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Deep Rock Galactic Season 2: Boltshark breakdown

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LazyMaybe

LazyMaybe

Күн бұрын

Пікірлер: 303
@LazyMaybe
@LazyMaybe 2 жыл бұрын
Edit: Happy to report that banshee bolts now work and tasers now stack properly! See kzfaq.info/get/bejne/itR7rbiDyamWZIE.html Couple of small corrections: since DoT effects tick once instantly when applied, the explosive chemical bolts DoT does 82 total damage at the base duration, not 80. Also explosive chemical bolts do 15/12 damage on hit instead of the 15/10 the other special bolts do. And a couple of extra bits I didn't cover or that other people informed me of: -The beam from taser bolts doesn't actually enable "does more damage against electrified target" type boosts, including magnetic shafts. But the proximity effect from tasers does. -Pheromone grenades give a speed debuff of 0.9x. That's not new, but I should have mentioned it for context since it's probably not common knowledge. Other drg test/info videos: kzfaq.info/sun/PLqTo6tQ9tCOrABARyls3C94qzGo6TW3h_
@cypher6083
@cypher6083 Жыл бұрын
I noticed you didn't shoot the enemies directly with the fire bolts. Would that keep the heat moving with the pack or does that not work for some reason?
@LazyMaybe
@LazyMaybe Жыл бұрын
@@cypher6083 So, it USED to work that, when an enemy dies, the bolt in it also goes away. Which frequently made shooting enemies with firebolts bad, unless the enemy was tanky. Now a firebolt stuck in an enemy doesn't vanish on that enemy's death, unless the enemy's corpse immediately goes away(like a swarmer, which just splatters). So doing that is more frequently good now.
@cypher6083
@cypher6083 Жыл бұрын
@@LazyMaybe Awesome, I will have to try out more bolt types after watching your video. Thank you for replying and thank you for the hard work you do documenting DRG mechanics. Your research is the foundation of content for almost every other DRG creator. Best DRG content creator!
@archer4599
@archer4599 2 жыл бұрын
Bonus tip: (Last I checked) Molly also makes a good mobile quiver for retrievable bolt storage if you have excess before a resupply.
@Necro_fury
@Necro_fury 2 жыл бұрын
:o
@kuish7133
@kuish7133 2 жыл бұрын
(:
@ricecooker7037
@ricecooker7037 Жыл бұрын
How many times are we gonna find ways to turn Molly into a pin cushion Poor molly
@gogodogodo3283
@gogodogodo3283 Жыл бұрын
​​@@ricecooker7037 its just a soulless tin can, it doesn't even have AI. Bosco rules
@vampireguy24
@vampireguy24 Жыл бұрын
​@@gogodogodo3283 Oi, that's no way to talk about Molly, ya leaf-bumbling son of a mud golem! She carries all the minerals we couldn't possibly carry around by ourselves! She obeys every command without exception! She can even carry you to the Drop Pod or to other dwarves if you're feeling lazy! Why, I ought to volunteer you for the Mini-Mule Mission! That ought to change your tune about how good Molly is to us real quick! Don't you remember what your grandma used to say? They used to use REAL Mules back in the day! With needs, and wants, and fears! They wouldn't step a single hoof in those caves. We're lucky they send us with a Molly at all, and not just a giant burlap sack to put everything in. So don't let me catch you badmouthing Molly like that anymore, ya hear? Ya leaf-lover..
@the_Red_Star
@the_Red_Star 2 жыл бұрын
I'm happy that they took the time to change the model for a trifork crossbow, so it shows the three bolts. hope they do the same for the ER and six shooter bulldog one day.
@agedgouda8809
@agedgouda8809 5 ай бұрын
A year late but justice for the bulldog! The incorrect cylinder count has always bugged me
@KleberDKurosaki
@KleberDKurosaki 4 ай бұрын
Did they? Six shoot still have 4 bullets
@agedgouda8809
@agedgouda8809 4 ай бұрын
@@KleberDKurosaki he said they changed the crossbow, hopes they change the six shooter
@jacobfoxfires9647
@jacobfoxfires9647 2 жыл бұрын
This was an unexpected surprise for me as when it was first showed off, people didn’t find it to be all that useful or fun to use. I was hoping out on it. But my god despite it being seemingly a low tech weapon, it is so technical. I feel like Hawkeye or Green Arrow taking this weapon since there is so many trick arrows you can bring along. And it’s pretty good for support. I really like pheromone bolts with specialist since bring a beast master perk and the pheromone grenades and you can basically let the bugs hurt themselves, which I always find amusing. Also aggressive venting works well to make it a bug repellent build. Also last thing to note. I never knew that trick of firing and changing ammo types at the same time. That’s actually EXTREMELY useful and don’t need to deal with changing them and wasting a lot of time with it. So thanks for that.
@SFuruli
@SFuruli 2 жыл бұрын
I was one of those people who didn't think a crossbow seemed fun. What redeemed it for me is the large number of different bolts. It's truly a swiss army-knife and one of my favorite new secondaries.
@digivagrant
@digivagrant 2 жыл бұрын
Bodkin-Pheromone Gang ✊
@Valkrias
@Valkrias 2 жыл бұрын
They should’ve given it jumbo shells, then I’d have considered using it
@carljohan9265
@carljohan9265 Жыл бұрын
@@Valkrias Like Lazy said in the video, triple shot IS the jumbo shells of this weapon.
@thahrdworkingingo
@thahrdworkingingo 2 жыл бұрын
One thing I like about taser bolts is that it constantly applies electric to dreads when they otherwise don't get hit with lightning. This allows you to really take advantage of anything that grants bonus to electrically effected enemies. Things like bullets of mercy, magnetic shafts, or engineers shard diffractor all work well with it if you happen to bring it along for a dread mission. It's so much smoother than using an IFG and seeing them leave it within 2 seconds.
@RealOnlyTrueJeorgeB
@RealOnlyTrueJeorgeB 2 жыл бұрын
I think I've noticed a theme off the new weapons being unusually flexible. Thanks for the explanations and builds!
@Manglet762
@Manglet762 2 жыл бұрын
I've noticed most of them seem centered or mostly centered around being Long Range weapons, likely to cover for the fact that every class besides Scout and Engineedr woth Lok1 had trouble fighting enemies far away. Don't know about Microwave Cooker though.
@reinbeers5322
@reinbeers5322 2 жыл бұрын
@@Manglet762 Gunner's Lead Storm with accuracy mod on tier 1 was pretty competent at long range, though I always take the less heat mod. Even then it's fairly good.
@NOTIAREPANDA
@NOTIAREPANDA 2 жыл бұрын
@@reinbeers5322 and the hurricane is literally just a free hit every shot. The gunner really do be getting some good weapons.
@reinbeers5322
@reinbeers5322 2 жыл бұрын
@@NOTIAREPANDA Well, yeah. He's the Gunner, his entire thing is "apply gun to problem".
@bluedistortions
@bluedistortions 5 ай бұрын
I enjoyed your mario sound effects with montages of bug deletion so much
@runikwolf7755
@runikwolf7755 2 жыл бұрын
Something to note: Fire Bolts still do the radial heat when hitting targets, so it’s nowhere near as finicky as you make it out to be. The cryo bolts are probably better though if you’re looking for more of an HVT standard bolt.
@ComposerChronos
@ComposerChronos 2 жыл бұрын
Aggressive Venting on the Drak has always been my favourite overclock, and I'm honestly surprised they buffed it considering how strong it was. It's a shame it was under utilized pre-buff. It's incredible with cryo and peheremone to temperature shock everything, Peheremone Bolts, Cryo Bolts and Peheremone Canisters and Aggressive Venting on the Drak has been my new favourite loadout.
@indecisivecountdooku1340
@indecisivecountdooku1340 2 жыл бұрын
I enjoy spamming it.
@ComposerChronos
@ComposerChronos 2 жыл бұрын
@@indecisivecountdooku1340 especially with hot feet
@TheBadger
@TheBadger 2 жыл бұрын
Not to be a party pooper but how was Aggressive Venting strong, considering it was a balanced OC with ammo and cooling penalties, the heat generated from "venting" wasn't enough to light up a Praetorian and you needed to be in 4m (really small radius) to ignite Grunts and the fire damage itself wasn't enough to kill it, and using it with Manual Heat Dump wasn't even an option since you won't ignite enemies unless you're touching them, not to mention that it kinda forces you into this playstyle of always being in close proximity to bugs to get the full effect of the OC...etc etc, (I could go all day listing the drawbacks of the OC), what I'm saying it, the OC had lacking and mediocre effect for the penalties it had (albeit not that huge of a penalty, but still) and with Impact Deflection OC providing much more for much less, the OC never stood a chance. Now changing the OC to Clean, changes everything, since there is no penalty to using it whatsoever, it's really good and fun to use, I'm glad it was changed to a clean tbh since the effect isn't that strong however it can be extremely useful if you know how to use it.
@Alex-xk1cl
@Alex-xk1cl 2 жыл бұрын
@@TheBadger 🤓
@timothy6583
@timothy6583 2 жыл бұрын
@@TheBadger using it against larger enemies is wrong that wasn't it attended use it was to buff the Crowd Control of the drak. Slower cooling was more of a benefit to the weapon it allowed you to save an explosion for the right moment also the fear was an added bonus to the weapon giving you a personal air bubble also good for reviving a teammate. Lasty a very short over heat time with added manual heat dump you basically never stopped firing, you were either burning them or shooting them.
@TomatoHouses
@TomatoHouses 2 жыл бұрын
Surprised you'd like Aggressive Venting so much but not fire bolts. One pheromone and one fire bolt into a guard is great for fire and forget horde clearing. Not to mention them being great at clearing swarmers by just standing behind a bolt and maybe jumping over it a bit. It does put more pressure on your primary for single target damage of course.
@renaldoawesomesauce1654
@renaldoawesomesauce1654 Жыл бұрын
Yeah Pheromone + fire bolt is extremely good. I don't think he considered that combo but that's okay because most players haven't tried every combo this game has to offer. It takes an enormous number of hours to play every build for at least 10 missions each. Most only play a mission with a build and make a pretty rash assumption about it. Which is fair, given we can't exactly dedicate our lives to DRG..... Or.... Can we?
@m3mori
@m3mori Жыл бұрын
Just here to put support on the fire bolt + pheremone train. Really unfortunate that he missed the synergy
@zach_zach5898
@zach_zach5898 25 күн бұрын
I'm pretty new (60hrs in) and got fire bolts as my 1st overclock for Boltshark and paired it with pheromones right away. Seeing the sea of fire is so satisfying, but I didn't know you could switch ammo after a shot before this video.
@quadconjures
@quadconjures 2 жыл бұрын
Maybe worth mentioning the incredible synergy the Drak has with the Xbow. Until now, the big upside of the Drak has been kind of useless to scout, namely that it doesn't have to reload, because scout kind of always ran born ready for boomstick and flaregun. Now, you can drop born ready (Or take the upgrade on the flare gun) and still not lose uptime. Not only does the Xbow demand a lot of attention in your hands from switching between bolts, leading targets, and it's slow reload, but now with the ability to queue a bolt swap in place of a reload, it's actually actively faster to not get the free reload if you intend to switch bolts anyways, which happens all the time with pheremones. In addition, PCF means the Drak can quickly and efficiently proc magnetic shafts on distant targets without taser, on top of already shoring up the Xbow's weaknesses by being strong against small targets like swarmers. I like pairing a Rewiring Drak with Triple Xbow with Pheremones and IFGs, as a generalist fasting scout to compliment the common ammo-hungry shard gun/gemini engi. Rewiring drak is obscenely ammo efficient, pheremones can build you space to spam more drak, and triple with IFG does huge damage to priority targets like wardens. If the team can survive without many flares (IE does not have a gunner), you can often skip two or three consecutive ammo drops on a build like this. Quietly goated on Sabotage too. My other choice is usually Minimal Clips M1k with Cryo/Pheremone and IFG, for faster horde clear via blowthrough and some very efficient swarmer clearing with cryo bolts. The aoe freeze on cryo bolts also doubles down on blowthrough value. Also fairly strong in large biomes like Biozone, where you can snipe ranged threats with cryo and pop them with m1k. IMHO, the huge upside to the Xbow is introducing flexibility in the scout's grenade slot, letting you get away with IFGs or Pheremones in many more situations. Previously, there was basically no situation in which cryo nades weren't a good choice, from securing resses to mactera swarm to removing death effects to clearing swarmers to just a general sterroid against priority targets. The only big loss is not being able to double cryo a bulk.
@timothy6583
@timothy6583 2 жыл бұрын
Useless? It was always useful for basic crowd control and amount of ammo it had of your build you secondary for burst damage you were all sent and done
@quadconjures
@quadconjures 2 жыл бұрын
@@timothy6583 No, I mean the Drak's primary advantage as a weapon, which is it's lack of reload. The gun has always been good, but not having to reload is pointless on a class which always runs born ready anyways.
@digivagrant
@digivagrant 2 жыл бұрын
I run Sniper as Scout and what I love about the Xbow is that I can now clear mobs at long ranges (Bodkin). Something the shottie or the zhuks doesnt offer.👍
@theknight1573
@theknight1573 2 жыл бұрын
@@quadconjures I never run born ready on my scout, but I prefer the SMG which has a quick reload so it would not shine as much perhaps
@quadconjures
@quadconjures 2 жыл бұрын
@@theknight1573 that was actually exactly one choice I was going to mention but omitted for length
@sardobi
@sardobi Жыл бұрын
I've been really enjoying the fire bolts. Paired with pheromone bolts, it gives Scout a pretty great way to deal with squishy crowds. Pheromone bolt on a big enemy, fire bolt next to it and you'll light a huge number of bugs, normally including the big enemy. Doesn't feel finicky to me :)
@Brass319
@Brass319 Ай бұрын
Was wondering if anyone noticed that the boltshark has a special bolt type DESIGNED to distract enemies that could be used to make fire more consistent
@axtheaxe7633
@axtheaxe7633 2 жыл бұрын
I use the Fire Bolts OC with Pheromone Special bolts. Pheromone a Praetorian or Oppressor, then hit it with a Fire Bolt and watch the swarm ignite.
@GameFuMaster
@GameFuMaster 2 жыл бұрын
in a team setting, I think pheromone bolts generally aren't as good, since things die too quick for it to be useful most of the time. Electricity is better because you can stack them onto detonators, which can greatly slow its advance towards your team or Doretta, not to mention, its effect is actually useful against dreadnoughts in elimination.
@quadconjures
@quadconjures 2 жыл бұрын
Pheremones are extremely strong for clutching, but the real strength is freeing the grenade slot from Cryo/Pheremone for that purpose, letting you run IFGs all the time. Also Phere is arguably even stronger against bulks: They also apply a slow, and make the Bulk target bugs instead.
@GameFuMaster
@GameFuMaster 2 жыл бұрын
@@quadconjures the bulk is going to 1 shot all the bugs, so it's not going to be that much of a deterrent as something like electricity. The problem with pheremones is that the situation in which it shines is "clutching", which is really a situation you shouldn't be getting into in the first place. If you're that worried about clutches, iron will is much better and classless.
@LazyMaybe
@LazyMaybe 2 жыл бұрын
IFGs already make bulk slow to almost a stop while also increasing everyone's damage against it. And while you're not seeing 'clutch' situations with a good team, pheromones still make bugs bunch up more and lessen how much aggro your team needs to deal with. It's not as visible as when people are down or killing things slowly, but you're still getting more value out of it than you normally get from tasers.
@ridhosamudro2199
@ridhosamudro2199 2 жыл бұрын
Don't use it in close range. It's better to distract the backlines of the swarm while your team face the frontline
@digivagrant
@digivagrant 2 жыл бұрын
I dunno man ... it's rather handy when the game decides to hand you 2 Praetors behind you then spawn an Oppressor right after just to be cheeky. 🤔
@jaepayne5844
@jaepayne5844 Жыл бұрын
Awesome video. One thing that was missed is how effective the taser bolts are with the specialist perk for a few reasons. First, it can almost entirely stun nearly anything if you put 2 bolts directly into it for around 20 seconds. This includes Praetorians, Oppressors, Dreadnoughts, and even works SHOCKINLY (hehe) well against Prospectors, Nemesis, BET-C (when she's being naughty) and EVEN a bulk detonator (this also works against the ghost). This does a fair amount of damage and allows your team to wail on any big baddie from a safe distance. On top of that, two taser bolts will stop any praetorian in it's tracks and kill it outright. 3 bolts will nearly always do the same thing to an oppressor, and on haz 4 I believe 6 bolts will kill a detonator. Many don't realize how much damage these do over time, and if your team realizes this, no one has to waste ammo on most of the big boys. Scout can take them out early on his own without breaking a sweat. The last thing is that your special bolts are refilled between every stage of the deep dive. So scout can use up ALL of his special bolt at the end of every stage, and start full into the next stage. With the overclock you get around 30 special bolts with the right perks. It's incredibly useful in Elite Deep Dives, and is one of my favorite go to's with scout.
@Skrunkler
@Skrunkler 2 жыл бұрын
Judging by the thumbnail, I’d say that the boltshark is pretty strong if it’s capable of turning the weakpoints of glyphids into balls of white light that rival the brightness of the sun itself.
@CoolSs
@CoolSs 2 жыл бұрын
Man . i always appreciate your videos . They help me optimize my build based on understanding what things actually do.
@Sam_YT_Handles_Blow
@Sam_YT_Handles_Blow 2 жыл бұрын
Great stuff! Loved triple shot bolts but didn't even think about using them with magnetic shafts/taser special bolts for even more damage. Also I'm seeing more and more examples of aggressive venting with plasma carbine. Almost makes me want to try that gun
@rocket8848
@rocket8848 2 жыл бұрын
I think the magnetic shafts is more for grouping their spread together
@Sinsanatis
@Sinsanatis 2 жыл бұрын
@@rocket8848 nah take magnetic shafts with ifgs and murder
@MediaMunkee
@MediaMunkee 2 жыл бұрын
@@rocket8848 You're also getting a 25% damage bonus on 3 bolts being fired at once, which is valuable when you have a grand total of 8-11 shots to use. Trifork + taser is my new favourite secondary to have for dread fights.
@jinhyeongkim8205
@jinhyeongkim8205 Жыл бұрын
The sound you use when you kill them bugs with the Trifork volley oc is S-tier. Asides from that, some of the best drg weapon breakdown vids I've seen. keep it up chyeeeaah
@Grif43
@Grif43 2 жыл бұрын
I don't know if this is an imagined effect of just how slow bugs move when hit by the electro-bolt beam, but it seems like you can "leash" large bugs like praetorians and oppressors if you shoot one electro bolt into them and another at the ground. This used to work on dreadnoughts but stopped after the most recent hotfix. It might be a bit niche, but sometimes it's handy to stop an oppressor in their tracks (they don't manage to even turn when 'leashed'.)
@eunieperalta7710
@eunieperalta7710 2 жыл бұрын
tip: Scout's electric arrow work alot with the engineer's shard diffractor. since it has bonus damage to the electric enemies, Scout can mark some tough enemies like praetorian, Bulk Detonator, Oppressor, and boss too. making Engineer and Scout perfect for dealing massive damage in short amount of time
@kylepassey7813
@kylepassey7813 2 жыл бұрын
So glad this video was made, had no idea what do with the Boltshark despite being a Scout main. Lots of thanks for this!
@CurlyHairedRogue
@CurlyHairedRogue 2 жыл бұрын
I actually found Fire Bolts to be some of the best swarm clear in scout’s arsenal right now. One phero bolt/nade, followed up by a fire bolt can clear a cave. Swarmers almost literally don’t get to exist if you have them, and while they don’t do jack shit to robots, you can keep the ground mostly clear of any junk while your team deals with that. If anything, I’ve found Bodkin points to be kinda meh. Forgoing extra ammo just so my bolts deal with grunts slightly better is a little redundant when I can just… _use my primary or fire bolts for the same effect._
@feroxthos
@feroxthos Жыл бұрын
Such a thorough explanation of a weapon's mechanics and different builds you can use with it. Awesome work, rock and stone miner!
@Lone_bear_Bear
@Lone_bear_Bear 2 жыл бұрын
Id rather have the ammo loss on hellfire then the duration nerf😭
@Roberto577_One
@Roberto577_One 2 жыл бұрын
Just wanna say, loving this recent content from you. Keep it up mate! Also, thanks for showing the mod at the end, I've been really wanting to test stuff recently!
@CsubAzUrmedve
@CsubAzUrmedve Жыл бұрын
In my eyes, with the M1000, the Scout already has a nice single target weapon and he needs crowd control badly. The Pheromone + Fire Bolts combo is pretty neat for that. You basically make a huge molotov out of one glyphid.
@TheGigaBrain
@TheGigaBrain Жыл бұрын
With fire bolts, you can place two bolts next to each other on the ground. The heat stacks, and so two bolts will ignite a horde of grunts passing by them without the need for slows or additional kiting.
@DebasedAnon
@DebasedAnon 2 жыл бұрын
Idk why you didnt mention the synergy between pheromone nades and chemical bolts, its godly. It makes swarms a joke quite frankly whether you're playing solo or co-op.
@ByztinBadger
@ByztinBadger 2 жыл бұрын
Thanks for this video. Since the update came out I’ve felt like the boltshark was very underwhelming. I’m still a very confused as to why it has such huge damage reductions against the main big body enemies in praetorians and oppressors, but highlighting all the varied uses has really opened my eyes. I can definitely see why the normal bolts feel so weak, because I haven’t been taking full advantage of special bolts. Great stuff and thank you.
@RookieREX
@RookieREX 11 ай бұрын
that fear bug be like Bulk: Imma rip ya a new one *metal pipe sfx* Bulk: OH SHI-
@wulfski
@wulfski 2 жыл бұрын
Excellent info as always, my dude.
@brichess8227
@brichess8227 2 жыл бұрын
YES i have been awaiting this
@tomsky4751
@tomsky4751 Жыл бұрын
I personally combo the bodkin bolts with the bouncy rounds of the plasma carbine. It actually makes scout pretty decent at crowd control letting him much more effectively deal with bigger groups of enemies that he otherwise can’t handle
@Intrafacial86
@Intrafacial86 Жыл бұрын
And here I was hoping Trifork Volley would have a wide enough spread that it would take a single Taser Bolt shot to put down an electric fence 🫤
@Archalieus
@Archalieus 2 жыл бұрын
Taser bolts can forcibly apply the shocked status to targets that are normally immune to it (like Dreadnoughts). Rather, this gives you a second, long-lasting alternative to applying the shocked status without using an IFG if you have them equipped, which combos quite nicely for other players that might be running on-shock effects (like Shard Diffractor's last mod).
@benbspammin3181
@benbspammin3181 Ай бұрын
10:08 the grunt in the middle was vibing to the music
@thesussadin
@thesussadin 2 жыл бұрын
I saw you put pheromone darts on with the fire bolt mod, but didn't mention the synergy between the two, making it so that fire spreading is significantly more effective. I sometimes "milk" bigger bugs by pheromoning them and shooting a fire bolt or two into them after. Then the crowd from the pheromones sets on fire, killing them faster and allowing more bugs to attack the bait bug. I have completely trivialized swarms when doing escort missions. I bait a big bug and watch the entire swarm go to them and completely ignore the dozer. However, pheromone darts are significantly weaker in a uncoordinated team due to allies killing your bait.
@jaspervaneck3258
@jaspervaneck3258 2 жыл бұрын
Don't forget that taser bolts inflict electrocution on targets that are normally immune to it. The long-duration (stacking?) slow makes them excellent for mitigating dangerous high-health enemies, like oppressors and dreadnoughts. Unfortunately, because dreadnoughts specifically have a high resistance to electric damage(WHY?). As such, a max duration/max special ammo build isn't quite worth it, even if the damage per full reload is over 8K. It is pretty effective against dreads, but unreliable, I suspect a lot of damage comes from the arcs.
@LazyMaybe
@LazyMaybe 2 жыл бұрын
That's true! I usually take IFGs to elimination anyways, but it definitely doesn't hurt to have another way to use magnetic shafts or other elec boosts against them.
@archmagemc3561
@archmagemc3561 2 жыл бұрын
@@LazyMaybe and of course the electric bolts do insane damage to dreads for some reason. Try it vs a normal dreadnaught and watch its hp drop with two bolts on its back.
@denkiryu226
@denkiryu226 2 жыл бұрын
Thanks for the help with understanding cryo bolts, I've been trying to get some overclocks for the boltshark and that was my first
@stanman3192
@stanman3192 2 жыл бұрын
I feel like bodkin points is super good to take on mactera plague
@B_Skizzle
@B_Skizzle 2 жыл бұрын
Yep, it’s great. You want to shoot the lowest mactera in a group to maximize your chances of hitting the other ones' weakpoints.
@kendrickdo4319
@kendrickdo4319 Жыл бұрын
The Mario noises are hilarious
@WeakestBrazilianMale
@WeakestBrazilianMale 2 жыл бұрын
Bro, you make awesome videos, keep up the good work!
@glyphidbulkdetonator
@glyphidbulkdetonator Жыл бұрын
1:25 Something you probably should've tested: It seems like the area damage DOES affect more than one enemy, but it only does when you actually hit an enemy, not terrain. I've seen the Boltshark kill multiple grunts without Bodkin points.
@THISfookindude
@THISfookindude Жыл бұрын
1:35 Molly doing her thing
@OhNoTheFace
@OhNoTheFace 2 жыл бұрын
You caught me on the jumbo shells thing. I like my secondary to hit hard, so I do like the triple bolt thing
@Se05239
@Se05239 2 жыл бұрын
Looking forward to your Shard Diffractor video.
@chadcharest9891
@chadcharest9891 Жыл бұрын
Taser bolts can create lines on one target, making them great at dealing with large threats. Four bolts, 2 on each weakpoint, will nearly straight kill a BetC. 2 in the face of an Oppressor, and one on the weak point creates two lines on it.
@justsomejerseydevilwithint4606
@justsomejerseydevilwithint4606 Жыл бұрын
my favorite thing to do with taser bolts is Absolutely MELT base dreadnaughts.
@ParxDerJaeger
@ParxDerJaeger 2 жыл бұрын
The freeze bolts make me forget about my grnades so many times. It is like I have Crowdcontrol for day.
@guilhermefernandes1581
@guilhermefernandes1581 2 жыл бұрын
Hey, I wanted to let you know. You're good at this.
@SaltyTil
@SaltyTil 9 ай бұрын
Pro tip: you can shoot pheromone bolts on a big target like Praetorians to gather enemies around it, and then stack 1-2 fire/cryo bolts to inflict status on the clustered mobs.
@Skibomber59
@Skibomber59 2 жыл бұрын
Not sure if this is intended but iirc the fear chance on the bolts happens on some kind of tick, and so triggers a LOT more than 33% of the time, as well as when the bolt is in the air (I think that part IS intended). Someone may have to fact check me here
@briishcabbage568
@briishcabbage568 2 жыл бұрын
ExCh bolts are by far my favourite, really good for clearing out a crowd from a dead temmate or warden, And then the DOT.... It's just really good.
@Sotanaht01
@Sotanaht01 2 жыл бұрын
So I'm testing tasers against nemesis in sandbox. Apparently the taser bolts apply a stacking, permanent electrocution effect to the nemesis of about 1.65 damage per damage tick per bolt, IN ADDITION to the damage the bolts themselves do in proximity. This same behavior can be seen on Patrol Bots, though the damage comes out to 2.2 per damage tick (possibly rounded, I have a hard time testing 2 as the patrol bot dies before I can get clean results)
@GigasGMX
@GigasGMX Жыл бұрын
The Mario noises really made this video.
@Sotanaht01
@Sotanaht01 2 жыл бұрын
Tasers are extremely effective against Nemesis. Not quite sure why, but they do a ton of damage plus slowing it to a standstill. I thought the taser beam stacked with the proximity AOEs, giving 3 sources of damage and slow, it doesn't seem to do that with bugs, but from the damage I see on Nemesis it might actually be working there. While the Zhukov's have more total damage on paper, a Boltshark with Bodkins will likely put out a LOT more damage in practice, owing to the Zhukov's abysmal range and accuracy. The Boomstick isn't even a competitor for damage, even at its maximum damage build it does less than the Boltshark (basic bolts alone) and that doesn't account for the accuracy. Multiple Penetrations are the only way to get anything comparable.
@thetute59
@thetute59 Жыл бұрын
thank you for this! Just got it and felt the electric bolt to be weak AF. however, havent used it much and can't wait to try your tips!
@LazyMaybe
@LazyMaybe Жыл бұрын
Unintuitively, taser bolts are strongest for single target-either enabling magnetic shafts, or just stacking 2 taser bolts onto the same target in order to slow it by a ton and get a good amount of DoT on it. Could have emphasized that more here, but if you want to use them that's definitely their best use case.
@Riiludragon
@Riiludragon 2 жыл бұрын
it doesn't have embedded detonators though
@Wingedhussar87
@Wingedhussar87 Жыл бұрын
People talk trash about it but with upgrades it is pretty good
@witchBoi_Connor
@witchBoi_Connor Жыл бұрын
Tips appreciated for playing with this thing in the first place, cuz I just don't know how to begin. I have the fire bolts, cryo bolts, tri-fork volley, and quickfire overclocks. Edit: I have since played with this more. I didn't like fire or cryo bolts at all. However, I have done tri-fork + taser bolts for an elimination melting build.
@philliphampton5380
@philliphampton5380 2 жыл бұрын
Tazer bolts are also good for putting electric defuff of oppressors and dreads. I need to practice bio chemical bolts, but I still feel wierd that they have less ammo then pheromone bolts. Wish they would just set all the special ammo to 12 and be done with it.
@shybandit521
@shybandit521 2 жыл бұрын
What if pheromones and fire at the same time? That sounds pretty brutal.
@SMForge
@SMForge Жыл бұрын
Firebolts seem like they'd be handy in instances where someone has Neurotoxin grenades. The gas is flammable so you can set it off in one shot. Also if everyone is running fire stuff the heat would build up quicker.
@LycheeRed
@LycheeRed Жыл бұрын
I hear music from Rabi Ribi in some of your vids. Good taste in games man!
@JupitersWindySkies
@JupitersWindySkies 2 жыл бұрын
Not sure why you stuck cryo arrows in enemies but not the fire ones. I find them (fire arrows) to be pretty damn good at doing large swaths of damage from just one arrow stuck in a grunt guard. Combined with pheremones and baby, dinner is served. Absolutely based music choices though holy shit.
@microslavery
@microslavery Жыл бұрын
I use the electric bolts on dreadnaughts - it does good chip on armour. So I can be moving while the bolt is doing the job of removing it's armour and revealing its weakpoint.
@grummdoesstuff2983
@grummdoesstuff2983 Жыл бұрын
My favorite bolt combo builds are using bobkin and chemical to turn it into a grunt clearing machine, trifork and electro, with magnetic for the reason you mentioned in the vid, and ice and pheromone, along with IFGs or stunners, so I can have all three grenade effects in one build.
@mrmcgee6026
@mrmcgee6026 Жыл бұрын
Bodkin points are amazing for conserving ammo
@shnuffthepug
@shnuffthepug 2 жыл бұрын
Pheromone grenades plus explosive arrows is a perfect combo
@Doctor_Nu
@Doctor_Nu 2 жыл бұрын
Cryo Bolts also allows you to consistently freeze oppressors because it radiates the effect, when they would usually shake the freeze off quickly.
@blakefenslerjr4858
@blakefenslerjr4858 2 жыл бұрын
Bodkin bolts overclock I love 💘
@slimeinabox
@slimeinabox 2 жыл бұрын
I would imagine mix pheromone bolts with cryo/Pyro bolts would be _very_ nice.
@slimeinabox
@slimeinabox 2 жыл бұрын
Pheromone bolts/nades are divine on explosive guts mission.
@SFuruli
@SFuruli 2 жыл бұрын
You should do breakdown videos of all the weapons. 👍 I like that you focus on what the weapons and their builds can do instead of what they can't do.
@roguereaver634
@roguereaver634 2 жыл бұрын
I think it's worth mentioning that magnetic shafts has a remarkably large homing range and will literally turn your bolts 90 degrees mid-air to hit things, I find it's sometimes easier to aim next to a weakpoint and let the bolt turn itself into it with certain enemies, aiming in the general area below mactera or example
@B_Skizzle
@B_Skizzle 2 жыл бұрын
Yeah, it’s a ton of fun. It comes pretty naturally too if you’re used to curving shots with the LOK-1.
@Anomen77
@Anomen77 Жыл бұрын
Trifork volley works great with the buffed electrifying reload GK2. It can both set up big targets for the crossbow and deal with large crowds of grunts by itself. Tri-fork helps with it's lacking single target damage.
@jafsrob
@jafsrob Жыл бұрын
my second favourite scout build uses trifork volley pheremone bolt crossbow with aggresive venting electrocution chance plasma carbine. electric to trifork for big stuff, phermone bolt to aggresive venting blast for small stuff.
@waow2859
@waow2859 Жыл бұрын
I heard some Dodonpachi music during the Pheromone bolt section. Bullet Hell gamer? Edit: oh there's even more Dodonpachi music! And isn't the track at the beginning from Rabi-Ribi?
@canaldecasta
@canaldecasta 2 жыл бұрын
Too bad im addicted to jumping around with boomstick
@quadconjures
@quadconjures 2 жыл бұрын
Honestly the only reason people aren't screaming foul at the Xbow for being busted op is the existence of special powder. What's price's line from mw2 about extinguishing an oil fire? It's the same shit with both the Shard Diffractor and the pocket microwave, being overshadowed by Hyperpropellant and TCF respectively.
@punchoponcho5238
@punchoponcho5238 2 жыл бұрын
@@quadconjures that's the best part "when everyone's super, no one is" all is balanced when balance is not a concern the devs have. It's all about what's fun and that's why there's hardly ever community outcry
@quadconjures
@quadconjures 2 жыл бұрын
@@punchoponcho5238 Yeah, although I'd still like to see changes to all three mods. Powder needs a downside of some kind (I wouldn't care what, maybe something small like ammo or spread or swap time), and TCF should honestly just be rolled into the base gun. IDK what I'd do about propellant tho.
@punchoponcho5238
@punchoponcho5238 2 жыл бұрын
@@quadconjures yeah you can't really choose what's the most fun if there is an objective best option
@LazyMaybe
@LazyMaybe 2 жыл бұрын
@@quadconjures I really don't agree that SD is overshadowed by hyperprop at all. Unless you have a pocket cryo driller to constantly play with, overdrive SD can kill stuff roughly as fast but with greater efficiency and a lot more flexibility than hyperprop.
@ShemmyLass
@ShemmyLass 2 жыл бұрын
How do you feel about the change to Aggressive Venting? Personally it has always been my favorite oc for the Drak and I found it more effective than even the bouncy bullets oc in a lot of ways. I get that most people probably did not like it very much so a buff may have been warranted but removing the ammo penalty and making it clean makes it almost feel overwhelming.
@LazyMaybe
@LazyMaybe 2 жыл бұрын
It's a classic gsg 'nerf/buff by pickrate'. It probably didn't need it, but it's not on the level of neurotoxin payload or bulldog VB, so whatever.
@timothy6583
@timothy6583 2 жыл бұрын
Didn't need the ammo but plus 2 damage is good to have
@thedon1997
@thedon1997 2 жыл бұрын
I didn't know detonators fear from the arrow. Should've know it's a bug, I've thought it was a unique feature to the Nishanka.
@libertyprime9891
@libertyprime9891 2 жыл бұрын
thanks for making these mate
@Trenchfox1917
@Trenchfox1917 2 жыл бұрын
Great content as usual
@tulsatrash
@tulsatrash 2 жыл бұрын
Thank you very much for this information.
@BeeThompson
@BeeThompson 2 жыл бұрын
What's your aggressive venting build? Really wanna try that out. Wonderful testing as always tho!
@LazyMaybe
@LazyMaybe 2 жыл бұрын
11311
@exxon101
@exxon101 2 жыл бұрын
THE MARIO SFX OMG
@slog656
@slog656 Жыл бұрын
Fire bolts make this weapon the best secondary for scout by far in the majority of scenarios. No other secondary allows for the wave clear that fire bolts do.
@noble_lemon
@noble_lemon 2 жыл бұрын
Pheromone bolts work good only in solo. In full random lobby everyone will shoot the bug under pheromones first.
@bricksolr9671
@bricksolr9671 2 жыл бұрын
Great Video, fuck ceiling grass.
@mostermashr
@mostermashr 2 жыл бұрын
You left out my favorite part of this weapon. If you take electro bolts you can shoot one at a lootbug and watch them squirm and die via electric chair
@saedimic
@saedimic 2 жыл бұрын
I think I need to give magnetic shaft another go. My test run against dreadnoughts were kinda iffy, as trying to shoot a weakpoint proved difficult, if there's two beasties in the electric field. For me it just shoved the arrows into the armor, not into the weakpoints where i aimed. Doing sharp 90° turns while doing so.
@stanman3192
@stanman3192 2 жыл бұрын
Also did you do any testing with firebolts on robots? Like can they light patrol bots easily? Turrets? I bet they can be used to easily delete sniper turrets. Personally though I always take cryo and pheromones in a team setting to focus single target enemies and then give crowd support
@LazyMaybe
@LazyMaybe 2 жыл бұрын
Uselessly terrible against patrol bots, don't bother. They work kind of ok against turrets, but it takes 3 bolts landed close to the turret without pausing so it's not really that good of an advantage.
@stanman3192
@stanman3192 2 жыл бұрын
@@LazyMaybe well hopefully fire bolts get some sort of buff in the future, I really wish the devs would focus less on nerfing what's popularly used and think why something is underused and buff it
@LazyMaybe
@LazyMaybe 2 жыл бұрын
@@stanman3192 They buff underused stuff much more than nerf popular stuff. See the buffs to rewiring mod and AV on drak, and the lack of nerfs to NTP autocannon.
@GreyMaria
@GreyMaria 2 жыл бұрын
Coming by to say I've been running 12111 cryo crossbow alongside pheromone grenades and have been sussing out the bolt-stacking breakpoints for freezing various targets. It's quite amusing to pheromone bolt a Praetorian, stick a single cryo bolt to its face and watch everything that goes to it get crunched up into little bitty ice cubes. Thinking about switching to more special bolts, though. Elimination and Salvage holdout seems to be the only time I ever run low on or out of cryo bolts.
@thunderthumbs697
@thunderthumbs697 2 жыл бұрын
Rogue legacy 2 is an extremely important thing that game is so addicting
@grzes848909
@grzes848909 2 жыл бұрын
good timing on that video. I was wondering if the more potent special bolt effect upgrade in tier 5 affects special bolts like the cryo and fire bolts as well
@KRODELUM
@KRODELUM 2 жыл бұрын
usually hate scout..crossy might be weird and niche enough to make me enjoy it.. just found your channel btw... love the content so far!
@Setnja92
@Setnja92 2 жыл бұрын
Nice video, interesting ideas. I like to shoot harder targets with long duration pheromone bolt and follow it up with one or two freezing bolts. Then i just clean all the icicles with primary weapon :)
@donutholebandit6212
@donutholebandit6212 2 жыл бұрын
I have never wanted an overclock more than I now want bodkin points
@samfish2550
@samfish2550 2 жыл бұрын
Oh boy, next is the defractor, this is either going to be really helpful, or really depressing (love firing my laser but the deepcore is hard to get out of my hands and breach cutter is some steep competition in regards to being more generally effective.
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