My only issue is it’s a trade off that tilts the spellcaster imbalance further. Sorcadin was already strong and now Barb multiclass which albeit extremely MAD is dead in the water. Unarmed smites is cool
@encountersmithАй бұрын
@@winkproductions1 Yes I agree the sunsetting of the Barbadin is sad but honestly barbarians don’t need any help on being OP 😂
@PhantomvalthusАй бұрын
Paladin monk, god has blessed these hands
@encountersmithАй бұрын
@@Phantomvalthus Do not force these god blessed hand to be thrown at the! Lol
@couragew626017 күн бұрын
With how Spell Sniper is restructured and the description of Witch Bolt has changed, that gives you a 120 foot range dude!
@0zmage452Ай бұрын
That's crazy And that's why we take bits and pieces of rules from different editions to have more fun To give an example, a level nine smite which is NOT considered a spell so that, idk, creatures immune to spell damage like Tiamat make it feel useless? Also, smiting with unarmed strikes was JUST added? Jeez
@encountersmithАй бұрын
@@0zmage452 that’s the perfect way to look at it. It’s not a video games patch notes. Take what you like and leave the rest
@marinaramonk8641Ай бұрын
Counterspell everyone now
@martinpat94Ай бұрын
Look if they were worried about smiting for every attack then just add that it can be used once per turn. With this you can’t use the other smites on top of it, can’t use the new lay on hands despite they made it a Bonus Action to try and get people to use it more and you can’t do it on opportunity attacks. Over all not a fan of Bonus Action divine smite, but understand for it being once per turn for Balancing.
@encountersmithАй бұрын
All fair points. It feels like it could have been a lot easier just to say “you can only do this once a turn” lol
@Bear-rl6ukАй бұрын
And still, my group agreed to have heard that wotc bs and ignore it.
@encountersmithАй бұрын
Which is completely valid 😆
@DekArosaroАй бұрын
The problem is the bonus action cost
@encountersmithАй бұрын
@@DekArosaro that is completely fair. That’s the thing that is really gonna force the biggest change in gameplay.
@publiusii4246Ай бұрын
A you already had the sorcadin quickened thanks to blade trips B unless they're changing the spells per turn rules it also means you can't smite multiple times a turn. It means that barbarians can't smite while raging. Nerfs aside It's also just less interesting. Having things to do with spellslots that aren't spell casting is interesting there's one less now bad change
@encountersmithАй бұрын
@@publiusii4246 you’re absolutely correct. Like I said it’s easy to point out all the things we can’t do anymore but with lout knowing everyone’s kit we don’t know what we can do yet
@EvilLobsterKingАй бұрын
No more druid smites. Heartbreaking
@kabosustan2484Ай бұрын
This means that a raging barbarian-palidin can't devin smite which was my lv 20 evil campaign characters main move 😔
@lucasxavier2176Ай бұрын
But you need to use your bonus action to activate the divine smite? How does that make the sorcadin better?
@encountersmithАй бұрын
@@lucasxavier2176 meta magic and the 5th level slot uncap. Just have to be more carful with action economy. I didn’t say it isn’t a nerf but make choice for meaningful
@StickyPankaike26 күн бұрын
Though... thats the depressing thing. I too am a paladin main, its one of my favorites, yet this just feels like blasphemy to all paladins. Removing one of the few reasons why people play a paladin isnt a "New experience" or "More interesting". Its just undermining an already collapseing class. However, you are entitled to your own opinion, so my rant stops here. Have a good day, fellow D&Dist!
@Wolfslayer6980Ай бұрын
Half casters and martials still didn’t get the buffs they needed some got slight buffs, some stayed the same and some got nerfed. The caster divide is still huge. You still have to get in death zone to use it (melee) and now you can’t stack other things with it
@encountersmithАй бұрын
@@Wolfslayer6980 I feel you but I think there are still a lot of stuff those classes are getting that are still pretty unknown. Like how much weapon mastery is actually gonna do for martials and all the subclass abilities like the ones that add benefits to smite
@Wolfslayer6980Ай бұрын
@@encountersmith If they go with the Last known Mastery and most of what we have seen in the playtest then idk based on the changes they made through the playtest I see some good changes to martials but really not enough to bridge the gap at all. I still think the best classes will be full casters and even for martials I think ranged is still just the better option. Also I believe they are removing SS and GWM which kills a lot of martial damage capabilities.
@bladeunsheathedАй бұрын
They get a paladin smite ability too. No loss just means others can do it
@encountersmithАй бұрын
@@bladeunsheathed I pretty excited to see how that ability changes between subclasses
@Cleric0YouthАй бұрын
What about the horse thing? Every paladin just gets a horse at lvl 5 now? I guess it doesn’t take anything away (unless it replaces some other feature like extra attack) but I’ve only ever seen a horse used once and it was a rogue who had the horse and also *I* was the one playing the rogue.
@encountersmithАй бұрын
@@Cleric0Youth I’ve already named him Charles and I love him. Lol
@JAKeslerАй бұрын
Interesting, I wasn't against the change, but you bring up good ideas I didn't think about
@WitchAliceАй бұрын
Bruh imagine holding onto your 9th level spell slot to drop on a divine smite whenever you crit 😂
@encountersmithАй бұрын
@@WitchAlice that opportunity probably won’t happen often but when it does it’ll feel amazing! 😆
@Phoenixfede198928 күн бұрын
@@encountersmith And then there comes the counterspell XD