Destruction VFX (Missile Impact) in Houdini

  Рет қаралды 8,788

Nazar VFX

Nazar VFX

9 ай бұрын

I tried to create a simulation of a missile strike into an unfinished house.
The building is procedurally modeled in Houdini, taking into account the fracturing feature (RBD friendly). Rendering in Mantra. Compositing in Nuke.
No one was injured during the test :D
#destruction #explosion #houdini #fx #vfx #rbd #fireball #missile #simulation #sim #rendering #mantra #nuke

Пікірлер: 14
@ZyrokHD
@ZyrokHD 7 ай бұрын
Hello Nazar! I'm a VFX student and I love your effects! Would there be any possibility to see the hip to see how your projects are made? I love the rocket one and the rain one and I could use them to help me in my projects!
@jordanwright5795
@jordanwright5795 2 ай бұрын
I really like your work. I have been slowly migrating from 20 years in C4D over to Houdini. I do mostly TV work for ad agencies but have been doing light VFX work for smaller feature films on occasion. I’d really love to see a tutorial series that helps people develop reusable setups for common VFX tasks. The building destruction you have above might be one. Another could be whitewater ship / ocean spectrum, spaceship rosing out of water, giant created making landfall from ocean, aircraft crashing etc. The idea would be that these setups would be reusable - deigned to take new input geometry from file imports at the SOP level and spit out a result that already has output for several passes on the LOPS stage level. I realize that a one size fits all for each type of setup may not work perfectly but if the setups were designed to take geometry that’s been prepped in an expected / certain way first that the Houdini setup is designed for I think it could work. For building destruction the setup could have SOP level inputs for “floors”, “Walls”, “Roof”, “Internal debris” etc that pre-prepped geo be plugged into. A course that teaches students how to build these types of reusable setups would not only teach the fundamentals but student end up with a tool that can start using for different VFX use cases right away. Just an idea…
@kosteikov
@kosteikov 2 ай бұрын
Creating universal asset-simulation tools\setup is an interesting idea, but in practice it is quite ineffective. Especially in production. It is more suitable for fun and creation of personal projects. It will not work in real production tasks, where you need huge flexibility and permanent edits at all levels. That's why artists are more inclined to build network a lot from scratch and manage that setups at a "low-level". In this case, the creation of such universal installations is a rather hard and time-consuming goal, and I do not think that the time spent on their creation will be worth it. Since in most cases they will have to be opened up and rework anyway and add a lot of new stuff. Besides, the basic setups for all the directions mentioned you already exist in one form or another in Houdini (Shelf tools and configures). I'm leaning more towards Houdini's ideology being more about flexibility, rather than magic button. But creating training courses for specific types of effects is a much more effective approach. Thank you for your thoughts.
@user-wn2ut6zr6r
@user-wn2ut6zr6r 8 ай бұрын
Can you give a tutorial? Thank you very much
@sofu_
@sofu_ 4 ай бұрын
hello! can i get this tutorial? please..
@litote9
@litote9 6 ай бұрын
Can you recommend a tutorial for this effect?
@kosteikov
@kosteikov 5 ай бұрын
What kind of effect? There is a lot of different effects are combined here. So I think you need to look at different advanced courses on destruction and pyro simulations. You also need at least a basic knowledge of working with particles, volumetrics and elementary shading&render.
@litote9
@litote9 4 ай бұрын
@@kosteikov Hello, I am most interested in how you combine the explosion with the destruction so they render together properly, i.e. the fractured pieces occlude the fireball as they shoot out. Did you render in Houdini or composite in Nuke? Did you make the fireball blast apart the pieces or was the fireball just added separately?
@bbrother92
@bbrother92 7 ай бұрын
Render time? specs?
@kosteikov
@kosteikov 6 ай бұрын
Ryzen 3900x, render time beauty ~5-6 min
@pralfxanimation8265
@pralfxanimation8265 3 ай бұрын
can i get full tutorial ??
@kosteikov
@kosteikov 3 ай бұрын
I want to see how many people need it, and then I may make a tutorial. However, it will not be short because the effect is complex.
@jackpurkiss
@jackpurkiss 3 ай бұрын
would also love to see a tutorial!@@kosteikov
@jieruocai
@jieruocai 8 күн бұрын
would also love to see a tutorial! @kosteikov
Fx Junior Demo Reel
2:21
Eugene Jeon
Рет қаралды 30 М.
2D water magic
10:21
Steve Mould
Рет қаралды 296 М.
КАКОЙ ВАШ ЛЮБИМЫЙ ЦВЕТ?😍 #game #shorts
00:17
Omega Boy Past 3 #funny #viral #comedy
00:22
CRAZY GREAPA
Рет қаралды 29 МЛН
comos_proj Part-1
3:13
Nazar VFX
Рет қаралды 426
ВАША ПЕРВАЯ 3Д МОДЕЛЬ В BLENDER
7:16
веб-жаба
Рет қаралды 1,4 МЛН
Real-Time VFX 2024 - Niagara Breakdown
0:32
Eh Soe
Рет қаралды 15
The Dude - Houdini RBD/Destruction tests
0:15
unxetas3
Рет қаралды 19 М.
Real-Time VFX Showreel by Eh Soe 2024
1:31
Eh Soe
Рет қаралды 8
Это же гениально
0:19
Up Your Brains
Рет қаралды 10 МЛН
أكلت كل الشعريه❤️
0:49
Body__7
Рет қаралды 10 МЛН
Курица в казане с картошкой.
1:00
РЕЦЕПТЫ ВКУСНЫХ БЛЮД
Рет қаралды 4 МЛН
Cute Barbie gadgets 🩷💛
1:00
TheSoul Music Family
Рет қаралды 73 МЛН