir7322 5 жыл бұрын
Many people are playing this game very wrong in my opinion. I know because I used to be one of them. I feel so frustrated with the game when I realized that I couldn't have my high level heroes raid low level dungeons. i feel liked it was punishing me for being successful with the game. I mean whats the used of all that grinding when I couldn't even reap the reward of my hardwork. But then I changed my mind set. Instead of seeing it as a typical rpg dungeon crawling game where you just manages a party of adventurers... I treat it more like a dungeon expedition management sim where you act more like a quest giver sponsoring some random squad of disposable heroes on an dungeon raiding expedition. You supplied them with provisions, maybe even lend them some of your magical items, train them if you think it is necessary, maybe have the "better ones" stick around (which would necessitate some treatment and entertainment facilities) Again the more you invest on these disposable bunch of hired goons to make them more effective the riskier it gets for your business (yes I think the game is a business sim) The RNG's, the trinkers having pros and cons, and the heroes developing bad quirks overtime really played out well with that sort of "management" gameplay (Its like managing your own sports team and some of your roster becomes a liabilities over time).... they give an incredible sense uncertainties that makes you feel you are still risking something even after you had optimizes everything so that the expedition becomes successful.
@DrRESHES
@DrRESHES 5 жыл бұрын
@@gelmir7322 no man, you're just fooling yourself into thinking you playing a good game, it's not it's a very shallow badly designed game, that cheats because if it wouldn't make you lose on porpoise and hurt your ego, you wouldn't even bother with it, it is so unhealthy for you that you're making excuses for it. just let it go, and find a better game, not the New XCOM, it is as insulting as this game. but if you want a game that is fun to play, and a fair game while being challenging, i suggest you to play Jagged Alliance 2, a game that i replay once or twice a year (GOGdotCom would be better place to purchase than the Steam version). this game is much consistent with it's rules, it will never try to fuck you over, will never throw bullshit at you, and will be very rewarding and gratifying when you start winning.
@AstronomicSheep
@AstronomicSheep 7 жыл бұрын
I hate it when turned based games use timing. I prefer one or the other. It's kinda like... "MAKE YOUR DECISION STRATEGICALLY ... BUT HURRY THE FUCK UP"
@j.dalzell5372
@j.dalzell5372 5 жыл бұрын
I respect your articulation and detail. Subbed.
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