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Non-menu Infinite Jump tutorial for Darksiders 2. I finally got around to editing the footage for my new (non-menu) infinite jump. I came up with this by trying to cancel-out various air-attacks hoping there was a combination that would enable an infinite jump.
The breakthrough came when I noticed that not only do "magics" cancel-out certain frames of certain air attacks...but it had the added bonus that the game resets Death's 'jump-count' back to zero, as well as his 'attack-count'.
The result? A Non-Menu Infinite Jump, a solid kick to the teeth for Darksiders 2.
Note: This is just old re-hashed footage from a few weeks ago, I've not tested for any more refinements.
findlestick
How to do the infinite jump:
1. Jump
2. Do 'Charged' air-attack with secondary weapon (then barely a few frames into the 'charging' animation).
3. Teleport Slash
4. Repeat step 1, 2 3 etc.
As with my original video, I included footage of using Hellraiser with the IJ. To help beginners see the mechanics more clearly.
But if you want to include Hellraiser, it's identical to the instructions above, except that you do a Hellraiser after each jump.
How to do the Hellraiser attack (Buy the 'Hellraiser' skill first):
1. Jump
2. Slash, Slash (Delay), Slash.