Dealing with Bad water for the 1st Time in Timberborn | Bad Water Lakes Episode 2

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Sargon Destroyer of Worlds

Sargon Destroyer of Worlds

Күн бұрын

Pour yourself a cup of coffee and join me on my Let's Play of the Folktail Beavers in Timberborn on Hard mode.
00:00 - Start
00:44 - Adding a 3rd water pump
02:01 - Adding Gear Production
06:48 - Adding some decorations
09:07 - Adding Medium Water Tanks
12:12 - Adding another Forrester
14:59 - Adding more houses
16:02 - Moving the District Center
24:37 - Drought damage
28:54 - Scavenging Metal and Smelting
36:21 - Explosives Production
38:30 - Adding Water Wheels
42:52 - Badwater issues
46:55 - Badwater pump and Explosives
#timberborn #folktails #badwater #update5
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Пікірлер: 4
@BrokenCurtain
@BrokenCurtain 3 ай бұрын
Saw the problem with the automated floodgates from a mile away. 😅
@SargonDestroyerofWorlds
@SargonDestroyerofWorlds 3 ай бұрын
😬👀🤣. My first time using this mod. I’m finding that the gates open right away after a bad water tide. Not sure what I’m missing
@BrokenCurtain
@BrokenCurtain 3 ай бұрын
@@SargonDestroyerofWorlds You need to uncheck the last checkbox in the menu for the floodgates. I think I already saw you doing that for at least one gate, but you need to check the others as well.
@BrokenCurtain
@BrokenCurtain 3 ай бұрын
​@SargonDestroyerofWorlds I actually got the game just last month and this was the first map I played. I simply built some big dams at the water sources to divert the badwater straight out of the map. The river essentially just does a 180° turn when the floodgates are closed. Never bothered with those contamination barriers. The game really has some balance issues, IMO.
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