Capcom Is Finally Doing What We Have All Been Asking in Monster Hunter Wilds

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DarkHero 2 (DarkHero2)

DarkHero 2 (DarkHero2)

Ай бұрын

Capcom Is Finally Doing What We Have All Been Asking in Monster Hunter Wilds
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Пікірлер: 718
@darkhero2
@darkhero2 Ай бұрын
From a 1-10 how excited are you for MH Wilds? I'll see if I can sneak in and play the Demo at Gamescom, and possibly record any bits for you guys 👀
@brutaljk5997
@brutaljk5997 Ай бұрын
10
@Dakumun640
@Dakumun640 Ай бұрын
10!
@jockpackage1770
@jockpackage1770 Ай бұрын
Bring back the kut ku and garuga bowguns so we have the monster kiss the beak lol
@feengaming4688
@feengaming4688 Ай бұрын
10!!!!!!
@njalthemighty5378
@njalthemighty5378 Ай бұрын
1
@christopherhaskins3614
@christopherhaskins3614 Ай бұрын
Honestly I don't have a strong opinion on any of the changes, I'll just be happy to get immersed into another Monster Hunter and enjoy it for the first time again
@mul25
@mul25 Ай бұрын
same. im just very happy to play another monster hunter. cant wait
@snakesan7724
@snakesan7724 Ай бұрын
Fr let em cook
@concerninghobbits5536
@concerninghobbits5536 Ай бұрын
Based. It can be fun to speculate and hope for things and make opinions but it gets stressful, it's nice to just lay back and trust in the process and just enjoy what they actually make instead of getting upset about one feature you don't like.
@bjornberkers1622
@bjornberkers1622 Ай бұрын
Well said!
@evans178
@evans178 Ай бұрын
i just hope the seemless thing doesnt come at the cost of too much fps
@Smitty899
@Smitty899 Ай бұрын
Please just let me change my camera distance to "far" and actually have it be far
@phenomenonnarutokun
@phenomenonnarutokun Ай бұрын
That would be crazy
@shaunkennedy174
@shaunkennedy174 Ай бұрын
Prolly not due to console hardware limitations, that’s usually why games don’t let you zoom far out or have high FOV because it would have to render in more on screen at one time
@Huuuuuuue
@Huuuuuuue 28 күн бұрын
​@@shaunkennedy174 Camera distance is not fov. Instead I suspect that they never want to make the camera too far from the player, even on the far setting, so that you can always still see your weapons and armor in detail on a couch ten feet away from the tv, sort of like the rationale between console fps games having ginormous viewmodels.
@smokers1231000
@smokers1231000 25 күн бұрын
​@@shaunkennedy174I played with Far FOV mod with my i5 3050 and it does not affect any performance at all, but it is game breaking because you can see what and when the monster will attack that one will make the game easier, well that's just for me though, everyone has different experience.
@rdowg
@rdowg 24 күн бұрын
​@@Huuuuuuue camera distance and FOV do the same thing: render more on your screen
@chito2701
@chito2701 Ай бұрын
Quest boards and 16 player gathering hubs are still in WILDS, it's been confirmed already, it's just more seamless.
@4PieceOriginal
@4PieceOriginal Ай бұрын
I never understood the point of 16 player gathering hubs if there are no 16 player hunts.
@deushayatur0301
@deushayatur0301 Ай бұрын
@@4PieceOriginal Sieges. And just beeing there with other people. looking at builds or transmogs
@maiku3741
@maiku3741 Ай бұрын
Where it is confirmed lol, no its not. Not even the official page does mention about the hubs.
@4PieceOriginal
@4PieceOriginal Ай бұрын
@@deushayatur0301 Sieges are BS. We all thought there would be 16 player before Kulve came out, but its just more 4 player action with the enemy having a shared health pool among 4 diff groups of 4 players.
@gillandalearts3041
@gillandalearts3041 Ай бұрын
@@4PieceOriginal16 player gathering hub makes you feel like there is always someone that will probably help you, or someone new to meet that will probably help you with all the hunts you need to do on that day. Sos to be honest are difficult to trust on super hard quest. I would rather go on a hub where everyone is focus on a single monster than do a quest then risk asking for help through sos and have help from new players who are probably still learning how to fight the super hard monster
@glenndonnelly511
@glenndonnelly511 12 күн бұрын
Capcom, just let me and my buddy experience the story together without having to get to the cinematic...quitting....then joining my buddy's quest....and running to the fight
@kazuu5028
@kazuu5028 8 күн бұрын
Agree completely with you, its really a hassle to do it every time.
@glenndonnelly511
@glenndonnelly511 8 күн бұрын
@@kazuu5028 yeahh, its super weird that we both have to watch the cinematic for that area/quest/monster 🤮
@dangeki5902
@dangeki5902 4 күн бұрын
God Eater 3 handled this perfectly I played through the story with my friend
@Malaluna_
@Malaluna_ Ай бұрын
11. I don't care about the narrative. It's the living breathing world and freedom that I always wanted.
@idofx8722
@idofx8722 6 күн бұрын
Given how long it has been since our last BIG monster hunter game, and the fact that this is headed by Capcom JP, I don’t think they will compromise either. At least JP still cares about the quality of their games.
@djdedan
@djdedan Ай бұрын
Some Japanese reports said quest boards are still in. Skipping time doesn’t make sense because MH is multiplayer. You’d have to get everyone to agree to speeding up time. Not impossible but very awkward idea when you could just have a quest board. My guess is there are still investigations or something similar otherwise grinding will be so annoying.
@HollowBagel
@HollowBagel Ай бұрын
Why wouldn't skipping time make sense? It can easily be done with all the players sitting at a campsite. It's not a difficult thing to agree on if you're playing with friends. Playing with randoms is already a mixed bag, so you shouldn't expect them to listen to you at all. NOT being able to skip time wouldn't make sense. In World, there are several activities and things you can ONLY do during specific times of day. With how Wilds is being described, the emphasis on time and weather is being cranked up even higher. Not being able to skip time would be a very foolish choice. I don't want to have to wait half an hour before the chance that a rare endemic life might spawn, or some rare gatherable to pop up.
@cauchyflorian9273
@cauchyflorian9273 Ай бұрын
​​@@HollowBagelnot everyone is playing with friends. Monster hunter has always had a quest board. That's one of the essence of the game. You said it's fine if u play with friends but as i said sometimes u just go into a lobby and u don't know anyone.
@cauchyflorian9273
@cauchyflorian9273 Ай бұрын
​@@HollowBagel Most of the time if u play with randoms and they're annoying, picking quests, ignoring yours, you just leave and find another lobby.
@cauchyflorian9273
@cauchyflorian9273 Ай бұрын
​@@HollowBagelThere is expedition quests where it's already night or day. Never been a problem bro. Monster hunter hunting system was perfect then and i hope they won't ruin it
@HollowBagel
@HollowBagel Ай бұрын
@@cauchyflorian9273 I can see you didn't really get my point..
@lasselen9448
@lasselen9448 Ай бұрын
I wish they'll let us NOT display monsters on the map as an option. I want to ride around and be surprised by a random encounter, get bombed by a Bazel in the middle of a hunt, backstabbed by a Narga as I admire the scenery! Well, of course I'll also want to see where the monster I'm hunting is... World did that well in my opinion. Having everything displayed right off the bat like in Rise isn't a mechanic (or lack thereof) I like. 22:20 "If for whatever reason the monster [...] leaves to a different location" So yeah, like every time we put down a trap not directly under an immobilised monster. Good news indeed. Although I don't know how that'll work with pit traps, as the explosive should have already detonated... Also a random monster we're not hunting will still be able to run into the trap to save the actual target, as usual. Anyway, I can't wait for release on the 31st of December 2025*! *realistic estimation based on announced year of release
@sansotandrea4063
@sansotandrea4063 Ай бұрын
I have seen in translations from the japanse articles that the monsters won't be diresctly shown on the map *at the very begining*, you have to track it in a similar fashion as in World but apparently it's less tiedieous to finish finding the clues. If i remember correctly Arekks also added that in one of their vids where they list all the new info from articles.
@rvegeta
@rvegeta Ай бұрын
December? I doubt it. We are getting a demo on August this year, so maybe we are getting the game on the first quarter of 2025
@ahmadashraf9448
@ahmadashraf9448 Ай бұрын
I don't think it will be like Rise. Rise in not numbered MH series. Rise is not a main game. It's the 'fun' version, just like MHG (fun version of MH4)
@PenanceisNigh
@PenanceisNigh Ай бұрын
​@@ahmadashraf9448 Ah yes... World! My favorite number.
@reecedactyl
@reecedactyl Ай бұрын
@@PenanceisNigh small braincell
@jockpackage1770
@jockpackage1770 Ай бұрын
with this set up there should be a ton of monsters to take advantage of these multiple states of the map. There are the 3 stats of harsh, hazard and, abundance, on top of that multiply that by 2 for the day and night cycle so there will be 6 states for each locale. The Japanese phrasing implies 3 to 5 locales. Even if it's just 3, on the low end, that's sort of like 18 types of environments with monsters reacting differently. Many are saying that the logo impiles 4 locales so that would make it 24 instead but if we get the max it's 30 variables here, Some media also stated that each locale will have at least 2 monsters that operate in herds, this means we know the minimum of them for the windward plains. Some locales may have 3 monster types that do this or maybe more but 2 is the minimum.
@Kaiodenic
@Kaiodenic Ай бұрын
Just a gentle reminder that Rise and World are basically in two different series. Wilds was always going to be a sequel to World, with some experimental features of Rise _maybe_ getting implemented if they fit. Likewise, the next game after Wilds will be a sequel to Rise, with some mechanics from Wilds _maybe_ implemented if they fit.
@meikahidenori
@meikahidenori Ай бұрын
We know people who are new won't pick up on how different the handhead versions are ment to be
@BvngeeGvm
@BvngeeGvm 24 күн бұрын
@@meikahidenoriif they’ve played both they will. It’s really not hard to see.
@AcorpsWater
@AcorpsWater 13 күн бұрын
Wait so they release 2 games a few years apart and after the lifecycle they release the direct sequels for them that’s crazy
@dordly
@dordly 6 күн бұрын
@@AcorpsWater Yes, Monster Hunter follows a Mainline - Expansion - Portable - Expansion release, sometimes not in that order. The expansions I really consider to be their own games, and if you played World and then Iceborne, or Rise and then Sunbreak when they released, you'll understand what I mean. Mainline is developed by one team and focuses on ecology in a believable world and a grand (often poorly written, really) story to tie it all together. Because they're made for home consoles which are the most powerful, they get to focus more on graphics and cinematics. Portable is developed by another team at around the same time (so currently both games are in development and we won't hear about the next Portable until ~2 years after Wilds) and focuses on flashy combat with crazy looking monsters in a fantasy, unexplainable world, often ironing out experimental features created in the Mainline. The purpose of each is primarily to provide fans with plenty to enjoy before the next hiatus period while they develop the next generation, and secondarily to cater to the two different major fan groups, one only really caring about the story and world itself, and the other caring more about gameplay mechanics, flashy aesthetics and combat difficulty. Re-reading this, it comes off as a bit of a jab, but that's just the general distinctions between the groups and is in no way meant to be a black and white blanket distinction as many such as myself play both for the same reasons: I love Monster Hunter.
@watcher98
@watcher98 Ай бұрын
It's not a rail gun. That monster is more akin to a flying tesla tower, something that channels electricity, not a railgun which uses electromagnetic force to accelerate an object
@taylorhewson8995
@taylorhewson8995 20 күн бұрын
Yeah it uses electro magnetic powers to propel electric explosions so a electric ammo rail gun
@watcher98
@watcher98 20 күн бұрын
@@taylorhewson8995 that is still not a railgun
@user-kh3xv2tk9t
@user-kh3xv2tk9t 19 күн бұрын
​@@taylorhewson8995You can tell this guy has no idea what a rail gun is
@scumforyou
@scumforyou 18 күн бұрын
🤓
@ryukkx
@ryukkx 9 күн бұрын
hslts maul
@waxwinged_hound
@waxwinged_hound Ай бұрын
THANK YOU FOR MENTIONING THE LACK OF TENDERIZING, oh my god that bothered me so much in W:IB. That aside, I'm so excited to be able to change weapons. When playing with my partners I always picked a weapon based on what we would be fighting, but to be able to switch quickly from Bow support to Lance tank will be very useful. ...I really hope that more defensive weapons, or at least Lance, get a taunt, because facing a monster head on and shrugging off attacks with blocks and counters while my partners flank it with their strongest attacks is a great feeling.
@kingofflames738
@kingofflames738 Ай бұрын
*Technically* tenderising is back as wounds, it's just that there's no move that specifically does it. It naturally happens if you just keep attacking. You can't do anything interruptive to your fight to make it happen, it just happens.
@deetsitmeisterjd
@deetsitmeisterjd 27 күн бұрын
​@@kingofflames738The issue with tenderising was it was a flat damage buff that you have to reapply, every fight, every so often to each body part but doing a specific action that isn't combat. Clutch claw should have been limited to dropping ammo and wall slams.
@NeowMeow
@NeowMeow 4 күн бұрын
So why do you think you would be able to use bow and lance? Unless they completely overhaul the armor/skill system in every possible way, lance and bow share absolutely no skills. You are only changing weapons. Not armor. It not once was shown changing armor and would make no sense because thats not something you can quickly grab and use like a weapon. Without a complete overhaul to the system, weapon swapping is going to be extremely limited and being an extremely niche use since you cant just have 30 skills in use and most people would argue against having something like that. And Im sure the "swapping decos" thats mentioned will just a be a small buff when you initially do it. Also the fact its not even a quick and simple change makes it even harder to justify using and involves wasting time on a mount. Simply put a lot weapons dont overlap the same skills that benefit them without completely changing the game and so far I see it being a pretty dead system that only the type of people you dont want in your hunts will use regularly and mostly just a time waste.
@forzaken_one8103
@forzaken_one8103 Ай бұрын
if the monsters are already marked on the map from the beginning, I'm going to simply turning of the map :)
@lasselen9448
@lasselen9448 Ай бұрын
Hopefully there'll be an option to hide non-tracked monsters (best case scenario), or even a mod if you're playing on PC. Running into an Anjanath turning a corner was one of the best parts of World, I don't want the map to spoil cool surprises like that either :(
@Thundah_Dome
@Thundah_Dome Ай бұрын
I'm out. This is just monster hunter rise. Focusing purely on fighting and not hunting. That's the most ridiculous feature. If I wanted the monster pre tracked, I'd play rise. That's why I didn't play rise.
@barrelrole
@barrelrole Ай бұрын
i would be ok with just the paintball coming back. its kinda what made it in a way when i first played mhf
@ComfortZoneComic
@ComfortZoneComic Ай бұрын
What a good thinker
@ATsMagicShop
@ATsMagicShop Ай бұрын
According to another article from someone who saw the demo (don't know which exactly, I believe it was mentioned in the video "monster hunter wilds - 18 impactful changes to combat" by Arekkz Gaming) the scoutflies are still a thing! So the first time hunting a monster it won't be visible on map and you will have to track it similarly to World, but once you've discovered it it will be marked on the next quests
@SylvesterAshcroft88
@SylvesterAshcroft88 Ай бұрын
I wonder if the monsters will be summonable with lures similar to the guiding lands, as they would work like expeditions so anything could spawn in theory, if the area was at a high enough level to spawn that monster. I've also had some monsters despawn in World i think during different weather conditions, or day/ night cycles, especially in the guiding lands, but i might be misremembering. Recore also utilised sandstorms, and changed the dungeons depending on the cycle, as well as despawning certain enemy types, whilst a sandstorm is in effect, which was one of the better mechanics in that game.
@SpaceMuffin-el5pg
@SpaceMuffin-el5pg Ай бұрын
My guess on the armor skills and decoration system is that depending on what type of weapon you're weilding will determine what skills activiate in your equipped armor and decorations. For example a Doshaguma body might give an Expert skill for affiinity if you're weilding a blade weapon like greatsword, longsword, charge blade, sword and shield, switch axe or insect glaive then if you switch to a blunt weapon like hammer or hunting horn the armor and decorations would activate a different skill like KO for stun power so you can plan what 2 weapons to bring based on the armor pieces you have equipped. This would lend well to a mix and match armor set like MH games encourage you to do for min/max builds.
@leonidasvonsparta
@leonidasvonsparta Ай бұрын
The map states remember me of MHD where we had seasons. There different seasons had different monsters and the quests did change based on the season. I really liked that .
@Chronostra
@Chronostra Ай бұрын
My thoughts exactly. Even if it's a small touch in Dos, it really builds the narrative of the hunter and how they adapt to the environment (at least for me).
@michaelprice3040
@michaelprice3040 Ай бұрын
I liked the old school style of planning a hunt, making sure you had the right gear and items and the right craft items and if you didn’t plan correctly you had no camp crutch to save you. Having the monster already just marked isn’t hunting it’s just fighting
@IM_HIM495
@IM_HIM495 18 күн бұрын
Someone that also played the demo said that you’re able to hunt it down like in world before you ever see it and then it will be marked after you track it down and kill it
@shap7296
@shap7296 17 күн бұрын
then you didn’t like world cause world is way easier than the old games when you had to run in circles looking for the monster cause you missed a paintball
@michaelprice3040
@michaelprice3040 17 күн бұрын
@@shap7296 You can still enjoy a game whilst enjoying functions of another lol. And after 1000 hours of hunting the same thing you know what areas they’ll rotate to so doesn’t matter about paintballs.
@gamermosley7803
@gamermosley7803 7 күн бұрын
@@shap7296 God I miss farming Deviljhos, going to his initial spawn only to (sometimes) find he's gone and then spend the next 5 minutes figuring out where tf the Pickle went. MH3 my beloved
@dordly
@dordly 6 күн бұрын
@@IM_HIM495 "hunt it down like in World" You didn't hunt in World, you just follow the scoutflies to the monster, and when it leaves you can go AFK for half an hour and still know exactly where it is at all times. That's not hunting, that's fighting. I know they want money and therefore have to cater to idiots with zero ability to think for 2 seconds, but the old system of waving to the blimp and using paintballs until you memorized it's favored areas was already perfect and needed no replacement. Scoutflies destroy exploration because they have you looking at them, not the areas they take you through, resulting in the vast majority of people who have played over 200 hours of World have no idea how to navigate the Ancient Forest without the minimap and scoutflies. You could even keep the scoutflies and only have them appear when you enter the area the monster is in to make up for the extra floors and winding halls an area may have.
@larsgeerlings2407
@larsgeerlings2407 Ай бұрын
I can't wait to see all the weapon changes & Monster Lineup. Anything else is literally a MH Wilds Waiting Room atm.
@ryojimata3708
@ryojimata3708 Ай бұрын
Apparently, there will be seasons in the game. I remember them mentioning that, and it would affect not just the environment but the monsters as well and which ones appear.
@scilio7929
@scilio7929 Ай бұрын
The "seasons" are probably just the state of the map, but maybe not, we'll see
@blackstar-genX
@blackstar-genX Ай бұрын
I don't know how I feel about them getting rid of quest borders for this change. they will most likely just do the accepting of quests similar to how you can accept a quest from the handler. Also I don't mind getting part break parts automatically but I will miss trying to find time in a fight to pick it up.
@ikcurik
@ikcurik Ай бұрын
I’m super hyped! I’m also a HH main and I can’t wait to see what changes they do. I did like in rise how you could really focus on combat but I also missed hearing the doots and timing my doots from world. Besides the timer for combat what about faints? Still 3 would be my guess and perhaps the monster flees?
@9Sleepyhead5
@9Sleepyhead5 Ай бұрын
I hope there is no "skipping to the sandstorm" It would eliminate the theme of adapting to the environment. I also hope there is a limit on the amount of restocking items in the forward camp. Preparing is a part of the monsters Hunter experience. I wouldn't like to miss it.
@LightItUpDan
@LightItUpDan Ай бұрын
Great info round up here man, cheers for making this 💙
@marmyeater
@marmyeater Ай бұрын
6:53- Railguns don't channel electricity, they use electromagnetism to push solid objects out faster.
@camerondavis800
@camerondavis800 Ай бұрын
I am super curious to see how lobbies are going to work. If sleeping can pass time, for example, will everyone have to sleep at the same time or is it just the host? Will there only be one Alma following the host around? The persistent aspects seem weird to me
@electronicbudder6047
@electronicbudder6047 Ай бұрын
I swear if there isn't 4 Almas walking around at once then I may not buy the game. Jkjk I'm already sold on it
@camerondavis800
@camerondavis800 Ай бұрын
4? Those are rookie numbers, I want the big lobbies back. 12-16 almas
@electronicbudder6047
@electronicbudder6047 Ай бұрын
@@camerondavis800 some god tier gamin!
@floor9818
@floor9818 Ай бұрын
I don't understand why they can't just indicate areas a monster is likely to be in. Have information about where they are likely to be found. This would keep the surprise of not KNOWING when a monster is going to show up but also avoid tracking a monster over an extremely large map. Maybe tracks could appear in the area where they are likely found. It also makes real world sense as in reality we do have an idea of where we could find different animals if we wanted to.
@meikahidenori
@meikahidenori Ай бұрын
Simple solution: Bring Paint Balls back
@yourdad5799
@yourdad5799 9 күн бұрын
​@@meikahidenori please no keep that shit in the past
@kintaki2159
@kintaki2159 Ай бұрын
You have no idea how happy it makes me to hear CrossCode music in a video. Can't wait for Wilds!
@klissattack
@klissattack Ай бұрын
I think an interview said something slightly different anout quest. Something where by accepting the quest, the monster would be populated in it (in case it wasnt already). I cant wait to see how the elder dragons react to the world
@IrionMonk0
@IrionMonk0 Ай бұрын
A HUGE change will be less microtransaction armor and weapon as dlc/and more events rewards, not just titles and stickers like rise did...
@darkhero2
@darkhero2 Ай бұрын
I agree, I've been very vocal about this for a while now
@Ghostgate611
@Ghostgate611 Ай бұрын
​@@darkhero2do you think we will ever get prowler mode back?
@deetsitmeisterjd
@deetsitmeisterjd 27 күн бұрын
Yeah right. Wilds is going to have so much MTX costume stuff, with the new mount and palicos, moveable camps, handler and, already fan favourite smithy. It's going to get out of hand.
@user-kh3xv2tk9t
@user-kh3xv2tk9t 19 күн бұрын
And you're gonna complain if the game costs any more than $60 right?
@IrionMonk0
@IrionMonk0 19 күн бұрын
Yes, because MH games are expensive as fk, base game $60+$40 usd expansion+full of microtransactions, now imagine that as $70+$50 game plus expansion + a shitton of microtransactios, terrible im right?
@basedsketch4133
@basedsketch4133 23 күн бұрын
Liked and Subbed freaking great video and nice news for ya to share. This made my day better Keep on kickin ass
@darkhero2
@darkhero2 23 күн бұрын
Thank you so much, hope you have a good day!!
@bmbmunoz2
@bmbmunoz2 Ай бұрын
All I want are weapons that change when you upgrade them instead of them looking the same for 90% of their upgrade path. they don't have to be too crazy different but just even a different color for the handle would be nice
@ShinobiSoul38
@ShinobiSoul38 Ай бұрын
Hey DarkHero, won't it be nice if the NPC Hunters that you call with the SOS flare be players from your friends list, kind of like the way pawns work in Dragons Dogma!😊
@IM_HIM495
@IM_HIM495 18 күн бұрын
What would be really cool would be if they added a finisher type of thing in the storm/sandstorm were when the thing you are hunting is really low on health so you are able to get on a ledge grab a lighting rod and stick it in the monsters back and right before it gets struck by lighting it frantically tries to find a way to get it off of its back
@alexkazam444
@alexkazam444 Ай бұрын
I imagine this huge map may have similar mechanics to the guiding lands, could be the guiding lands were used to test things for this game
@TumultuousTitan
@TumultuousTitan Ай бұрын
Just started a replay of world with friends and my immediate thought for what we all want is "joining multiplayer hunts with cutscenes and the ability to skip them."
@MegaCOOLGUY90
@MegaCOOLGUY90 10 күн бұрын
It would be amazing if the random npc characters could be your friends you could have your weapon and armor from the guild card and you can choose if they come or you get random npc plus if a friend uses it you get rewards
@johnnyjay6959
@johnnyjay6959 22 күн бұрын
From what I heard mobile camps can be set up in certain spots on the map and they need to be maintained like u said bc they can be destroyed while ur there or away which sounds nuts. But I hope armor sets have bonuses again and curious if gems will be RnG or crafted.
@RED_XLR
@RED_XLR 13 күн бұрын
I knew these things would be like this. In fact, these were my predictions when I said "seamless." I didn't mean only the loading screens; I meant most things like accepting quests, starting quests, joining parties, inviting other players to parties, etc. I also had the idea that you can just grab quests from your pause menu while on your mount or something like this, and that to commence the quest, you simply had to locate or, better yet, hunt the monster down in order for the quest to commence seamlessly. This works even better when you realize that if you want to co-op, you can join a party preemptively and then hunt for the monster to start the quest instead of starting the quest first to join the party and then hunting for the monster. I have an idea of a revamped SOS system where it would simply match you with other Hunters close to where you are if they are doing the same quest in the same area if they also shot the SOS, and if not doing the same quest, players will simply get a notification and maybe even actually see the SOS flare in the sky if they're nearby and be able to accept the SOS to join the quest by choice, or, on the other hand, choose to refuse it.
@Swordphobic
@Swordphobic Ай бұрын
Was there any mention on lance and gunlance so far?
@americankid7782
@americankid7782 Ай бұрын
I think my single favorite feature is Cross-play for PC and Console. Many of my friends only have one or the other and so this will be great to let us all play together
@FlatEarthPhotography
@FlatEarthPhotography Ай бұрын
I just jumped on the boat for the first time, 70 hrs in, I am literally soaked in it :D I was a big fan of Horizon games, and this is a similar style. Great to see a newer more updated game is coming
@clarkpike2492
@clarkpike2492 Ай бұрын
Welcome to the club!
@waderich9904
@waderich9904 Ай бұрын
I am confidnet that this game will be great, but two things I noticed I really don't like are the tracking monsters on the map before scouting for them or paintballing / marking them, and then reducing the ammo types in bowguns. I love and miss the immersive feeling of hunting monsters not just fighting them, and bowgun ammo types are what make them so fun and versatile. I'd like to see ammo expanded and more tracking / hunting simulation elements
@allen8959
@allen8959 Ай бұрын
I agree with this. It's the one thing I didn't like about rise all that much is the fact that there was never a phase where you would be looking for the monsters. I think world had the immersion just right, because I always hated the paintball system with a fiery passion. World had it where you would find actual clues to where the monsters whereabouts were and over time get more used to how the monster moves and behaves till it made sense that you would know where it goes. I know some people didn't like the scout flies but I think that It hit the right balance of immersion and cinematic involvement with the hunting process.
@TreshToons
@TreshToons Ай бұрын
I can't believe they're actually doing it, finally!
@akuul9182
@akuul9182 Ай бұрын
I just hope you can join multi-player before having to go find the cutscene, as playing through the story with my 1 partner becomes quite a hassle
@Lockz1111
@Lockz1111 Ай бұрын
Not really any doubts that that there will be more locales due to not having 3 of the main locale types that have appeared in every game, a forested area, a tundra, and a volcanic region, one of those may end up being part of a dlc instead like Ice Iceborne did (most likely the ice or volcanic region) but that still leaves 2 more that almost definitely will be in the game
@Spika94
@Spika94 24 күн бұрын
I love hearing the Digimon World File City Day theme. Always such a nice surprise and joy.
@Mita_chi
@Mita_chi 27 күн бұрын
Huge vibe of a Monster Hunter DOS for Wilds with all these info
@coopertown1493
@coopertown1493 24 күн бұрын
I want to prepare my Pc for this one, wonderring what should i upgrade to take this new beast Any suggestion for upgrades? currently using CPU: AMD Ryzen 5 5600G with Radeon Graphics GPU: AMD Radeon RX 6600 8gb VRAM RAM; 32GB 3200mhz Should i look for something else?
@CelticX7
@CelticX7 Ай бұрын
I'm happy they are putting more effort in the story / cinematic nature of the series now with fully voiced protagonist more character development and involvement during hunts etc I can't wait to play this game
@theshadowking3198
@theshadowking3198 17 күн бұрын
The bow gun ammo having more similar characteristics across the weapons would be amazing
@lennartgoebel
@lennartgoebel Ай бұрын
OVER 9000! I have rarely been as excited about a video game as I am about Monster Hunter Wilds. This game better come out in January because I don't know if I can wait any longer when I'm getting new information from everywhere.
@lpsmitcaptainuniverse4985
@lpsmitcaptainuniverse4985 Ай бұрын
I would bet on march - since most MH games came out around march and they had the anniversary in march this year
@TheMaxCloud
@TheMaxCloud Ай бұрын
I would take IRL stake animations for the food, really, but in MH it would really fit I guess?...
@grokashrimp
@grokashrimp Ай бұрын
Thank you. I'm at 11 mate. This is going to be a generational change.
@Xeptar
@Xeptar Ай бұрын
I somewhat wonder if MHW and Wilds decided to hide monsters instead of simply showing them. Sure it would be more grind and bit of a hassle for some but would be cool to find the monster you need and then SOS when on that expedition where other players can see what monster was SOS’d. Would make looking around and experiencing the map more part of it imo.
@casualgamer7343
@casualgamer7343 Ай бұрын
I wonder how they will handle the environment changes between low rank and high rank.
@SpaceMuffin-el5pg
@SpaceMuffin-el5pg Ай бұрын
My guess is the story beat between low rank and high rank will change something about the enviornment or monsters in it to be more dangerous giving logic behind high rank.
@vespaia2166
@vespaia2166 Ай бұрын
It’s not likely, but I really hope transmog options are available and not a pain to utilize.
@deetsitmeisterjd
@deetsitmeisterjd 27 күн бұрын
They need to make every armour a layered version straight from the off. Dye system needs to be better Would like free Character Customisation at any time too, but it's Capcom so that ain't going to happen.
@soplam9555
@soplam9555 Ай бұрын
I wonder if theyre going to have weapon that wont look as good in the begining like in world before we get to the end game expsnsion so that we have something to look foward to be fore we get the endgame expantion
@rattango9819
@rattango9819 29 күн бұрын
hmm, if its open world, i hope theres an escort quest when you capture a monster. It would be wild to see what sort of scavanger monsters raring to eat a rare monster.
@silentwolfs
@silentwolfs Ай бұрын
Bow main here I'm wondering if you might know if MH Wilds will be using MH World's bow system or MH Rise's Bow system ( I liked MH Rise's bow system better with each bow intrinsically having its own style such as piercing shots, rapid shots or spread shots )
@truecross4090
@truecross4090 Ай бұрын
I'm wierd I guess. I like the monsters being marked. I expecially love that it seems we will have seemless quest and little downtime between them so grinding for parts should be far easier. I don't get much time to play games so being able to maximize my time with less menu hopping is just great.
@Worthless468
@Worthless468 Ай бұрын
It doesn't matter for me what they will bring. Iam just ready for it. Iam holding my Longsword sharp. My Sins prepared. Yep iam ready for it!!!
@archertsg4726
@archertsg4726 Ай бұрын
It sounds like it can be like Legend of Zelda BOTW, where Hyrule castle is the middle and scale out from there! I approve!
@wendeloni9886
@wendeloni9886 23 күн бұрын
The only change I wait for is blood. They could just make it a little bit gritty and ad some blood when monsters get sliced/hit.
@vincentmorin4024
@vincentmorin4024 Ай бұрын
Hope that you can do the story with friend and not wait for Everyone to watch the cutseen to join them
@nelsonbabilonia4405
@nelsonbabilonia4405 Ай бұрын
I started rise and played it for like a week after release 😂 now playing it again and cant stop lol cant wait for wilds
@brandonn161
@brandonn161 Ай бұрын
Only thing I hope for is that the Berserker GS playstyle from Rise is back in this game. 🤞🤞
@scragglie
@scragglie Ай бұрын
u mean surge slash?
@BBBerti
@BBBerti Ай бұрын
Yes
@Zombehunter771
@Zombehunter771 Ай бұрын
What do you mean there haven’t been any locales confirmed? They said several times in some of there livestreams there is still more locales to show
@romeomanseras5879
@romeomanseras5879 Ай бұрын
Is there any news in pc requirement?
@TheDweebPSYCH
@TheDweebPSYCH Ай бұрын
so hyped for any potential lance changes.mounted jousting, perhaps? :D
@RageDuck0
@RageDuck0 Ай бұрын
Omg I never thought of that. That would be amazing
@V.KaiserX
@V.KaiserX 20 күн бұрын
See what I hope the new hunting horn changes are like a fusion of both rise and world. The only reason I like Worlds HH more is because it’s more complex, A.K.A “it has more songs that takes more notes and you need to play them in rehearsal giving you a chance to actually listen to the horns melody which is why it’s a HORN in the first place” but I gotta give it to you straight. I love how rise literally dances with the horn and in my opinion, I like the move set more in rise. It just that it feels like we’re not “playing” the horn itself that gets me. So what I want in wilds is like a mixture, I want a fluid of motions like in rise, but keeping the complex songs and recital from world to make a the ultimate child
@Imbadanny
@Imbadanny Ай бұрын
I am so excited for Wilds! Hopefully this time Hunting Horn will be good and not that complicated like in MHW. Rise made it easy and I hope this will be the case here too. I dont wan't to play like 15 Notes for Attack Up (S)
@drypotato6990
@drypotato6990 Ай бұрын
i also prefer the rise hh. it felt satisfying to play.. the only downside was, that the buffs available were really underwhelming and i somehow wish you could have 1 customizable slot for a buff
@edfrederick3630
@edfrederick3630 10 күн бұрын
basically the rule is like guiding land, for the same monster to appear again you just have to lure it out
@XxSupErBoBxX23
@XxSupErBoBxX23 Ай бұрын
Will you play this game on gamescom this year?
@lpsmitcaptainuniverse4985
@lpsmitcaptainuniverse4985 Ай бұрын
i just hope we get some more unique weapon designs and less bone/iron designs like in world.... Thtas probably the thing I like least about world (other than teasing dalamadur but not including him), like the weapon designs got so dull over time except for the few uniques..
@abelmizuna8406
@abelmizuna8406 9 күн бұрын
Dark Hero I am trying to request a beta code do you know how to do that?
@babydino6236
@babydino6236 Ай бұрын
Can you customise the seikret?
@BEmmonsArt
@BEmmonsArt Ай бұрын
The double doot is something the wilds aren’t ready for
@nicholassebastian9530
@nicholassebastian9530 Ай бұрын
i hope they are hiding a new weapon type. i miss tonfas
@forgottensnecko4631
@forgottensnecko4631 19 күн бұрын
its astonishing how many of these features are taken from wild hearts...... and im so happy that they are, that game was so good
@youraduck
@youraduck 10 күн бұрын
all i want is to be able to jump on command with dual blades, like you can in rise. LET ME BE THE BEYBLADE DAMN IT!
@DrGruesome
@DrGruesome Ай бұрын
I like the idea of monsters being available at different times.
@johnnyjay6959
@johnnyjay6959 22 күн бұрын
Anyone think we might get a new weapon or element/status. That be wild if we got an earth element or new status.
@nilkilnilkil
@nilkilnilkil Ай бұрын
It will be incredible bro
@askforadollar
@askforadollar 14 күн бұрын
Great taste in background music, I miss playing digimon world
@mikush95
@mikush95 16 күн бұрын
never had a doubt in the first place. Monster Hunter is one of the very few series that get better and better, unlike many many other games out there. Anyways i tought the Moster u describe thats only coming after a sandstorm looked pretty much like Alatreon :D
@Mischievous_Moth
@Mischievous_Moth 13 күн бұрын
not thrilled that the monsters are pre-marked on your map. I enjoy having to find them initially at the start of a mission. Not a huge gripe though, otherwise I'm excited still.
@harrygraham5810
@harrygraham5810 21 күн бұрын
I'm looking forward to the many jump scares I'll get coz of how distracted gathering and exploring I'll get playing.
@kudostothewiz2703
@kudostothewiz2703 10 күн бұрын
So what is happening with the monster while it isn't thunderstorming? Is it sleeping? Why can't I hunt it then? This seems stupid if I cannot do that.
@TheJuggaloPenguin
@TheJuggaloPenguin Ай бұрын
As hunting horn main, I'm not happy. I finally felt like i was properly dancing with my horn. Something along the lines of Bow, LS or DB. To go back to something a kin to a musical great hammer is gonna suck. Also sad that silk bind shockwave was so fun and it wont get an equivalent in wilds. That we know of anyways. I still plan on Bow and Horn tho.
@deetsitmeisterjd
@deetsitmeisterjd 27 күн бұрын
Switch Skills make a return in this game so maybe there are new ones that replicate the Rise play style. I was hoping for Styles from Generations.
@lemon7933
@lemon7933 Ай бұрын
I missed out on mhw, which i recently was able to play but i will be able to play this game day one
@affyre
@affyre Ай бұрын
I'm kinda worried about the bow gun ammo. I main LBG and HBG. I feel like in Worlds, the ammo is almost perfect. I don't use some of the ammo like piercing, armor and demon shots, healing, ect. But I use almost everything else. My main load out is a KO sticky LBG
@nekrumzero8117
@nekrumzero8117 Ай бұрын
Ammo definitely isn't perfect in world, sticky is beyond op eclipsing everything outside especific elemental match-ups or spread headlock, piercing is only useful in certain monsters, normal lacks dos and cutting ammo got nerfed pretty early.
@deetsitmeisterjd
@deetsitmeisterjd 27 күн бұрын
Bowguns need to be nerfed into oblivion, then players can be forced to play melee and actually learn the game. Got a friend who only HBG's, since Freedom Unite, boring AF.
@deviljoegaming
@deviljoegaming Ай бұрын
The monsters will only appear on the map once you have encountered them.
@KGAGamer
@KGAGamer Ай бұрын
I'm super hyped and excited for Wilds. Easily going to be my top game of 2025.
@XicorVT
@XicorVT Ай бұрын
bruh Digimon world 1 File City theme is so Nostalgic
@Syahburei
@Syahburei Ай бұрын
I really need to see a long sword gameplay trailer for LS
@RedditSephiroth1048
@RedditSephiroth1048 Ай бұрын
Hunting Horn should get an ability to make it work like it does in rise. That being said, YEAAAHHHHHH! HH mains be feasting on this news!
@HammboneBob
@HammboneBob Ай бұрын
I just want some thick armor without my weapons clipping through the drip. ESPECIALLY THE STUFF WITH CAPES. Oh yeah, the accel axe would also be fun to try out. If any of y'all played DDDA, who wants arc of deliverance on the greatsword in here?
@alenezi989a3
@alenezi989a3 Ай бұрын
Having more story focused game is something I always wanted. The MH world is so interesting and I always wanted an interesting story to be set in it.
@darkdraco02
@darkdraco02 27 күн бұрын
The only thing i want is the endemic life/fish pets we could capture in mhw. If it has that ill buy it
@henrydrago
@henrydrago Ай бұрын
I hope when you change weapons you also change the build because a HBG build is VERY different from a GS build, unless they will just unify and make retard skills like "Weapon Damage +5", so they have 2 options so far, the armor in the trailer is the only armor we would have in the beginning or they will make a lazy skills now on
@darkhero2
@darkhero2 Ай бұрын
I think that is the point and I expect there might be a system to allow some skills to apply to only weapon 1 or 2, but I don't think that will be the case for the most part
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