Рет қаралды 306
Join me as I peel back the curtain and showcase my process for deploying a networked Web3 MMO Avatar Chat streaming platform. Focused at tech enthusiasts, watch as I navigate through each step of the deployment process, utilizing tools like Jenkins for automation, Web3 for decentralized interactions, React for UI, Phaser for game development, and connected via an event bridge.
Get ready to immerse yourself in the world of Web3 and witness firsthand the magic behind building a next-gen MMO Avatar Chat streaming platform (within 2d constraints of course)!
0:00 - Introduction to Kynto Update Release Process (CI/CD)
0:50 - Client Build Pipeline Overview (Jenkins)
1:43 - Face Mapping Feature Implementation (TensorflowJS, webrtc)
3:21 - Dynamic Capture Scene and Media Stream (Canvas, webrtc)
3:40 - Implementing Audio Mode for Webcam (HTML5 MediaStream)
4:15 - UI (Game) Build Updates (React & React Bootstrap)
5:19 - Peer-to-Peer Logic and Platform Communication (WebRTC)
6:32 - Importance of Source Control and Conclusion (Stay tuned!)
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