Рет қаралды 249
Ninth devlog for my Labyrinth Lesmosyne, my turn-based dungeon-crawling RPG, developed in Godot.
Progress this week:
00:00 Announcing the title of the game, and a mockup-logo
02:47 Items now usable in the overworld
03:56 New brick, stairs, and door assets
05:06 WIP central building in overworld
06:48 Talking about digital art experiment
07:37 Labyrinth Lesmosyne feature in Coin-Operated Press zine
08:50 Outro
The main inspirations for the game have been Shin Megami Tensei, particularly Strange Journey, as well as Dragon Quest, Final Fantasy, and Pokemon. Like SMT and Pokemon, the game has a recruitment mechanic for party members.
You can support the game/channel & commission pixel art on Ko-Fi:
ko-fi.com/slugdragoon
My Tumblr (text devlogs & RPG talk):
www.tumblr.com/slugdragoon