Рет қаралды 5,262
Perks:
*Adrenaline:
Once the Exit Gates are powered, instantly heal one Health State and sprint at 150 % of your normal Running Movement speed for 5 seconds.
Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.
If playing against The Nightmare, Adrenaline will wake you from the Dream World upon activation.
Adrenaline ignores an existing Exhaustion timer, but causes the Exhausted Status Effect for 60/50/40 seconds.
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*Scavenger:
While holding a depleted Toolbox, Scavenger activates:
Succeeding at Great Repairing Skill Checks grants 1 Token, up to a maximum of 5 Tokens.
Reaching the maximum number of Tokens automatically consumes them and fully recharges the Toolbox.
Activating Scavenger will reduce your Generator repair speed by -50 % for 40/35/30 seconds.
Scavenger grants the ability to rummage through an opened Chest once per Trial and will guarantee a basic Toolbox.
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*Hyperfocus:
After hitting a Great Skill Check while repairing or healing, Hyperfocus gains 1 Token, up to a maximum of 6 Tokens
For each Token, the following stack-able effects are applied:
Increases the Skill Check Trigger odds by +4 % per Token.
Increases the Skill Check Rotation speed by +4 % per Token.
Increases the Skill Check Bonus progression by 10/20/30 % of its base value per Token.
Hyperfocus loses all Tokens when succeeding a Good Skill Check, failing a Skill Check, or if the action is interrupted by any means.
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*Stake Out:
Every 15 seconds you are within the Killer's Terror Radius, while not being chased, Stake Out gains 1 Token, up to a maximum of 2/3/4 Tokens.
When Stake Out has at least 1 Token, Good Skill Checks consume 1 Token and are considered Great Skill Checks, granting an additional Progression bonus of +1 %.
Great Skill Checks do not consume any Tokens.
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