How Can I Stop Item Hoarding In Games?

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Design Doc

Design Doc

4 жыл бұрын

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Item hoarding is a problem that happens in tons of games across lots of genres, and can cause unnecessary anxiety for players. Not all players are affected the same way, but item hoarding is a problem that designers can address and reduce. Some techniques are simple, some are complicated, and some can cause other knock-on effects down the line. Let's talk about item hoarding in games, and the design choices that you can use to tackle the problem.
Games by order of first appearance
0:19 Persona 4
0:22 Dragon Quest III
0:27 Pokemon Sword & Shield
0:30 Final Fantasy X
0:38 Paper Mario (N64)
0:43 Skyrim
0:45 Fire Emblem: Three Houses
0:50 Animal Crossing New Horizons
0:55 Metal Gear Solid 3: Snake Eater
0:59 Skies of Arcadia
1:03 Just Cause 2
1:10 Dishonored
1:16 Paper Mario: Sticker Star
1:18 Resident Evil 2 Remake
1:22 Dragon Quest XI
1:29 Enter the Gungeon
2:40 Moonlighter
2:46 Zelda: Breath of The Wild
3:08 Demon's Souls (PS3)
3:13 Shin Megami Tensei: Digital Devil Saga 2
3:38 Final Fantasy VII
3:46 Doom 2016
4:00 Final Fantasy IX
6:21 Tales of Vesperia
6:27 Shin Megami Tensei IV
6:46 Resident Evil 4
7:21 Dark Souls 3
11:21 Kingdom Hearts 3
11:25 Terraria
11:38 Monster Hunter World
12:40 Final Fantasy VIII
14:52 Rogue Legacy
14:59 The Binding of Isaac
15:01 Spelunky
15:47 Don't Starve
16:14 Xenoblade Chronicles Definitive Edition
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Пікірлер: 2 100
@rainpooper7088
@rainpooper7088 4 жыл бұрын
At first glance, I thought this was an actual self-help video for the players hoarding the items and was like „Yeah, I could use that.“
@rmsgrey
@rmsgrey 4 жыл бұрын
One way hoarding manifests in Breath of the Wild is finding yourself constantly using the weakest available weapon and shield (or the Master Sword once you have it) rather than risk not having the strong ones when you need them.
@Fluffkitscripts
@Fluffkitscripts 3 жыл бұрын
We’ve got to remember that gamers gravitate towards the most likely chance of success, not the most fun one. If a situation can be solved without using up a finite resource, they’re gonna do that.
@ganaham9144
@ganaham9144 4 жыл бұрын
Astral Chain had a really nice anti hoarding system by having items in each chapter that disappear from your inventory at the end of the chapter. They're gonna disappear, so you might as well use them!
@PuppetMasterIX
@PuppetMasterIX 4 жыл бұрын
The boss-killing stickers in Sticker Star is just one of way too many systems in Sticker Star that actively punishes trying to have fun. That game honestly felt like an attempt to include as many clashing design choices as possible.
@MiloKuroshiro
@MiloKuroshiro 4 жыл бұрын
Really, what the hell were they thinking with Sticker Star
@Julia-lg8dt
@Julia-lg8dt 3 жыл бұрын
I love the item descriptions in spiritfarer. When you find items in crates or while fishing, some of them specifically say "should be sold", so you never wonder whether you'll need them for crafting later.
@BingBangPoe
@BingBangPoe 4 жыл бұрын
"Hi everyone, my name is Brad and I've been item hoarding in RPGs for 15 years..."
@isaackim1454
@isaackim1454 4 жыл бұрын
Games that have multiple "final bosses" at the end sequence don't help. I've been traumatized by using my consumables too early, only to find there are more levels or bosses. Pretty much never used megalixirs or somas unless I'm on a second playthrough.
@lostmarble540
@lostmarble540 4 жыл бұрын
Don't talk to me or my 87 greater mana potions ever again. (not even playing a magic user class)
@HeeminGaminStation
@HeeminGaminStation 4 жыл бұрын
“I’m out of MP”
@KitsukiiPlays
@KitsukiiPlays 4 жыл бұрын
Yeah, I can recall the exact moment I've become an item hoarder:
@keeganseck7751
@keeganseck7751 4 жыл бұрын
Item usefulness is probably one of my biggest hoarding hurdles.
@HeeminGaminStation
@HeeminGaminStation 4 жыл бұрын
“Hoarding is a pitfall”
@teslobo
@teslobo 4 жыл бұрын
I think some people hoard consumables without even trying just due to how the UI discourages using items. The "item" or "bag" button tends to be as close to the bottom of the list as possible, and then you have to scroll through items to find the right one. Combine the sheer number of button presses with the fact it normally takes your turn in applicable RPGs, and the common-sense response to a stat-debuff or low hp can often be "this isn't an issue if I hit the enemy hard enough and end the fight."
@Evil_Wizard
@Evil_Wizard 3 жыл бұрын
Mother 3 has a great anti hoarding system. Every character has a limited inventory and each item takes up one spot. You also get items consistently enough that you’ll use old items to make space
@AnotherCamilo
@AnotherCamilo 4 жыл бұрын
"No, i need to save all these recovery and power up items when i get to the final boss!!!"
@Sakurabliss7
@Sakurabliss7 4 жыл бұрын
The root of my hoarding problem is without a doubt TMs in Pokemon (prior to gen 5). Look I get they’re supposed to be used, but I’ll never get some of them again and I want a complete set! And I’m not wasting it on a Pokémon who might learn a better move down the line!
@danielevans7439
@danielevans7439 4 жыл бұрын
Here’s one more: bad item descriptions cause hoarding. There have been a few Final Fantasies where I get one battle item that “deals a lot of damage”. I don’t have extras to test it out, so I save it. But when I use it on the final boss, it does maybe 50 damage.
@NinjaKIngAce
@NinjaKIngAce 3 жыл бұрын
"Quick use a potion!"
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