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This approach is a little different than the usual methods of modifying FLIP viscosity attributes and point deforming geometry. Instead, we're setting up a growth solver to trigger the scaling down of RBD objects pre-solve, along with breaking their corresponding constraints, then sourcing FLIP fluid from the fracture geometry. This is part 2 in a 2 part series.
You can also download a finished file at r0s.gumroad.co...
This file has plenty of notes, variations, and example render setups. The small purchase price helps support future content from Rings of Saturn. Thanks and enjoy!
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