Devcast #16 - How we collect Feedback & QnA

  Рет қаралды 1,403

BattleBit Remastered

BattleBit Remastered

Күн бұрын

Welcome to our Weekly Recap #16!
Lets take a look on how we collect feedback and what burning questions our community still has regarding us & the game.
Chapters:
00:00 Intro
01:15 Skin System Update
04:28 Update on new Modelers
05:22 How we do Feedback & the Form
11:04 Roadmap
12:59 What are the worst/best map and why?
20:52 Parachutes any time soon?
23:00 New Support Weapons
27:57 Do you have a dog?
28:25 Why no shotguns?
29:16 attachments for guns
31:06 the Maid skin
33:12 Future 2x XP Events
33:37 When will vehicles become fun to play with?
37:20 Vilaskis Paintings on Maps
38:05 When new Weapons?
38:30 Are Helicopter Miniguns underwhelming?
39:50 Pineapple on Pizza?
41:03 Vehicles in shooting range?
43:01 Pepsi or Cola?
44:24 Any plans for Mortars?
44:54 Developing with bigger Team sizes?
45:55 C4 removed from medics?
46:32 Hardcore/ Milsim mode?
47:48 Weapon Progression updates?
48:43 New UI?
49:43 What do you have for lunch today?
50:25 Sound update?
51:07 Does the Dev Team Play?
53:45 How did you meet Oki and Vil?
54:50 Prestige Tokens
55:35 Infected Mode
56:43 Christmas/Halloween event?
57:14 Crazy vs Normal skins
59:13 Ideas for Halloween
1:00:01 Outro
Get the game: store.steampowered.com/app/67...
Find out more about Battlebit Remastered: joinbattlebit.com/
Follow us on Twitter: / battlebitgame
Join our Reddit: / battlebitremastered
Join our Discord: / discord
#battlebit #battlebitremastered #fps

Пікірлер: 28
@JadeSune
@JadeSune 8 ай бұрын
Based Forza, thanks for teaching Oki about vehicles LOL. I dunno how well it'd translate to tank and APC driving, but it's a start.
@GoodDodge
@GoodDodge 8 ай бұрын
A break down of my Opinions (Which are Mine and they're Not Right, they're Not Perfect, they're just what I've formulated from Experience in the game.) 1, I don't think Parachutes would be a good idea. I dunno, the boots on the ground so far is good. Glad the Dev's agree. 2, I'd really love some new Support Class Weapons, just some cool stuff would be great. 3, I'd love shotguns, honestly, add a few shell types to choose from, kinda like Bolts for Sniper Rifles. Pump Shotguns could be good, pellets have no piercing, etc. I think you could find a Balance. Though, not right now, come back to it in a year or two. 4, The Troop Carrying Helicopter with the duel Manned Mini Guns. They feel Awful against ground infantry, I find it hard to kill a single guy anymore. 5, A lot of the Vehicles need work, Big Boat to Big Boat Combat is not fun, half your shots can land in the water at range and instead of hitting the underside, blooop, they've despawned. Also, their explosive AoE is awful. Once pulled up on a 20 people landing on a Beach, tried to shoot between the clumped up players. All the shots Despawned in the Ankle High Water. ;~: Please just make the Shells explode on the water's Surface or something. 6, My Solution to the No Vehicles in Shooting Range: An Official Server, only needs 1 Player for it to Launch, It just has Every Vehicle and like 10 of each, PvE, a lot of people can get together to learn and it brings the community closer together. That sounds easier to do than doing your Local Server impossibility idea. And that's all my opinions on the state of the game and the issues and gripes with it. Love the game. Also, PS, the Aug A3 feels really broken, like a Laser out of the box, the fastest AR Reload and the Most Mags I've ever seen for a gun. Might need a Tweak? I feel dirty using it until I progress to the next weapon to max out. Oh, PPS, There's a Map (Dunno the name, I'll learn it em when you make the Name Appear in Match. :D), there's a bug with the Grass, it's making it appear to have Claymores all over it, just the wires, no explosives attached, is really jarring to run into.
@shaterproofblosm
@shaterproofblosm 7 ай бұрын
m200 is a 2 headshot kill and m110 is 2 body shots. noice 👍 I actually love this game to death. Please give snipers some love
@Kozakow
@Kozakow 7 ай бұрын
Main issue with vehicle gameplay is that their game play is currently not game-y enough. In real life, as is the case in the game, practically all types of vehicles, be it armoured or soft skin, are vulnerable to infantry. This especially applies to tanks, which suffer from poor visibility, an issue partially present in this game. Add to it the fact that most players do not care about any level of teamwork (the commander seat is the most important one, but it is nigh impossible to find someone willing to take it in normal matches), engineers being able to carry up to 6 HEAT warheads and an overabundance of Pervitin addicted medics with C4 and you get yourself a perfect recipe for making ground vehicles irritating to play on certain maps. In some cases camping in one's spawn ends up being the best option. Regarding the helicopter miniguns: They mostly suffer from high skill celling for both the gunner and the pilot. While their damage is substantial, lack of any AoE means that their performance is directly tied to the gunners skill. The pilot also need to be taken into account, and not just when it comes to keeping the bird in the air in the first place. The steadier their flight path, the better they circle the area and the better their positioning, the more opportunities the gunner will have. This easily explains the apparent awful performance of transport helis. From experience i can tell that with a good pilot and even mediocre gunners, the transport can with ease become an utter menace to the enemy team. Dogfighting an enemy heli is always fun :) This doesn't even take into account the fact that one can shoot RPGs out of it, and that it functions as a mobile spawn beacon for the entire team. As the Littlebird had already shown us, once somebody dedicates enough time towards training their skills with those vehicles, they can get up to hundreds of thousands of points in a single game. To summarise (Tl;Dr) Currently most of the vehicles have a very high skill celling, which ends up making them looking quite weak. But, once someone dedicates their time and effort (and money), they can rack up some insane scores. The most important aspect being teamwork, be it on the smallest scale (commander seat or just using VoIP) or the grandest (mass spawns with the transport heli). I am not a game designer, i won't even try to tell you how to fix it. My only qualifications are the few hundred hours in this game. Ps. Oki, Larry, you know i love you both, right? And you know that i will forever love you, right? But for god's sake, take away the speed penalties from the bipod. That's more then enough to make it viable without braking it once again. 0n0
@lawdeecookie5118
@lawdeecookie5118 8 ай бұрын
pickaxe!!! ⛏, The 40x scope needs to be fixed on the pickaxe btw
@zonisoki
@zonisoki 8 ай бұрын
when you'll fix the reviving behind walls bug
@hate_spreader
@hate_spreader 8 ай бұрын
pls tell me u guys are going low poly retro style. would be perfect to me
@evelynfive5684
@evelynfive5684 8 ай бұрын
Parachute in my opinion gonna change the whole genre to another level mostly on bad side.
@TROPtastic
@TROPtastic 7 ай бұрын
Parachutes can be found in every main Battlefield game since Battlefield 1942 twenty years ago, so it's not necessarily bad. Depends if the devs want Battle Bit to be closer to BF Bad Company (1) or the main Battlefield games.
@user-qs6to3si8z
@user-qs6to3si8z 8 ай бұрын
ANY ANIME SKINS IN FUTURE?
@Swiss.Pingu2
@Swiss.Pingu2 7 ай бұрын
Yo are ios coming this game sound cool and my friends and me wanna play im not begging im asking
@zonisoki
@zonisoki 8 ай бұрын
yippe campaign
@3rdrick
@3rdrick 8 ай бұрын
I am once again asking for the sacriel M200 skin please. Can we please have that skin in the game
@FaTaLiTixGaMinG
@FaTaLiTixGaMinG 8 ай бұрын
The new grass model is weird, it feel much less natural than before, the density seem reduced. That lead to a less natural environment in my opnion, in term of level design.
@guyfromgantz7976
@guyfromgantz7976 7 ай бұрын
This games really struggling from such a small dev team, maybe opening the game to more community developed stuff would help?
@nakedsnake6076
@nakedsnake6076 8 ай бұрын
yes we dfntly want skins it sucks seeing some players with those cool icy skins that u gave out for beta or whatever i sank 400 hours so far nd the normal skins are very boring in comparison also maybe add more soldier skins
@Drewdiac
@Drewdiac 8 ай бұрын
Siege has ok shotguns. Closer to target, damage. Farther from target, no damage. That game has one shot headshot giving all weapons some purpose. Players getting mad that they're getting blown away by a shotgun at close range are just doing the same thing with a high ROF smg at point blank hip firing anyway so it's the same interaction. Getting blown away from across the entire map or at medium range with a rifle is already a thing, let players have this. Weapon variety in this game is lacking, most assault rifles and SMGs have similar damage profiles and feel samey. The only different weapons are snipers and maybe pistols.
@J4F4RS0N
@J4F4RS0N 8 ай бұрын
SMG with 50 bullets is balanced and shotgun will be unbalanced? how? if you add two barrel shotgun or pump action, they are pretty balanced, as they need 1-2 sec after pump or reload, and with fuckin 50 bullet SMG / drum mag or P90, you can kill fuckin 3 people in 2 secs and I did thousand times....
@JadeSune
@JadeSune 8 ай бұрын
Shotguns are actually so easy to balance, it's just people whine anyways because they're silly geese who base their reactions on emotions rather than calming the heck down and viewing balance objectively. The presence of other 1shots like RPG and C4 prove this. It's simple. Tighten the choke so much like an IRL shotty that it takes SKILL to aim. Allow them to OHKO, the way they work is fucked by armor anyways so you'll face 2shot kill in the majority of situations. If you don't 1 shot kill your TTK goes way higher than any other gun in the game with your at most like ~200 rpm with a semi auto shotty and ~60 rpm with the Remington 870
@JadeSune
@JadeSune 8 ай бұрын
Name a game with balanced shotguns? Besides the dual 1887 (which were patched), OG MW2. Planetside 2 has good shotguns and shotgun balance too. I've heard that Rainbow Six Siege has fun and balanced shotguns. There are plenty of games that have decent shotguns, but most FPS get them wrong so it's easy to forgive the *mistake* of thinking they can't be balanced or properly designed for. These run the spectrum from super fast TTK (OG MW2) to super slow TTK (Planetside 2)
@pixelfriendlybbr
@pixelfriendlybbr 8 ай бұрын
no shotguns
@martinc8325
@martinc8325 8 ай бұрын
hire a new map designer for godsakes
@nakedsnake6076
@nakedsnake6076 8 ай бұрын
agreed there need to be good maps or let community make maps then pick the best ones nd make them official just like valve does with counter strike.
@cutoffurmind2706
@cutoffurmind2706 8 ай бұрын
need battleroyale mode
@pixelfriendlybbr
@pixelfriendlybbr 8 ай бұрын
NO LOL
@J4F4RS0N
@J4F4RS0N 8 ай бұрын
I don't understand why shotgun has to be "balanced" it's easy, it KILLS and is devastating in close quarters, but after 15 - 20 meters it's useless... Why is it so hard to add? I mean what the fuck? Player who has shotgun / pistol - will be tortured outside in open area, meanwhile in the building he shotgun will be rewarding, it is SIMPLE < see? this is BALANCE, game will balance shotgun itself. so why you keep telling us that it will be unbalanced don't understand!
@J4F4RS0N
@J4F4RS0N 8 ай бұрын
if you read this, please make mode without fuckin bleeding / bandage bullshit! PLEASE, game is so fun and good but ruined buy that. it simply doesn't fit in this game! Literally half game you are lying on the ground and bandaging yourself.... it is so fuckin annoying!
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