Deferred Shading [Shaders Monthly #14]

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GSN Composer

GSN Composer

Күн бұрын

In Episode #14 of Shaders Monthly, we talk about deferred shading and implement a first simple deferred shading pipeline in GLSL.
Here is the code of the created shaders:
GSN Composer: www.gsn-lib.org/index.html#pr...
C++: www.mathematik.uni-marburg.de...
Java: www.mathematik.uni-marburg.de...
Documentation for the shader plugin node of the GSN Composer:
gsn-lib.org/docs/nodes/Shader...
00:00 Introduction
00:49 Forward Shading
07:15 Transparent Surface
08:21 Deferred Shading
17:14 Implementation of a deferred shading pipeline in GLSL

Пікірлер: 9
@cialk
@cialk 3 ай бұрын
This is so good thank you
@neil_m899
@neil_m899 4 ай бұрын
Great to see you back man! Loved your IBL videos!
@DigitalDuo2211
@DigitalDuo2211 4 ай бұрын
Excellent video as always! ♥
@thegeeko1
@thegeeko1 4 ай бұрын
thanks for the very helpful videos
@Mcs1v
@Mcs1v 4 ай бұрын
Nice and detailed video! Just a hint: you didnt need the position buffer, its much faster to reconstruct the 3d position from the depth buffer with the inverse camera matrix (it's saves a lot of gpu bandwidth)
@roozbubu
@roozbubu 4 ай бұрын
the goat has returned
@iNkPuNkeR
@iNkPuNkeR 4 ай бұрын
Thank you for the work you put out!
@Khytau
@Khytau 4 ай бұрын
thanks!
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