Mary DeMarle (Executive Narrative Director) and Jean-François Dugas (Executive Game Director) discuss the challenges of wrapping up Deus Ex: Mankind Divided while taking into account all the possible choices throughout the game.
Пікірлер: 6
@lightningcomet7307 Жыл бұрын
I cannot even imagine how infuriating it must have been at times to write all this out. Hats off to you for sticking with it and seeing it through! You made a wonderful work of art that will stand the test of time. Congratulations!
@TechNow8134 жыл бұрын
Deus ex It's a great game, and today many Linux platform users and I can enjoy a great native AAA game on Linux. We are very grateful for the partnership with Feral Interactive.
@thuscabe91486 жыл бұрын
Rabi'ha... It would be so awesome if it was possible to visit this place in a sequal.
@Storyteller20936 жыл бұрын
Mankind Divided honestly I paid $60+for a game that should of cost $30 due to the fact the single player was so rushed if you go and look at the previous game it was longer and you had more choices and the lore of the series is well in this game to me messed up
@thuscabe91486 жыл бұрын
Deus Ex is not about rushing throught the main missions. It's more about talking to everyone and finding secret places. I mean, it's not wrong but I don't think the developer want people to play it this way...
@Storyteller20936 жыл бұрын
Thuscabe that's what I enjoy is what we had in human revolution? It was longer at lesst I'm not say giving me a 2,000+ hour story I'm saying give me more to the story this just oh you hear the one boss and want more? Nah end credit rolls and plans for a sequel...when there honestly could of been another arc of story telling