Design Geode Farms In 15 Minutes With Geodesy

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ilmango

ilmango

Жыл бұрын

Get Geodesy here:
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Outro: Reckless by Olivaw / olivaw Creative Commons - Attribution 3.0 Unported- CC BY 3.0 creativecommons.org/licenses/... Music provided by Music for Creators • Reckless - Olivaw

Пікірлер: 246
@1210abbynormal
@1210abbynormal Жыл бұрын
What I love about this mod is that it is that, at least for me, its the perfect balance between automation and user design. It does all the hard work for you, all while allowing you to have enough input to feel like you're designing a farm.
@gtbkts
@gtbkts Жыл бұрын
Exactly
@drg0n_
@drg0n_ Жыл бұрын
Well, when geode came out most people said it was bad for farming that they couldn't be moved Now they are one of the most interesting farms to build and see working
@kosmamoczek
@kosmamoczek Жыл бұрын
This is my conclusion exactly. When we first started making farms with pistons and hoppers it felt hopeless... it's a lesson to never give up when it comes to Minecraft tech.
@theanonymous7221
@theanonymous7221 Жыл бұрын
No, not really. The concept is very simple/boring and constructing a geode farm always used to be a pain without this mod.
@enkvadrat_
@enkvadrat_ Жыл бұрын
Its shame though that geode farms generate so little shards for the effort it takes to make them
@drg0n_
@drg0n_ Жыл бұрын
@@theanonymous7221 I think that compared to those stupid 1.19 nether portal nether mob farm, or the classic villagers food farm, this type of automated geode farm are pretty unique
@58209
@58209 Жыл бұрын
@@drg0n_ as an old school beta player who's trying to get into the modern game, i still find those farms very interesting. maybe because i haven't kept up with the mechanics and meta, i'm just not burnt out on them like y'all seem to be.
@mgostIH
@mgostIH Жыл бұрын
Can't the tetris with slime honey part be automated too? I'd expect a combinatorial optimization algorithm to do much better than a human, which might miss a few spots.
@kosmamoczek
@kosmamoczek Жыл бұрын
Mod author here. It's possible, I'm just lazy and not very good at algorithms :D
@Lord_Vertice
@Lord_Vertice Жыл бұрын
True but it's meant to be somewhat simple. I'm sure someone one day will make it though!
@jotasietesiete4397
@jotasietesiete4397 Жыл бұрын
I thought that was meant to be the fun part?
@codonbyte
@codonbyte Жыл бұрын
@@kosmamoczek Relatable.
@RobertDoornbosF1
@RobertDoornbosF1 Жыл бұрын
@@kosmamoczek Haha, at least you are being honest
@acerolaorion2980
@acerolaorion2980 Жыл бұрын
Amazing mod ! Now we need a mod that helps us find maximum amethyst buds within random tick range
@ilmango
@ilmango Жыл бұрын
Oh we have that as well
@vinh020298
@vinh020298 Жыл бұрын
Could you please make a video about that, I'm curious to know
@GG-bw5qd
@GG-bw5qd Жыл бұрын
@@ilmango Which mod does that?
@ilmango
@ilmango Жыл бұрын
@@vinh020298 ok. I can do that
@bdmax17
@bdmax17 Жыл бұрын
@@vinh020298 Yes this would be awesome!
@racernatorde5318
@racernatorde5318 Жыл бұрын
That is a damn fine tool. Seeing the mod to so much on it's own, especially at 8:00 when it assembled the engines, is really impressive. Definetly going to use it at some point!
@friedkeenan
@friedkeenan Жыл бұрын
Does Geodesy handle breaking budding amethysts that would end up allowing you to collect more amethyst crystals?
@adrienanderson7439
@adrienanderson7439 Жыл бұрын
That is a good point, I didn't even realize it could be possible to increase efficiency like that. I'm guessing it could be done by removing one crystal at a time and checking for the maximum efficiency of those, there are a lot of different combinations though. With 5 budding amethyst for example, you have 1 (all 5) + 5 (one removed) + 10 (two removed) + 10 (three removed) + 5 (4 removed) + 1(all removed). In general the number of configurations to check is sum( xCi ) where x is the number of budding amethyst, xCi is the combination function (nCr), and i is the summation index, all numbers from 0 to x. I checked on a calculator and this is basically exponential so its not exactly reasonable to check every possibility. This is still doable though because you don't have to check every single possibility. Of course some of these you can omit, since there is no way all or most the amethyst being removed will be helpful. Maybe checking all combinations up to some number being removed like 5 or so. Or maybe you only continue checking, if the efficiency increased for one of the previous checks. Like you check with one removed, if the efficiency increased, check efficiencies for two removed.
@EvonixTheGreatest
@EvonixTheGreatest Жыл бұрын
@@adrienanderson7439 I assume there would be ways to do better than brute force mostly, for example there's probably a way to prove that blocks under certain conditions could not improve things with their absence and remove them from rotation for removal
@adrienanderson7439
@adrienanderson7439 Жыл бұрын
@@EvonixTheGreatest Yeah you are definitely right. Buds that aren't blocking anything probably don't need to be removed so maybe you only check arrangements removing different combinations of buds that are along the columns rows and pillars of the blocked amethysts that have already been marked as we can see from the buttons. Since buds that aren't in those positions aren't blocking any crystals from being removed. However some buds might be blocking other crystals from growing by being adjacent so maybe you want to also check arrangements removing touching buds. In summary, we can reduce the computation by not worrying about removing buds that are not in line with any crystals and not touching any other buds.
@adrienanderson7439
@adrienanderson7439 Жыл бұрын
Also I made an error in my original comment we should be checking for number of harvestable crystals, not efficiency since one lonely bud would have 100% efficiency but not a lot of crystals to harvest.
@rythaq
@rythaq Жыл бұрын
One way to find a stopping point for budding amethyst removal is to keep track of your best yield for the arrangements of budding amethyst and stop removing budding amethyst if they would grow (but not yield) less than your max yield. So this should probably automatically stop at around 5 amethyst, and even if you brute forced the rest it probably wouldn't take much time, though the idea of looking at which ones don't really block others seems like a good idea I had not considered.
@Per_Ragnar
@Per_Ragnar Жыл бұрын
Amazing tutorial ilmango, now even i can build this, with a little redstone knowledge. Great job from the modders too
@GrumpyGrobbyGamer
@GrumpyGrobbyGamer Жыл бұрын
Thank you for this video Ilmango! It's very interesting and it just got added to my "must-have" list of 1.19 mods when I finally make the leap into the present (still working my 1.16.5 SP world)
@wormwoodrandoms3919
@wormwoodrandoms3919 Жыл бұрын
Can it determine if it would yield more crystals by removing any of the blocks that grow crystals in order to access unreachable crystals behind them?
@Tomek4070
@Tomek4070 Жыл бұрын
You smart
@purlsquinn
@purlsquinn Жыл бұрын
I haven't had time to research this mod and I'm so glad you did a tutorial on this! Thank you for being so thorough! ❤
@colox97
@colox97 Жыл бұрын
i was planning on building a web tool that does exactly this and gives you the best option, i was kinda stuck on how to build the flying machines but this 3x1 constant design seems great! it doesn't require mod installation and needs just a couple of screenshots to work
@cook_it
@cook_it Жыл бұрын
Needs just a couple screenshots? How do you extract the information like locations from the screenshots? Shouldn't that be really hard?
@colox97
@colox97 Жыл бұрын
@@cook_it technically 2 good screenshots are enough, possibly even one given the cubical world. that said it'd be my first try on image recognition so i'm not really sure how i will do it😆
@cook_it
@cook_it Жыл бұрын
@@colox97 First try? Oh boy then you're in for one hell of a ride XD I've never done anything even remotly similar to this, but from my experience in programming some more or less "small" things over the years it's REALLY easy to start something and then to realise that there is WAY more behind accomplishing your goal than you ever expected. Sometimes you have enough experience to make a solution for the problems that come up but sometimes you just get stuck and either have to compromise on your goals or have to get help from someone else. It's often really disheartening but that's something everyone has to overcome. Some problems that just come up in my head without much thinking are: How do you deal with different FOV's? How do you deal with different resolutions? Texture packs/better lighting mods/etc or perhaps even different graphical settings like mipmaps probably break everything (and if your webapp gets popular enough there will be people with that, no matter how many warnings/notices you write). How do you compensate for where (aka location) the screenshots are made and with what angle, especially with the relation to each other? What if people make them with really weird angles (perhaps they make them from outside in spectator mode, maybe from the inside in survival)? How to you deal with people who leave their HUD visible? One potential workaround for avoiding all of that would be allowing the user to upload their chunk files (you can read those in with for example a python module) containing the geode, but that immediatly puts a lot more work/unusability onto the user as now they have to figure out what chunk files contain the geode (and that also won't work on servers). Alternatively you could figure out how to read litematica saves but that needs a mod and if you are already modding then why not just install Geodesy? Like I said I have no experience in webapps/image recognition/3d "stuffs" but from my little bit of experience in programming (aka mainly making excel workbooks "automagical" at work with VBA) that sounds like a pretty huge task. Now of course I could be totally wrong and it's a lot easier than I imagine it to be (which I really hope it is, maybe there are some libraries/frameworks out there that do the heavy lifting for you?) so I'd say go for it and see how far you come! Whatever happens, it will be an excellent learning experience :)
@colox97
@colox97 Жыл бұрын
@@cook_it Thanks for taking the time to reply! well, the first version will DEFINITELY have me inputting the geode structure by hand. i've already kinda listed the steps from the raw geode to the built machine so that doesn't scare me too much. As you guessed the big learning experience will be from having to process the input data, and i'm definitely not aiming for perfection, vanilla texture with vanilla UI, i was actually thinking of using F3 to extract even more informations about my POV and location (and the 3 lines in the center of the screen to line up the axis). That said, since the world is made entirely of equally distant repeating lines i think it's definitely feasible, i'll have to relearn a lot of math though 😆
@cook_it
@cook_it Жыл бұрын
@@colox97 Ok yeah with the *exact* coordinates and the *exact* angle from the F3 menu and "standardised" resolution/settings it should be possible, now, as you said, all you need is lots of math, and I hope your maths is *way* better than mine because I didn't need any math higher than ()*%+- for like... 5 years or so (and writing formulas/VBA in excel does not count sadly) ;) Well, then good luck, I hope you give an update to your progress at some point (maybe a video?) because now I'm really interested in this project of yours XD
@introprospector
@introprospector Жыл бұрын
Really hard to optimize. Another improvement could be to identify blocking buds and intentionally break them if it gets you more spawns. That'd help with the large geodes.
@chaomatic5328
@chaomatic5328 Жыл бұрын
I love the final look of it, it makes me think of a linear fission reactor
@euklesio
@euklesio Жыл бұрын
Even if you have to do some steps manually, this tool is definitely amazing!
@Hyperion_100
@Hyperion_100 Жыл бұрын
This is huge! I'm going to try this
@genix1211
@genix1211 Жыл бұрын
Wow this is such an amazing mod
@_wetmath_
@_wetmath_ Жыл бұрын
this looks so cool
@highcommander2007
@highcommander2007 Жыл бұрын
For all the comments about removing a few buds to increase to 100% efficiency I would suggest you read this: After you build a Goedesy farm you will find that 90% of the time there will be a handful of shards left "stuck" ontop of buds. Even if you do everything right, most setups will have shards lost. So spending time trying to tweak the perfect budding block layout really isn't worth it as likely some will get stuck anyway (trust me I tried all kinds of crazy stuff including double sweeping, and cob webs to line up the drops). In the end this type of farm is designed to run for days at a time and "lossless" isn't really necessary. Infact, the whole point of Geodesy is so that you can quickly add farms to many geode locations to maximize your total gains. Finally I would add that having 3 directions will add about 10% gains on most farms, just stick with the 2 sides which should be somewhere around 80% efficiency for most bigger geodes. Drop the farm on 3 locations and you will never have to farm shards again.
@lewismassie
@lewismassie Жыл бұрын
I commented on the previous video saying I had an idea to make a program like this. Of course someone else already made something similar, though the 'tetris game' is totally algorithmically solvable. I have no code but I do have some thoughts (though I suspect my knowledge is way too novice to be of use) A minimum spanning tree using Prim's Algorithm (since it's branching), then stopping when it hits 12. Then do some wavefunction collapse to make sure there are no slime blocks that would touch it at the next step. The L shapes might be a little tricky, but starting by looking for three blocks in a row should work. (again wavefunction collapse to stop them generating flying machines next to each other. If I was making it myself 'd probably start there, assuming I didn't find something else that works better in the time since
@1lastlemon
@1lastlemon Жыл бұрын
this farm just went from an end game project to a mid game project for me, thanks mango!
@masterminer2338
@masterminer2338 Жыл бұрын
Ilmango showing us how to get that geodussy
@aquablurekh910
@aquablurekh910 4 ай бұрын
That’s amazing 🤩
@atomspalter2090
@atomspalter2090 Жыл бұрын
nice mod. I might use this in my world.
@Wander4P
@Wander4P Жыл бұрын
I can totally see this become able to fully generate the farm in a couple weeks.
@encompassthyeclipse7278
@encompassthyeclipse7278 Жыл бұрын
What the heck man you always create the most intense stuff
@MrRubikraft
@MrRubikraft Жыл бұрын
What an incredible mod!
@fifi7354
@fifi7354 Жыл бұрын
Is there also going to be a tutorial for the way you found the better place for the farms on the scicraft server ?
@Piglins
@Piglins Жыл бұрын
Amazing you always managa it to make and design new farms
@nZifnab
@nZifnab Жыл бұрын
I didn't see you mention anywhere or make any new videos about ways to find maximum amethyst bud clusters? Is there a tool for that?
@racernatorde5318
@racernatorde5318 Жыл бұрын
I was looking into dirt farming (And the following blocks conversions) lately and also came across the mud-to-clay converter video again. Couldn't that machine also be adapted to turn dirt into grass blocks? Probably not too useful, but it might be something for a video some day. I don't remeber ever seeing someone build a special machine for automating this
@ilmango
@ilmango Жыл бұрын
sure. for mycelium as well. I wanted to do something like this for a long time but it never was high on the priority list
@roblucci7872
@roblucci7872 Жыл бұрын
This is insane
@harryy0411
@harryy0411 Жыл бұрын
AWESOME !!
@_Funtime60
@_Funtime60 Жыл бұрын
Could you get more by stopping some machines in the middle and sending from both sides? (I am aware that the amount is trivial.)
@the00u
@the00u Жыл бұрын
I'm actually curious if removing any of the blocks that are in the way of crystals will increase the % yield.
@phantomfran0597
@phantomfran0597 Жыл бұрын
I wish this came out earlier, was rn in the middle of building on of those farms lmao.
@bradanorourke
@bradanorourke 14 күн бұрын
It's better to always have the flying machines at 12 blocks so if it accidentally gets unloaded while running it's less likely to break the budding amethyst blocks
@oszibatyam4443
@oszibatyam4443 Жыл бұрын
Why is the clock on the top? Isn't it easier to send a signal up (for example with scaffolding) the down? So put the clock on one of the sides
@bluelemon243
@bluelemon243 Жыл бұрын
You can easly send down signals with walls
@rokuchannel8383
@rokuchannel8383 Жыл бұрын
Nice assist to design amethyst farm. But I'm wondering if there is a software helping us to find the point having the most amethyst geodes within random tick range for a given seed. If exist, we can design amethyst farm without finding geodes manually on chunkbase...
@malachy7986
@malachy7986 Жыл бұрын
trying to build a farm myself, because of how two geodes generated they overlap vertically so im trying to use the flying machines but they go upwards instead in one part but they dont work when going upwards... anyone know anything I could do to fix this?
@dzuchun
@dzuchun Жыл бұрын
Geodesy in GTR: some sort of line in warped spaceti.. BROING! Meet Geodesy in Minecraft:
@OceanBagel
@OceanBagel Жыл бұрын
Couldn't you have a few floating pistons aimed at the spots you can't reach that are triggered by observers stuck to the flying machines? I could see that being a relatively cheap and simple way of getting the efficiency all the way up to 100%.
@racernatorde5318
@racernatorde5318 Жыл бұрын
Apparently pistons can break the budding amethyst blocks, so that's no option
@OceanBagel
@OceanBagel Жыл бұрын
@@racernatorde5318 That's not true, ilmango has even made videos on piston-based geode farms. It works but it's much harder to design and can lose some amethyst crystals if they land on top of the pistons. But in this case I'm just talking about a few extra pistons along with a few extra observers attached to the flying machines in strategic positions. Maybe there are some edge cases where that still wouldn't reach, but I don't see why it wouldn't work for at least some of the unreachable spots.
@racernatorde5318
@racernatorde5318 Жыл бұрын
@@OceanBagel Why yes, it is true. Pistons do break budding amethyst blocks. The fact that Mango has made piston based designs before does not change this fact. There is no space to have loose observers in the farm, so you would need to attach the observers to the flying machine - and then you break the budding amethyst blocks
@OceanBagel
@OceanBagel Жыл бұрын
@@racernatorde5318 I wasn't saying that pistons can't break budding amethyst blocks, I'm saying that it doesn't have anything to do with what I'm saying. The pistons would be facing the growing crystals, not the budding amethyst block, so that when they triggers, they harvest the crystals. And the observers would be attached to the flying machine and trigger the piston as it sweeps across. I don't quite understand where you claim breaking budding amethyst blocks comes into play since the piston would need to push the budding amethyst itself to actually break it.
@racernatorde5318
@racernatorde5318 Жыл бұрын
@@OceanBagel Do you realize that you need one pistons for every single exposed side of a budding amethyst? There is absolutely not space for such system. It's not worth the effort to get these farms past the efficiency of the concept Mango showed here
@notAL0UD
@notAL0UD Жыл бұрын
this is the coolest mod of all time
@thexavier666
@thexavier666 Жыл бұрын
The slime problem seems like a modified vertex cover problem at quick glance, which is NP hard. So it's better to come up with some sort of heuristic to solve it.
@thexavier666
@thexavier666 Жыл бұрын
An ideal solution would have 1. minimum number of slime/honey blocks required (Lesser num. of blocks not hitting any buds but required to connect diagonal blocks) 2. minimum number of flying machines (If you use too many slime blocks, you will need more flying machines) Constraints which were mentioned in the video 1. Push limit of 12 blocks -> 12 slimes connected in taxi cab manner 2. Two adjacent flying machines cannot be slime (graph coloring coming into play here) 3. Each flying machine must be min. size of 4 with a 3 block contiguous This seems like a really fun challenging problem; a multi vertex cover with max cover size of 12.
@TammonOG
@TammonOG Жыл бұрын
While were on the topic, are there any tools used to find high density geodes based on the world seed? Thought Id check here before doing a deep dive on the web
@poppy3318
@poppy3318 Жыл бұрын
I think Carpet mod. Watch his last video. He talks about it.,
@TammonOG
@TammonOG Жыл бұрын
@@poppy3318 ill check it out thanks
@gayforg
@gayforg 9 ай бұрын
missed chance to call it geodussy
@The14Some1
@The14Some1 Жыл бұрын
The final goal should be to make geodesy mod for litematica, which does schematica on the fly just by pointing to geode.
@kosmamoczek
@kosmamoczek Жыл бұрын
That's the plan!
@ebotfu
@ebotfu Жыл бұрын
any ideas/reason these flying machines don't want to return went sent in an upward trajectory to start?
@jamietimon9899
@jamietimon9899 Жыл бұрын
Hi Mango, I'm following along and @2:07 when you hit enter after selecting the area, why are you not in darkness after being surrounded by the tinted glass? Do you have a mod giving you night vision somehow?
@jamietimon9899
@jamietimon9899 Жыл бұрын
In case anybody else is curious, I found it in Tweakeroo tweaks: tweakGammaOverride default set to false, change it to true and it works perfectly!
@lexiu6036
@lexiu6036 Жыл бұрын
the obsidian doesn't have to touch the engine, it might be behind any slime/honey block, the only requirement is that every slime/honey stone has one, right?
@highcommander2007
@highcommander2007 Жыл бұрын
ilmango could you show us the trick, if there is one, to lining up a geode schematic into your survival world after you make the farm in creative? Once I am underground I am having a hard time getting the farm to line back up. Do you use somekind of an anchor system?
@Sultan-wj3gp
@Sultan-wj3gp Жыл бұрын
you can line up the farm in a creative copy of your survival world, write down coordinates and facing of your placement, then use those numbers when lining up schematic in a survival.
@highcommander2007
@highcommander2007 Жыл бұрын
@@Sultan-wj3gp interesting. That seems like a lot of extra work though. I wonder if someone came up with something else. I added red and blue concrete "lines" that line up with a top budding amethyst. Then I cleared a large area around the survival world one so i could see. I set the litematica schematic to transparent and went into spectator mode. Then i moved it around until the red and blue lines matched. But was still really hard to get the hang of.
@racernatorde5318
@racernatorde5318 Жыл бұрын
Can't you just line up the budding amethyst blocks? Shouldn't that be rather easy to do assuming nothing caused a rotation? I don't think any step could cause that
@highcommander2007
@highcommander2007 Жыл бұрын
@@racernatorde5318 litematica has odd rotation issues for me when I import stuff. But that isn't really the issue. Geodesy creates a large area around it with the flying machine parts. It makes it hard to see where everything is, lining it up takes a long time for me as i have to constantly move stuff back and forth, rotate, move, rotate until by some luck I see how something matches up. *Shrug* it is possible there is a much easier way of doing it, but that's why I am asking.
@DrZoot
@DrZoot Жыл бұрын
Would be nice if JKM can get Amethystblocks in Survival, like he did with Commandblocks.
@niceowl
@niceowl Жыл бұрын
The method worked only in 1.12
@DrZoot
@DrZoot Жыл бұрын
@@niceowl I know this
@extosshady1421
@extosshady1421 Жыл бұрын
Impressive mod
@darions8667
@darions8667 Жыл бұрын
What mod are you using for staircase block placement (e,g, 10:07)?
@AtomixKingg
@AtomixKingg Жыл бұрын
That's part of tweakeroo, which is a fabric mod.
@mindblow4248
@mindblow4248 Жыл бұрын
@@AtomixKingg funnly enough, the tweakroo diagonal block placing feature works on completely vanilla servers! (only the diagonal option, it wont let u place a block apart)
@candymanmax
@candymanmax Жыл бұрын
@@mindblow4248 if you use carpet mod you can enable the accurate block placement setting then it works
@la1m1e
@la1m1e Жыл бұрын
@@mindblow4248 Easyplace mode in litematica works fine on vanilla servers, that means you can place a block in the middle of nowhere without any surrounding blocks and this is ok
@moritz_p
@moritz_p Жыл бұрын
Is there a good way to find a good location where lots of geodes are in the random tick range?
@whocares2277
@whocares2277 Жыл бұрын
Chunkbase shows the locations, going by eye should be good enough for almost all needs.
@moritz_p
@moritz_p Жыл бұрын
@@whocares2277 It's actually not. There are large variations in size so just having a lot in one location might not be the best. In the Scicraft video he mentioned that the location they chose had what I believe was 14 geodes with around 400 amethyst buds. He later said he found another location with more than a thousand amethyst buds so should have chosen that location. He doesn't tell the software he used for that though.
@mooing_cowmilk
@mooing_cowmilk Жыл бұрын
GG
@metroidfusion
@metroidfusion Жыл бұрын
This will be a game changer!
@quintp7010
@quintp7010 Жыл бұрын
What about that mod that finds the most optimal spot? (Most amethyst inside the 128 player range)
@_BangDroid_
@_BangDroid_ Жыл бұрын
How much tinted glass are you planning on using?? :p Is there any lag associated with using huge quantities of tinted glass? I imagine there are a lot more lighting calcs
@MrMoon-hy6pn
@MrMoon-hy6pn Жыл бұрын
I would assume tinted glass acts like solid blocks internally and are only visually transparent, so wouldn't really be expensive at all.
@bogdanbarbu363
@bogdanbarbu363 Жыл бұрын
The more important question is how to find clusters in random tick range.
@Erik-pu4mj
@Erik-pu4mj Жыл бұрын
I wonder if it's possible to, rather than use a mod proper, create a black-box tool where a geode lightmatic file goes in and the farm lightmatic comes out.
@WesKerbs
@WesKerbs Ай бұрын
Hello, how would I connect the clock if I wasn't running up or down? Do I pull the line off of the torch? Sorry for the dumb question :-)
@leohans6646
@leohans6646 Ай бұрын
do you have the geodessy mod downloaded because It isn;t available anymore
@WesKerbs
@WesKerbs Ай бұрын
@@leohans6646 I just downloaded it the other day and built the machine with the clock. I've got the clock to work for me but i'm sure it's not correct (I have an observer looking at the lower redstone block on the clock which powers a stone block with dust running off down to the first module). I'm only running East / South (no up/down) so just wanted to know the proper way. Additionally, the clock will just stop when it runs out and I have to put the 41 sticks back in the hopper...
@WesKerbs
@WesKerbs Ай бұрын
But it works lol.
@jakegearhart
@jakegearhart Жыл бұрын
Does Geodesy also consider the possibility that breaking an amethyst bud block could theoretically improve the efficiency?
@NickyKnickerson
@NickyKnickerson Жыл бұрын
Slick
@StneCldKilla
@StneCldKilla Жыл бұрын
Remarkable
@grusveien
@grusveien Жыл бұрын
Thx
@sassafrassanid5718
@sassafrassanid5718 Жыл бұрын
I don’t think my laptop could handle that geodussy
@Tarmin_
@Tarmin_ Жыл бұрын
So, our god ilmango said in a comment that there also is a mod to decide the optimal AFK spot to maximize the amount of geodes/budding amethist within random tick range, does anyone have any idea on it's name/link?
@Zerahu
@Zerahu Жыл бұрын
What happened to the tutorial channel?
@circuitgamer7759
@circuitgamer7759 Жыл бұрын
How likely is it that removing one budding amethyst block would allow more clusters to be harvested than would be accessible with that block there? It seems like it's entirely possible for removing a block to increase efficiency overall.
@bbsedge574
@bbsedge574 Жыл бұрын
Nice
@Tardifosaurus
@Tardifosaurus Жыл бұрын
You can paste a schematic??? HOW
@Dyspecs
@Dyspecs Жыл бұрын
what versión?
@RealWendys
@RealWendys Жыл бұрын
I read this as geodussy
@sparkywilson1405
@sparkywilson1405 Жыл бұрын
WHO NEEDS THEY GEODUSSY HARVESTED? "omg me"
@RealWendys
@RealWendys Жыл бұрын
@@sparkywilson1405 lmao frfr
@Benmf
@Benmf Жыл бұрын
Woao
@faridaparvin6789
@faridaparvin6789 Жыл бұрын
How to get the schematics
@bringamosa8480
@bringamosa8480 Ай бұрын
Anyone any idea what to do if the game crashes when doing the command /geodesy analize ?
@leohans6646
@leohans6646 Ай бұрын
do you have the geodessy mod downloaded because It isn;t available anymore
@bringamosa8480
@bringamosa8480 Ай бұрын
it was a bug with the newest minecraft version worked fine on an older one
@GradientAscent_
@GradientAscent_ Жыл бұрын
This is really good! However, it's not automated enough
@ilmango
@ilmango Жыл бұрын
when can be expect your contribution to automate it more? ;)
@GradientAscent_
@GradientAscent_ Жыл бұрын
@@ilmango I'm working on my own version of this, using Python. About 70% is done I'd say. And yes I'm looking for anyone to contribute to that as well lol
@joshilane539
@joshilane539 Жыл бұрын
Really missed out on the opportunity to call the mod 'Geodussy'
@NitFlickwick
@NitFlickwick Жыл бұрын
Figuring out the shapes of the flying machines sounds like a great graph theory problem. Wish I knew more graph theory. 😒
@jayglenn837
@jayglenn837 Жыл бұрын
What sorcery is this?!
@Khusyasy
@Khusyasy Жыл бұрын
geodussy
@ZeekHain
@ZeekHain Жыл бұрын
what mods do you use?
@dominiklinker4424
@dominiklinker4424 Жыл бұрын
He made a video about that
@ZeekHain
@ZeekHain Жыл бұрын
@@dominiklinker4424 ok
@MerkDolf
@MerkDolf Жыл бұрын
😂👌 👍
@MikeWalls7829
@MikeWalls7829 Жыл бұрын
Amazing, shame I can't do it mod or not cos I'm stuck on bedrock where flying machines don't work.
@alokyerpude4400
@alokyerpude4400 Жыл бұрын
Where is server tour part 3☹️
@Wander4P
@Wander4P Жыл бұрын
This level of problem solving is exactly what I love about this game.
@MINIPRO27
@MINIPRO27 Жыл бұрын
I'm confused on why we can't just place pistons on each of the buds, flying machine aesthetic?
@maboesanman
@maboesanman Жыл бұрын
You can’t fit all the stuff in as consistently, so the rates suffer, and there’s more stuff for the item drops to land on
@Tesl8n
@Tesl8n Жыл бұрын
The wiring gets too complex and gets in the way of harvesting some of the buds.
@corycrombie9148
@corycrombie9148 Жыл бұрын
its messy and wiring of pistons can be hard especially if you use a detection based system. there just isnt enough room for pistons, detections, and collection.
@ERobbo
@ERobbo Жыл бұрын
This way is much easier for the vast variety of geodes you might find, having to change only a 2d slice of the farm and not an entire 3d contraption
@ogc4594
@ogc4594 Жыл бұрын
Go watch mango's scicraft blitz day 25 video (from 08/25/2021), there mango had a piston setup which can't beat the flying machine based design. See how complicated the detection based design would be.
@kimtocker2929
@kimtocker2929 Жыл бұрын
1:55 how did he auto fill the coords like that?
@racernatorde5318
@racernatorde5318 Жыл бұрын
Come on...he literally explasns and shows it at that very moment
@chadandmina
@chadandmina Жыл бұрын
@@racernatorde5318 Actually, he doesn't
@chadandmina
@chadandmina Жыл бұрын
I know this is 3 months old as of now, but for anyone else wanting to know how this is done.... (yes, i realize I'm over explaining some parts) Hover your cursor over the first block. Press forward slash button ( / ) to open command line. Type geodesy then hit Space, now type area, now hit Space, then hit Tab 3 times to fill in the first block's coordinates. This is probably where you're getting stuck..... After hitting tab the 3rd time, hit the Enter key. Now go over to the second block and hover your cursor over it, hit forward slash again to reopen the command line. Now hit the UP arrow on your keyboard to go back to the previous command. Now hit Space. Now you should be able to hit Tab 3 more times to fill in the coordinate of the second block.
@racernatorde5318
@racernatorde5318 Жыл бұрын
@@chadandmina Ah, that's what you meant. I thought that to be common knowledge. Surely that is written everywhere when you look up any kind of fill or clone command tutorial?
@IldefonsSkrzypifurtka
@IldefonsSkrzypifurtka Жыл бұрын
Geodussy
@SimonOpsi
@SimonOpsi 3 ай бұрын
The mod is no longer downloadable on curseforge
@edward9674
@edward9674 Жыл бұрын
Too complicated, accidentally got my arm stuck in a piston.
@Adrian-gi7sf
@Adrian-gi7sf Жыл бұрын
litematica tutorial? xd
@tommieanderson8283
@tommieanderson8283 Жыл бұрын
why did they name it geodesy and not geodeasy? this never would've happened if ragou was still in charge...
@Ryv0c
@Ryv0c Жыл бұрын
ok imma go get some geodussy
@mond2440
@mond2440 Жыл бұрын
okay
@shubhammamania7046
@shubhammamania7046 Жыл бұрын
I would recommend you building the farm made by sb737 in that farm there's no wastage and every single cluster is farmed
@enkvadrat_
@enkvadrat_ Жыл бұрын
To mutch effort to get the extra 10 percent
@shubhammamania7046
@shubhammamania7046 Жыл бұрын
@@enkvadrat_ less effort this has much more effort than that ,that only has pistons ,observer and simple simple this has much advanced redstone,delicate designs ,honey ,slime blocks need to make it a box and they have 15 farms so that 10% each makes 150%
@o_opinionated719
@o_opinionated719 Жыл бұрын
@@shubhammamania7046 the problem is, his farm isn't a standardised build, he made it specifically for that geode. Now consider building multiple of those, custom to each geode, versus an only slightly less efficient design which can be built in almost exactly the same way every time. It's just less effort to do the latter.
@shubhammamania7046
@shubhammamania7046 Жыл бұрын
@@o_opinionated719 he didn't specifically but made it because it was near to him and that design is flexible and less effort
@o_opinionated719
@o_opinionated719 Жыл бұрын
@@shubhammamania7046 it's not that a flying machine is less complicated than a hopper line and pistons, it's that the flying machine can be built in the exact same way for many geodes, whilst using sb737's design would result in a unique wiring and hopper-line setup for each geode. So yes, for one single geode it may be easier, but it's harder to do when you're making this farm for many geodes, as in that case repeatability of design is priorotised; as big projects are kind of what scicraft is all about, they use the repeatable flying machine design rather than just sticking pistons all over the place.
@ebishu5911
@ebishu5911 Жыл бұрын
only me that can't keep my self from saying geodussy
@faridaparvin6789
@faridaparvin6789 Жыл бұрын
Give the schematics link
@racernatorde5318
@racernatorde5318 Жыл бұрын
Still spamming comments? Just write one proper one. What schematics do you mean?
@Ivan_Santos-Perez
@Ivan_Santos-Perez Жыл бұрын
Can you make something like this in bedrock? I got 4 geodes right next to each other?
@ilmango
@ilmango Жыл бұрын
Can you even make proper mods in bedrock?
@Ivan_Santos-Perez
@Ivan_Santos-Perez Жыл бұрын
@@ilmango you can't do this by hand?
@o_opinionated719
@o_opinionated719 Жыл бұрын
@@Ivan_Santos-Perez you can make the machine (probably, I've heard bedrock redstone acts differently) but you probably can't use the Geodesy mod to help, unfortunately.
@Ivan_Santos-Perez
@Ivan_Santos-Perez Жыл бұрын
@@o_opinionated719 yeah I know you can't use the mod on bedrock I was just wondering if doing this by hand was possible. I don't remember how Redstone works differently so I can't answer that question myself.
@pierrotA
@pierrotA Жыл бұрын
@@Ivan_Santos-Perez You basically cannot make complex redstone in bedrock. It will break after some time. The few flying machine tutorials on youtube are full of people complaining about bugs and inconsistency.
@bondsmatthew
@bondsmatthew Жыл бұрын
I thought the title said Geo-dussy, and mango.. I was confused
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