DLSS VS FSR - Which Upscaling is better?

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2kliksphilip

2kliksphilip

Күн бұрын

Necromunda is one of the first games to support both, so I put them to the test to see which upscaling method is the best. DLSS - Nvidia's, available for users of Geforce RTX cards. FSR - AMD's, available for almost everybody. Both require the game to support it and can be enabled in the graphics menu.
0:00 - Intro
1:41 - Framerate comparison
3:39 - Ultra low resolution comparison
7:44 - Low resolution motion comparison
9:29 - High resolution, real-world comparison
10:01 - Which is better?
11:57 - The future
MUSIC MADE BY DAVID RANDALL
Transmit - • David Randall - Transmit
Holomorphic - • Holomorphic
Reflect - • David Randall - Reflect

Пікірлер: 620
@tammushican4823
@tammushican4823 2 жыл бұрын
I appreciate it when there's people who actually talk about this stuff, especially when it's you
@peterpcholkin1842
@peterpcholkin1842 2 жыл бұрын
To be honest, he can talk about anything and I'll watch it. There's something about the way he speaks that makes me feel comforted.
@tammushican4823
@tammushican4823 2 жыл бұрын
@@peterpcholkin1842 yeah definitely, same here
@LWonderchild
@LWonderchild 2 жыл бұрын
@@peterpcholkin1842 reported for sexually suggestive content
@grilledlettuce1845
@grilledlettuce1845 2 жыл бұрын
Gay
@filleswe91
@filleswe91 2 жыл бұрын
@@grilledlettuce1845 Are you in denial?
@putzak
@putzak 2 жыл бұрын
FSR has made assetto corsa competizone playable in vr for me by using openfsr. The fact that fsr is open source is just amazing imo.
@smothdude
@smothdude 2 жыл бұрын
I'll be honest with you, I didn't even know ACC had a VR option lol, I thought it was only AC. I'm too broke for VR atm but that is good to hear since I play ACC a ton and I know how crap VR can run sometimes. I always commend AMD for their open source projects and general availability, such as the "hairworks" thing we saw years ago and also freesync vs gsync
@yar2000
@yar2000 2 жыл бұрын
@@smothdude ACC VR is apparently very bad and has been in that state since launch. I don't have VR myself but I haven't heard a single positive thing about ACC's VR... If this actually makes it playable that would be huge.
@altairtodescatto
@altairtodescatto 2 жыл бұрын
The more open source mindset of AMD is what gets me, i cant hate it
@araghon007
@araghon007 2 жыл бұрын
Unreal Engine 4 actually has Temporal Upsampling already built in, and I believe it can be enabled on all titles using the more modern versions of the engine, but it's kinda obscure which is why only a few people know about it
@RazielXT
@RazielXT 2 жыл бұрын
Yeah Chivalry 2 uses it by default and its pretty good, comparable to FSR (also requires TAA). As bonus you can pick specific scaling instead of choosing arbitrary levels
@MakotoIchinose
@MakotoIchinose 2 жыл бұрын
In addition, Temporal Super Resolution actually already available since Unreal Engine 4.26.
@samdovakin2977
@samdovakin2977 2 жыл бұрын
it dog shit that why no one use it, check avengers game dlss is better than native because it uses taa . these new tricks are the future dlss and amd fsr 2.0 not 1.0 which will be launched with rdna 3 using hardware accelerator
@MakotoIchinose
@MakotoIchinose 2 жыл бұрын
@@samdovakin2977 Except that Avengers uses Crystal Dynamics's own engine, not Unreal Engine 4. Unreal's temporal upscaling is miles better than Avengers engine's TAA, holding up fairly clean frames in 50% screen resolution.
@WENDIGONEMAD
@WENDIGONEMAD 2 жыл бұрын
Anything temporal (except RT) is painful imo.
@weirdalchemy
@weirdalchemy 2 жыл бұрын
FSR is really interesting to me because it can run on any hardware, rather than being limited to the RTX cards NVidia has put out. It may not look as good, but as a performant way to upscale an image for expensive games, I think it's doing great work.
@SilenceGProd
@SilenceGProd 2 жыл бұрын
Yeah. Nvidia says DLSS requires Tensor cores so why do people want Nvidia to port it to the SteamDeck? It's not possible. FSR for the win. PS: FSR is open source so if anyone wants to know how it works they can just look at the code.
@monkfishy6348
@monkfishy6348 2 жыл бұрын
The problem is, there are better ways of upscaling than FSR already. Temporal Anti-Aliasing Upscaling is platform agnostic and looks better than FSR, many game engines already have it built into their resolution scaler. Although you can combine the two.
@PPedroFernandes
@PPedroFernandes 2 жыл бұрын
that is exactly why DLSS is so much better. Anything you do has drawbacks and advantages. DLSS - proprietary, better looking FSR - open source, worse looking Of course, this is also a power move by NVIDIA but hey, when you have the brand power NVIDIA has, you can pull things like this. Yes, this is a trend with NVIDIA vs AMD, like it happened to G-Sync vs FreeSync. But NVIDIA isn't daft, as soon as both techs kinda hit their ceiling they opened their graphics cards to work with FreeSync as well. But, at the end of the day, NVIDIA cards are simply better. Period. If you ever do some professional work (blender for example) you'll know what I mean. And no, I don't mean speed, I mean quality. You'd go bonkers if you saw NVIDIA's software team. I have professors that have worked with them, and it's kinda insane Edit: Just to be clear, when I say "so much better" it really only applies to pixel peeping. Just playing the game normally the difference is barely noticeable (except with text maybe, FSR seems to still struggle)
@theviniso
@theviniso 2 жыл бұрын
@@SilenceGProd God bless the guys at AMD, it's admirable how much they care about open-source software.
@Wylie288
@Wylie288 2 жыл бұрын
@@PPedroFernandes DLSS isn't actually proprietary. It just requires tensor cores on the die.
@TheMetalIsNeon
@TheMetalIsNeon 2 жыл бұрын
I'm personally looking forward to Intel's implementation of upscaling.
@brugj03
@brugj03 2 жыл бұрын
Keep looking forward, always keep looking forward.
@nikkoa.3639
@nikkoa.3639 2 жыл бұрын
The Xess!
@Dr.WhetFarts
@Dr.WhetFarts 2 жыл бұрын
Why? XeSS will require intel hardware but it also has an "open version" which don't. It's a pretty stupid approach. AMD and Intel should have teamed up on making "FSR/XESS" as ONE feature instead of this. I don't think XeSS will get much attention tbh. Lets talk again in 1-2-3 years...
@DennisSchmitz
@DennisSchmitz 2 жыл бұрын
same, Intel has lots of knowledge when it comes to neural network image enhancing, similar to Nvidia and unlike AMD.
@gamingdragon1356
@gamingdragon1356 2 жыл бұрын
@@Dr.WhetFarts That's foolish to say. The open version is only there because there will be intel chips without XMX support which is needed for XeSS so they are releasing an open version for all GPU's supporting DP4A technology as such they are just catering for themselves. That's why it's always better to buy Intel or Nvidia if you have the money.
@BRUXXUS
@BRUXXUS 2 жыл бұрын
I find both FSR and DLSS incredibly impressive. I almost think FSR is a bit more impressive since it seems to be doing *nearly* as good but without the need for a lot of expensive and dedicated AI hardware.
@aleksazunjic9672
@aleksazunjic9672 2 жыл бұрын
FSR is actually way better in realistic scenario of playing in 1080p or 1440p at balanced presets.
@DennisSchmitz
@DennisSchmitz 2 жыл бұрын
FSR seems to only do temporal AA, upscaling and unsharp mask. You can do that yourself with any hardware ever built. Nothing impressive about it and results look like expected.
@oxfordsparky
@oxfordsparky 2 жыл бұрын
@@aleksazunjic9672 no it isn't, stop lying.
@aleksazunjic9672
@aleksazunjic9672 2 жыл бұрын
@@oxfordsparky wipe your nose :P
@deus_nsf
@deus_nsf 2 жыл бұрын
What a great video, and it even ends on Deus Ex: Revision's gameplay, can't ask for more.
@Relicaa_CC
@Relicaa_CC 2 жыл бұрын
I hope to see better stretching in the future. ;)
@Sporkyyyyyy
@Sporkyyyyyy 2 жыл бұрын
i feel like games nowadays just look soo good that its kinda hard to tell if something drops off in quality with either fsr or dlss when playing vs a side by side comparison.
@prateeksharmakharel7678
@prateeksharmakharel7678 2 жыл бұрын
I love how your upscaling vids just expand my list of "topics I use to divert the conversation to sound more intelligent". Thanks Upscale Man!
@topher4677
@topher4677 2 жыл бұрын
Thanks for making this video, I got really excited when I saw the initial upload but didn't get around to watching it before you took it down and uploaded this version. I'm most excited for the potential that image reconstruction has for getting cheaper cards to run games well at high resolutions. Cheers!
@Jmcgee1125
@Jmcgee1125 2 жыл бұрын
I wasn't notified of the reupload, interesting. Anyway, I do like how AMD allows their technologies to be distributed more, even if NVIDIA's is technically more powerful. It is good to see game engines getting DLSS, but I doubt it'll be as easy as checking a box in your rendering settings so FSR might still be easier to implement (I have no experience with either).
@kemorg
@kemorg 2 жыл бұрын
@@MrBluelightzero Same here
@CFIREKytb
@CFIREKytb 2 жыл бұрын
In ue4.25 the installation was a bit tricky. You had to install a custom version of unreal. Took about 30 minutes or so. In 4.26+ you need to download their plugin from the nvidia developer website(there is a direct link in the unreal marketplace). Then you drag the plugin file into the plugin folder and press a checkbox to enable it in the plugin list. Past that there are options to disable TAA in reflections and a slider for sharpness. Although no dev has done this to my knowledge, you should be able to disable DLSS sharpening and use FSR's superior CAS sharpening, which may improve visual quality. For FSR you have to do a git install of a patch. I have never done that before, but it looks similar to installing stuff on linux. Requires a bit more technical knowledge than a plugin file. Past that you have settings to change the render floating point from 32 to 16 and a setting specifically for Nvidia GPUS that fixes errors with that change in floating points. You have options for Mipmapping and then a list of options for CAS (the thing that actually makes FSR look good). An option for... HDR PQ Dither Amount? Then ways to make FSR happen before film grain and Abberation, which is great. And ontop of this, you can enable a setting to make FSR run after another upscaler. So maybe 1080p>1440p dlss/TAA-U than 1440p>4k FSR. Which may be interesting. personally, reading through the documentation and trying out DLSS. DLSS is a bit easier to install and setup in Unreal Engine. But neither seems difficult enough to where it would actually matter. Any UE dev may as well install both
@aleksazunjic9672
@aleksazunjic9672 2 жыл бұрын
nVidia is not technically more powerful. FSR is much more useful where it counts - in 1080p or 1440p resolution. Even if you have nVidia card, it is better to use FSR .
@CFIREKytb
@CFIREKytb 2 жыл бұрын
@@aleksazunjic9672 sadly not true. Where FSR beats DLSS is at 4k in some cases. This is because FSR is given 1-2 million points of information, which it can easily mask and process. Vs DLSS, which is made to take tiny amounts of information and generate new data in the missing parts. 1-2m data points is a bit excessive for DLSS, but 0.5m data points (720p) is more than enough for DLSS to make a good 1080p or 1440p image. Its nowhere close to enough for FSR. What FSR truly does better is twofold: 1. Contrast Adaptive Sharpening. their sharpening filter, which is just another tech from amd, is amazing and probably the best in the industry under super sampling. 2. No motion vectors. For games made before 2016 or on very low tech platforms. Dlss and TAA-U (the best hardware agnostic upscaler) both require motion vectors. FSR does not, so 2d games and older 3d games are only compatible with fsr. Outside of those situations, TAA-U is a better hardware agnostic approach and DLSS is better at upscaling from lower resolutions (as stated in the video above). At the end of the day, if your a small dev using a pre built engine. Just include both. If your a big dev, Nvidia and AMD will send engineers over to implement them for you. Both have their upsides and nobody will complain about having more options
@aleksazunjic9672
@aleksazunjic9672 2 жыл бұрын
@@CFIREKytb Well, nope. What FSR actually does is rendering models at lower resolution and then simply upscaling them plus some anti-aliasing and other "smoothing" . Performance to quality is mostly related to this drop in resolution - it is similar to resolution scaling which some games already have natively. Where FSR works best is a situation when your GPU could let's say run game in 1080p high, but you want to play in 1440p . In this case FSR with balanced/high settings could give you decent FPS bust in 1440p with minimal quality loss. DLSS is quite a different attempt - you need to have very high images pre-rendered , and then your GPU attempts to "guess" which of lower quality images it produces matches to those high quality pre-rendered data. Obviously, this often fails miserably, especially if you didn't train AI enough in your game, and if your GPU does not have enough time to guess correct picture . As a rule of thumb. DLSS works best in AAA titles with high budget and with high-end cards (that would actually run game nicely even without DLSS :D ) . From a consumer and developer side of things, DLSS is simply not worth of effort. FSR gives consistently better results in most cases where your GPU is slightly "bellow the curve" (lets say you have 20 FPS and want solid 30+ FPS experience) . DLSS works better only in some impractical corner cases.
@GegoXaren
@GegoXaren 2 жыл бұрын
One fun thing with FSR is that it has been integrated into a version of Proton you can get. Meaning that in will be avalible for all games games running on top of Proton.
@woodant1981
@woodant1981 2 жыл бұрын
FSR's broadness makes me really appreciate and admire it but DLSS is very clever and has some impressive stats. Hats off to both dev teams
@suspecm6316
@suspecm6316 2 жыл бұрын
Enlisted recently added AMD's FSR like a month or so ago and I was able to compare performance on my RX 570 in both off and on. The thing is that no matter how bad the image upscaling artifacts are on FSR, I am able to run the game on 90+ FPS on high graphics settings, while whitout it, I can't run it on 50 FPS with medium graphics. That's a HUGE difference. Altough the only quality option I think that is not straight garbage is ultra quality mode. DLSS sounds such a cool technology, but it's such a typical NVidia tech. It barely has any videocards and those are ONLY NVidia cards. It may look 100x better, it may perform 100x better, but so long as it only supports RTX cards, it's as good as useless to me. Not only will I not be able to afford an RTX (even the budget line up) card for 5-10 years in the foreseeable future, but even if I did, I'd be very hesitant to buy an NVidia card exactly because of these things they have been doing for almost decades now. FSR will only get better (or not, who knows) but I remember when DLSS 1.0 came out and everyone dismissed it because it looked garbage and it had similar comments to mine ("Only the ultra quality option is worth using") on FSR. Now DLSS 2.0 is like a miracle. I hope FSR will get to a similar level in the close future with the same wide avvailablility because in such times as these, we really need measures that get the most out of our used and old videocards, not the solutions NVidia offers.
@faultboy
@faultboy 2 жыл бұрын
Isnt FSR AMD only?
@xdaddyduragx7989
@xdaddyduragx7989 2 жыл бұрын
@@faultboy nah it’s on NVIDIA cards too
@firstbits650
@firstbits650 2 жыл бұрын
what resolution tho? in 1080p i agree anything below ultra quality is garbage
@simpson6700
@simpson6700 2 жыл бұрын
at this point DLSS vs FSR is just another situation like G-Sync vs Freesync, the open source technology will eventually take over.
@user-wq9mw2xz3j
@user-wq9mw2xz3j 2 жыл бұрын
@@faultboy works eith basically anything, but it is and will be more optimised through newer radeon drivers. Although Nvidia could technically optimise their drivers as well for it if they wanted since its open source
@IC-23
@IC-23 2 жыл бұрын
Thanks to you Ive learned which type of upscaling to use since I wouldn't have understood it to save my life. Being able to run a game a 800×600 and have it look playable than a higher resolution where it it looks the same but get none to 10 fps
@malazan6004
@malazan6004 2 жыл бұрын
I love DLSS but I am so impressed AMD released great tech out the gate as DLSS 1.0 was really bad it wasn't until 2 that it became usable.
@crispinotechgaming
@crispinotechgaming 2 жыл бұрын
great tech? it's barely better than just downscaling
@sorenfirestar2657
@sorenfirestar2657 2 жыл бұрын
YAY! ITS BACK! I was really enjoying this video when it was taken down right in middle of the video
@bodek
@bodek 2 жыл бұрын
i'll be watching this in 4k on my 1080p monitor to try to get the best visual comparison possible
@thingsiplay
@thingsiplay 2 жыл бұрын
Dude, this is a really good comparison.
@raynerhandrian1486
@raynerhandrian1486 2 жыл бұрын
Well, at least I could run FSR on my APU
@bibr2393
@bibr2393 2 жыл бұрын
Just saying This video did not showed up in my "subscribed" tab. Found it on main page. I'm subscribed of course
@masonmason22
@masonmason22 2 жыл бұрын
Very interesting video. Thank you for making this.
@TKMachine007
@TKMachine007 2 жыл бұрын
Finally someone does a proper comparison. I would have loved if there was an even faster movement comparison though. Maybe connecting a controller and making the cameras spin around at the same speed. I do think that is taking it to the extreme but at the same time it really makes sense since certain games tend to be more copetitive, thus you want a more clear image when flicking or snapping on enemies. I would have also loved a comparison with motion blur turned on and off. Either way great video and thanks for going in such depths.
@Na0uta
@Na0uta 2 жыл бұрын
It's nice to see that both of these are pretty close overall. I think if you use either one you'll be happy.
@coomer8265
@coomer8265 2 жыл бұрын
great work , thanks man
@waldolemmer
@waldolemmer 2 жыл бұрын
I didn't get notified for this video going back up
@dannyblanki2517
@dannyblanki2517 2 жыл бұрын
Even though this isnt interesting to me, I'l give you a like cause your voice is really soothing to me, its like asmr to me plus your content is always entertaining.
@coaiemandushman1079
@coaiemandushman1079 2 жыл бұрын
i love how AMD is still the good guy of video cards, making his stuff open source
@Dr.WhetFarts
@Dr.WhetFarts 2 жыл бұрын
AMD is losing more and more GPU marketshare and Intel soon comes out with their GPUs that is targetting AMDs prime segment; LOW to MID-END. Nvidia has 85% dGPU marketshare as it is... AMD better wake up or they won't even have 10% marketshare in a few years...
@coaiemandushman1079
@coaiemandushman1079 2 жыл бұрын
@@Dr.WhetFarts it's not my fault that millionaires invest in nVidia and not AMD. The stock price doesn't reflect the public opinion. Look at Gamestop, just cause people invested in it doesn't mean that the company is actually doing great. nvidia sucks, intel sucks and that's how it is
@fire_silicon7803
@fire_silicon7803 2 жыл бұрын
Good guy for opensource lmao. Open source these days is just an excuse for companies not to actively develop things themselves and just push the work on community shoulders when they decide to silently abandon the project. Yes, now that it's in active development it's able to bring back life to old gpus which is great for low end gaming stations but I struggle to see it keep up in the long run especially now that the upscaling technology is getting more and more popular. Ue5's taau and intel's Xess are already looking very promising and there are more solutions coming. Instead of focusing on software based solution AMD should definitely start developing a hardware ai acceleration implemented down their product stack to the lowest end GPUs and preferably manufactured by someone else than TSMC. Also as a sidenote, Nvidia is undoubtedly filled with greedy bastards but even if spatula lord decided to force DLSS to be opensource it would be to no use because unlike FSR, Dlss relies on tensor cores that are only present in Volta, Turing and Ampere GPUs.
@ABaumstumpf
@ABaumstumpf 2 жыл бұрын
They are not Making it open source, they are using already existing openSource projects. Great example is gpuOpenns denoiser - guess who did the research and created that? Hint: Not AMD.
@marcello1099
@marcello1099 2 жыл бұрын
DLSS definitely looks better but the compatibility of FSR from consoles to a lot of GPUs makes me be more excited about it. Great comparison! EDIT: Also FSR being open-source could yield interesting results in the future.
@OllieMartinGamer
@OllieMartinGamer 2 жыл бұрын
Great video!
@toastedoats5074
@toastedoats5074 2 жыл бұрын
Dank video, big thumbs up
@Patchnote2.0
@Patchnote2.0 2 жыл бұрын
This is the second video in the past two weeks from you on this channel that is not in my subscriptions feed at all...
@ropittbul1120
@ropittbul1120 2 жыл бұрын
Excelent . Bravo !
@jimmynoodlepickle740
@jimmynoodlepickle740 2 жыл бұрын
For me, I dont have a nvidia card so DLSS isn't available for me. So far, i havent played a game that natively supports fsr. I modded FSR into steamvr and so far it has absolutely been game changing
@BeatSlayer
@BeatSlayer 2 жыл бұрын
Oh my God, this is an absolutely game changer. Definitely will try it out
@Chocapic_13
@Chocapic_13 2 жыл бұрын
Hey philip, great video as always I'd just like to clarify a few things, FSR is not an anti-aliasing solution even if it is kind of marketed as if it was one, it was made to improve the interpolation from resolutions that are not a factor of 2 from native, so it is intended for use with regular TAA. DLSS and TSR attempt to do both upscaling and AA at the same time. DLSS is available for every developper as a DLL file with instructions on how to implement it, but it is not open source. What's really annoying is that DLSS could run relatively well on shader cores (it was running on shader cores with the early versions of Control). They also annonced DLAA that will run the game at native resolution with a better image quality. On the other end Intel has announced its XLSS that will run on every modern GPU, but slightly better on gpus with dedicated tensor cores. I might be wrong but I think they said it will be open source.
@asbjo
@asbjo 2 жыл бұрын
This video is already corrected. The first version FSR was presented more as an AA solution, or at least presented as doing AA. I commented about it just as you did on the first video. He took the video down, and then now this version is up, where he have added a couple segments where he clarifies. Most of the video is the same, so it has a slight disconnect in what he says. :)
@KaaptnIglo
@KaaptnIglo 2 жыл бұрын
FSR 2.0 coming up, it seems? Curious to see what it will entail (and hope you'll take time to review it :) )
@MaxLebled
@MaxLebled 2 жыл бұрын
8:25 - FSR is not an anti-aliasing solution. It's solely responsible for the upscaling; it needs a well-antialiased image as an input. Contrast this with DLSS, which does temporal antialiasing, temporal reconstruction, *and* upscaling. The two technologies are not even remotely in the same ballpark and I strongly feel that calling FSR "antialiasing" is only muddying the waters and misinforming people about what FSR is truly doing.
@MrTimcakes
@MrTimcakes 2 жыл бұрын
I wish someone would cover OpenVR FSR to the same level of detail Philip manages. For Sim Racing in VR DLSS would be fantastic when they sort out the motion trails. DLSS in F1 2021 causes ghosting behind wheels and thin objects like the antenna on the front of the car.
@eliadbu
@eliadbu 2 жыл бұрын
Great showdown between the two. But something to remember, DLSS is hardware accelerated in the sense it uses the specialized tensor cores to improve the performance, something that FSR in its current iteration cannot do. And speaking of future upscaling technologies Intel with future GPUs aims to bring XeSS that somewhat combines the two technologies in the sense it’s both using ML and accelerated but it’s open - it’s not vendor locked, I wonder if it will put pressure on Nvidia to open the technology in some way for all.
@xt0t4ld34thx
@xt0t4ld34thx 2 жыл бұрын
Absolutely. DLSS should be available for the majority of users.
@Trovosity-Entertainment
@Trovosity-Entertainment 2 жыл бұрын
May i ask how long it takes you to record these benchmarks and edit them? How long does it take to write a script? Im quite curious. Your videos are all in depth, yet all 3 channels pump out quality videos, and Often at that. Also bring back 5 minutes with phil ples :o
@Trovosity-Entertainment
@Trovosity-Entertainment 2 жыл бұрын
@@2kliksphilip thats understandable, to me coming up with a script feels the hardest for me, i can come up with an idea present it and a more improved situation comes out smoother in my head than if i were to try and write a script, so i solute you for your skill. You've come a long way keep it up!
@peternohr3342
@peternohr3342 2 жыл бұрын
I would really like to know what 4k monitor you use? so I can have an idea of what you are looking at
@x9x9x9x9
@x9x9x9x9 2 жыл бұрын
Finally! Someone who tested both in MOTION
@Salaci
@Salaci 2 жыл бұрын
This is fucking amazing. VR will definitely make use of this tech
@jasonk4099
@jasonk4099 2 жыл бұрын
I think its also important to note that the specific RTX gpu changes the performance of DLSS due to the number and generation of tensor cores!
@rayder5290
@rayder5290 2 жыл бұрын
damn, almost missed this video because youtube strangely didn't put this video in sub feed
@ricardombr
@ricardombr 2 жыл бұрын
I saw you in-game on your server but forgot to ask if it was normal for portuguese server to appear on your server browser anyways, nice re-upload i want this in cs, along with not an office mouse which is what I'm using now, csgo feels like a boat even though it runs at 300 fps without problems at 1440 or 1080, and 200 at 4k minimum
@MrSaljstn
@MrSaljstn 2 жыл бұрын
Got yourself a sub
@cieuxlux9617
@cieuxlux9617 2 жыл бұрын
Image quality and performance aside - FSR in general launched in such a better state than DLSS. I'm recalling a vasoline-appearing Final Fantasy 15.
@Tpecep
@Tpecep 2 жыл бұрын
FSR quality looks like first version of DLSS
@elliejohnson2786
@elliejohnson2786 2 жыл бұрын
"You won't notice this stuff unless you're looking for it" Unfortunately for me, I'm the kind of person who cannot unsee something the moment I see it, and it's ALWAYS in my peripheral vision after I see it once.
@TomuraDev
@TomuraDev 2 жыл бұрын
Interesting to see the differences, as I was interested in how FSR performs. Just a quick note. DLSS as it is now (v2.1 and higher) is fairly easy to integrate compared to its previous iterations as it works with a generic model that does not need to be trained by NVidia. In UE4 it's even easier to integrate though a plugin (just drop the plugin into your engine's plugin directory and activate it in the editor), compared AMDs solution, which requires you to apply a patch to the engine source code, though Git, and then a full rebuild of the engine. Obviously this doesn't necessarily apply to other engines.
@pigydog123
@pigydog123 2 жыл бұрын
why was this video taken down for so long lol
@slimshadythe111
@slimshadythe111 2 жыл бұрын
What's the hardware you used for the benchmark? If you don't mind me asking.
@rosettaonsetta4103
@rosettaonsetta4103 2 жыл бұрын
FSR will be massive on the Steam Deck. Despite it's shortcomings, the fact that we can already enable Proton FSR in almost every game on Linux will be extremely helpful on the lower-end hardware inside the Steam Deck. I've been testing FSR in some older games such as Doom and Mankind Divided over the past couple of months and it is very promising.
@scarpusgaming
@scarpusgaming 2 жыл бұрын
why the fuck would you use fsr with doom... it runs on literally anything
@animationmann6612
@animationmann6612 Жыл бұрын
@@scarpusgaming Battery Live gets extended
@NicolasSilvaVasault
@NicolasSilvaVasault 2 жыл бұрын
amazing and deep view of both technologies, i've always said it since fsr came out, sony's playstation checkerboarding upscaling resolution technique is better imo
@ameliabuns4058
@ameliabuns4058 2 жыл бұрын
I honestly prefer FSR on your high resolution test. also i know for a fact that DLSS tends to artifact and have weird issues a lot, and "change" the scenes (sometimes fire particles get tripled vs native res etc)
@CssHDmonster
@CssHDmonster 2 жыл бұрын
man the 4k comparison is wild, on lower res i think fsr is clearly worse but at high resolution its as u said looking for details to bitch about
@sullgames
@sullgames 2 жыл бұрын
Just curious, is that Deus Ex gameplay "deep fried" intentionally? I got similar eye-searing lense flares and lighting before I switched to a different renderer, haven't played the Revision mod but maybe that's a thing for it as well.
@paulbunyangonewild7596
@paulbunyangonewild7596 2 жыл бұрын
I know you have a godly graphics card in your PC but I still think you should do a rundown of fsr in steamvr games. It's an easy mod and can get fantastic results. I really think you should do a video on it. It's be a great blend of a lot of your content. VR. Gaming. Upscaling. Realtime upscaling. And being an adorable doofus on camera.
@Demmrir
@Demmrir 2 жыл бұрын
"...and as prices go down. HRRMMM." I felt that.
@fcfdroid
@fcfdroid 2 жыл бұрын
I liked this comparison, however the beginning of the video showed better results at a higher resolution for AMD's side so I would hypothesize that FSR would perform differently at higher resolutions than DLSS. I'm curious of these results compared to more capable hardware in the future 😎
@ChevyDahl
@ChevyDahl 2 жыл бұрын
Just in case you see this, ICARUS has a beta going on october 9 to 10. It also has both FSR and DLSS. And lot's of foliage!
@falxie_
@falxie_ 2 жыл бұрын
I was just looking into FSR because there's an FSR OpenVR mod which helps with VR performance a ton
@mialere
@mialere 2 жыл бұрын
you should be doing a test of a software called "Magpie" that upscale any windowed game with any upscaler (there's AMD FSR in it) should be interesting to see your opinions and analisis on that software :O
@LeafMaltieze
@LeafMaltieze 2 жыл бұрын
An idea. Find a macro recorder that can record mouse movement. Record yourself playing through a level normally. Run the macro of your playthrough on DLSS/FSR to get the exact same movements, and angles from the game for even more direct comparison shots.
@yoinkacus4320
@yoinkacus4320 2 жыл бұрын
Off topic but do you think that the actual size of a weapon in csgo affects how far away you can pick it up from
@simpson6700
@simpson6700 2 жыл бұрын
is there a difference between this and the video that was taken down?
@thatcherfreeman
@thatcherfreeman 2 жыл бұрын
This video straight up isn't in my subscription box, I can scroll from "4 days ago" to "6 days ago" without seeing this 5 day old video 🤔
@rngQ
@rngQ 2 жыл бұрын
Seems like if DLSS 2 had another deep learning post proc effect pass in the form of a sharpening filter, it could actually look like native. Hoping FSR 2 adds some generative aspect to the stretch filter to make up for missing info on low resolutions
@lukismilenar
@lukismilenar 2 жыл бұрын
Also, we can't forget about Intels upcoming Upscaling technique. XeSS is supposed to use motion vectors like DLSS except that it'll run on any GPU from GTX1000 series higher. (Unfortunately, i have GTX970 :( ) Chernobylite is another game that supports both FSR and DLS if I'm not mistaken.
@PakoSt
@PakoSt 2 жыл бұрын
It would be fun once you get your hands on a Steam Deck :) Being able to force FSR on all titles is interesting - older ones in particular. True, forcing it has a few caveats - only in fullscreen, affects UI as well, could require some trial and error to enable it (hopefully that will be resolved by then or at least people would've had time to read the docs at least once :D ).
@tarakivu8861
@tarakivu8861 2 жыл бұрын
You can already run FSR on all titles using e.g. Magpie (dont let yourself scare away from the Chinese writing).
@PakoSt
@PakoSt 2 жыл бұрын
@@tarakivu8861 , I'm not using Windows so I'm as interested there :) I've heard of Magpie however I'm familiar with the inner workings of the implementation. It would be interesting to see how it will fare against AMD's driver side implementation through Adrenalin (not sure what the marketing term was - RadeonSuper Resolution was it?)
@alejandro6070
@alejandro6070 2 жыл бұрын
@@PakoSt Lossless Scaling is on Steam, it's pretty cheap too.
@PakoSt
@PakoSt 2 жыл бұрын
@@alejandro6070 I'm on Linux with Radeon ;) As such, it's pretty easy to get what I need without helper tools. Good for Windows users though. It would be interesting to see comparison between Lossless Scaling and the Adrenaline driver level FSR implementation (whenever that is released).
@sonusmeister2325
@sonusmeister2325 2 жыл бұрын
Most devs implement fsr as a post process before the ui layer, while tools like magpie implemented it as post process on the final output with the ui, so it works for for all games, without injecting the memory amd triggers the anti cheat. And the reason why it's easy to implement os when you look at the source code it's literally a modified lanszos filter with neighbor sampling and a image sharpening filter (RIS).
@sheikhspeare6637
@sheikhspeare6637 2 жыл бұрын
Do you happen to know the performance difference between Magpie & the Lossless Scaling app on Steam?
@ananon5771
@ananon5771 2 жыл бұрын
one huge advantage for FSR is that it can be applied to any game on linux with proton-GE
@MayaYa
@MayaYa 2 жыл бұрын
FSR is actually a lot better than I expected. Really nice feature especially for getting more life out of older cards.
@jeofthevirtuoussand
@jeofthevirtuoussand 2 жыл бұрын
They are all good as long it looks better than native 1080p. To me the golden standard would be to have a native 1080p at 60fps or above with every options maxed out. Then is you can sustain that, then you can see if you can choose a higher native resolution or going into the reconstruction method.
@wannabe5620
@wannabe5620 2 жыл бұрын
You should mirror one side in your comparisons. This would make it easier and more natural to see differences in the middle of the screen. The way you are currently doing it makes equally hard for every detail, but thats not what matters i think.
@Batu_26
@Batu_26 2 жыл бұрын
FSR is basically the poor man's DLSS (me included) and it works nearly as good as its competitor. I hope FSR gets more popular among new & old releases.
@minerkey682
@minerkey682 2 жыл бұрын
same, its a real game-changer for people with non-RTX gpus!
@batt3ryac1d
@batt3ryac1d 2 жыл бұрын
It probably will considering how easy it is to integrate. I hope DLSS 3 or whatever the next big version will be called will be easier to integrate and even better too cause both are great.
@minerkey682
@minerkey682 2 жыл бұрын
@@batt3ryac1d as far as I know DLSS 2.0 no longer requires training each game indivudually. So it does take less time to add, but it still requires those expensive GPUs people are trying to get
@bearpuns5910
@bearpuns5910 2 жыл бұрын
@@minerkey682 True, but the game developers need to tweak their game to “play nicely” with DLSS
@minerkey682
@minerkey682 2 жыл бұрын
@@bearpuns5910 yeah, its much more work compared to FSR - apparently it took a dev just 2-3 hours to implement Super Res
@NeededByNobody
@NeededByNobody 2 жыл бұрын
I was playing battle for neighborvile and I put the game to 1440P and put FSR with magpie, but some reshade sharpening on, and fxaa and I could not tell the difference between that and 5K truly crazy and an amazing upscaler.
@noamias4897
@noamias4897 2 жыл бұрын
I hate TAA. I’d rather have no AA and have a flickering mess than the smeary, ghostly bits everything gets with TAA
@ThylineTheGay
@ThylineTheGay 2 жыл бұрын
i respectfully disagree, flickering is a far bigger problem for me
@noamias4897
@noamias4897 2 жыл бұрын
@@ThylineTheGay Different tastes I guess. TAA is so distracting and makes all motion look so strange. Especially in Mafia and RDR2
@existentialselkath1264
@existentialselkath1264 2 жыл бұрын
Same, it's probably alright at 4k but at 1080p or 1440p it's just too blury and overly sharp at the same time. Id rather use something as simple as fxaa tbh but taa is often the only option because it's necessary for modern effects to work properly. Hopefully that might change with dlss and fsr
@josuezuniga5208
@josuezuniga5208 2 жыл бұрын
Confirmo 👍😎😎
@noamias4897
@noamias4897 2 жыл бұрын
@@existentialselkath1264 Exactly. Such a shame because outside of the smearing it's easily the best AA method when it comes to performance impact and visual quality. Weirdly though DLSS in RDR2 turns on TAA and sets it to max, which means the smearing still comes into play as well as the DLSS itself.
@nbkhnzzr
@nbkhnzzr 2 жыл бұрын
Could you do video on lossless scaling app in Steam? It lets you brute force fsr into any game
@adebowalekonstantinov404
@adebowalekonstantinov404 2 жыл бұрын
Small correction: To run DLSS, you don't necessarily need an RTX card , any Turing/Ampere card would work, so non-RTX cards cards like the 1650 or 1660 super can also run it. Admittedly it's not that big of an expansion to the cards that can run DLSS, but still worth mentioning as a lot of people are running those cards.
@harone3169
@harone3169 2 жыл бұрын
May I ask what version of DLSS you used? Every game ships with a certain version and usually the devs don't update it which is a shame because DLSS improved a lot since the first 2.1 version. There are even experimental DLSS versions, one of which (called White Collie 2) has much much improved anti-ghosting, you should try it!
@subcinericius
@subcinericius 2 жыл бұрын
Cant take that DLSS did not "win" in performance lol.
@harone3169
@harone3169 2 жыл бұрын
@@subcinericius what the fuck are you talking about? I'm just asking what version he used and if he knew about the better anti-ghosting in the beta DLSS lmao this has nothing to do with performance
@harone3169
@harone3169 2 жыл бұрын
​@@2kliksphilip sure it's understandable you won't test every single version of dlss to pick the best for this game, I just wanted to know if you knew about the beta versions 😋 thanks for taking the time to respond !
@that_leaflet
@that_leaflet 2 жыл бұрын
I think KZfaq glitched with this video, it doesn't show up on my Subscriptions page. But it did show up on the Home feed.
@Irexatron
@Irexatron 2 жыл бұрын
It'll be interesting to see how Intel's upscaling technology (xess) holds up compared to dlss and fsr
@DennisSchmitz
@DennisSchmitz 2 жыл бұрын
I'd rather trust Intel than AMD when it comes to that. Intel has lots of knowledge training neural networks for image processing related tasks very much like Nvidia does, but Intel tends to open source them ;)
@le-johnny9236
@le-johnny9236 2 жыл бұрын
I like FSR been playing FC6 on ultra quality and the fps boost is nice. It's noticeably different in distant objects but due to fast paced gameplay it still looks good to me.
@Lemani1995
@Lemani1995 2 жыл бұрын
This video feels really familiar, like it was uploaded yesterday and then deleted again
@pootispencer9765
@pootispencer9765 2 жыл бұрын
I hope modding FSR into games becomes commonplace, since the performance gains open up a ton of new stuff for low end PCs.
@WheelerKyle
@WheelerKyle Жыл бұрын
Interesting the way you gave DLSS 2 a disavantage (only using 33% native resolution vs FSR 1's 50%) and still giving it the win Gladly FSR 2.1 is now on par with it, it's so good.
@or2kr
@or2kr 2 жыл бұрын
Did you cap the framerate in the low res examples? Because DLSS will get a lot more information if it is running at higher framerates
@markjacobs1086
@markjacobs1086 2 жыл бұрын
FSR always performs better if you're not CPU limited though due to lower overhead & therefore produces a higher framerate (which is totally irrelevant for FSR since it's a spatial upscaler that doesn't use anything else but current frame data).
@or2kr
@or2kr 2 жыл бұрын
@@markjacobs1086 I just wanted to touch on the fact that DLSS has better image quality when running at a high framerate, so the image quality is better at 240fps than at 60fps, especially in motion, but high fps isn't a given when upscaling due to lack of gpu power
@ThisIsNotWhatItLooksLik
@ThisIsNotWhatItLooksLik 2 жыл бұрын
I would be interested to soo how different dlss versions fair against each other now that you can swap them.
@gmt1
@gmt1 2 жыл бұрын
There is a F2P game called Enlisted that has both DLSS and FSR support. At 1080p FSR looks slightly worse, but lets me hit 144hz with a 6600XT at roughly max settings.
@SizzlingOne
@SizzlingOne 2 жыл бұрын
Upscaling is going to be needed given the state of the global GPU market. If we can't count of reliable supply then creativity from GPU manufacturers and game devs is necessary. Indeed, this video is the analysis we need. Hoping to see more if and when both DLSS and FSR get further tweaked in updates. And all this before Intel comes forth with its own implementation; apparently being guided by the hand of DLSS' original architect.
@stolenname94
@stolenname94 2 жыл бұрын
Im a pc newbie here with 3070 and 5600x build. From my experience both have there pros and cons. Personally I prefer what dlss offers but fsr looks like it about to crank it up a notch
@MrModez
@MrModez 2 жыл бұрын
Am I the only one who didn't get this video in the subscription feed? Same with the Game Making Journey Part 4...
@riverdan4
@riverdan4 2 жыл бұрын
This doesn't appear in my subscription feed for some reason, KZfaq recommend it to me separately!
@DanielLopez-up6os
@DanielLopez-up6os 2 жыл бұрын
Can't Wait for Intel XeSS to come to all cards aswell, more competition to Both FSR and DLSS.
@beasthunt
@beasthunt 2 жыл бұрын
I do not have a DLSS card but I used FSR in God of War and there are settings that make FSR drastically noticeable but give 30 fps and there are settings that are barely noticeable from native and give you a solid 15fps boost. The future is software, not hardware.
@draggo69
@draggo69 2 жыл бұрын
Nice!
@circuit10
@circuit10 Жыл бұрын
I'd like to see this for FSR 2
@unyu-cyberstorm64
@unyu-cyberstorm64 Жыл бұрын
I think the art filter effect may be a result of MLAA
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