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Trickster Perks:
*Corrupt Intervention:
At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.
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*Scourge Hook: Pain Resonance:
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
The Auras of Scourge Hooks are revealed to you in white.
Scourge Hook: Pain Resonance starts with 4 Tokens.
Each time a Survivor is hooked on a Scourge Hook for the first time, the following effects apply:
The Generator with the most Progression explodes, instantly losing 15/20/25 % of its Progression and starting to regress.
Survivors repairing that Generator will scream, but not reveal their location.
Scourge Hook: Pain Resonance loses 1 Token.
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*Dead Man's Switch:
After hooking a Survivor, Dead Man's Switch activates for the next 20/25/30 seconds.
While activated, any Survivor that stops repairing a Generator before it is fully repaired causes The Entity to block the Generator until Dead Man's Switch's effect ends.
Affected Generators are highlighted by a white Aura.
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*No Way Out:
For each Survivor you hook for the first time, No Way Out gains 1 Token.
Once the Exit Gates have been powered, No Way Out activates:
When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The Entity blocks both Exit Gate Switches for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.
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Nemesis Perks:
*Save the Best for Last:
Earn a Token for each successful hit that is not dealt to the Obsession.
Each Token grants a stack-able 5 % decreased cool-down on successful Basic Attacks. You can earn up to 8 Tokens.
Attacking your Obsession will make you lose 4/3/2 Tokens. You can no longer gain any Tokens if your Obsession is sacrificed or killed.
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*Deadlock:
Whenever a Generator is completed, The Entity blocks the Generator with the most progression for 20/25/30 seconds.
The Aura of the blocked Generator is revealed to you in white during this time.
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*Discordance:
Any Generator within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura.
When the Generator is first highlighted, Discordance triggers a Loud Noise notification on the Generator.
After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura remains for another 4 seconds.
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*No Way Out:
For each Survivor you hook for the first time, No Way Out gains 1 Token.
Once the Exit Gates have been powered, No Way Out activates:
When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The Entity blocks both Exit Gate Switches for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.
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