Five Topology Tips Every 3D Artist Should Know

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DECODED

DECODED

Күн бұрын

Five tips to turn yourself into a topology wizard!
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#Blender #DECODED #b3d
Chapters:
00:00 Intro
01:42 Modeling into curved surfaces
04:00 Cutting into curved surfaces
06:05 T-joints
08:48 Radial modeling
10:57 Better cylinders

Пікірлер: 692
@DECODEDVFX
@DECODEDVFX Жыл бұрын
By clicking my link www.piavpn.com/DECODED get 83% discount on Private Internet Access! That's just $2.03 a month, and also get 4 extra months completely for free!
@bryanharrison3889
@bryanharrison3889 Жыл бұрын
I already have PIA, and i can tell you its great. If I didn't already have it I would have gotten it from this video. I've had it for about 6 months, its probably the best vpn I've had, and its also very cheap. IT connects quickly to the servers, the lag is low, and it has options for streaming friendly servers, but in my experience pretty much any server on the list streams pretty well.
@DECODEDVFX
@DECODEDVFX Жыл бұрын
@@bryanharrison3889 It seems like a really great service to me. It's the fastest--connecting VPN I've used.
@digimbyte
@digimbyte Жыл бұрын
NOOOOOOO that is NOT how you preserve a hard edge - OH MY GOD knife tool on a machined surface look, how about a 0 depth bevel instead!?
Жыл бұрын
How much do they pay you?
@Shian_n
@Shian_n Жыл бұрын
I'm just going to suggest NOT to join this VPN people... anyway you can do whatever you want
@FunkyMind
@FunkyMind Жыл бұрын
hey I'm a blender enthousiast and got a suggestion for you. You could enable the "screencast key" addon to display the keys you press while recording your blender sessions. It can help too. Thanks for these tips.
@sven8866
@sven8866 Жыл бұрын
Just wanted to write this, and just checked comments if anyone has already suggested this and there you were.
@LeneChibi
@LeneChibi Жыл бұрын
this would be so helpful! I'm not a native English speaker and sometimes it's hard to be sure what he just said/meant without any written help
@levidavidmurray
@levidavidmurray Жыл бұрын
Where did your avatar come from? I remember seeing these exact style of generated cartoon avatars all over Yahoo Answers in the mid-to-late 2000s. This question has popped into my head multiple times over the past few months so now I've just gotta know.
@Hiiragi1313
@Hiiragi1313 Жыл бұрын
​@@levidavidmurray FaceQ or something like that... Or just srarch face avatar maker cartoon or somethin
@bookle5829
@bookle5829 Жыл бұрын
​@DarkXSeries7 blender fan sounds weak
@chuctanundaspiderbone5407
@chuctanundaspiderbone5407 Жыл бұрын
Yes, please, more videos on basic topology. You are a very good teacher. I failed to learn basics like this when I first started out in Blender. Every beginner should master basic topology & tools before developing habits based on poorly learned basics. It is so much harder to unlearn than it is to learn properly the first time. When I first discovered Blender I jumped into ambitious projects, without mastering basic concepts. This slowed my learning process immensely. Now I am having to go back to the beginning and start over, so I really appreciate your focus on the basics.
@zackakai5173
@zackakai5173 Жыл бұрын
Don't feel too bad about it, the Blender community is just bad about teaching certain basic things like topology. I chalk the main culprit up to the subsurf modifier. To a newbie who doesn't know anything about topology, the subsurf modifier simultaneously encourages them to use overly-simplistic shapes (which means they don't learn best practices for adding complex topology), while also making the actual topology of the object far more complex, while *also* being reliant on good underlying topology to work correctly. And unfortunately, a LOT of Blender tutorials aimed at beginners just train said beginners to throw a subsurf on damn near everything. That's why I tell people who are just starting out to avoid using the subsurf entirely. When I started out with Blender like fifteen years ago, I fell into the same trap. Then a few years later I went off to university and learned Maya, which forced me to learn good topology. I switched back to Blender a year or two ago now, and I barely ever use the subsurf modifier for anything.
@chuctanundaspiderbone5407
@chuctanundaspiderbone5407 Жыл бұрын
@@zackakai5173 This sounds a lot like my experience. I am in the process of starting over with some of my old unfinished projects that I dropped due to learning roadblocks, most of which were stymied by overuse of the subsurf modifier, which made my scenes unwieldy. Starting over with good topology means I can, in the long run, work faster and have better looking models, because unwrapping & texturing become much easier & the scene is just much more efficient with a bazillion fewer vertices.
@N1kou
@N1kou Жыл бұрын
Hey bro, can i ask u something? how did he make the top of that form got straight in 7:10??
@Rune_AD
@Rune_AD Жыл бұрын
This is so true. I started out a month ago and even though it's been going steady, it wasn't before I looked up stuff like this I really started realizing how to make solid shapes that doesn't need constant re-fixing. Great channel this!
@dOpNePe
@dOpNePe 10 ай бұрын
Now that you have experience, could you recommend basic concepts that I should study? I'm starting and that's happening to me
@andallicansayis
@andallicansayis Жыл бұрын
that last cylinder should be added as a standard mesh in blender, it’s amazing!
@markzaikov456
@markzaikov456 Жыл бұрын
Default cylinder should be like that
@logosrule
@logosrule Жыл бұрын
​@@markzaikov456 No, he means with the top face being inset and having a grid fill center.
@markzaikov456
@markzaikov456 Жыл бұрын
@@logosrule No no, I meant the default cylinder SHOULD be the better version. Like the round cube rather than the default sphere.
@logosrule
@logosrule Жыл бұрын
​@Mark Zaikov OH. That makes sense haha
@MichaelReed609
@MichaelReed609 10 ай бұрын
If I see a shape a lot I just keep an organized library for reuse.
@VideoMan0904
@VideoMan0904 Жыл бұрын
That radial modeling blew my mind. omg that is life changing.
@tormxnta
@tormxnta Жыл бұрын
This is so refreshing. I only learned Maya in school but now that my student license expired a while back i’ve been trying to get into blender. These videos are a huge help.
@DinosourousRexx
@DinosourousRexx Жыл бұрын
Same here!
@ivensauro
@ivensauro 11 ай бұрын
How are these topology things on Maya?
@kdee1428
@kdee1428 9 ай бұрын
​@@ivensaurothe technique is the same.... We just do it with different keyboard strokes else everything is the same
@AsbestosSoup
@AsbestosSoup 7 ай бұрын
Its amazing how advanced artists just model complex things smartly in 20 seconds while I spend a whole afternoon. Really valuable vid :)
@SomethingEternal
@SomethingEternal Жыл бұрын
What I learned from this video: Double tap G is the hotkey to slide vertices. Worth 13 minutes just for that. It'll save me 13 minutes five times a day...
@xenofalcon
@xenofalcon Жыл бұрын
I've been on a quest to learn good topology techniques, and you release this gem of a video. Thank you so much.
@DECODEDVFX
@DECODEDVFX Жыл бұрын
You're very welcome!
@nmcrobie
@nmcrobie Жыл бұрын
This is just brilliant, I am always amazed how easy it is to resolve those annoying issues I hit so often - thank you
@frozthound
@frozthound Жыл бұрын
After years using Blender, tips like this always slap me to the ground. I mean, like, there are always new things to learn. Thank you for the lesson mate.
@matejivi
@matejivi Жыл бұрын
The radial modeling method is awesome! Thanks.
@DECODEDVFX
@DECODEDVFX Жыл бұрын
Glad you like it!
@davidstedmond7705
@davidstedmond7705 Жыл бұрын
Great video! For the section on modelling into curved surfaces another nice trick to make the edges sharp is placing a bevel modifier above the subdivision modifier.
@Utum
@Utum Жыл бұрын
One trick that is also very useful for the time you have to do modifications to curved surfaces is the following: 1. You create your desired object without this modification and make sure it looks good in subd modifier. 2. Duplicate said object and modify it (eg. an extrusion). 3. Create a vertex group on the modified object with all vertices that arent affected by the extrusion. 4. On the same object, add a Shrinkwrap modifier and to the Vertex Group add your group and then follow it up selecting the Target to the original mesh With this method you can still use supporting edges and still have perfect shading Hope it helps ;)
@N1kou
@N1kou Жыл бұрын
Hey bro, can i ask u something? how did he make the top of that form got straight in 7:10???
@Utum
@Utum Жыл бұрын
​@@N1kou So if I understand your question, you're asking how he flattened the top of the cilinder, right? ->So first of all you want to have selected all faces, edges or vertices you want to flatten. ->Secondly you press scale ("S" keybind). ->Next limit it on one of the axis by pressing the corresponding key (X, Y or Z). In this case, he pressed "Z" to limit the movement to that axis. ->Finally press "0" to flatten then to the same level on the same axis :)) Hope it helps
@Jez2008UK
@Jez2008UK 5 ай бұрын
@@Utum Your reply is exactly why this dude needs to put Screencast on and show what keys/mouse buttons he's using.
@Imar13
@Imar13 Жыл бұрын
The timing of this video comes great, thank you very much this will be very helpful for my school project
@DECODEDVFX
@DECODEDVFX Жыл бұрын
You're very welcome!
@wouwou9146
@wouwou9146 8 ай бұрын
Have had 3D-modeling as a hobby since 2017 and learned so much from this video even today. All you did was new to me. This speeds up my work. Thanks!
@bassemb
@bassemb Жыл бұрын
That radial modeling... whoa! And the improved cylinder needs to be a base mesh. I hope someone at Blender is watching this! And yes, your early topology video was FORMATIVE for me!
@DECODEDVFX
@DECODEDVFX Жыл бұрын
Radial modeling is great. I wouldn't expect the quad cylinder to be a default though. It's a bit of a workaround that mostly only works with a sub-div workflow. And it needs a supporting edge on the top to stay circular. Otherwise it's very blocky.
@TheJunipera
@TheJunipera Жыл бұрын
For me as a beginner your first video was eye opening, and this is just as informative, straight to the point and I feel I've learned useful tips that I'll use 100%. Thanks for making this!
@DECODEDVFX
@DECODEDVFX Жыл бұрын
No problem. Thank you for watching.
@LeneChibi
@LeneChibi Жыл бұрын
That helped so much! My mind was blown a few times :D I've only worked with Blender a couple of weeks now but no tutorial I followed mentioned any of these tips! I ended up with multiple details that really bugged me (like pinched edges or deformed smoothed surfaces). Thank you so much!
@NefariousElasticity
@NefariousElasticity Жыл бұрын
Something I'm glad to see a lot of beginner tutorials emphasize these days is the use of non-destructive modifiers. Holyyyyyyy shit when I started out in blender about 15 years ago, I did everything by hand, and took days to finish anything remotely complex. USE MODIFIERS! They are your friend :D
@yevheniiao.2439
@yevheniiao.2439 Жыл бұрын
The radial modelling trick saved my sanity. Thank you a lot!
@vivekjha9597
@vivekjha9597 29 күн бұрын
we were on the same page, now we are on the same page
@Jack_Wolfe
@Jack_Wolfe Жыл бұрын
12:20 WOA! Mind blowing, that fixes so many of my mesh issues with just that one tip.
@Jonah_Anthony
@Jonah_Anthony Жыл бұрын
The tip at 8:50 blew my mind bro. I have learned so much from your videos
@stacklysm
@stacklysm Жыл бұрын
The last cylinder should be a base mesh in Blender, it's so clean! Very good tutorial, I'll be trying to implement these tips in my learning sessions
@ViniSocramSaint
@ViniSocramSaint Жыл бұрын
Glad to see creases getting some love ^_^. They save me constantly, being able to make crisp edges on smoothed out meshes like a cartoony face, varying the creasing along an edge like a car body with side ridges that end nowhere, or just rounded edges on hard surfacing like in a cellphone. And meshes ALWAYS end up so much lighter, because there are no extra faces
@Bee-KL
@Bee-KL Жыл бұрын
In General, I agree. But that only applies if you are a hobbyist. You will not get away with that if you want to work in the industry or try to sell your modells. Nice looking and/or leightweight topology is not the same as good topology. The latter is more work, but you do not get around it if you want to make money with 3d. Creases are a no-go in the industry.
@ViniSocramSaint
@ViniSocramSaint Жыл бұрын
@@Bee-KL Great explanation, gonna take the advice to heart. Was wondering tho if using creases to control a subdivision modifier, then applying the modifier would lead to a industry-level model? After the mod is applied, the faces become quads and the edge flow seems just as good as the industry-standard of adding loops. I constantly make models with subdiv mod without caring about n-gons, some models can have 12, 56-faced polygons, countless breaks in flow and edge flows that end in tris, then I apply the subdivision and the edge flow comes out perfect. Then just triangulate faces and it's ready for a videogame or character animation
@Bee-KL
@Bee-KL Жыл бұрын
@@ViniSocramSaint I don't use creases, at all. So I have no clue what happens when you apply the subd mod and then set the creases back to 0. If the shape is kept when you do that, and as long as you clean up the object so you don't have really unnecessary faces caused by the subd, then yes, I would say that model will be production ready. But there are better methods to achieve that. My advice is learning to do clean topology without creases and only go with them for personal projects. I don't do videos here on YT, but maybe search for the YT channel named MLT Studios. Malte has a video with 7 topology tips on that channel. Some are very similar to the tips you find here in the video from Decoded, some are different and IMHO a better solution, like beveling the edge you want to have sharp instead of creasing it. That is not always that easy, but learning to do clean bevels is not science, just practice, learning from mistakes, and practice more with avoiding the mistakes. I use ngons really often, especially in flat areas where the object is not deformed during an animation. I see no problem in that, and when it comes to animation or export to any other app: as long as the ngons are dissolved if needed (and in that case manuelly converted to clean topology) no problem at all. We use ngons - and tris as well - e.g. to redirect polygon-loops or stop them. But with a ngon that has so many vertices like you mentioned, if you just dissolve them by using a subd mod you will most likely never get those loops you would need in other production stages, like animation. At least not in a more complex mesh. If you want to use the subd mod, clean up the ngons manually before you do that and make sure you get the loops you will need. When it comes to triangulating the quads of a more complex mesh: at least by just auto-triangulating the quads you will not get far in the industry. Often (talking about more complex meshes again) you can't select needed edge-loops anymore after just selecting all faces and then triangulate. We triangulate as well if needed, depending on the target software, and if the asset will not be animated. And yes, sometimes it is really tempting to select all faces and just hit ctrl+T to convert everything to tris. But that is something you only should do if you are 200% sure that you will never need any face-loops in that region again. And we rarely know when it comes to client work. In general we don't know and then it goes like this: select a face-loop (often more loops, depending on the asset), hit ctrl+t. select the next loop/region, ctrl+t again. Repeat, repeat. It is boring and monotonous work, but on a lot of models the only way to keep edge loops so you can later select 2 loops, then select the inner region between them and hit Alt+J. That quickly gets you the quads back, if you need them again. Personally, I don't know any character animator who would take a triangulated mesh to animate it. The ones I do work with, always want quads in clean loops in those regions that will be animated. I have never worked in a game studio but I can't imagine it is very different compared to the projects we do (mostly ads and stuff for TV Shows). So I can only guess when you triangulate any mesh that needs to be animated for the game and send that to the animator, he might send it right back to you after informing the CD about it, with an order to do it properly. And that might be the last job you ever do for that studio ;-) IMO learning those skills on more simple meshes (where you probably wouldn't even need them), gets you started, and you can test different methods. And that gets you in a good habit, so later working on more complex meshes, it will not throw you of your path. Be patient with yourself, and if something goes wrong don't give up. Don't throw away those meshes you messed up either. Keep them and store them in a special folder. Try the same stuff again with some other steps or methods (maybe rewatch the topology videos), and after you made it through, save a copy of your success mesh in that special folder as well. Later you can come back and have a look at your achievements, but it also is a good practice if you make a mistake on a different project, to just have a look at the former mistakes and the solution you came up with for the older project. I have been working in the industry since 1994, and I still always have that folder which I have named "Mistakes". It doesn't happen often anymore after all those years, but sometimes I still mess up and have no problem to admit that.
@ViniSocramSaint
@ViniSocramSaint Жыл бұрын
@@Bee-KL WOW! Wasn't expecting a crash course this good for free. Love the motivational bit. Much thanks . I am definitely watching videos and reading about all types of techniques and technologies - have been reading articles and revisiting math books about how to manipulate vectors to make infinite repetitions or custom textures lately, who knew trigonometry would ever be useful :P Anyways, gonna consider making that "Mistakes Folder". Already have something of an archive of old projects on external drives, but properly keeping track of our evolution seems awesome, I'd call it "Trophy Room" ^_^ Thanks again, those tips are GOLD! hope the best for you
@VSWRKS
@VSWRKS Жыл бұрын
Super well explained! I actually love watching tutorials like this before I go to sleep. I find it super relaxing.
@whynotanyting
@whynotanyting Жыл бұрын
Ok, that radial modelling feels like another super power. Especially when you can simply change the count on the fly.
@DECODEDVFX
@DECODEDVFX Жыл бұрын
Yeah, I use it all the time.
@the_devil_1230
@the_devil_1230 Жыл бұрын
I remember watching that video, While every tutorial was about making things asap with no regards of topology that video really made me think about mesh and topology first.
@Faux_Locke
@Faux_Locke 29 күн бұрын
That final tip was just what I needed! It's so much better than merging at the center
@kimholder
@kimholder Жыл бұрын
Something I like to do when I need to bevel in a manner like you do with the revolver sketch is do a loop cut where I want to make it arch with enough slices for a good curve, turn on proportional editing, hide all the vertices I don't want affected, and then highlight the middle edge and move it with inverse square chosen until it looks good. Then unhide all the vertices, they will be unaffected. This is a great video. Please make more, and thanks!
@miturtow
@miturtow Жыл бұрын
About the two cylinders in a t-shape - the first method was a thing that I would never even think of :D It was the boolean modifier that immediately sprung into my mind.
@Uterr
@Uterr 10 ай бұрын
We love topology, mister. Everyone who is interested in 3d modeling loves topology and wants to know more.
@Pumpkinwaffle
@Pumpkinwaffle Жыл бұрын
Some very sound advice! Learnt a few tricks, tank you. Topology and simplifying/improving workflows is very precious.
@PedroPascoaPedro
@PedroPascoaPedro Жыл бұрын
Thank you. These are really good habits and the earlier you start applying them, the more lifesaving they can be on the long run
@RADRICH199X
@RADRICH199X 8 ай бұрын
I'm new to Blender and spent almost all of last night just struggling to figure out how to get rid of the pinching on top of a sphere. The better cylinders tip here really helped (I just wish I had looked for it sooner haha). The other tips are also very insightful and I'm sure they'll save me a lot of headaches in the future, thanks!
@harithsami843
@harithsami843 Жыл бұрын
The radial modelling is a great time saver! Will using lots. 👌
@digitalgenre
@digitalgenre Жыл бұрын
the last two blew my mind! i can't believe i went so long without knowing! glad i found this vid
@michaelladdie878
@michaelladdie878 5 ай бұрын
Thanks for the tips! The radial modelling is amazing! Such a time saver.
@therealrebelsquadron
@therealrebelsquadron Жыл бұрын
I've been using Blender for a couple of years now. Really enjoy working with it. This def had some useful tips on advanced modeling. Always on the lookout for tutorials such as this.
@CrazyAboutLife
@CrazyAboutLife 11 ай бұрын
As a new Blender user, this is pure gold. Keep them coming and thank you.
@kotface3919
@kotface3919 10 ай бұрын
I knew nothing about creasing before watching this videos. But now, i'm amazed by this function! It gives so many options and makes many things easier!
@SuperLongfield
@SuperLongfield Жыл бұрын
This video is a gold and I should have taken a selfie of my face when you explained the radial modelling. Thanks for sharing!
@ArtbyDiorella
@ArtbyDiorella Жыл бұрын
I love this video! Thank you for all the tips. I'm amazed at the cylinder tip you've shared. More of this please! Thank you again!
@cuddlebunny1977
@cuddlebunny1977 28 күн бұрын
Such good information in here on things i been struggling with here and there for years! ♥ much appreciated!!
@RG-ef8vm
@RG-ef8vm Жыл бұрын
Thanks for this video. New to blender, so I'm learning new stuff all the time. I found out when beveling the two pipes together, if you set the "shape" value in the tool to less than .5, the bevel is convex, instead of concave...in short, it produces an actual bead which looks like a true "weld".
@Songbearer
@Songbearer Жыл бұрын
One of the best pieces of advice for Topology that I've received is to give up, fall over and crawl under the desk while crying
@reedipadhikary
@reedipadhikary Ай бұрын
Watching a master at work. Really helpful for people like me who just started blender.
@Psyonic_One
@Psyonic_One Жыл бұрын
Oh yes! Some more advanced topology methods I'd love to see!
@notsure1969
@notsure1969 Жыл бұрын
This is a really fantastic demonstration of easily implemented tips that can really save time and energy down the road.
@koljak9395
@koljak9395 9 ай бұрын
Fantastic video! I've been using Blender for years, and still learned some new tricks today. Thanks! (And yes, more on clean topology, please).
@WillMadeDat405
@WillMadeDat405 4 ай бұрын
This video just answered all my topology questions, straight to the point. Superb instructions
@DesignerBerg
@DesignerBerg Жыл бұрын
Oh, my god. That's absolutely wonderful! Thank you for this!
@kryptboy
@kryptboy 9 ай бұрын
I watched this months ago when I was still VERY green with modelling (not much better now) but this makes so much more sense on rewatching it - thank you :D
@thetheeser659
@thetheeser659 Жыл бұрын
Great video! For the first case, a "ball extrude" you could also inset the faces first, then extrude and then inset thos aswell. Edge crease leave just to the corner edges.
@DameNaNoYo
@DameNaNoYo Жыл бұрын
the radial array method blows my mind, thank you for this!
@zionsky3342
@zionsky3342 Жыл бұрын
Everyone coming here to say yes to more videos like this, like all the other comments that are saying it as well!
@justinstuder1649
@justinstuder1649 Жыл бұрын
This was very helpful, thank you. I need more bite size tip videos like this so I can go try them straight away!
@Twoface227
@Twoface227 Жыл бұрын
Quick, concise, and easy to follow! Thank you!
@toefu6182
@toefu6182 Жыл бұрын
gotta love these tips that help improve workflow! these makes things to much more simpler.
@infuriatinghealer
@infuriatinghealer Жыл бұрын
Last 2 tips were gold! as someone who like to make weapon models and work with round and cylinder shapes, I will be forever thankful for what you tought me here! Thanks.
@DECODEDVFX
@DECODEDVFX Жыл бұрын
Glad to help!
@ShieldSniper
@ShieldSniper Жыл бұрын
The Radial modeling tip opened my third eye, thank you!!!
@raisoreview5359
@raisoreview5359 Жыл бұрын
on "modelling into curved surface" we can also use bevel and set the miter outer to arc. im always using it to create a custom kit for my car model. some parts like bumpers, side skirts & any parts that have a kinda shape edges.
@CamSpaghett
@CamSpaghett Жыл бұрын
I really appreciate it that you show the mistakes then a better solution
@bigboss9150
@bigboss9150 Жыл бұрын
Can't get enough topology videos. Thanks for sharing
@DECODEDVFX
@DECODEDVFX Жыл бұрын
Glad you like them!
@knightofbrokenglass9237
@knightofbrokenglass9237 Жыл бұрын
Wow! Thank You! I modeled all of Mont Saint Michel in France - now I need to tighten it up. Thanks again!
@sashimi000
@sashimi000 Жыл бұрын
I'm a blender newbie. This video helped me learn some new tricks and made topology seem less overwhelming. Thanks!
@HMAnetwork
@HMAnetwork Жыл бұрын
Learned a couple new things. Thank you and keep them coming!
@javadahmadi
@javadahmadi Жыл бұрын
One of the best Blender topology videos
@ThePARtyZANish
@ThePARtyZANish 8 ай бұрын
Grid fill is a great tip! Thank you!
@NwoRun
@NwoRun Жыл бұрын
If not too much hassle, yes we want more of this. Thanks
@bodick_
@bodick_ Жыл бұрын
that radial one blew my mind. thank you sir
@ozutoru3503
@ozutoru3503 Жыл бұрын
you just teach 3 hours of training video in 13min video! this is what we need thank you!!
@Pandamonium626
@Pandamonium626 11 ай бұрын
I'm just getting into this and...you're like a friggin' wizard. Wow. The speed at which you work is mind-blowing.
@DECODEDVFX
@DECODEDVFX 11 ай бұрын
This is actually slowed down for the video compared to how I'd normally work. The result of spending all day using blender.
@issac7787
@issac7787 10 ай бұрын
6:54 tip was life changing, thank you DECODED
@fabarangan
@fabarangan Жыл бұрын
Very nice. I never thought it could be done that way. Thank you very much.
@gimimedia
@gimimedia Жыл бұрын
Yes, please make more videos on topology. Thanks for this tips.
@driggsy
@driggsy Жыл бұрын
This video is pure gold I hope every 3D artist sees this
@DECODEDVFX
@DECODEDVFX Жыл бұрын
Thanks.
@bluematter435
@bluematter435 6 ай бұрын
the ways youre showing are so much easier and straightforward. not only are they easier to do than the alternatives but they are also more versitle and result in cleaner outcomes. thank you for making these vids man, they are really good and informative, i hope you have a lovely day
@DECODEDVFX
@DECODEDVFX 6 ай бұрын
Thanks!
@therealKrak
@therealKrak Жыл бұрын
All great tips but the 4th one... that's a real game changer. Thank you very much!
@gubbothehuggo2771
@gubbothehuggo2771 Жыл бұрын
I've barely even used Blender before but I'm just astounded at how helpful this is.
@Tokirealy
@Tokirealy Жыл бұрын
This is so good! I just started learning blender (like a month and a half or so) and this tips are really helpfull. I didn't come across any of this in other tutorials
@Reisen_Inaba
@Reisen_Inaba Жыл бұрын
Advice on how to do radial modeling is always great, but surprisingly the all-quads cylinder was the biggest tip for me, that's _so_ helpful
@MrDebkumarbasu
@MrDebkumarbasu 18 күн бұрын
Holy crap! That radial array is going to be a game changer for me!
@PoliciaCaro
@PoliciaCaro Жыл бұрын
that t joint with the cylinders was absolutely fantastic, subbed just for that haha
@LollyPoppi
@LollyPoppi 10 ай бұрын
Wow, one of the best video about tips on Blender, love that kind of simple video making life easier, sharing knowlegde is a benediction!
@Klarified01
@Klarified01 Жыл бұрын
Sheeesh the last two were stuff I had never seen before! Thanks!
@tpros6289
@tpros6289 9 ай бұрын
This was great! I really needed to know these topology techniques.
@synthbendati
@synthbendati Жыл бұрын
Thank you so much these tips are so helpful, specially the cylinder one that is a real pain in the ass most of the times, cheers!
@cd_3d
@cd_3d Жыл бұрын
Its really helpful, especially the radial modelling technique.
@mediaman1346
@mediaman1346 Ай бұрын
What great tips for topology this is so important thanks so much!
@zero_64
@zero_64 Жыл бұрын
i know already the first three tips but thank you.. this is very helpful for many people ! we hope to see more tips and more advanced ones
@rhomis
@rhomis Жыл бұрын
Thanks for the tips!!!!👍👍 I have been doing Blender for 20 years and I still learn new and improved tips all of the time.
@DECODEDVFX
@DECODEDVFX Жыл бұрын
It really is a never-ending learning curve.
@xd_Ronin47
@xd_Ronin47 Жыл бұрын
Yes please more will be very much appreciated
@phxf
@phxf Жыл бұрын
Ah this was great! I've been relying on Array modifiers and annoying maths with rotated empty objects to get radial models. I never really learnt how to use SimpleDeform well, but this looks so much better as a workflow. Thanks for sharing! Definitely keen for more if you have more tips!
@mrminer6427
@mrminer6427 Жыл бұрын
WOW this video was so helpful! I watched a few of your videos last year and I just find your channel with this video again and immediately subscribed. you are a great teacher with a lot of knowledge, I hope you keep making this kinds of videos.
@DECODEDVFX
@DECODEDVFX Жыл бұрын
You're welcome. Thank you for subscribing!
@dmans7707
@dmans7707 Жыл бұрын
Even after 14 years of experience with 3D modeling, it's always nice to remind myself of some of the basics. Thanks for the video!
@Kholaslittlespot1
@Kholaslittlespot1 Жыл бұрын
Badass... Wish I'd started earlier. What programs did you start working with?
@dmans7707
@dmans7707 Жыл бұрын
@@Kholaslittlespot1 Started with SketchUp, then branched out to 3DS Max and Maya. Although I still use SketchUp to this day; it's a simple way to zone out and relax, I guess.
@Kholaslittlespot1
@Kholaslittlespot1 Жыл бұрын
@@dmans7707 exactly that! Just sitting and modelling crap is my therapy.
@Wings012
@Wings012 Жыл бұрын
I'm a Maya user(it's what my job requires, I don't get to choose, don't kink shame me), so I don't know what the Blender equivalent. But my usual solution to the whole conundrum of having to cut details into curved surfaces is simply to edit the vertex/surface normals directly. Vertex/surface normals are basically another property of your 3d model which control the 'orientation' of vertices/edges/faces and thus how it shades. You can use this to directly edit how a model shades. When you bake a normal map from a high poly to a low poly model, you are essentially transferring these properties of a high poly mesh into a texture form for the low poly to use. e.g. I have a cylinder with a 16 point star cut into it. Now the shading on the outer surface is complete jank. I can then project the surface normals of a regular cylinder onto the one with the star in it. Now it will shade like a regular cylinder would regardless of how messed up my topology is. It's fundamentally not too different from baking a normal map, it's just that I'm directly editing the properties of the model itself rather than leaving it up to a normal map texture. All the good modeling and topology practices in the world will still have a bit of jank due to just how software averages out shading and whatnot. And fundamentally our models are still an abstraction. Editing the vertex normals can be a powerful tool for fixing these sort of problems, especially when working with limited poly budgets.
@thomasfrose
@thomasfrose Жыл бұрын
This is brilliant. Please do more videos on topology tips!
@birbplanet
@birbplanet 5 ай бұрын
I saw many blender tutorial but yours is the best on topology.
@cmpix
@cmpix Жыл бұрын
Great content, very informative, yes more topology, top job fella
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