DOF Reality H3 Motion Platform Revisited | Pros & Cons after 100 days | Includes Settings Guide

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SimHanger Flight Simulation

SimHanger Flight Simulation

Күн бұрын

What are my views after owning the DOF Reality H3 motion platform for + 100 days. I share my settings and talk though the Sim Racing Studio configuration software.
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Пікірлер: 116
@GYGOtv
@GYGOtv 4 ай бұрын
Great video and I'm glad you are enjoying your rig. I just wanted to point out you might want to up your "Overall Smoothing" as it shouldn't impact the stepping... it is designed to limit the whiplash effect say when you do a barrel roll or something and the telemetry goes from 180 to -180 instantly making the rig snap back abruptly. This is a big deal in flight sims once you go over center. The "Overall Smoothing" only impacts these gross large movements and shouldn't affect normal flight. I do have a full tutorial on my channel covering all the settings with Jeff Weaver (the guy who wrote the material in the SRS Tuning Center) so you know he understands all this stuff in depth. Anyway, keep up the good work and keep flying!
@bakzetary3145
@bakzetary3145 5 ай бұрын
I'll try and be short and simple on explaining the jerky movement issue when small inputs are used. (I have 30 years in industrial automation and robotics.) I noticed on their web-site, they are still using motors with right-angle gear boxes on the "base H series" units. (There is a upgraded motor/drivetrain system they offer that does in-fact reduce this issue somewhat.) That worm style gear box design has a large amount of gear lash, (slop) which makes slow/smooth precise movements very difficult. Even with powerful software adjustments, it's a challenge for an experienced technician to overcome. (And that level of software control "is not" even offered here with the simple slider system of the 3rd party software tools.) Another added lack of precision is the current brand of motor shaft position feedback currently used; which was selected to keep the costs down. It is fairly low resolution thus making small precise/smooth movements harder to accomplish. (We simmers can relate via our joystick performance: A budget one using simple rheostats to monitor positioning vs a more expensive option using Hall-effect devices or optical for greater precision.) The final element is the multi-axis electronic controller unit itself. (I think they are still using an Arduino-like controller unit handling all 3 axis?) (Once again a decision to keep costs way down.) An industrial grade multi-axis controller with much faster sampling/calculating capabilities with a huge array of programmable parameters would be of benefit, however the price is as much as the entire unit, LOL! (I know in another video the North American CEO is looking into higher quality component offerings sometime in the future. (But at higher costs and maybe an option for the more premium "P" series product perhaps?) The most important thing about this product is they are the leader now in offering a product that the masses can actually afford now. No one else can touch this level of performance at this low of a price tag. Enjoy! (Hopefully i'll be getting one in the next few years myself. (Or build one myself, he, he!)
@SimHangerFS
@SimHangerFS 5 ай бұрын
Appreciate the info. The only thing that has me slightly confused is why is the stepping not so evident in DCS. Motor wise what you’re saying does make perfect sense however. 👍
@bakzetary3145
@bakzetary3145 5 ай бұрын
Interesting; I wasn't aware the difference between the 2 programs, maybe I missed that in your video; thanks. I'm not a coder/software maker and I never researched the subject yet, but I am curious exactly how a motion sim receives data from a particular piece of sim software to determine proper movements. Likely differing "sample rates" has something to do with it? Just like higher FPS= smoother perceived frames. @@SimHangerFS
@mike605
@mike605 5 ай бұрын
Thank you Mark that looks really fun.
@BigDuke6ixx
@BigDuke6ixx 5 ай бұрын
Thanks for doing this follow up.
@mikegc3816
@mikegc3816 5 ай бұрын
You are a lucky man Mark! Crashing looks like fun
@lurchilurch5507
@lurchilurch5507 5 ай бұрын
That crash bit intro was amazing 😂 nice one, your laugh made me laugh 🤣 Great video all round, very thoughtful and informative!
@nzbankboyinvr4713
@nzbankboyinvr4713 5 ай бұрын
I was on their website just yday exploring this vs the Next Level Racing option - it’s like you read my mind Mark :) thanks for sharing your thoughts as always
@TNT-tf9jd
@TNT-tf9jd 5 ай бұрын
Great review! Loved it.
@tmellemat9147
@tmellemat9147 5 ай бұрын
Hello Mark, thanks for this great item about the H3 , i am very glad i did the purchase a half year ago, have the same experience with the cogging of the movement, on the motion builder facebook a lot of guys change the motors and have a lot better experience, i had no intension to do this, with the bass shakers with simhaptic i do not feel the cogging a lot, keep up the good work👍
@iconcity
@iconcity 5 ай бұрын
Happy new year !!! :)
@johnmann7o2
@johnmann7o2 5 ай бұрын
The most realistic motion sim movement for me is DCS with SRS, with more sensitive roll. It gets the motion feeling correctly when doing a loop. So I’ve used similar sensitivity for msfs and others.
@mikeSL246
@mikeSL246 5 ай бұрын
I had a H3 for a few weeks ago and generally agree with Mark's conclusions. Yaw is especially useful for tail draggers and makes it easier to taxi, take off, and land. My main issue is the lack of realistic feeling during coordinated turns, meaning the seat shouldn't roll as you turn. I should only feel downward Gs as I turn. Setting roll to "Rate" helps somewhat. Being low and fast is certainly a lot of fun, especially in complex terrain and high-performance aircraft. The level of feedback really adds to the immersion. The Spitfire is especially fun! Turbulence is done well, and I've finally been able to turn it up to medium and not feel sick in VR. The feedback cues from the H3 have helped a lot. I was initially very unhappy with the stepping, but I've gotten used to it, so it isn't as noticeable. Like Mark said, it is only an issue when making subtle changes in pitch, roll, and yaw. Crashing scares the crap out of me! I had one flight up a canyon where I ran out of airspeed and stalled. Somehow, crash damage was turned off, and I tumbled all the way down the side, with the H3 practically tossing me out of the seat!
@SimHangerFS
@SimHangerFS 5 ай бұрын
😂 yeah…be careful of those crashes…makes you a more cautious pilot
@BigDuke6ixx
@BigDuke6ixx 5 ай бұрын
So there's no way to stop roll (and the unrealistic feeling of lateral g-forces) in a properly coordinated turn? I assume this is a MSFS issue?
@mikeSL246
@mikeSL246 5 ай бұрын
not really that I know, but setting roll to rate helps @@BigDuke6ixx
@mikeSL246
@mikeSL246 5 ай бұрын
I got motion compensation working, and along with tweaking the SRS settings, it has reduced the unrealistic lateral g-forces in a coordinated turn. I didn't think motion compensation was going to be a big deal, but it really helps increase the immersion factor as your virtual head no longer moves around in the cockpit. @@BigDuke6ixx
@mikeSL246
@mikeSL246 5 ай бұрын
After a few days, I've been able to get rid of most of the unrealistic lateral motion in coordinated turns by tweaking the SRS settings. @@BigDuke6ixx
@lweltert
@lweltert 5 ай бұрын
HI Mark, I'm just seven days into H3 world but I absolutely share your vision. One thing that particularly shocked me was the difference in motion feeling between DCS and MSFS. THe smoothness in DCS does not even make it seem the same platform. When diving from high altitude I have the feeling of really getting to 90 degrees pitch, albeit knowing it's not happening my brain is tricked. This does definitely not happen in MSFS, where the cogging is much more evident. The max telemetry data on this two profiles are radically different, I'll give a try to you MSFS profiles, but the fact the sensation is so different between the two simulations makes me think it's a software related thing. By the way I recorded telemetry of MSFS anc clipped the peaks, I still get around plus minus 85 degrees in roll and 66 degrees in pitch. But everybody is making use of much lower values the corrected by smoothing. I tried upping max telemtetry values but still it is not convincing. Let's join forces to find a good profile, even Jeff Weaver ones are not feeling right, it maybe something related to the telemetry output of MSFS? MOtion platfrom are becoming much more popular nowadays, maybe ASOBO could look into the telemetry algorythm to help us maximise the experience........
@SimHangerFS
@SimHangerFS 5 ай бұрын
Very interesting about DCS. Seems to point to the SRS software. Love to try your profile. My email is on my channel page, under the about tab👍
@davidweisbrod5771
@davidweisbrod5771 4 ай бұрын
Curious about the results if you tried out DCS as well. And what a out the telemetry data from xplane? How are the low bank turns felt in those 2 sims?
@lweltert
@lweltert 4 ай бұрын
@@davidweisbrod5771 yes, DCS works well, xplane Is not my cup.of tea. I had to reinstall.the PC from scratch as some bug was preventing motion compensation to work properly, now very solid. DCS and MSFS present very differenti behaviours due to the radically different mean Angles involvef during an average Flight. After much trial.and error I used 45 as max telemetry for roll and 30 for pitch in both simulations, drastically reduced canopy and Gear effects, maxed vertical sway for on the ground perception and It acts credibly in VR. The stepping of the motore remains noticeable at slow bank increments, but It Is hardware related. On fast movente It gets much Better.
@mikecoffee100
@mikecoffee100 5 ай бұрын
Thank you for sharing this . only movement I will get from my chair is when I consume Brocilli otherwise I like how far simming has come.
@SimHangerFS
@SimHangerFS 5 ай бұрын
😂
@julianhall2008
@julianhall2008 5 ай бұрын
I Have a p3, when used in vr the immersion is fantastic , I also have a butt kicker and the sim race studio haptic seat. The other thing that has totally blown me away is using a ffb brunner yoke , yes all these things are very expensive, I realise not everyone has the means or the interest in spending these sort of sums on this hobby, however having all the different sensation really does justify the expense for me.
@SimHangerFS
@SimHangerFS 5 ай бұрын
Agreed, I use the NLR HF8 haptic seat pad. Amazing!
@jango71
@jango71 5 ай бұрын
@@SimHangerFS Hi, how does it simulate a coordinated turn? Does it keep a constant bank angle or it washes out slowly?
@hanskrohn
@hanskrohn 5 ай бұрын
@@jango71I think it does wash out if you use the “rate” instead of “angle” setting in the SRS software
@spyglasstv8584
@spyglasstv8584 5 ай бұрын
Hi Mark, I have the H6 with the SFU upgraded motors, combining this with a butt kicker and haptic seat , it certainly does increase the immersion especially in VR, an emergency stop button is essential to keep in reach when either you or the sim crashes 🙂. I look forward to your next video about SRS settings.
@SimHangerFS
@SimHangerFS 5 ай бұрын
I use the emergency stop button more often than I like to admit to 😊. I use the NLR HF8 haptic seat pad with the H3 and totally love it. I have the butt kicker (gamer2), but find it a little too aggressive.
@DMan-ud6bt
@DMan-ud6bt 5 ай бұрын
What happens if you press the Escape button on the keyboard? Shouldn't that pause the sim? Could that double as an emergency stop and save $50?
@SimHangerFS
@SimHangerFS 5 ай бұрын
@@DMan-ud6bt doesn’t always stop the movement immediately… 😂 plus can be difficult to reach as you are moving!
@markm75
@markm75 5 ай бұрын
I have an h6 sfu, have seen a few vids on the sliders in srs, looks like yours as you said are for GA, but as you get into faster moving aircraft from what i understand you need to up the telemetry a bit and even put in overall smoothing (maybe 50%) and individual smoothing (30%-40%?) at least for aerobatic aircraft and ones that can rotate an axis extremely fast, also helps to minimize potential damage to the hardware.
@SimHangerFS
@SimHangerFS 5 ай бұрын
Thanks, I will try that. Appreciated 👍
@JugandoRD
@JugandoRD 5 ай бұрын
The stuttering during very slow banks is caused by the motors not telemetry related. This is due to the sfu motors you have have an rpm 1500, the mortors are not capable or rotaring smooth during very minimul inputs. This is a known issue, many people have replaced their motors with planetary motors which operate around 750rpm if i remember correctly. I was about to pull the trigger on the H3 but held back because of these issues. I will wait to see if DOF reality will provide other motors in the future that avoid this issue for us doing GA flight simming.
@SimHangerFS
@SimHangerFS 5 ай бұрын
Appreciate the feedback and info. My only query is why is the stepping not so evident in DCS?
@JurOz1980
@JurOz1980 5 ай бұрын
You should really try VR. Its awesome
@rbarlow
@rbarlow 5 ай бұрын
Hi Mark. Thanks for sharing this. I noted from about 6:30 to 6:50 you rolled into a constant turn and the DOF platform seems to hold its banked position steady until you rolled out. My experience with airline sims is that the algorithm should roll into the turn so you sense it and then the roll is removed (in a coordinated turn) at a rate below the threshold of perception so in the end the g forces stay perpendicular to the seat. The few smaller platforms I have tried so far do not have this washout of the bank. The result is the feel of a sideslip throughout the turn and to me it was distracting to the point I stayed away from a purchase. Am I perceiving things correctly on the video and if so do you know if there is other software that might wash out cues once steady state turns are established? Great video as usual.
@SimHangerFS
@SimHangerFS 5 ай бұрын
Your observation in turns is correct and the only way to try and create a more realistic feeling is to reduce axis movement and reverse the axis, but this is somewhat self defeating. If I could find alternative software I would certainly try it.
@arnoldalting8679
@arnoldalting8679 5 ай бұрын
@@SimHangerFS To achieve the behavior he describes, you'll need to select "Rate" instead of "Angle" under the advanced options. The platform then returns to a horizontal position once the rate of angle change is complete.
@rbarlow
@rbarlow 5 ай бұрын
0:53 ​​⁠@@arnoldalting8679 thanks for chiming in. From my experience in airline sims I know that there are quite sophisticated washout filters in all three axes for Stewart Platforms. The roll is most noticeable to real life pilots because we have all cross controlled the aircraft in a slip and know the uncomfortable feeling. I have tried a couple “recreational” motion platforms including RunwayOne and YawVR. I also look closely at videos others post like Mark’s and they all seem to mimic the bank angle rather than use a washout algorithm based on angular rotation. A well designed filter will use just enough motion to stimulate your vestibular system and then withdraw it below the pilots threshold if perception. A 3DOF has to try to simulate as best as possible the cues that heave, surge and sway provide in a 6DOF platform. My contention is that motion done badly, while fun for inexperienced pilots, can be very distracting for pilots who know what it feels like. I have found this with FFB yokes too. In fact I think the main cue missing in simulation that makes flying more difficult than real flying is the lack of G on your butt during pitch changes. I read an older military study where pilots were trained using only a heave seat with very small vertical motion and compared their performance in actual aircraft testing and they did as well as a control group trained in full motion simulators. That small vertical acceleration is just enough to cue the pilot that pitch is changing and initiate an instinctive pitch correction counter to the motion and follow up with a focus on the attitude indicator.
@benvanboom8907
@benvanboom8907 5 ай бұрын
@@rbarlowgreat comment, as a former RL pilot i can relate that we flew from the seat of our pants, I am afraid the motion platforms in the consumer market will not really mimic that.
@olivergrau4660
@olivergrau4660 5 ай бұрын
@@arnoldalting8679 Can you tell me where exactly I can find that option? Thanks.
@evanphotography5149
@evanphotography5149 5 ай бұрын
Hi Mark, the shaking and jittering was a deal breaker for me when doing a small inputs on roll and pitch axis. I'm moving to a new setup with actuators instead.
@SimHangerFS
@SimHangerFS 5 ай бұрын
Understood. Would be interesting to see what you go for and your impressions 👍
@honomaximo7732
@honomaximo7732 5 ай бұрын
Hi Marc, First of all thank you for your content and for the time you take to go through all aspects of Flisght Simulation. I have a question and I would most appreciate if you could help me. My wife just gave to me a Meta Quest 3 for christmass, and I dont know if i Should keep them, change them for a varjo Aero ( after the discount) or even hand them back and wait for a biggest jump in VR). My initial thoughts were to wait for a new headset untill I made an upgrade on my computer ( Currently 3090 Video card, but not so modern CPU). On the past I had a Reverb G2, ( they broke ) and I never had a smooth experience due to the little sweet spot. I had better experience on DCS, but I struggled so much on MSFS ( I could never get my settings correctly and the image quality was not sharp enough as if I raised especifications, the Drop on FPS were far too much. Therefore when they broke I decided to wait for a jump in VR and a computer Upgrade. Maybe the issue is with Steam VR, Open XR, etc. For me its just so difficult to understand those concepts and to get all those programs running in the appropiate manner ( eventhough your videos help a lot). Therefore i am pretty sure that I never ussed those programs correctly. From what I see in many youtube channels, Varjo Aero have better image quality than the one shown on the quest 3 ( but Sweetspot wise??) but Varjo Aero also need base stations appart from the head set and Quest 3 are also Stand alone. So I dont know what to do. Pls If you could give me your opinion it will be most appreciate it. Do you think I should w8 for a computer upgrade? Should I use the Quest 3 for a few month and upgrade later?? If I use VR now should I mantain quest 3 or go for other headset? Thx so much and sorry for such a long question... Hope you are better from your sikness Best
@SimHangerFS
@SimHangerFS 5 ай бұрын
I recommend go for the Quest 3, sweet spot in much larger than Reverb and reliable. You can run it as pcvr via link cable or alternatively use steam link and connect wirelessly.
@honomaximo7732
@honomaximo7732 5 ай бұрын
Thank you so much for taking the time to reply my question@@SimHangerFS
@baomao7243
@baomao7243 5 ай бұрын
The “step” behavior you describe almost sounds like a quantization-related effect; reminds me of when the size of the LSB (least significant bit) is still too large. You see this in ADCs - if the LSB is too large you just need more bits” (so the LSB is smaller). Perhaps using gearing (a gear ratio) can also help reduce the “step” effect, but they probably didn’t include this in their design. (Or did they? I don’t know…)
@romainmarit4280
@romainmarit4280 5 ай бұрын
Thank you for your feedbacks.. Will be Nice to compare with the sim motion "Yaw 2" Any chance it's already planned? 😊
@SimHangerFS
@SimHangerFS 5 ай бұрын
Hope to try it out at FSExpo in Vegas later this year 😊
@spediegunz
@spediegunz 5 ай бұрын
I really love my butt kicker I like how you feel the different pavement textures I love the thump you feel when the landing gear goes up I’m wondering is it something I can combine with the dof reality or it’s not needed?
@SimHangerFS
@SimHangerFS 5 ай бұрын
Yes you can combine for the ultimate experience
@mercury7912
@mercury7912 5 ай бұрын
Mark!, how much time do you spend by sesión? I got my H3 today, you help me a lot to take the right decision, since it was the H6 option as heavy duty I’m curious if H3 is enough for a casual user, regards!
@SimHangerFS
@SimHangerFS 5 ай бұрын
Average session for me is between 90 & 150 minutes.
@markm75
@markm75 5 ай бұрын
Apologies if i missed this before, but i'm curious what adapter that is you are using for the keyboard?
@SimHangerFS
@SimHangerFS 5 ай бұрын
It is not attached to the rig, although that option is available. I use the Next Level Racing keyboard and mouse stand. Works great for me.
@stewartlunney6749
@stewartlunney6749 5 ай бұрын
Great information as always. Can I ask what your import duty cost was as I am also in the UK. Cheers
@SimHangerFS
@SimHangerFS 5 ай бұрын
I think it was around 8%
@stewartlunney6749
@stewartlunney6749 5 ай бұрын
Ok thanks @@SimHangerFS
@hanskrohn
@hanskrohn 5 ай бұрын
Good news for anyone living in the EU: no duty on imports from Ukraine (a support measure introduced right after the Russian attack on Ukraine)
@elguindy
@elguindy 5 ай бұрын
After following the setup from SRS my experience became worst my simulator will suddenly shake hard that I thought it will breakdown, I tried couple of profiles posted and were of no good to me. I had to do a factory reset and now I have the original profile which is great 😂
@desert1791
@desert1791 5 ай бұрын
Mark is there any news about special motion hardware for flight simulator upcoming soon or later in market ? Thanks
@SimHangerFS
@SimHangerFS 5 ай бұрын
There is nothing new coming up in the short term that I am aware of in terms of force feedback devices if that is what you’re referring to.
@jarvis8206
@jarvis8206 Ай бұрын
Hello there, is it possible to install all the VIRPIL items on this motion platform ? I mean collective and stick for example ? Thank you very much. 😁
@SimHangerFS
@SimHangerFS Ай бұрын
Yes, but you may need adapter plates. I had to source my own.
@mercury7912
@mercury7912 5 ай бұрын
Hi Mark!, the H3 do you use is the vanilla version? with no upgrades on motors or other extras?, thank you
@SimHangerFS
@SimHangerFS 5 ай бұрын
Mine has the SFU upgrade.
@mercury7912
@mercury7912 5 ай бұрын
@@SimHangerFS I just pulled the trigger 1hour ago! H3 with Sfu upgrade, I’m nervous now!! Thank you for all your great work and effort you made ! Regards from Mexico 🇲🇽 subscribed!
@Hyestar
@Hyestar 4 ай бұрын
Do you think this would be a valuable add to a SiM CENTER flight simulation business? Also, can you give the dimensions of it all put together? Thx
@SimHangerFS
@SimHangerFS 4 ай бұрын
Yes I do. Dimensions available from the DOF website.
@iconcity
@iconcity 5 ай бұрын
I have the H3 too - I would love to see the @vrflightsimguys settings too :) - thanks for sharing
@olivergrau4660
@olivergrau4660 5 ай бұрын
Hi Mark, do you have the SFU Gearbox upgrade? That definitively smoothes out the movements and eliminates the stutters a lot. For me that was a difference between day and night. With the SFU Upgrade you have more angle and smoother movements. I would absolutely recommend that. No I am not getting provision from DOF Reality ;-)
@SimHangerFS
@SimHangerFS 5 ай бұрын
Agreed, yes I do have them installed.
@DMan-ud6bt
@DMan-ud6bt 5 ай бұрын
@@SimHangerFS Wait, you already had the SFU upgrade even before you made the video in which you experienced this issue? That's important to note, if so.
@seattime4075
@seattime4075 5 ай бұрын
Stepping is caused by the small number of poles within the DC motors. More expensive servo motors with a high pole count do not have this issue.
@danielzawerton7023
@danielzawerton7023 5 ай бұрын
Hello Sir, I am on the presibis of ordering an H6, if you could please go into a little more detail regarding the "immersion" experience, is it a sensation that your brain is really being tricked ? Thank you, my wife thinks Im crazy !!
@SimHangerFS
@SimHangerFS 5 ай бұрын
I think I sum it up well in this video kzfaq.info/get/bejne/ocp3fMSFr9SVZ4k.htmlsi=OygFmPn7Wg1_i0eO
@jmace1957
@jmace1957 5 ай бұрын
Perhaps a dumb question, but does this motion platform provide the haptic feedback that you would get from something like the HF8, or just the larger movements?
@SimHangerFS
@SimHangerFS 5 ай бұрын
Just the larger movements. I use mine with the HF8, my favourite peripheral. Can’t fly without it now.
@DiyNuke
@DiyNuke 5 ай бұрын
​@@SimHangerFShf8 was only sound based isnt it? I have the srs U-Shake6 kinda pricey but being able to let it do specific rumble's with diffrent inputs make's it really good.
@SimHangerFS
@SimHangerFS 5 ай бұрын
@@DiyNuke yes it is for Xbox, but uses some telemetry on pc
@mikeSL246
@mikeSL246 5 ай бұрын
It depends. As I've never used haptic feedback devices, it is hard for me to say for sure. However, I think there is quite a bit of feedback from the H3. Rumbling/bouncing down a rough runway, motor shake, and airframe buffeting at slow speed are all modeled.
@DiyNuke
@DiyNuke 5 ай бұрын
@@mikeSL246 motors can only move so much in a certain time frame so small thuds are not really simulated. Hf8 also probaly has troubble gettings those real deep rumble's Not that its needed that much but it just ads a bit to the imersion if you take the motion sim route anyway I see it as buying a fancy bently and then putting some old rusted steel wheels under with worn out tyres. It will run but can be allot better🙃 I saw plenty of guys running a p6 and then put a 200$ wheel on it😂😂 like da hell
@richardmartin6231
@richardmartin6231 5 ай бұрын
What’s the aircraft you’re flying? I use motion for racing so two rigs maybe too much to cope with!
@SimHangerFS
@SimHangerFS 5 ай бұрын
Beechcraft Bonanza G36
@bmgzo6
@bmgzo6 5 ай бұрын
SO this would not be a good option for me that only flys in DCS with fighters I take it? Not enough movement to make it worth it for aggressive high alpha flying?
@SimHangerFS
@SimHangerFS 5 ай бұрын
It is compatible with DCS, but not really suited to aerobatic style flying in my opinion.
@mikeSL246
@mikeSL246 5 ай бұрын
Maybe. I've not tried DCS yet, but I have done acrobatic maneuvers (split S, aileron rolls, loops, inverted flight) in the Spitfire, and I got banged around pretty hard by the H3. Note that my RL maneuvers are only 60-degree steep turns and spin/stall training, so I'm no expert. G-forces are under-modeled by a lot, as would be expected.
@ackattacker
@ackattacker 3 ай бұрын
I've been intrigued by this motion rig but I really can't get over the fact that SRS can't seem to do turns correctly, with wild leans in normal coordinated turns. I imagine it would feel like being in an arcade with no resembance whatsoever to real flight. In a coordinated turn, there is no "lean" felt beyond a slight initial tug. For example, if you turn left, you initially feel a little pressure from the right side of of the seat because you are being rotated left. Once the turn is established, there should be no left/right force at all... a glass of water on the dash remains level. There are famous videos showing this exact thing... a full barrel roll without spilling a drop. So a realistic sim should just give you a little jolt one way or the other and that's it. And it may be, that to simulate the forces correctly, you should actually roll the seat the other way. So, a left turn, the seat should roll slowly a bit right to simulate the feeling of the seat pushing on your right side. As you roll out on your new attitude the seat should move gently back to neutral. Unless your turn is uncoordinated.
@kenbarthSimAV8tor
@kenbarthSimAV8tor 5 ай бұрын
My flight simulator 2020 keeps crashing Apparently because I have Direct X 11 Should I switch backto Direct X 10 ?? Appreciate any suggestions Mark 👍
@SimHangerFS
@SimHangerFS 5 ай бұрын
Your options are DX 11 or DX12. I doubt the version you’re using is causing the crash. Try update or clean install your driver.
@mikeSL246
@mikeSL246 5 ай бұрын
Try with an empty community folder.
@KaitlynnUK
@KaitlynnUK 5 ай бұрын
Cannot find any videos of this being used with Airliners, and as thats my main interest, does anyone know of any, please?
@mikeSL246
@mikeSL246 5 ай бұрын
As Mark said, this might not be for you as the stepping is distracting when banking/pitching slowly. Low and slow/fast VFR is where the fun is.
@KaitlynnUK
@KaitlynnUK 5 ай бұрын
@@mikeSL246 gah how did I miss that? Have to admit it was late and I'd been on the vino, so probably wasn't paying as much attention as I should, silly me.
@bcsnapier
@bcsnapier 4 ай бұрын
The DOF Reality is NOT SUITABLE if you mainly use it for GENERAL AVIATION SLOW PLANES like a Cessna, mainly due to Cogging which happens when you use small movements like slow rolls. I am a real general aviation pilot and was very disappointed when I experienced the terrible cogging in my Dot Reality H3 I just bought. Cogging is the undesirable jerky or stuttering feeling that occurs when the motors don't move smoothly, creating noticeable jumps or vibrations during movement. This significantly detracts from the immersion and enjoyment of the simulation experience. DOF Reality tells us they are working on this problem and I hope they come up with a fix soon.
@SimHangerFS
@SimHangerFS 4 ай бұрын
I am also working with them on trialing solutions.
@bordernova_border_collies
@bordernova_border_collies 5 ай бұрын
Does anyone have plenty of cogging and that thump thump thump for each bit of movement, or is it me?
@trevor5333
@trevor5333 5 ай бұрын
I have to say that the movements made by it seem to look unrealistic. For example when you are rolling, the motion platform rolls also, this would create a side force as if your yawing when it should create a g force.
@SimHangerFS
@SimHangerFS 5 ай бұрын
This is the reality of a motion platform with only 3 DOF. Perhaps updates to the software in the future for the lat sway may improve functionality.
@trevor5333
@trevor5333 5 ай бұрын
@@SimHangerFS perhaps but will be out of budget for most.
@hanskrohn
@hanskrohn 5 ай бұрын
I think this is a software issue! A coordinated turn (if telemetry delivers correct data) should cause the platform to pitch up slightly, and NOT to roll at all! That’s what you would feel IRL. The combined force vector of gravity and centrifugal force in a coordinated turn always points straight down to the cockpit floor - hence: no roll movement of the platform. You can observe this behavior in commercial Level D simulators. The question is: can this be programmed into the SRS software?
@SimHangerFS
@SimHangerFS 5 ай бұрын
@@hanskrohn not available in SRS software at this time unfortunately.
@trevor5333
@trevor5333 5 ай бұрын
@@hanskrohn I think 6dof and a much larger distance of travel is needed, as used in level D sims for commercial aircraft otherwise it’s going to feel off. To me if it doesn’t feel natural then you are better off not having it at all as it would have a negative effect.
@julianhall2008
@julianhall2008 5 ай бұрын
Does it step in DCS?
@SimHangerFS
@SimHangerFS 5 ай бұрын
Yes , but for some reason it is not nearly so pronounced as it is in MSFS.
@hanskrohn
@hanskrohn 5 ай бұрын
…maybe due to the type of planes you fly in DCS? Would be interesting to see how the platform handles a Cessna 172 in DCS (of course, an Air Force Cessna, armed to the teeth 😂)
@RomanDesignCanada
@RomanDesignCanada 4 ай бұрын
Hi Mark, it's Roman - you reviewed a couple of my airports. Just wanted to pitch in about the motion platform. It's definitely amazing! I have built my own, and under $500 which is mind-bogglingly cheap, considering the functionality. And that budget included making a pendular yoke, full throttle quadrant, large-throw joystick + hotas and heli collective control! You can see the result here (I'm not promoting anything because it's not for sale - it's my DIY project): kzfaq.info/get/bejne/l9aKq86fu6zDdJs.html What I wanted to add to your video is that If you're flying in VR (and I think you do) the approach you take with this software is not entirely correct. With VR you don't need a DIRECT translation of motion (i.e. roll, pitch and yaw position), but you mostly need MOTION CUES - based on PITCH and ROLL ACCELERATION SPEED, i.e. in a turn, the seat would roll faster initially to trick your brain into feeling the turn, but then slowly and imperceptibly return back to level. Same for all axes. It gets you a total illusion of unlimited motion range. And to that, I mix in a little bit of positional data (what you use 100%), just to keep me slightly inclined during tirns, for example. I also add ground noise to simulate ground roll, the touchdown shake, and DIY vibration transducers to feed gear, flaps, turbulence, engine vibrations and other effect. I use FlyPT Mover software (free) to process all this data, and that results in much more immersive movement than a direct positional feeds like you are showing. in VR, less is more - you just need to trick your brain. In the real plane, if your turn is coordinated, you don't feel like you're "falling out of your chair", you just feel the rotational momentum. Also, FlyPT supports OVRMC / OXRMC - a software solution to motion compensation, no hardware needed at all! It feeds positional data to the OpenXR layer or OpenVR one, and it corrects your head position on the cockpit. Works perfectly, once correctly set up. BTW my rig can also concert not just for yoke / joystick / helicopter control, but also for a car racing simulators now. Lots of fun!
@SimHangerFS
@SimHangerFS 4 ай бұрын
Sounds amazing, well done!
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