Digimon TCG | Longevity of the Game - Pt2 Power Creep Rotation

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DIGI-PANDA

DIGI-PANDA

3 күн бұрын

#digimontcg #digimon #beginningobservers #powercreep #rotation #vanilladigimon #utilization #cardgame #history #historyofdigimon #digimoncardgame #digimoncard #digimonadventure #digimontamer #digimonfrontier #digimondigibattle #digimondigitalcardbattle #cardgamehistory #discussion #essaytopic
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New discussion topic that has a lot of parts to consider! Longevity of the game is something that I wanted to bring up about Digimon. While you may see posts that the game is "dying," something that players can do is create open discussion on what are the shortcomings of the game right now and propose new ways to make the game better. Why settle for the low bar when we can bring that bar up? After my first video, I went down the deep dive on super rares, rares, uncommons, and commons and this led me to this topic in regards to power creep and rotation. Let me know your thoughts on this one because this was a lot of fun to do!
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Пікірлер: 82
@chainlinkwarden
@chainlinkwarden Күн бұрын
There have only been a few extremely stubborn decks that never seem to truly die. Bloomlord is (well was) one but now that Rapidmon X is around bloomlord can't do anything. Garuru X Refused to die, Gaogamon has been around for a bit. You still see lillithmon pop up from time to time when players who were around from the beginning decide to use it.
@DIGI-PANDA
@DIGI-PANDA Күн бұрын
For sure! And some of these older decks still continue gaining and garnering support to this day. I do love that players will continue playing certain decks no matter how difficult it may be in the current format.
@saikyojushin370
@saikyojushin370 3 сағат бұрын
Gaogamon deserves longevity. I had been waiting for real support since set 4, plus hand size is something that can't be avoided. As the game goes on, the ability plus increases
@klongwright-vf8ry
@klongwright-vf8ry 2 күн бұрын
Appreciating your videos my dude. Question: have you tried contacting a spokesperson at Bandai for an interview to address some of the NA players’ questions and concerns about the game, market, and its future?
@DIGI-PANDA
@DIGI-PANDA 2 күн бұрын
I have not! And the main reasoning is because I am but a single voice. At the very least, I can present my findings to the player community so that when surveys (such as EX6) are filled out, you have the opportunity to be better informed on what to say.
@raizerker
@raizerker 2 күн бұрын
Taking the most recent judge test, I can say that Bandai needs to take a look at this and rethink their questions lol. (All I can say on the matter)
@DIGI-PANDA
@DIGI-PANDA Күн бұрын
Trust me. I took the test when BT4 dropped. There were questions in regards to BT1.
@UncalibratedAimbot
@UncalibratedAimbot Күн бұрын
This is annoyingly common even in Pokémon (tcg and vgc). A friend took the test a few years ago and the questions were upwards of 5 years out of date Another friend took the test last week and some questions were about Gen 8 when we’ve been on Gen 9 for over 1.5 years I got lucky and all of my questions were about the current format, but I know not everyone is so lucky
@raizerker
@raizerker Күн бұрын
@@UncalibratedAimbot Crazy to hear, yeah I will be more prepared next time, have to do more research on older sets I guess.
@BboyStunna
@BboyStunna 2 күн бұрын
Quality video man, id love to see a longer card by card breakdown of each Starter/Set that still sees use today. Moreso the fun watch factor. Thats definitely a project you could work on when you have more spare time and inspiration.
@DIGI-PANDA
@DIGI-PANDA 2 күн бұрын
thank you! As I was going through each set, I felt that there would be mixed opinion on whether some cards would still be considered as "seeing play." This was the highly subjective element, but in my mind there are definitely cards that can see continued use - and with BT19 being announced as a Xros Heart set, a lot of Bt10 cards could get a bump.
@BboyStunna
@BboyStunna 2 күн бұрын
Which is understandable. But if you approached it from a practical use level i doubt folks would care. I just know it would be a fun video to expand upon. ​@DIGI-PANDA
@DIGI-PANDA
@DIGI-PANDA Күн бұрын
Appreciate your kind words! I think a lot of players would argue that I had BT10 too high considering Xros Heart isn't that huge of a contender right now. Likewise, Blue Flare still is viable as well in many ways.
@phoenixwright784
@phoenixwright784 Күн бұрын
I've been of the opinion for awhile that this game doesn't actually have as big of a problem with power creep as most tend to think. We have a couple of not so greatly designed cards that cause some issues to be sure, but that isn't an issue of the game's overall power creep imo and is rather just... Bad design in general. This isn't to say that the game's power level hasn't raised a great deal since the first few sets, but that's to be expected. Like, vanilla rookies were never gonna always be good, for example, 'nor were cards with very simple 1 sentence effects. The fact of the matter is that the game's overall power level in those first few sets and starter decks were extremely low, so obviously there would come a time in the game where the vast majority of those cards would see little to no use. And, while I'm sure there's plenty that would disagree, I don't believe that the game's overall power level has actually raised that much in quite awhile. Like, consider, DNA is still inherently a very powerful game mechanic, and that mechanic was introduced all the way back in BT 8. And while I question just how viable Mastemon is with the new support (love Mastemon but I don't think the new support really fixes the deck's core problems. ), I'm pretty sure we've seen both new and old DNA decks become competitive in recent metas. Red Hybrid is another deck that I believe has seen recent success, and while it has gotten new support that has certainly helped it in this regard, that's a BT 7 deck. I'm sure there's probably other examples that I could come up with if needed. Power creep is always gonna happen in any card game. Even games with actual set rotation can suffer from power creep that sticks around (just look at pokemon. HP values and damage output is generally much higher today then it was way back in the day. Pretty sure damage values are higher than they even were back in 4th gen. ) What folks need to consider is that set rotation isn't this end all be all magic cure to power creep. Set rotation wouldn't have prevented cards like apocylmon or Magnax from existing and causing problems. Set rotation wouldn't have magically prevented the game's over all power level from reaching where it is now either. Not having set rotation isn't why Digimon is where it's at now in terms of power creep, just like it isn't the reason why yugioh is where it's at either.
@DIGI-PANDA
@DIGI-PANDA Күн бұрын
I could see the benefits of set rotation preventing Apocalymon or Magnamon X from being as strong as they were. That's a huge hypothetical in that we don't know what could have happened because of what particular sets would have been available. If there wasn't an Eyesmon package, or enough purple Gabumons, it would have definitely made Apocalymon much harder. Though in the end, I do question the sustainability of the game with how often cards get buffed with immunity effects or more. Will this card game be eternal and or will it be different from previous Digimon card games?
@adud6764
@adud6764 Күн бұрын
Those are some nice stats you gathered. Would be a nice project to build a semi-automatic tool around this.
@DIGI-PANDA
@DIGI-PANDA Күн бұрын
For sure! I think one issue is the the automatic tool being able to determine if the card is played a lot or not. And if you were to reference deck lists, you would need to that information more readily available.
@adud6764
@adud6764 Күн бұрын
@@DIGI-PANDA Sites like digimonmeta and egmanevents seem to have information on store tournaments and such. Don't know where this information comes from.
@TheMessiahTCG
@TheMessiahTCG 2 күн бұрын
Mannnnnnnn this made me never wanna max rarity another deck ever again 😂
@DIGI-PANDA
@DIGI-PANDA 2 күн бұрын
Honestly, it's a hard truth. I open cases to provide statistical information on value of sets early on. Is it worthwhile to buy a set after a few months? I personally don't think so unless it comes with staples.
@TheMessiahTCG
@TheMessiahTCG 2 күн бұрын
@@DIGI-PANDA yeah, I've had my max rarity Looga for a while now. But, with the new version coming in BT17 you don't even play the old Fenrilooga, and you play maybe 1 Bt14 Eiji. So it's like...why did I spend my money on this! Lmao In other games (Pokémon for example) staple cards, and some Pokémon are viable for at least 2-3 years upon release. So it makes more sense to get higher rarities since you'll be able to use them longer. In Digimon rn I'll be lucky if my stuff makes it the year! lol
@DIGI-PANDA
@DIGI-PANDA 2 күн бұрын
@@TheMessiahTCG Especially this year. This is going to be the harder years for Digimon since the global release is accelerating our release window.
@ShoXwavee
@ShoXwavee 10 сағат бұрын
Digimon ain't gonna force me to play any deck. I'm still playing Beelzemon and Wargreymon
@DIGI-PANDA
@DIGI-PANDA 6 сағат бұрын
Funny you mention one of these decks XD
@jamesmast4221
@jamesmast4221 Күн бұрын
the power creep allows for a sort of built in rotation but its unclear how sustainable that is over an extended period of time. Yugioh has managed to survive with a similar way of doing things for decades but this wasn't without some major drawbacks. Cards as it stand can do all sorts of crazy stuff compared to those first handful of sets. there will come a time when fans might start to drop off and the ability to get new people on board will decrease as the modern metagame becomes harder to penetrate. I don't personally have an idea for what's the best thing to do about that
@DIGI-PANDA
@DIGI-PANDA Күн бұрын
I don't know honestly how sustainable it can be. Because if you look at the power creep between sets, there was a soft reboot at BT14 that definitely introduced powerful cards. But BT15 definitely broke the game itself for awhile before it could be corrected with a restriction. BT16 showed a lot of promise especially with Numemon, but looking at BT17 and BT18 so far, it appears the power is significantly brought down overall comparatively between sets.
@bobakitty6575
@bobakitty6575 Күн бұрын
Wow! Great video and I appreciate how far back you went and the stats you gave. I know powercreep is need to keep the game alive, but that sure does tank older card costs. If Digimon were to go to a rotational format, do you think the value of older cards will go back up?
@DIGI-PANDA
@DIGI-PANDA 6 сағат бұрын
Vanilla cards probably not. After going through a lot of these cards, I'm likely going to go back and start cleaning a majority of my bulk out ha ha.
@raikaria3090
@raikaria3090 2 күн бұрын
It's natural; as more cards get added to the pool; it will become more diluted. Also; since new product has to sell... some level of creep is inevitable. The problem is with the last few sets; where it's the same few decks. No deck in EX7 or BT18 [seemingly] tops Nume/AncientGaruru/MagnaX, ect, the same decks dominateing previously.
@DIGI-PANDA
@DIGI-PANDA Күн бұрын
My concern ultimately stemmed from the fact that at some point, the delicate balance is going to break (again) and for the accelerated release schedule in North America, we're seeing cards tank like crazy because the next format is already here.
@raikaria3090
@raikaria3090 Күн бұрын
@@DIGI-PANDA My worry is BT17/EX07/BT18. BT17; the meta basically stays the same; except Imperal adds Paladin ACE and AncientGaruru pops up. Dioboro is maybe a Tier 2 deck. Everything else is basically unplayable because of the chokehold of Nume/Ancient/Imp/MagnaX. EX07 has literally 1 card which impacts the meta, Shoto. And all that really does is make 7DL better, and bring in a [tier 2 at best] deck that gives Security Control a run for it's money in frustration; Mother Control [which literally just sits behind Mother/Shoto and plays option cards; it's wincon being simply decking you out since the deck dosen't draw anything since it's never evoing and such]. And I absolutely would not be surprised to see Shoto hit on any banlist because it's being used completely outside it's intended design and it's an obvious problem for any MegaZoo style deck in the future. BT18 only just came out, but it's pretty obvious the Unified Spirit deck is way too slow to be relevant [Bounces wreck it, it dies to Nume before it does anything, it can't deal with MagnaX] and that covers a good 50% of the set. The only thing that might make an impact is Lucemon, but even that just loses to Nume in all liklihood, even if it does beat Shoto strats since Satan Mode is basically a countdown. I fear these sets are not going to be brought much; and their value will be really low without a banlist. Because why pay for new cards when you can just play Numemon? Why go for EX07/BT18 when you can just play AncientGaruru from BT17; or but Paladin singles and play your BT16 Imperal deck; and you'll be stronger than any archetype in the next 3 sets? And even with the potentially relevant Lucemon deck; are you really gonna go for a deck with mandatory SEC's and most of the cards being R or higher when you can just play Numemon? Or even AncientGarurumon which is comparatively budget.
@ZACHARlAH
@ZACHARlAH Күн бұрын
Again another great video, I appreciate all the work you put into these. I’d be curious to see how these numbers stack up as compared to other tcgs like yugioh that also don’t have rotation or even some that do have rotation but maintain other formats like magic.
@DIGI-PANDA
@DIGI-PANDA Күн бұрын
I legit was curious too after doing this video! If you go all the way back to the Legend of Blue Eyes set, what do you see being used card by card today? Though I'd have to automate a large portion of it using records of current Yu-Gi-Oh events
@juggerknot100
@juggerknot100 2 күн бұрын
love to collection digimon do not care it i get money back
@DIGI-PANDA
@DIGI-PANDA Күн бұрын
Definitely not ha ha. At this point, if you're seeing prices like Special Booster 1.0, definitely sit back and open singles. It's just not worth it.
@venomvscarnage2
@venomvscarnage2 2 күн бұрын
Thanks
@DIGI-PANDA
@DIGI-PANDA Күн бұрын
Yoooo appreciate it! Thank you so much!
@Zaxophone32
@Zaxophone32 2 күн бұрын
I'm pro-rotation. I wouldnt mind seeing the games power level taken down a little bit by a rotation to slow things down a little and open more design space so Bandai can experiment with new mechanics that don't have to be stronger than anything they did before in order to be used by players. I also think roatation could really help with player retention and enthusiasm, especially now that everyone will be getting sets at the same time. My reasoning is twofold. 1) Rotation makes it easier to create legacy formats. Digimon is old enough we could have a legacy format, and that would be good for player retention. I don't enjoy playing or playing against Sukamon or Magnamon right now so I'm going to less events and I'd be playing more if there were events for legacy formats. 2) Set rotation could be done to build hype. Bandai could release a reprint set at the beginning of a format to reintroduce relevant old cards, and hint at whats on the future. Imagine we're going into the BT22 - 27 format and the reprint set has a bunch of Greymon cards. BT22 is hybrid focused, but all the greymon players are hyped because they know their boy is going to get support at some point tuis format. And older players get to keep the value of their cards since most of the important/valuable ones will become relevant again.
@DIGI-PANDA
@DIGI-PANDA Күн бұрын
Rotation would definitely open up more design space and prevent the "limiting factor" of certain unintended card interactions. That being said, the rotation aspect is more so present already with the ever release of new cards. As new sets drop, old decks kind of lose steam to be represented at events and so you have to buy into new product to constantly be the next champion. Legacy formats would also be interesting as even card games like Yu-Gi-Oh have separate formats (though unofficial). Overall, I see it a mixed bag from players because I don't necessarily want players to feel like their cards are losing value but with rotation, that always means you can keep certain cards in the game as staples while others get rotated out to bring new interactions.
@Rosario0X
@Rosario0X 2 күн бұрын
I'm not against rotation I think if it done right it can bring healthy metas and eventually reset power creep but as you said the card game has been "rotating" as most top decks use the most recent sets of cards, to me I'd like rotation to happen since I don't like seccon the yellow/purple variation its so annoying that every game I have faced seccon is always us going into timeout forcing both of us to draw or I lose cuz seccon got the first win on the game its so toxic IMO. I'm surprised you didn't talk about how digimon been keeping a block number every 6 BT sets and that they utilized it in JP in their side shop tournament EX Tamer Battle where they tried it during BT14 for decks to only be of Block 3 (BT14 and ST14/15 at that time) even tho they should test it out with more sets that came out, I'd love for community events to utilize these block numbers and do these side tournaments of block restriction like only block 2/3/4 playable making from bt1-9 ex1-2 st1-10 banned, mind you in RB1 they did update those old cards to what was current block at that time for the reprint set
@DIGI-PANDA
@DIGI-PANDA 2 күн бұрын
Honestly started ignoring the block numbers after that experimental tournament. Didn't seem like it did all that well and it's interesting in some respects that Bandai will try things publicly rather than privately test before implementing. I have nothing against really rotation at this point because I feel like some sets are just explosive in power and effects, while others have to be pulled back substantially.
@mathibell5236
@mathibell5236 2 күн бұрын
For seccon it will die if bandai makes official the change of draw games where a draw it's considered a lost or at least it will punish the really slow players with the deck
@discoleumas6191
@discoleumas6191 2 күн бұрын
​@@mathibell5236 Seccon is the one the reasons to make that rule change, but I doubt they will for English print because English is best of three not best of one
@aster8732
@aster8732 Күн бұрын
I think that at the pace powercreep is going it's fine to not have rotation, staples usually remain playable unless they are outright powercrept so even if time passes I feel that my collection will still retain value.. Also I feel that most decks post bt9 that were relevant on release are still playable although having to run different lists.
@werewolfjedi38
@werewolfjedi38 Күн бұрын
well rotation isn't just that old cards become useless, but that they can reprint old cards in new sets to make them legal for the rotation, and you'd be allowed to use both the new and old versions.
@aster8732
@aster8732 Күн бұрын
@@werewolfjedi38 rotation is that a block of cards is no longer playable. And it's true they can reprint older cards but they won't reprint decks. Also having rotation can really take away from deck building and variety in formats. Remember the bt14/bt15 formats, almost every deck released post bt12 or even from earlier sets felt viable enough to win if played correctly. But if it was for rotation the format would have been post Rb1 so lots of decks that were viable during that time would have been missing lots if not all of their core. Edit: I think that we can agree that even if we had rotation they would have needed to do something about apocaly and anubis other than letting them rotate out. Another thing I don't like about rotation is that it opens up the lazy option for the company to wait until a problem card/deck gets rotated out instead of actually doing something about that problem
@DIGI-PANDA
@DIGI-PANDA Күн бұрын
Overall I agree with a lot of the points you mentioned here. Even from my time in Magic, the market itself felt atrocious at times when certain cards jumped to insane values and then once rotation hit, the card was reduced to pennies. I'm of the opinion at this point that we shouldn't have any rotation, but based on the fact that decks rotate out because of more powerful decks introduced, I question the sustainability overall.
@werewolfjedi38
@werewolfjedi38 4 сағат бұрын
@aster8732 that's not fully accurate, using magic as the example still, cards that completely broke their rotating format were still banned in that format very early on. I can see your concern however that it does create some issues where a prerequisite power level of cards can spike and define the format for years at a time.
@werewolfjedi38
@werewolfjedi38 4 сағат бұрын
@DIGI-PANDA rotation via power creep is a bad design in the long run. First example being yugioh, they never fix the issue and are now down to 1 card combos, a single card that finds everything they need from the deck and sets up a board that is extremely hard to break through. This has been considered one of the worst format warping design choices in recent history. When digimon starts hard searching the deck, this would follow in time, guaranteed. The second is cardfight vanguard's V-era. They attempted a hard reboot of the game due to wanting to remove an extra deck from the game design space and adjust the base power scale of cards in the game. This, at first, was a very good thing. It made single cards in the deck more impactful and allowed for win conditions and innovation. Unfortunately, due to an inherent imbalance to a type of benefit one of the types of decks can get, (it's called accel 2.), it created a need for power scaling that the other two types could not reasonably have without breaking the format. This caused them to reboot the game a second time to fix the problem, and this has soured the game in the eyes of a lot of the old whales the game had. Rotation is not without its own problems, but both options present risk that must be managed. Which one that works better for digimon must he considered. If you've ever heard the yugioh term 'pendulum soup', I feel the colors may gravitate towards the same end result. Just a stack of good cards that all are the same in color that dominates any archetypes in said color.
@seifeldeensameh6661
@seifeldeensameh6661 Күн бұрын
Powercreep is a natural output of trying to sell product to the consumers however how powercreep is implemented is the real question cause you can powercreep cards so much that you have zero reasons to look at old cards like what's happening with MTG disrespecting it's player base or be sutile about it
@DIGI-PANDA
@DIGI-PANDA Күн бұрын
The sustainability is ultimately where I'm curious how long we can go before something drastic happens. Even in card games like Yugioh, there's a new summoning mechanic that's always used to drive new product.
@seifeldeensameh6661
@seifeldeensameh6661 Күн бұрын
@@DIGI-PANDA as a Yu-Gi-Oh player and recently a new digimon player I can say even though the powercreep is there and sometimes it becomes really frustrating but both games have a defined limit unlike MTG seriously wizards is taking it too far with universes beyond and modern horizons sets making game harder to balance or approach by new players ( outside commander of course their money milking machine ) and of course agree with the points you make in the video and in your response
@rodhgaralto
@rodhgaralto Күн бұрын
rotations increase the price of cards and force everyone to play few decks
@DIGI-PANDA
@DIGI-PANDA Күн бұрын
It does increase the need to constantly buy into new product. Butt with how certain cards are tuned in more recent releases, I feel that the more recent events highlight a lot of the current new cards. There are fewer decks in particular North America and interestingly the cost of sets have been moving up.
@Oops-All-Agumon
@Oops-All-Agumon 23 сағат бұрын
This is normal for most card games having a low retention rate on playable cards so the concept isn't really a new one. MTG started doing this with modern horizons sets as an example power spiking things too much to the point where there is usually a game that needs to get banned almost immediately after its release for the modern format. But with modern being an eternal format these horizon sets are their rotation due to power creep and other games are like this too.
@Vaeltis
@Vaeltis 2 күн бұрын
I think Rotation is fine, what the local scene need to do now is host events that limit what sets can be used. say only being able to use cards that have come out since BT10, allowing people to bring out old decks. Any game will sooner or later suffer from power creep if only because it needs to keep the game interesting and change things up. It's why YGO has so many formats that limits which cards players can use in order to allow older cards to see play.
@DIGI-PANDA
@DIGI-PANDA Күн бұрын
What's interesting is, when I was scouring through all the different cards, it honestly felt like we were in a way rotating - BUT not by choice. It was more so as newer product is released, they always have to one up the last released power to make it competitive.
@Jinsei8584
@Jinsei8584 2 күн бұрын
I’m against rotation, it feels like if I put in money and time towards learning a deck just for it to be useless a set later is a waste of time, effort, and money
@TheMessiahTCG
@TheMessiahTCG 2 күн бұрын
With how it's laid out in this video, that kinda happens already anyway. The data supports that after maybe a set or two already cards become less played.
@elijahdavila3684
@elijahdavila3684 2 күн бұрын
Rotation can actually make cards relevant for longer. Every rotating format needs a non-rotating format so players have somewhere to use their old cards. Rotation means that the designers don't have to make cards compete with every other set ever made and can focus on a smaller group of sets that will be legal for the same time period. This reigns in power creep which means that the eternal format will be power crept less often, making cards in the eternal format relevant for longer periods.
@DIGI-PANDA
@DIGI-PANDA 2 күн бұрын
For this year in particular I would argue it's even worse because we are accelerating so many sets in such a short window.
@SatoriKenshou
@SatoriKenshou 2 күн бұрын
To be fair, your cards end up falling out of use anyway with how bad the power creep can get, especially when the EN version of the game is speedrunning its releases to catch up. At that point, rotation gives the cards a longer lifespan than average, not to mention can open the door for legacy formats for older cards to be used in vs not being used at all because they've been power crept entirely.
@MJ-oi6ul
@MJ-oi6ul Күн бұрын
Can we get a rosemon ace card lol
@DIGI-PANDA
@DIGI-PANDA 6 сағат бұрын
Surprisingly, we have Wargreymon ACE, Metalgarurumon ACE, canonically speaking, Vikemon ACE, Seraphimon ACE, and Ophanimon ACE. But likely we will not get Phoenixmon, Rosemon, or Herculeskabuterimon
@MJ-oi6ul
@MJ-oi6ul Сағат бұрын
@@DIGI-PANDA why us green not being supported at all in the recent sets! :(
@pkr7639
@pkr7639 Күн бұрын
Set rotation this far into the life of the game would make me quit digimon. With way the game has been designed for the past 20 sets does not support such a rotation structure. It would kill 90% of the decks, and only make the newest decks coming out even more powerful. Even decks that needed multiple sets of the lifetime of the game to become 'playable' will instantly die. For instance, if we ban block 1, or block 1 and 2, good luck playing machines with only block 3 cards. Or even the posterchild of the game 'wargreymon' would loose 80% of the cards that are currently run in the deck. Block 1 and 2 cards are not problematic for the game, only some of the most recent cards are. Also if decks needed to be fully powered within 2 or so sets because of rotation, instead of being able to trickle out over multiple sets or even blocks, all future sets will only really be able to focus on 1 archetype/digimon line for each color per set. It will make game design very boring since you will basically be forced to play the 'new thing'. To keep the game healthy. I just think we need banlist updates more often, and the designteam needs to really keep an eye open on what future cards can and can't work together. Because I think Ukko + Monzae X, or Etemon + Valk ace where not intended design choices, and if they where bandai has completely lost it.
@DIGI-PANDA
@DIGI-PANDA Күн бұрын
I don't necessarily agree or disagree with all points, mainly because it truly does feel like the rotation happens as a result of each set. Decks of old don't necessarily get played as much and if they do it's largely "rogue." I can't deny that the banlist frequency should be increased to prevent stale formats.
@elijahdavila3684
@elijahdavila3684 2 күн бұрын
Real set rotation can actually make cards useable for longer periods. When powercreep is the primary way of making palyers buy new cards, older cards become obsolete faster as each new set needs to have stronger cards than the last. Rotation allows the designers to make the power level of sets and formats ebb and flow. Every new set doesnt need to be that much stronger than the old sets because players will have to buy new sets eventually to stay relevant in the rotation format. This also means that powercreep overall is slowed and cards can be relevant for longer in the non-rotating eternal format.
@rodhgaralto
@rodhgaralto Күн бұрын
nah kill the game
@rodhgaralto
@rodhgaralto Күн бұрын
rotations increase the price of cards and force everyone to play few decks
@elijahdavila3684
@elijahdavila3684 Күн бұрын
@@rodhgaralto I'm not really sure if there's anything to support the idea that rotation inherently increases card prices. Especially since we're in a non-rotating format right now and the game is becoming more and more expensive. Of course a rotating format does imply a smaller card pool... But if we look at what's relevant in the meta right now the vast majority of it is from the newest few sets because those new decks are just outclassing the old ones. As power creep does. This gives you effectively the same result as having a smaller card pool. Yes you can try to go underdog with an old underpowered deck, especially at locals, but that's also what the eternal format that would go alongside rotation is for. It's important to note as well that if we had a curated rotation format that held power creep in check for years, that eternal format would be a lot more diverse than our current eternal format.
@DIGI-PANDA
@DIGI-PANDA Күн бұрын
@elijahdavila3684, I think most players are drawing comparisons at this point that in more recent formats, the cost has been going up and it implies that if we rotate, it'd only be worse. I do think they're independent matters. And ultimately, I feel that you're right in that with newer decks outclassing old ones, this is the "rotation" that I was looking to discuss via the video. True, some decks may always be played but their win loss ratios may not be as higher as others.
@lordousnekrozplayer4139
@lordousnekrozplayer4139 2 күн бұрын
Honestly, anyone who says the game needs rotation doesn't ply Digimon, rotation and digimon are lliterally imposable, its not subjective
@Sean-372
@Sean-372 Күн бұрын
Can you elaborate on that?
@pkr7639
@pkr7639 Күн бұрын
​@@Sean-372Set rotation this far into the life of the game would make me quit digimon. With way the game has been designed for the past 20 sets does not support such a rotation structure. It would kill 90% of the decks, and only make the newest decks coming out even more powerful. Even decks that needed multiple sets of the lifetime of the game to become 'playable' will instantly die. For instance, if we ban block 1, or block 1 and 2, good luck playing machines with only block 3 cards. Or even the posterchild of the game 'wargreymon' would loose 80% of the cards that are currently run in the deck. Block 1 and 2 cards are not problematic for the game, only some of the most recent cards are. Also if decks needed to be fully powered within 2 or so sets because of rotation, instead of being able to trickle out over multiple sets or even blocks, all future sets will only really be able to focus on 1 archetype/digimon line for each color per set. It will make game design very boring since you will basically be forced to play the 'new thing'. To keep the game healthy I just think we need banlist updates more often, and the designteam needs to really keep an eye open on what future cards can and can't work together. Because I think Ukko + Monzae X, or Etemon + Valk ace where not intended design choices, and if they where bandai has completely lost it.
@rodhgaralto
@rodhgaralto Күн бұрын
they would ruin the game. and then it would be meaningless given that 80% of old cards are only used to make numbers
@rodhgaralto
@rodhgaralto Күн бұрын
​@@Sean-372the power of digimon is that you can replace a lot of stuff with old stuff
@phoenixwright784
@phoenixwright784 Күн бұрын
@@Sean-372 The game isn't built with set rotation in mind and never was. We're also 4 years and nearlty 20 main sets into the game's life. Trying to introduce set rotation now would cause more harm than good. It wouldn't change the already existing power creep (why people seem to think that Bandai would release significantly weaker cards than what we currently have if they introduced set rotation is beyond me. The game's overall power level probably ain't going down any time soon, with or without rotation. It's bizarre to think otherwise. Like, do y'all really think that if Bandai announced set rotation tomorrow that the next set with it in mind would be at the power level of, say, bt 5? Why? ) In order for set rotation to work in digimon at this point in time, the game would basically need a full reboot. Pretty much everything from the past 4 years would need to be gone so that the game could be made with actual set rotation in mind.
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